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2024-02-26, 04:55 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
I mean, all they really needed to do would be to include jumping in the auto-pathfinding. So if you click on the other side of a river, the game would know that the party should keep trying to hop across the rocks jutting out of the middle of the river, or at the very least each character should try X times and then give up so that at least some of the party would get across and clue to a new player that the river is passable.
But the game has a telegraphing problem in general (see the Cazador fight.)
This, especially the "successful party members jump back if you didn't ungroup or are too slow" thing. Ugh.
You're correct, it's a lot more intuitive on console because you're not clicking on a destination and waiting for your party to get there like many other isometric CRPGs (and conversely, getting a "inaccessible area" error that in prior CRPGs would indicate you clicked on something out of bounds.)
What the mouse version of the game could have really used in particular is a clear difference between an area you're just not supposed to go, and one that you can get to but might need some jumps.Plague Doctor by Crimmy
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2024-02-27, 03:35 AM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
That's actually a great point. The game would infinitely benefit from a better overlay in many situations. Where you just press a button and it shows areas where a character can stand in green and where they can't in red.
Resident Vancian Apologist
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2024-02-27, 01:23 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Hey, now I learned something! I was always ungrouping, jumping everyone individually, then regrouping. Turn-based might be better... I only recently hit on the idea of using it for assassination.
BTW, how much of Moonrise becomes inaccessible after you kill the absolute? Can I pick through it for a while?Last edited by LibraryOgre; 2024-02-27 at 01:23 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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2024-02-27, 08:39 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
SpoilerYou can't kill the Absolute in Act 2, unless you use Gale's bomb, in which case you get a bad ending. Did you mean Ketheric Thorm instead?
Assuming you actually meant the latter - you can explore the tower just fine for doodads and valuables after liberating it, but none of the sidequests will be available.
Totally agreed.Last edited by Psyren; 2024-02-27 at 08:41 PM.
Plague Doctor by Crimmy
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2024-02-29, 01:27 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Yeah, I meant Ketheric.
I actually discovered something that should have been obvious last night, though... the joy of partial rests.
You've killed all the enemies. You don't have any quests left to do. You've been quick, using only two or three long rests through the entire thing... and then you're pretty sure you have a lot of long-rest events left. So, you take a long rest... then you just take a bunch of partial rests, selling off useless gear each day and getting the long rest events without worrying about supplies.
I cannot believe I didn't use these before. I'm annoyed I didn't do it before I moved on to act 2.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2024-02-29, 03:57 PM (ISO 8601)
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- Feb 2010
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2024-02-29, 04:57 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Plague Doctor by Crimmy
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2024-02-29, 05:21 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2024-03-05, 11:59 AM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Well, finally finished BG3 yesterday.
Spoiler: Act 3 finale
I brought Karlach, Astarion, Gale, and my Drow Bard.
Had to turn Orpheus into Mindflayer, but was curious if I can achieve Wyll and Karlach ending without Wyll in the party (it did allow me and some hint about sequel of expansion of them going to Avernus for forge, and as I saw in one video, Raphael might get involved if he’s still alive and deal is struck with him).
Destroy the Netherbrain but not sacrificing Gale (I tried it at one save and abit heartbreaking) and decided to let him give the crown to Mystara.
Good thing I brought Rune Bombs, smoke powder grenades and arrows, and disintegrate rays.
Orpheus asked to be killed but convinced him to stay in sidelines…maybe wish he could be advisor to Lae’zal.
Also had reunion six months later.
Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
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2024-03-07, 11:11 PM (ISO 8601)
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- Oct 2009
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Well, got to, ehem, the "Mother Superior", and I don't know how to feel yet, I am still mulling it over.
opening thoughts:
Voice, on point, much like other characters that got new voices I have no issues with with that in terms of selection
One note, I don't think I would have recognized the character without the name and is rather thin on characterization in general, beyond "Shar Cleric"
But I only did the first two conversations, I wanted to take a peek as I will have more time tomorrow as well as I am pondering whether I want to long rest or do more fighting with my OC at half-health.
--
Unrelated, have a side thing going with Karlach origin, does anyone know if you can do romances before fixing the engine? And if you need that, is it act 1 fix, or act 2 fix?My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2024-03-07, 11:24 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
You need two engine tune-ups for a proper romance scene IIRC. Not sure if Origin Karlach changes that but I don't see why it would.
Plague Doctor by Crimmy
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2024-03-07, 11:49 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2024-03-10, 09:37 AM (ISO 8601)
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- Feb 2010
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2024-03-10, 11:32 AM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Right now I am quick testing with Lae'zel, but haven't decided yet, just recruited Wyll and he was my initial lean, but the opening is alot more cringe than a Tav playthrough so I am still thinking.
Minthara is probably going to die this playthrough, I know there is a work around to not kill her and save the tieflings but that requires thought that a Barb waifu is unlikely to provide.Last edited by Witty Username; 2024-03-10 at 11:36 AM.
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2024-03-10, 01:24 PM (ISO 8601)
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- Feb 2020
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
An evil Karlach playthrough must be quite interesting, actually. Raphael has to have special dialogue. So does Mizora.
Damn. I think my next goody playthrough will be Wyll, then an evil playthrough with Karlach.
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2024-03-10, 01:44 PM (ISO 8601)
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- Feb 2010
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
I'm holding out for Halsin on my Karlach playthrough, though keeping true to Karlach's hot-blooded flirtations until we get her engine under control.
Minthara is probably going to die this playthrough, I know there is a work around to not kill her and save the tieflings but that requires thought that a Barb waifu is unlikely to provide.Last edited by Eldonauran; 2024-03-10 at 01:45 PM.
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2024-03-11, 07:15 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
So far Karlach is my favorite origin start, having dipped into a Shadowheart and Lae'zel playthrough so far.
Of the origin characters she feels like the closest to a Tav playthrough, with alot less plot, more vibe. The engine is an issue but a pretty small scale one, especially in comparison to Gale's nonsense.My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2024-03-12, 12:57 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
I need to at least start some origin runs.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2024-03-12, 01:35 PM (ISO 8601)
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- Feb 2020
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
I genuinely enjoyed anytime the narrator went in "personal story" mode for the Dark Urge and im looking forward to playing other origins.
At least for Durge, the narrator goes into detail about.. nuance and sensory information, like a good GM would make you try to immerse in a role. I hope playing Origin with other characters help provide more insights.
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2024-03-12, 02:19 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Last edited by Eldonauran; 2024-03-12 at 02:20 PM.
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2024-03-12, 05:46 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
How different does an origin run start compared to Tav/Durge? I don't want details, but is it pretty much the same, otherwise?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2024-03-12, 06:04 PM (ISO 8601)
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- Jul 2023
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2024-03-12, 06:25 PM (ISO 8601)
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- Nov 2013
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
From what I've seen between my Co-op playthrough, three additonal separate playthroughs which are in Act 3*, and a fourth playthrough that is still in Act I...
Dark Urge is the best origin, hands down. It's designed as the PC origin and has by far the most content, including quite a bit of important story lore you won't find out on any other playthrough.
Karlach, Shadowheart, and Gale are the three next best. Karlach has quite a bit of voiced dialogue where she talks to herself, Shadowheart gets a lot of story content that focuses her as the main character as a PC, and Gale has a number of interactions that are only possible as PC Gale (like a certain camp visitor).
Astarion is the worst, because you get robbed of Neil Newbon's amazing voice acting.
Wyll and Lae'zel I haven't seen a PC playthrough of them, so I couldn't say how good it is to play them as PC. I don't think Wyll is well regarded as PC though.
Finally, there's Drow Tav. Worth playing just for all the unqiue dialogue options you get.
*my Co-op playthrough only finished the game a couple weeks ago, so the other playthroughs were content-locked for a long time
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2024-03-12, 06:52 PM (ISO 8601)
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- Feb 2020
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2024-03-12, 10:12 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Plague Doctor by Crimmy
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2024-03-12, 10:17 PM (ISO 8601)
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2024-03-13, 02:34 AM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2024-03-13, 04:59 AM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
How do they deal with all the knowledge about the character's backstories you should have when you play them? Is there an infodump somewhere, or do you get mostly the same dialogue and it's just assumed you already know who characters from your backstory are?
Resident Vancian Apologist
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2024-03-13, 08:16 AM (ISO 8601)
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- Dec 2013
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2024-03-13, 02:27 PM (ISO 8601)
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Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Sound it out phonetically and you'll get his narrative purpose (hint: it's a long o, like "oooo", not like "owe").
In addition to the long rest infodumps Keltest mentioned,Maladythe Narrator will chime in at various pivotal moments with key contacts, such as when Wyll corners Karlach.Plague Doctor by Crimmy
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