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  1. - Top - End - #241
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Out of the Abyss, IC II

    Borthan Zuek
    Half-Drow Ranger
    AC: 17 HP:14/45
    22/29 MP
    0 Temp HP
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions:
    Concentrating on:
    0 of 5 d10 HD.
    Spell Slots- 4/4 1st, 2/2 2nd

    "Our neighbors could use some help, people! And we could use a bit of water splashed across our deck to put out those damn fires! Starboard! Starboard on my mark!" Borthan resumes his position at the wheel and attempts to pull alongside the orog pirate ship. As much as he wanted to whet his blade with more drow blood, he could not ignore that the Orogs fought beside them when betrayal would have been easy. Putting some muscle into it, he prays quietly under his breath that people won't figure out how little he knows about what he is doing.

    Spoiler: OOC
    Show
    DC 10 Navigation check- (1d20+2)[9].

    Prince Derendil
    Quaggoth Barbarian/Abjurer
    AC: 17 HP: 39/39
    34/34 MP
    10 Temp HP
    PP: 10 PIv: 12 PIs: 10 Sanity 10
    Conditions: Mage Armor (8 hrs), Arcane Ward (0hp/8hp)
    Concentrating on: Rage
    HD:0/1 D12, 1/4 D6
    Spell Slots- 3/3 1st, 3/3 2nd, 2/2 3rd

    Feeling his rage begin to cool, Derendil does his best to help put out the fires on board. Any victory or loss would be cut painfully short by the ship going down into the Darklake.
    The Bear is Back.

  2. - Top - End - #242
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Out of the Abyss, IC II

    Spoiler: OOC: Battlefield Info
    Show
    Will be trying a mapless approach for this one.
    Approximate ranges between areas are given. Those within a given area are all within movement range of one another unless they seek a specific position somewhere using greater movement speed. Characters may engage other characters in the same area in melee unless unable for some reason, entering threat range using their movement.

    Enemies taking cover will lose cover when engaged in melee by a creature, or by a threatening spell such as Create Bonfire or Flaming Sphere smoking them out.

    A ship without a manned navigation and/or propulsion is unable to move effectively. Siege attacks and spells used against a stationary ship hit/fail Dex saves automatically. Characters manning navigation can wield weapons or cast spells with one hand without leaving their position unmanned.

    We'll feel out more as we go.

    East Cliff: Creatures without a Climb speed treat the ground as Difficult Terrain / ~30 feet from Naval Battle, ~100 feet up / ~180 feet from West Cliff
    Sarith: Wither 3
    Nilvae: Engaged by Giant Spiders A&B, Dying, 1 Failed
    Mr. Spide: Banished
    Enemies
    Drow Agent Xalith: Dying, 1 Success
    Drow Crossbowman A: Dying, 1 Success, 2 Fail
    Giant Spider A: Damaged, Hobbled (Ray of Frost), Engaging Nilvae
    Giant Spider B: Unharmed, Engaging Nilvae
    Surrendered
    Drow House-Mage Ulryn of Mizzrym: Unharmed, Concentrating on Fly, Surrendered
    Drow Scout A: Unharmed, Half Cover, Surrendered
    Drow Arcane Archer A: Scratched, Half Cover, Surrendered

    West Cliff: ~180 feet from Naval Battle, ~80 feet up / ~180 feet from East Cliff
    Galdar: Riding Charlotte
    Charlotte: Climbing on Cliffside
    Allies
    Topsy: Damaged, Riding Charlotte
    Enemies
    Drow Scout B: Dead
    Drow Crossbowman B: Dead
    Giant Spider C: Dead
    Giant Spider D: Dead

    The Black Manta (Damaged): ~100 feet down, ~60 feet away from East Cliff / ~80 feet down, ~180 feet away from West Cliff / ~5 feet from Pirate Ship
    Faedryl: Concentrating on Create Bonfire under Drow Sailor B's Harpoon Gun
    Elara: Bloodied, Twilight Sanctuary (1d6+5)
    Borthan: Manning Steering Comms (decides if the ship moves closer or further away, Sailing tool check used for ship's Dex saves)
    Derendil: Half Cover
    Ront: Tower Shield Half-Cover towards Drow Ships
    Turvy: Badly Wounded
    Allies
    Kuo-toa Sailor A: Unconscious, Stable
    Kuo-toa Sailor B: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor C: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor D: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor E: Unconscious, Stable
    Kuo-toa Marauder B: Dead
    Dr. Donk: Unharmed, Belowdecks, manning Oars
    Enemies
    Drow Venomancer A: Dying, 2 Failed, 1 Succeeded, Poisoned Weapon
    Drow Venomancer B: Dying, 1 Succeeded, 2 Failed, Poisoned Weapon
    Giant Spider F: Dead
    Drow Hexer A: Dead
    Drow Hexer B: Dead
    Mini Retriever A: Dead
    Mini Retriever B: Dead

    The Iron Eel (Undamaged): Surfaced alongside DSHS 1
    Allies
    Blurg: Unharmed, Manning Steering
    Y: Unharmed, 3/4 Cover

    Dark Pirates' Duergar Sloop (Undamaged): Stalled Out (no power to engines) / ~5 feet from Black Manta
    Allies
    Stool: Unharmed, Concentrating (Healing Spirit)
    Orog Wilder: Near Dead, Vision 5 ft. until Arcane Archer turn, manning Wheel, Engaged by Venomancer C
    Orc Deckhand A: Near Dead, manning Cannon, Cannon needs loading action, Engaged by Hexer E, sharing space with Healing Spirit (heal 1d6 at turn start)
    Orc Deckhand B: Dead
    Orog Arbalest: Bloodied, Belowdecks, positioned in Bunker, Engaged by Hexer C
    Orog Stonehorn: Unharmed
    Enemies
    Drow Venomancer C: Dying, 2 Failed, 2 Bleed
    Drow Venomancer D: Dying, 2 Succeeded
    Drow Hexer C: Damaged, in Bunker, Prone, Engaging Orog Arbalest
    Drow Hexer D: Damaged, 4 Bleed, in water
    Drow Hexer E: Scratched, Engaging Orc Deckhand A

    Drow Slave-Hunter Ship 1 (Enchanted Hull, Damaged, Slowed (Siege attacks have Advantage)): Crow's Nest ~20 feet up, 1 Harpoon attached to Black Manta
    Allies
    Dawnbringer: Caught on a railing, Dawnbringer Shining (Disadvantage to Drow attacks on board)
    Kuo-toa Marauder A: Lightly Damaged, 2 Bleed, Belowdeck, Recklessly Attacked
    ???
    Jorlan (scarred male drow from Velkynvelve): Dying, 1 Failed
    Enemies
    Ilvara Mizzrym, Priestess-Commander of Velkynvelve: Dying, 1 Failure, 1 Success
    Shoor (Ilvara's lover): Bloodied
    Asha (Ilvara's junior priestess): Dying, 2 Succeeded, 1 Failed
    Drow Elite A: Scratched, 4 Bleed, in the water
    Drow Elite B: Damaged, 2 Bleed, Embedded Gauntlet Saw (returns to Y next round and deals 2 Bleed)
    Drow Arcane Archer B: Scratched, 4 Bleed, in water
    Drow Wizard: Dead
    Drow Crossbowman C: Dying, 2 Success, 1 Fail, in Crow's Nest
    Drow Crossbowman D: Damaged
    Drow Sailor A: Unharmed, manning Wheel
    Drow Sailor B: Bloodied
    Drow Sailor C: Bloodied, 2 Bleed
    Drow Sailor D: Bloodied, 2 Bleed, in water
    Drow Sailor E: Bloodied, 4 Bleed, in water

    Drow Slave-Hunter Ship 2 (Rudderless, Sunken) Sunken
    ALADIN: Belowdeck, Sunken
    Enemies
    Drow Crossbowman E: Scratched, 2 Bleed, Sunken (removed from combat)
    Drow Crossbowman F: Scratched, 2 Bleed, Sunken (removed from combat)
    Drow Sailor F: Damaged, 2 Bleed, Grappled by Slave Mob A, Sunken (removed from combat)
    Drow Slave Mob A: Damaged, 2 Bleed, Grappling Drow Sailor F, Sunken (removed from combat)
    Drow Slave Mob B: Damaged, 2 Bleed, chained belowdeck, Sunken (removed from combat)


    Spoiler: Initiative
    Show

    With Timing, the naval battle will begin on round 2. Characters on the Manta can currently see the flanking battles, but the enemies above have 3/4 cover from the angle. Characters above have a vantage to fire on characters on the drow ships.

    Jorlan - n20

    Drow Agent Xalith (Legendary Action) - 23
    Ilvara (Legendary Action) - 22
    Drow Agent Xalith - 18

    Orog Arbalest - 17

    Ilvara Mizzrym, Velkynvelve Priestess-Commander - 16

    Orog Wilder - 15
    Orc Deckhands - 15
    Kuo-toa Marauders - 15
    Elara/Turvy - 14

    Drow Venomancers - 14
    Drow Crossbowmen - 14
    Drow Sailors - 14

    <inhale> Faedryl/Sarith/Nilvae/Spide/Donk/Galdar/Charlotte - 13

    Shoor - 12
    Drow Scouts - 12
    Giant Spiders - 12
    Drow House-Mage Ulryn (Legendary Action) - 11
    Drow Elites - 11

    Kuo-toa Sailors - 10

    Asha - 10
    Drow Arcane Archers - 9
    Drow Hexers & Mini Retrievers - 9

    The Iron Eel - 8
    Borthan/Derendil - 8

    Drow House-Mage Ulryn - 8

    ALADIN/Ront - 6
    Topsy - 6
    Orog Stonehorn - 5
    Stool - 4
    Drow Slave Mobs - 0

    Amnestic and Spore cluster is up!


    East Cliff

    Gliding over the cliff, the flying wizard hesitates. His reasons are surely short of altruistic, but he determines that his chances of lenience are better if he offers aid, and he shoots one of the spiders that dragged Nilvae to the ground with an icy ray. "You two, get Xalith stable!" he calls down to the other surrendered drow.

    Spoiler: Combat Log
    Show
    House-Mage Ulryn flies above the cliff. He shoots Giant Spider A with Ray of Frost for 11 damage.


    Naval Battle

    Borthan's guidance steers the ship nearer to the pirate vessel, as Ront's two javelins fly with pinpoint accuracy and sever the harpoon cables attaching it to the doomed ship. Shifting back up, the ship wobbles upon the water; were the Darklake less sober a sea, it may have toppled from the unrest alone. The javelins, alas, are lost to the deep as they fall below the black water.

    Despite their rowers' attempts, the splashes of water that hit the deck fail to put out the flames beginning to catch from the smoldering rope. Luckily Derendil is there to stamp out the flames.

    Stepping out onto the deck, the stonehorned sorcerer that had until now been powering the pirates' crystal engine assesses the situation. He grows a green crystal from his arm and launches it at one of the venomancers, but the swaying of the ship throws off his aim and she evades harm. With the ships drawn near, Stool hops aboard and conjures a swirling cloud of healing spores that coalesce around the resilient deckhand. Club growing larger, Stool misses the swift assassin. She cannot evade the orog leader's touch, which nearly throws her to the floor as more of her body is slivered away by teleportation.

    Pulling out a javelin, the deckhand tosses it at the nearly-dead venomancer, but the hexer engaging him swats the weapon from his hands. The shining javelin loosed by Elara is more successful, piercing past the hexer and then striking the venomancer from behind, sending her to the floor.

    Turvy assaults the hexer in the water with spells to keep him from climbing back up. A stray bolt hits him in the crossfire between ships, but fails to penetrate the twilit barrier.


    On the drow ship, the surviving marauder deals a nasty wound to one of the newly boarded Elites.

    Spoiler: Combat Log
    Show
    Borthan moves the ship alongside the pirate ship, however the rowers fail to put out the fires.
    Derendil puts out the flames on the deck in their stead.
    Ront throws two javelins, severing the harpoons from the pirate ship.

    Orog Stonehorn reaches the pirate ship deck and casts Crystal Shard on Venomancer C, but misses.
    Stool hops onto the pirate ship and casts Healing Spirit as a bonus action, on Orc Deckhand A's space.
    Stool uses Shillelagh, but misses Venomancer C.

    Drow Ship 2 sinks. Slave Mob A drags Drow Sailor F underwater with them, both taking fish damage and 2 Bleed. They are sucked down by the wake of the sinking ship and effectively doomed.
    Drow Crossbowman E and F fail athletics checks to escape the wake of the sinking ship and are pulled under, effectively doomed.

    Orog Arbalest Shoves Hexer C prone, and deals 6 damage with an attack.
    Orog Wilder uses Dissipating Touch to deal 13 damage to Venomancer C, nearly downing her.
    Orc Deckhand heals 3 from Healing Spirit. He attacks Venomancer C with a javelin, but misses due to melee penalties.
    Kuo-toa Marauder A leaps onto the deck of Drow Ship 1 and stabs Drow Elite B for 12 damage, them jumps back belowdeck.
    Kuo-toa Marauder B dies.
    Elara casts Radiant Lance, dealing 4 radiant damage to Hexer E and Venomancer C. Venomancer C drops.
    Turvy casts Mind Thrust on Hexer D in the water for 4 psychic damage after a save, and hits Hexer D with a Ray of Frost for good measure dealing 8 damage.

    Drow Crossbowman D shoots at Elara, but misses.
    Drow Sailor A misses Faedryl.
    Drow Sailor B shoots Turvy for 3 damage.
    Drow Sailor C misses Elara.
    Drow Sailor D climbs onto Drow Ship 1.
    Drow Sailor E fails to climb onto Drow Ship 1, and takes 2 fish damage and 2 more Bleed.


    Underwater

    Despite his best efforts, the second wall mount proves harder to pull free with ALADIN's tool, working in the slightly different physics of the underwater. Soon the water is above them, flush with the ceiling and spilling up the stairs onto the deck above. The entire ship tips backwards, and the slaves exhale bubbles from their mouths. Soon the fish find their way in or are sucked in with flowing water, slave blood clouding the water.

    The wake of the sinking ship will make swimming away nearly impossible for those unable to escape it already; not that ALADIN can swim well in the first place. Luckily, unlike the organics, he also does not need to worry about drowning.

    Spoiler: Combat Log
    Show
    ALADIN is unable to get the second batch of slaves free this round (it is a tinkering tool check, sorry for not specifying which roll was used last time).
    ALADIN is probably stuck on the ship from here, but enemies currently in the water are within range of his cantrips from the sinking deck.

    The slaves take 4 fish damage and 2 Bleed as the ship sinks fully.

  3. - Top - End - #243
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Out of the Abyss, IC II

    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 16/34 MP: 14/31
    PP: 13 PIv: 15 PIs: 13
    Conditions: Exhaustion (1), 4 exp hit dice, THP: 10
    Concentrating: Create Bonfire
    Arcane Recovery: 0/2. Hexblade Curse: Exp.
    Slots:- Pact: 0/1 1st: 1/4 2nd: 0/3

    The enemies had mostly fallen, but the lack of any signal from Sarith still had her mildly concerned. She weaves another shadow spell at Shoor, hoping for more success.
    Spoiler: Actions
    Show

    Move: None
    Bonus Action: If anyone's still near the ship's edge, push/pull them off. If not, try to shove someone into a wall? (1d20)[4]+mods vs DC16 Str save.
    Action: Toll the Dead Shoor (1d20)[8]+mods DC16 Wis Save or (2d12)[20] necrotic.

    Anything ending its turn in Create Bonfire's square takes (2d8)[8] fire damage on a failed DC16 Dexsave.
    THP: (2d8)[8] Don't know why I rolled that, muscle memory.



    Sarith Kzerkarit
    Drow Fighter/Phantom Rogue
    AC: 16 HP: 23/40 MP: 22/22
    PP: 16 PIv: 11 PIs: 10
    Conditions: 0/8 THP
    Concentrating:
    Whispers: 0/3 (PB/LR)

    Truly he hadn't expected it to work, but it bought him a few moments to possibly save Nilvae. He couldn't see much of the ship battle below, but it seemed to be going in their favour. Even if he couldn't execute every drow here, he might be able to use that to get away.

    Spoiler: Actions
    Show

    Move: None
    Bonus Action: Steady Aim.
    Action: Bowshot the injured spider.
    (1d20+11)[27](1d20+11)[18](1d20+11)[28]
    Damage: (1d8+6)[7]+(2d6)[5][2](7) (+1 for min/max rolls) Total: 15


    Last edited by Amnestic; 2024-04-14 at 11:46 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #244
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Out of the Abyss, IC II

    Spoiler: OOC: Battlefield Info
    Show
    Will be trying a mapless approach for this one.
    Approximate ranges between areas are given. Those within a given area are all within movement range of one another unless they seek a specific position somewhere using greater movement speed. Characters may engage other characters in the same area in melee unless unable for some reason, entering threat range using their movement.

    Enemies taking cover will lose cover when engaged in melee by a creature, or by a threatening spell such as Create Bonfire or Flaming Sphere smoking them out.

    A ship without a manned navigation and/or propulsion is unable to move effectively. Siege attacks and spells used against a stationary ship hit/fail Dex saves automatically. Characters manning navigation can wield weapons or cast spells with one hand without leaving their position unmanned.

    We'll feel out more as we go.

    East Cliff: Creatures without a Climb speed treat the ground as Difficult Terrain / ~30 feet from Naval Battle, ~100 feet up / ~180 feet from West Cliff
    Sarith: Wither 3, Engaged by Spider B
    Nilvae: Dying, 2 Failed
    Mr. Spide: Banished
    Enemies
    Drow Agent Xalith: Dying, 1 Success
    Drow Crossbowman A: Dying, 1 Success, 2 Fail
    Giant Spider A: Dead
    Giant Spider B: Unharmed, Engaging Sarith
    Surrendered
    Drow House-Mage Ulryn of Mizzrym: Unharmed, Concentrating on Fly, Surrendered
    Drow Scout A: Unharmed, Half Cover, Surrendered
    Drow Arcane Archer A: Scratched, Half Cover, Surrendered

    West Cliff: ~180 feet from Naval Battle, ~80 feet up / ~180 feet from East Cliff
    Galdar: Riding Charlotte
    Charlotte: Climbing on Cliffside
    Allies
    Topsy: Damaged, Riding Charlotte
    Enemies
    Drow Scout B: Dead
    Drow Crossbowman B: Dead
    Giant Spider C: Dead
    Giant Spider D: Dead

    The Black Manta (Damaged): ~100 feet down, ~60 feet away from East Cliff / ~80 feet down, ~180 feet away from West Cliff / ~5 feet from Pirate Ship
    Faedryl: Concentrating on Create Bonfire under Drow Sailor B's Harpoon Gun
    Elara: Bloodied, Twilight Sanctuary (1d6+5)
    Borthan: Manning Steering Comms (decides if the ship moves closer or further away, Sailing tool check used for ship's Dex saves)
    Derendil: Half Cover
    Ront: Tower Shield Half-Cover towards Drow Ships
    Turvy: Badly Wounded
    Allies
    Kuo-toa Sailor A: Unconscious, Stable
    Kuo-toa Sailor B: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor C: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor D: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor E: Unconscious, Stable
    Kuo-toa Marauder B: Dead
    Dr. Donk: Unharmed, Belowdecks, manning Oars
    Enemies
    Drow Venomancer A: Dying, 2 Failed, 1 Succeeded, Poisoned Weapon
    Drow Venomancer B: Dying, 1 Succeeded, 2 Failed, Poisoned Weapon
    Giant Spider F: Dead
    Drow Hexer A: Dead
    Drow Hexer B: Dead
    Mini Retriever A: Dead
    Mini Retriever B: Dead

    The Iron Eel (Undamaged): Underwater, alongside DSHS 2
    Allies
    Blurg: Unharmed, Manning Steering

    Dark Pirates' Duergar Sloop (Undamaged): Stalled Out (no power to engines) / ~5 feet from Black Manta
    Allies
    Stool: Scratched, Concentrating (Healing Spirit)
    Orog Wilder: Near Dead, Vision 5 ft. until Arcane Archer turn, manning Wheel, Engaged by Venomancer C
    Orc Deckhand A: Dying, Engaged by Hexer E, sharing space with Healing Spirit (heal 1d6 at turn start)
    Orc Deckhand B: Dead
    Orog Arbalest: Bloodied, Belowdecks, positioned in Bunker, Engaged by Hexer C
    Orog Stonehorn: Unharmed
    Enemies
    Drow Venomancer C: Dying, 2 Failed, 2 Bleed
    Drow Venomancer D: Dying, 2 Succeeded
    Drow Hexer C: Damaged, in Bunker, Engaging Orog Arbalest
    Drow Hexer D: Bloodied, 4 Bleed
    Drow Hexer E: Scratched, Engaging Orc Deckhand A

    Drow Slave-Hunter Ship 1 (Enchanted Hull, Damaged, Slowed (Siege attacks have Advantage)): Crow's Nest ~20 feet up
    Allies
    Dawnbringer: Caught on a railing, Dawnbringer Shining (Disadvantage to Drow attacks on board)
    Kuo-toa Marauder A: Lightly Damaged, 2 Bleed, Belowdeck, Recklessly Attacked
    Y: Unharmed
    ???
    Jorlan (scarred male drow from Velkynvelve): Dying, 1 Failed
    Enemies
    Ilvara Mizzrym, Priestess-Commander of Velkynvelve: Dying, 1 Failure, 1 Success
    Shoor (Ilvara's lover): Near Death
    Asha (Ilvara's junior priestess): Dying, 2 Succeeded, 2 Failed
    Drow Elite A: Damaged, 6 Bleed, in the water
    Drow Elite B: Damaged, 8 Bleed, in the water
    Drow Arcane Archer B: Near Death, 6 Bleed, in water
    Drow Wizard: Dead
    Drow Crossbowman C: Dying, 2 Success, 1 Fail, in Crow's Nest
    Drow Crossbowman D: Bloodied, Sawbladed
    Drow Sailor A: Unharmed, manning Wheel
    Drow Sailor B: Bloodied
    Drow Sailor C: Bloodied, 2 Bleed
    Drow Sailor D: Bloodied, 2 Bleed, in water
    Drow Sailor E: Bloodied, 4 Bleed, in water

    Drow Slave-Hunter Ship 2 (Rudderless, Sunken) Sunken
    ALADIN: Belowdeck, Sunken
    Enemies
    Drow Crossbowman E: Scratched, 2 Bleed, Sunken (removed from combat)
    Drow Crossbowman F: Scratched, 2 Bleed, Sunken (removed from combat)
    Drow Sailor F: Damaged, 2 Bleed, Grappled by Slave Mob A, Sunken (removed from combat)
    Drow Slave Mob A: Damaged, 2 Bleed, Grappling Drow Sailor F, Sunken (removed from combat)
    Drow Slave Mob B: Damaged, 2 Bleed, chained belowdeck, Sunken (removed from combat)


    Spoiler: Initiative
    Show

    With Timing, the naval battle will begin on round 2. Characters on the Manta can currently see the flanking battles, but the enemies above have 3/4 cover from the angle. Characters above have a vantage to fire on characters on the drow ships.

    Jorlan - n20

    Drow Agent Xalith (Legendary Action) - 23
    Ilvara (Legendary Action) - 22
    Drow Agent Xalith - 18

    Orog Arbalest - 17

    Ilvara Mizzrym, Velkynvelve Priestess-Commander - 16

    Orog Wilder - 15
    Orc Deckhands - 15
    Kuo-toa Marauders - 15
    Elara/Turvy - 14

    Drow Venomancers - 14
    Drow Crossbowmen - 14
    Drow Sailors - 14

    <inhale> Faedryl/Sarith/Nilvae/Spide/Donk/Galdar/Charlotte - 13

    Shoor - 12
    Drow Scouts - 12
    Giant Spiders - 12
    Drow House-Mage Ulryn (Legendary Action) - 11
    Drow Elites - 11

    Kuo-toa Sailors - 10

    Asha - 10
    Drow Arcane Archers - 9
    Drow Hexers & Mini Retrievers - 9

    The Iron Eel - 8
    Borthan/Derendil - 8

    Drow House-Mage Ulryn - 8

    ALADIN/Ront - 6
    Topsy - 6
    Orog Stonehorn - 5
    Stool - 4
    Drow Slave Mobs - 0

    Borthan and Derendil are up, as are Ront and ALADIN!


    East Cliff

    A well-placed shot ends the life of one of the spiders, but Sarith can see that the half-elf's condition is worsening. The creature rears back and bares its fangs, pursuing Sarith next. He is able to anticipate it, however, and sidesteps with ease. A second ray from above fails to track its movement, freezing over the stone behind it.

    The two surrendered drow rush to Xalith's side and attempt to stop her bleeding, to no success.

    Spoiler: Combat Log
    Show
    Nilvae fails a death save.
    Sarith sneak attacks Giant Spider A for 15 damage, enough to finish it off.

    Drow Scout A tries to stabilize Xalith, but fails.
    Giant Spider B attacks Sarith, but misses.
    House-Mage Ulryn shoots another Ray of Frost at Giant Spider B, but misses.
    Arcane Archer A also fails to stabilize Xalith.


    Naval Battle

    As the ships circle one another around the stalled out pirate vessel, Faedryl silently shoves the elite warrior who'd just climbed up back overboard into the water with a satisfying holler, and a splash. Flailing hands try to claw their way up the wet hull, but fail to find purchase as it curves in the water. Her spell exacts its toll this time, causing Shoor to pale as he stands from the dying Ilvara, his hands now shaking with fear.

    Running to the harpoons, he steps through Faedryl's lingering flames in order to cut the harpoon line attaching their vessel to the Black Manta. Raising his sword, he points at the sailor manning the wheel, "Turn this ship around! We retreat!" a command his lover would no doubt flay him for... were she to survive.

    Pulling himself over the railing onto the remaining drow ship, Y's sawblade reappears in a glimmer of blue light and he launches it into the side of the remaining crossbowman this time. His face is a grim line this time, fully focused on the danger at hand.

    Sounds of fighting continue to clamor from inside the pirate ship's bunker, and one of the hexers manages to claw his way back onto the ship. The cursed men show no signs of forfeiting the fight, their souls already damned by fiendish ritual. One of them knocks the remaining deckhand out with another flaming morningstar strike.

    Spoiler: Combat Log
    Show
    Faedryl tele-bonks Elite B back overboard into the water. He takes 6 fish damage and 2 more Bleed.
    Faedryl hits Shoor with Toll the Dead and he fails his save this time, taking 20 damage. He's in rough shape.

    Shoor takes 8 damage from Create Bonfire as he moves through it to cut the harpoon line.
    Drow Elite A&B try to climb back onto the ship again, but both fail. They take 5 and 3 fish damage and 2 more Bleed each.
    Arcane Archer B fails to climb back onto the ship, taking 2 fish damage and 2 more Bleed.
    Hexer C gets up, but fails to hit Drow Arbalest.
    Hexer D climbs back onto the pirate ship.
    Hexer E hits Orc Deckhand A for 11 damage, a KO. Stool takes 6 splash damage, but holds Concentration.

    Y's sawblade returns to him, dealing 2 more Bleed to Elite B. Y climbs onto the drow ship and shoots Crossbowman B for 7 damage and a sawblade embed.


    Underwater

    After dropping Y off on the drow ship, Blurg sluggishly operates the Eel's controls, slithering it down towards the sunken ship.

    Spoiler: Combat Log
    Show
    Blurg pilots the Iron Eel down near the sinking ship, allowing those in the water to grab hold. ALADIN can also reach the Eel from where he is if he Dashes.

  5. - Top - End - #245
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Out of the Abyss, IC II

    ALADIN
    Autognome Artificer
    AC: 19 HP: 43/43
    PP: 15 PIv: 18 PIs: 13 Sanity: 10
    Conditions:
    Concentrating:
    Ignoring the water, ALADIN continues to try to free the now rapidly drowning slaves, wanting to at least give them a chance to be free.
    Spoiler: OOC
    Show

    (1d20+8)[23] Tinkering once more?


    RONT
    Orc Brute Fighter
    AC: 17 HP: 24/51
    PP: 11 PIv: 9 PIs: 11 Sanity: 10
    Conditions:
    Concentrating:
    With support on the drow ship at long last, their boss dead, and the enemies thinned out and weakened, Ront looks over the edge of the ship, noting the fish, the minute amounts of blood, and the fall, before he focuses his attention on his target. He takes a moment to back up, getting a running start, and leaping across the narrowing distance to the Drow ship with a brutal roar that was definitely not a scream of terror as he triggers his vambrace to pull towards Dawnbringer. He judged well, getting pulled just over the edge of the ship, and continuing his motion, he rushes Shoor, letting his familiar Gauntlet lead the way as he slams his fist into the drow's gut with all the force he can muster, then trying to tighten his grip, and send the creature flying far away from him with brutal force.
    Spoiler: OOC
    Show

    Move: Moving?
    Action:
    Attack Shoor?
    (1d20+9)[21] Punch him!
    (2d4+6)[12] Damage(Punching damage)
    If hit, bonus action grapple
    (1d20+8)[19] Athletics, (1d20)[9] Athletics or Acrobatics to escape. Or a corpse. Either way.
    Throw Shoor at the sailor manning the wheel.(If grapple succeeded)
    If not, this is actually a regular punch to Shoor.
    (1d20+9)[18] Toss
    (2d4+6)[12] Damage to both?

    Last edited by Archmage1; 2024-04-20 at 06:38 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

  6. - Top - End - #246
    Ogre in the Playground
     
    purepolarpanzer's Avatar

    Join Date
    Jan 2006
    Location
    The Frozen Northlands
    Gender
    Male

    Default Re: Out of the Abyss, IC II

    Borthan Zuek
    Half-Drow Ranger
    AC: 17 HP:14/45
    22/29 MP
    0 Temp HP
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions:
    Concentrating on:
    0 of 5 d10 HD.
    Spell Slots- 4/4 1st, 2/2 2nd

    When the Manta was close enough that a solid leap would carry him to the Orog pirate ship Borthan gave a rallying shout of "C'mon, you idjits! Let's rescue us some pirates!" before throwing himself across to the other ship. Uttering "PREY", his axe flashed as he attempted to cut down his foes.


    Spoiler: OOC
    Show
    Hexers are bad guys, right? Either way, get on the pirate ship and finish off the resistance. Hunter's mark. (1d20+8)[15] to hit for (1d8+5)[8] damage plus (1d6)[6] damage. (1d20+8)[25] to hit for (1d8+5)[9] to hurt, plus (1d6)[3].

    Prince Derendil
    Quaggoth Barbarian/Abjurer
    AC: 17 HP: 39/39
    34/34 MP
    10 Temp HP
    PP: 10 PIv: 12 PIs: 10 Sanity 10
    Conditions: Mage Armor (8 hrs), Arcane Ward (0hp/8hp)
    Concentrating on: Rage
    HD:0/1 D12, 1/4 D6
    Spell Slots- 3/3 1st, 3/3 2nd, 2/2 3rd

    Derendil follows Borthan, launching himself across and striking with his silver trident, aiming to mop up the boarders.

    Spoiler: OOC
    Show
    Attack with the trident- (1d20+6)[12] for (1d6+4)[8], plus a green flame blade to spread damage around- (1d8)[2] to the initial target and (1d8)[4]+2 to another, if available.
    The Bear is Back.

  7. - Top - End - #247
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Out of the Abyss, IC II

    Spoiler: OOC: Battlefield Info
    Show
    Will be trying a mapless approach for this one.
    Approximate ranges between areas are given. Those within a given area are all within movement range of one another unless they seek a specific position somewhere using greater movement speed. Characters may engage other characters in the same area in melee unless unable for some reason, entering threat range using their movement.

    Enemies taking cover will lose cover when engaged in melee by a creature, or by a threatening spell such as Create Bonfire or Flaming Sphere smoking them out.

    A ship without a manned navigation and/or propulsion is unable to move effectively. Siege attacks and spells used against a stationary ship hit/fail Dex saves automatically. Characters manning navigation can wield weapons or cast spells with one hand without leaving their position unmanned.

    We'll feel out more as we go.

    East Cliff: Creatures without a Climb speed treat the ground as Difficult Terrain / ~30 feet from Naval Battle, ~100 feet up / ~180 feet from West Cliff
    Sarith: Wither 3, Engaged by Spider B
    Nilvae: Dying, 2 Failed
    Mr. Spide: Banished
    Enemies
    Drow Agent Xalith: Dying, 1 Success
    Drow Crossbowman A: Dying, 1 Success, 2 Fail
    Giant Spider A: Dead
    Giant Spider B: Unharmed, Engaging Sarith
    Surrendered
    Drow House-Mage Ulryn of Mizzrym: Unharmed, Concentrating on Fly, Surrendered
    Drow Scout A: Unharmed, Half Cover, Surrendered
    Drow Arcane Archer A: Scratched, Half Cover, Surrendered

    West Cliff: ~180 feet from Naval Battle, ~80 feet up / ~180 feet from East Cliff
    Galdar: Riding Charlotte
    Charlotte: Climbing on Cliffside
    Allies
    Topsy: Damaged, Riding Charlotte
    Enemies
    Drow Scout B: Dead
    Drow Crossbowman B: Dead
    Giant Spider C: Dead
    Giant Spider D: Dead

    The Black Manta (Damaged): ~100 feet down, ~60 feet away from East Cliff / ~80 feet down, ~180 feet away from West Cliff / ~5 feet from Pirate Ship
    Faedryl: Concentrating on Create Bonfire under Drow Sailor B's Harpoon Gun
    Elara: Bloodied, Twilight Sanctuary (1d6+5)
    Turvy: Badly Wounded
    Allies
    Kuo-toa Sailor A: Unconscious, Stable
    Kuo-toa Sailor B: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor C: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor D: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor E: Unconscious, Stable
    Kuo-toa Marauder B: Dead
    Dr. Donk: Unharmed, Belowdecks, manning Oars
    Enemies
    Drow Venomancer A: Dying, 2 Failed, 1 Succeeded, Poisoned Weapon
    Drow Venomancer B: Dying, 1 Succeeded, 2 Failed, Poisoned Weapon
    Giant Spider F: Dead
    Drow Hexer A: Dead
    Drow Hexer B: Dead
    Mini Retriever A: Dead
    Mini Retriever B: Dead

    The Iron Eel (Undamaged): Underwater, alongside DSHS 2
    Allies
    Blurg: Unharmed, Manning Steering

    Dark Pirates' Duergar Sloop (Undamaged): Stalled Out (no power to engines) / ~5 feet from Black Manta
    Allies
    Borthan: Engaging Hexer E and Mini Retriever D
    Derendil: Engaging Hexer E and Mini Retriever D
    Stool: Scratched, Concentrating (Healing Spirit)
    Orog Wilder: Near Dead, Vision 5 ft. until Arcane Archer turn, manning Wheel, Engaged by Venomancer C
    Orc Deckhand A: Dying, Engaged by Hexer E, sharing space with Healing Spirit (heal 1d6 at turn start)
    Orc Deckhand B: Dead
    Orog Arbalest: Bloodied, Belowdecks, positioned in Bunker, Engaged by Hexer C
    Orog Stonehorn: Unharmed
    Enemies
    Drow Venomancer C: Dying, 2 Failed, 2 Bleed
    Drow Venomancer D: Dying, 2 Succeeded
    Drow Hexer C: Damaged, in Bunker, Engaging Orog Arbalest
    Drow Hexer D: Dead
    Drow Hexer E: Scratched, Engaging Orc Deckhand A, Borthan and Derendil
    Mini Retriever D: Unharmed, Engaging Borthan and Derendil

    Drow Slave-Hunter Ship 1 (Enchanted Hull, Damaged, Slowed (Siege attacks have Advantage)): Crow's Nest ~20 feet up
    Allies
    Ront:
    Dawnbringer: Caught on a railing, Dawnbringer Shining (Disadvantage to Drow attacks on board)
    Kuo-toa Marauder A: Lightly Damaged, 2 Bleed, Belowdeck, Recklessly Attacked
    Y: Unharmed
    ???
    Jorlan (scarred male drow from Velkynvelve): Dying, 1 Failed
    Enemies
    Ilvara Mizzrym, Priestess-Commander of Velkynvelve: Dying, 1 Failure, 1 Success
    Shoor (Ilvara's lover): Dying
    Asha (Ilvara's junior priestess): Dying, 2 Succeeded, 2 Failed
    Drow Elite A: Damaged, 6 Bleed, in the water
    Drow Elite B: Damaged, 8 Bleed, in the water
    Drow Arcane Archer B: Near Death, 6 Bleed, in water
    Drow Wizard: Dead
    Drow Crossbowman C: Dying, 2 Success, 1 Fail, in Crow's Nest
    Drow Crossbowman D: Bloodied, Sawbladed
    Drow Sailor A: Unharmed, manning Wheel
    Drow Sailor B: Bloodied
    Drow Sailor C: Bloodied, 2 Bleed
    Drow Sailor D: Bloodied, 2 Bleed, in water
    Drow Sailor E: Bloodied, 4 Bleed, in water

    Drow Slave-Hunter Ship 2 (Rudderless, Sunken) Sunken
    ALADIN: Belowdeck, Sunken
    Enemies
    Drow Crossbowman E: Scratched, 2 Bleed, Sunken (removed from combat)
    Drow Crossbowman F: Scratched, 2 Bleed, Sunken (removed from combat)
    Drow Sailor F: Damaged, 2 Bleed, Grappled by Slave Mob A, Sunken (removed from combat)
    Drow Slave Mob A: Damaged, 2 Bleed, Grappling Drow Sailor F, Sunken (removed from combat)
    Drow Slave Mob B: Damaged, 2 Bleed, chained belowdeck, Sunken (removed from combat)


    Spoiler: Initiative
    Show

    With Timing, the naval battle will begin on round 2. Characters on the Manta can currently see the flanking battles, but the enemies above have 3/4 cover from the angle. Characters above have a vantage to fire on characters on the drow ships.

    Jorlan - n20

    Drow Agent Xalith (Legendary Action) - 23
    Ilvara (Legendary Action) - 22
    Drow Agent Xalith - 18

    Orog Arbalest - 17

    Ilvara Mizzrym, Velkynvelve Priestess-Commander - 16

    Orog Wilder - 15
    Orc Deckhands - 15
    Kuo-toa Marauders - 15
    Elara/Turvy - 14

    Drow Venomancers - 14
    Drow Crossbowmen - 14
    Drow Sailors - 14

    <inhale> Faedryl/Sarith/Nilvae/Spide/Donk/Galdar/Charlotte - 13

    Shoor - 12
    Drow Scouts - 12
    Giant Spiders - 12
    Drow House-Mage Ulryn (Legendary Action) - 11
    Drow Elites - 11

    Kuo-toa Sailors - 10

    Asha - 10
    Drow Arcane Archers - 9
    Drow Hexers & Mini Retrievers - 9

    The Iron Eel - 8
    Borthan/Derendil - 8

    Drow House-Mage Ulryn - 8

    ALADIN/Ront - 6
    Topsy - 6
    Orog Stonehorn - 5
    Stool - 4
    Drow Slave Mobs - 0

    Stool is up!


    Naval Battle

    A quick vault over the railings brings Borthan onto the pirate ship as the rowers stop beside it. No matter - the enemy ship seems to be retreating. With a mark guiding his hand, a pair of two axe strokes brings down one of the large, bare-chested drow hexers. The scarified tattoos across his back glow and erupt into another bloody, metal arachnid. Derendil follows him over, angling his trident at the last hexer on the deck, but the weapon is caught on their foe's morningstar and turned away.

    Leaping from the railing of the Black Manta, Ront activates the reeling function of his gauntlet. Much like the technique used by the drow boarders to leap onto their ship with their silk tethers, he hurls himself across the water. Landing firmly on the deck and letting the chain go slack again, he rushes the feebly standing Shoor. In spite of fading consciousness, the drow twists and parries the first gut punch with his gleaming shortsword, squinting against the glare of sunlight ringing Ront's looming eclipse.

    The backhand that follows he doesn't have strength left to resist, and it sends him sprawling to the ground.

    Spoiler: Combat Log
    Show
    Borthan hops onto the pirate ship and marks Hexer D. First hit deals 14 damage and the second deals 12, enough to finish him off. Mini Retriever D bursts from the corpse. Hunter's Mark is reassignable with a bonus action.
    Derendil hops onto the pirate ship and barely misses Hexer E.
    Ront successfully leaps to Ilvara's ship.
    Ront's first swing is deflected by a Parry reaction, but he can't deflect the second which KO's him.


    Underwater

    Persistently, ALADIN works at the look upon the wall and is able to pull it loose with his multitool. The chained slaves begin trying to claw their way up from the sinking ship, even as the fish that flooded in with them gnaw at flesh and leave trails of red in the water.

    Spoiler: Combat Log
    Show
    ALADIN frees Slave Mob B.

  8. - Top - End - #248
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Out of the Abyss, IC II

    Stool
    Myconid Druid
    AC: 15 (bucket armor) HP: 38/44 MP: ??/??
    PP: 16 PIv: 9 PIs: 13 San: 12
    Conditions: -
    Concentration: Healing Spirit

    Stool hums a song that echoes throughout the cave. The water ripples in tune, shaking up a mighty Tidal Wave crashing through as many enemies as possible on its way to the slave hunter ship. Oddly enough a second voice picks up Stool's soothing song that heals his allies around.

    Spoiler
    Show
    Sending Tidal Wave (Dex save (4d8)[22] blunt damage) vs Dex 14 save or be knocked prone. I am aiming to hit as many standing enemy drow as possible. If I can get one or two on my side, all the better. The spell does have 120 ft range and is a 10 ft (10 ft height) line of 30 ft. It feels like the crowd control version of lightning bolt.


  9. - Top - End - #249
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Out of the Abyss, IC II

    Spoiler: OOC: Battlefield Info
    Show
    Will be trying a mapless approach for this one.
    Approximate ranges between areas are given. Those within a given area are all within movement range of one another unless they seek a specific position somewhere using greater movement speed. Characters may engage other characters in the same area in melee unless unable for some reason, entering threat range using their movement.

    Enemies taking cover will lose cover when engaged in melee by a creature, or by a threatening spell such as Create Bonfire or Flaming Sphere smoking them out.

    A ship without a manned navigation and/or propulsion is unable to move effectively. Siege attacks and spells used against a stationary ship hit/fail Dex saves automatically. Characters manning navigation can wield weapons or cast spells with one hand without leaving their position unmanned.

    We'll feel out more as we go.

    East Cliff: Creatures without a Climb speed treat the ground as Difficult Terrain / ~30 feet from Naval Battle, ~100 feet up / ~180 feet from West Cliff
    Sarith: Wither 3, Engaged by Spider B
    Nilvae: Dying, 2 Failed
    Mr. Spide: Banished
    Enemies
    Drow Agent Xalith: Dying, 2 Success
    Drow Crossbowman A: Dying, 2 Success, 2 Fail
    Giant Spider A: Dead
    Giant Spider B: Unharmed, Engaging Sarith
    Surrendered
    Drow House-Mage Ulryn of Mizzrym: Unharmed, Concentrating on Fly, Surrendered
    Drow Scout A: Unharmed, Half Cover, Surrendered
    Drow Arcane Archer A: Scratched, Half Cover, Surrendered

    West Cliff: ~180 feet from Naval Battle, ~80 feet up / ~180 feet from East Cliff
    Galdar: Riding Charlotte
    Charlotte: Climbing on Cliffside
    Allies
    Topsy: Damaged, Riding Charlotte
    Enemies
    Drow Scout B: Dead
    Drow Crossbowman B: Dead
    Giant Spider C: Dead
    Giant Spider D: Dead

    The Black Manta (Damaged): ~100 feet down, ~60 feet away from East Cliff / ~80 feet down, ~180 feet away from West Cliff / ~5 feet from Pirate Ship
    Faedryl: Concentrating on Create Bonfire under Drow Sailor B's Harpoon Gun
    Elara: Bloodied, Twilight Sanctuary (1d6+5)
    Turvy: Badly Wounded
    Allies
    Kuo-toa Sailor A: Unconscious, Stable
    Kuo-toa Sailor B: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor C: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor D: Unharmed, Belowdecks, manning Oars
    Kuo-toa Sailor E: Unconscious, Stable
    Kuo-toa Marauder B: Dead
    Dr. Donk: Unharmed, Belowdecks, manning Oars
    Enemies
    Drow Venomancer A: Dying, 2 Failed, 2 Succeeded, Poisoned Weapon
    Drow Venomancer B: Dead, Poisoned Weapon
    Giant Spider F: Dead
    Drow Hexer A: Dead
    Drow Hexer B: Dead
    Mini Retriever A: Dead
    Mini Retriever B: Dead

    The Iron Eel (Undamaged): Underwater, alongside DSHS 2
    Allies
    Blurg: Unharmed, Manning Steering
    Enemies
    Drow Crossbowman E: Damaged, 2 Bleed, Sunken
    Drow Crossbowman F: Damaged, 2 Bleed, Sunken
    Drow Sailor F: Dead, Sunken
    Drow Slave Mob A: Bloodied, 4 Bleed, Sunken

    Dark Pirates' Duergar Sloop (Undamaged): Stalled Out (no power to engines) / ~5 feet from Black Manta
    Allies
    Borthan: Engaging Hexer E and Mini Retriever D
    Derendil: Engaging Hexer E and Mini Retriever D
    Stool: Scratched, Concentrating (Healing Spirit)
    Orog Wilder: Near Dead, Engaged by Hexer E and Mini Retriever D
    Orc Deckhand A: Nearly Dead, Engaged by Hexer E and Mini Retreiver D, sharing space with Healing Spirit (heal 1d6 at turn start)
    Orc Deckhand B: Dead
    Orog Arbalest: Bloodied, Belowdecks, positioned in Bunker, Engaged by Hexer C
    Orog Stonehorn: Unharmed
    Enemies
    Drow Venomancer C: Dead
    Drow Venomancer D: Unconscious, Stable
    Drow Hexer C: Damaged, in Bunker, Engaging Orog Arbalest, Prone
    Drow Hexer D: Dead
    Drow Hexer E: Scratched, Engaging Orc Deckhand A, Borthan and Derendil and Orog Wilder
    Mini Retriever D: Unharmed, Engaging Orc Deckhand A, Borthan and Derendil and Orog Wilder

    Drow Slave-Hunter Ship 1 (Enchanted Hull, Damaged, Slowed (Siege attacks have Advantage)): Crow's Nest ~20 feet up
    Allies
    Ront:
    Dawnbringer: Caught on a railing, Dawnbringer Shining (Disadvantage to Drow attacks on board)
    Kuo-toa Marauder A: Lightly Damaged, 2 Bleed, Belowdeck, Recklessly Attacked
    Y: Unharmed
    ???
    Jorlan (scarred male drow from Velkynvelve): Dying, 1 Succeeded, 1 Failed
    Enemies
    Ilvara Mizzrym, Priestess-Commander of Velkynvelve: Dying, 2 Failure, 1 Success
    Shoor (Ilvara's lover): Dying
    Asha (Ilvara's junior priestess): Dying, 2 Succeeded, 2 Failed
    Drow Elite A: Damaged, 6 Bleed, in the water
    Drow Elite B: Damaged, 8 Bleed, in the water
    Drow Arcane Archer B: Near Death, 6 Bleed, in water
    Drow Wizard: Dead
    Drow Crossbowman C: Dying, 2 Success, 2 Fail, in Crow's Nest
    Drow Crossbowman D: Dying, 1 Success, Sawbladed
    Drow Sailor B: Dying, 1 Fail
    Drow Sailor C: Dying, 2 Bleed, 1 Fail, 1 Success
    Drow Sailor D: Dead
    Surrendered
    Drow Sailor A: Damaged
    Drow Sailor E: Near Dead, 4 Bleed

    Drow Slave-Hunter Ship 2 (Rudderless, Sunken) Sunken
    ALADIN: Belowdeck, Sunken
    Enemies
    Drow Slave Mob B: Bloodied, 4 Bleed, Sunken


    Spoiler: Initiative
    Show

    With Timing, the naval battle will begin on round 2. Characters on the Manta can currently see the flanking battles, but the enemies above have 3/4 cover from the angle. Characters above have a vantage to fire on characters on the drow ships.

    Jorlan - n20

    Drow Agent Xalith (Legendary Action) - 23
    Ilvara (Legendary Action) - 22
    Drow Agent Xalith - 18

    Orog Arbalest - 17

    Ilvara Mizzrym, Velkynvelve Priestess-Commander - 16

    Orog Wilder - 15
    Orc Deckhands - 15
    Kuo-toa Marauders - 15
    Elara/Turvy - 14

    Drow Venomancers - 14
    Drow Crossbowmen - 14
    Drow Sailors - 14

    <inhale> Faedryl/Sarith/Nilvae/Spide/Donk/Galdar/Charlotte - 13

    Shoor - 12
    Drow Scouts - 12
    Giant Spiders - 12
    Drow House-Mage Ulryn (Legendary Action) - 11
    Drow Elites - 11

    Kuo-toa Sailors - 10

    Asha - 10
    Drow Arcane Archers - 9
    Drow Hexers & Mini Retrievers - 9

    The Iron Eel - 8
    Borthan/Derendil - 8

    Drow House-Mage Ulryn - 8

    ALADIN/Ront - 6
    Topsy - 6
    Orog Stonehorn - 5
    Stool - 4
    Drow Slave Mobs - 0

    Nilvae and Amnestic gang is up!


    East Cliffs

    One spider remains menacing Sarith, while the surrendered drow attempt to stabilize their mage's fallen woman. Nilvae lay bleeding out.

    Spoiler: Combat Logs
    Show
    Nothing happened with the NPCs, just a brief recap.


    Spoiler: Nilvae
    Show
    Everything is dark, a half-conscious mess of incomplete thoughts fizzling through her dying brain as it loses its grasp on her soul. Whatever awaits she and Spide should their souls become untethered and fall through him into Lolth's abyss, she is teetering on the edge.

    A golden light cracks through the mess of nonsense inputs, something reaching out and touching her soul. She can hear the sound of church bells, bringing to mind the old country chapels from back home on the surface. Perhaps bitterer memories than one would hope.

    In the ringing of the chimes she hears a voice. Soft and deep, feminine and masculine at the same time, like two voices speaking over one another. "Nilvae. Thank the heavens I reached you in time. My name is Rahaniel, a Celestial spirit. There is something important you must do."

    A silhouette of light stretches through the gap, the shape of an arm - and a hand. "Let me help you." A soft whisper intones under the voice in a language recognize. Celestial incantations, maybe? "Take my hand and I can keep you from death's door."

    Spoiler: OOC
    Show
    Nilvae may choose to take the hand and Stabilize, or roll her death save on her own.


    Naval Battle

    Conjuring up a torrent of water, Stool sends it crashing into the slaver ship as it attempts to maneuver and turn around. The stream of water bowls over two of the sailors, and dashes one of the ones in the water against the hull, before reaching its end with a watery fist into the gut of the last crossbowman. He too, goes sprawling onto the deck. Their kuo-toa marauder leaps onto the deck one last time to join Ront on the frontlines. He rushes the last sailor standing at the wheel and delivers a glancing cut to the side with his pike.

    The singing spores lingering above the dying orc deckhand's head cause him to gasp to life and cough on them as he struggles to get up to his feet, swinging his weapon blindly in half-conscious delirium and hitting nothing. Their interim captain staggers back into the fray, trying to catch the not so miniature arachnid with his deadly hands, to no avail. Two cantrips from the Manta's deck assail the Hexer menacing them, weakening him with withering and frost.

    One of the drow sailors in the water claws their way back up onto the remaining drow ship and gasps, spitting up liquid. "I surrender!" he shouts throwing away his weapons as he lay on the deck attempting to catch his breath. By the looks of him, he will soon bleed out on his own either way. The freshly wounded drow at the wheel looks between Ront and the kuo-toa menacing him and throws down his own weapons as well, getting on his knees.

    Spoiler: Combat Log
    Show
    Stool's Tidal Wave smashes Drow Sailors B and C, and takes out D in the water, who sinks below the waves. It also knocks out Crossbowman D.
    Stool's Healing Spirit heals Orc Deckhand A for 6, getting him back up.

    In the bunker, Orog Arbalest Shoves Hexer C Prone and hits for 6 damage.
    Orog Wilder attempts to hit Mini Retriever D with a Dissipating Touch, but misses.
    Orc Deckhand A stands up and misses Hexer E twice with an axe swing and an unarmed strike.
    Kuo-toa Marauder B climbs onto the drow ship deck and recklessly attacks Drow Sailor A for 4 damage.
    Elara casts Toll the Dead on Hexer E for 9 damage.
    Turvy casts Ray of Frost on Hexer E for 4 damage.

    Drow Sailor A surrenders.
    Drow Sailor E climbs back up and surrenders.


    Underwater

    Clamboring up the sunken stairs as quickly as they can, the slaves are forced to drag some of their own who fall unconscious from loss of blood. As the rest of the sinking crew realize a lifeboat has arrived, they begin to make their way across the deck to it - those who still live.

    Spoiler: Combat Log
    Show
    Slave Mob A takes 3 fish damage and 2 more Bleed, as they climb into the Iron Eel. They attempt to stop their bleeding, but fail.
    Slave Mob B climbs onto the sinking deck, and takes 6 fish damage and 2 more Bleed. They Dash to get closer to the Eel.

    Drow Crossbowman E takes 1 fish damage and 2 more Bleed, F takes 4 more fish damage and 2 more Bleed. They climb onto the Eel and use their actions to reduce their bleeding.

  10. - Top - End - #250
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Out of the Abyss, IC II

    Nilvae and Mr Spide
    Half-Elf Witch | Sentient Spider Cleric
    AC: 13 HP: 0/32 MP: 40/45 | AC: 14 HP: 37/37 MP: 34/34
    PP: 11 PIv: 11 PIs: 14 San: 13 (+1) | PP: 10 PIv: 15 PIs: 10 San 14
    Spell Slots, 3rd: 0/2 |
    Conditions: dying (2 failed, 1 success)
    Concentration:

    Spoiler
    Show
    Gritting her imaginary teeth, the half elf slaps away the "hand" and tries to rise on her own. I am about DONE with commands right now. First Puck, now you. Yes, I perfectly understand you are my handler. Yes I get that Spide is damned to Lolth's Abyss if we do not survive. But if you are truly divine, if you are good and benevolent, you will help me before needing further proof of my loyalty. Because everything else is extortion befitting the Nine Hells but not Mount Celestia.

    Exhausted she instead turns herself on her back and lays there for a brief moment. Would you extend your hand before I agree to do anything? At least this once?

    Last edited by Spore; 2024-04-24 at 06:54 PM.

  11. - Top - End - #251
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Out of the Abyss, IC II

    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 16/34 MP: 14/31
    PP: 13 PIv: 15 PIs: 13
    Conditions: Exhaustion (1), 4 exp hit dice, THP: 10
    Concentrating: Create Bonfire
    Arcane Recovery: 0/2. Hexblade Curse: Exp.
    Slots:- Pact: 0/1 1st: 1/4 2nd: 0/3

    So much death, and more was yet to come. She targets one of those engaged with Borthan and Derendil, tolling yet another bell that heralded so much death.
    Spoiler: Actions
    Show

    Move: None
    Bonus Action: If anyone's still near the ship's edge, push/pull them off. If not, try to shove someone into a wall? (1d20)[18]+mods vs DC16 Str save.
    Action: Toll the Dead Hexer E (1d20)[15]+mods DC16 Wis Save or (2d12)[11] necrotic.

    Anything ending its turn in Create Bonfire's square takes (2d8)[11] fire damage on a failed DC16 Dexsave.




    Sarith Kzerkarit
    Drow Fighter/Phantom Rogue
    AC: 16 HP: 23/40 MP: 22/22
    PP: 16 PIv: 11 PIs: 10
    Conditions: 0/8 THP
    Concentrating:
    Whispers: 0/3 (PB/LR)

    Sarith leaves his longbow in one hand, swiftly drawing his shortsword and stabbing up into the spider's underbelly.

    Spoiler: Actions
    Show

    Move: None
    Bonus Action: Steady Aim.
    Action: Shortsword Stab
    (1d20+8)[21](1d20+8)[16](1d20+8)[22]
    Damage: (1d6+5)[9]+(2d6)[6][3](9) (+1 min/max). Total: 19


    Last edited by Amnestic; 2024-04-28 at 11:03 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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