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  1. - Top - End - #1
    Troll in the Playground
     
    Luccan's Avatar

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    Default [OOC] Lost Mine of Phandelver 8 player

    Here's the OOC for the Lost Mine of Phandelver 8 player game

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    Rockseeker Mining Company Looking for Freelancers:

    "Looking for work? Got a strong back, good sword arm, or mystical might? The Rockseeker Mining Company needs you! These dwarven brothers are excavating a private claim near Phandalin and require a few discreet hands to share in the work and reward."

    This is the notice that drew you to a small but comfortable tavern in Neverwinter, where Gundren Rockseeker requested you escort some supplies to the small community of Phandalin. In addition to the supplies, you'll be protecting his long-time ward Maria, a spellcasting teen prodigy, as he heads to Phandalin ahead of you to "take care of some business", with the promise of further employment and pay once you arrive

    Players


    Player Name Character Race Class Initiative Passive Perception
    JNAProductions Lonnie Half-Elf Druid -1 14
    Lentrax Netish Tiefling Barbarian +2 13
    onlie2005 Maria Human Wizard +2 14
    Vorpal Blade Myrus Human Cleric +6 13
    Infernally Clay Sigrún Goliath Barbarian +2 13
    Matt4 Della Moore Human Monk +4 16
    Phyzor Smelkie Greenhopper Halfling Rogue +5 14
    NontheistCleric Yorrel Human Bard +2 13

    Claim a speech color if you like. NPC speech will appear in Bold Black

    IC Thread
    Last edited by Luccan; 2023-11-07 at 01:32 PM.
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  2. - Top - End - #2
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    Lentrax's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    At work so I’ll edit my stuff in later, but for now, I am claiming this color for speech.

    Netish the tiefling barbarian.
    Last edited by Lentrax; 2023-11-05 at 10:07 AM.

    Co-Founder of LUTAS.
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  3. - Top - End - #3
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Sigrún Bonegrinder
    Goliath Barbarian 1
    HP: 15/15, AC: 15
    Conditions: None
    Rages: 2/2
    Stone's Endurance: 1/1

    I'll probably forget but for now let's just say Sigrún speaks in this colour.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  4. - Top - End - #4
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Yorrel
    Dead Rat Enchantress
    AC: 15 | HP: 10/10
    PP: 13 | PIv: 12 | PIs: 13
    Conditions: -
    Concentration: -
    Bardic Inspiration: 2
    L1 Spells: 1
    Just keeping my status-tracker here...
    Last edited by NontheistCleric; 2023-12-12 at 02:26 PM.

  5. - Top - End - #5
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    JNAProductions's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by JNAProductions View Post
    Lonnie is made!

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    Lonnie was born to half-elf parents. They were young, reckless, and not at all prepared to handle a child. So, they left her abandoned on a doorstep. Unbeknownst to her parents, the doorstep she was left at was an empty home.

    Luckily for her, she was found by Velguardr-a druid of no small power, an experienced changer of forms, and a nice person. They took her in, and raised her as best they could.

    Lonnie did not want for physical things, having plenty of food, water, and activities to do. She learned how to speak a wide variety of languages, as Velguardr wracked their brain for the words they hadn't used in quite a while. But she rarely had company of her own age. Velguardr was an isolated person, even for a druid, and so Lonnie has very little experience with people. As a caring parent, Velguardr was trying to find a way to socialize Lonnie (they know that they tehmself don't care about people, but their child deserves a chance to make her own decisions) and, when they heard of Gundren Rockseeker and their ward, decided that seemed as good a person as any to start with.

    The two spoke about Lonnie leaving, and shared a tearful, temporary goodbye. Lonnie packed up her few belongings, grabbed some coinage from Velguardr's stash (they have a LOT of money-and never do anything with it) and left for Neverwinter.
    It's Lonnie time! Who will speak in goldenrod.
    I have a LOT of Homebrew!

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  6. - Top - End - #6
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Let's see.. Della will speak in brown.

  7. - Top - End - #7
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Huzzah! Myrus is here and wearing blue.

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Maria will use bold red.

  9. - Top - End - #9
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Its only fitting that smelkie will take green

  10. - Top - End - #10
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Good to see everybody here. The IC thread will be posted some time tomorrow and our adventure will begin. I'll wait for everyone's first post before moving on, but this is a reminder I'm going to try to keep the game moving afterward.

    Don't worry if you don't get to respond to every post. If your turn in initiative comes up and you can't respond within a couple days, I'll have your PC take some helpful action. You can also just let me know if you don't think you'll be able to respond for that turn beforehand and we can keep moving earlier
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  11. - Top - End - #11
    Dwarf in the Playground
     
    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    That seems a great way to handle things, especially with so many people playing

  12. - Top - End - #12
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Looks great to me Luccan.

    Lentrax I'm assuming Netish and Myrus are boon companions? Myrus would be impressed by her fearlessness while trying to protect her from getting conned by attractive scoundrels. Myrus has his Book of War (more like a Moleskin) where he recorded the "ethics and principles" of this god Tempus. He whips that out the way smokers whip out cigarettes always pointing out the "proper" manner warriors should behave. That and Myrus always talks down to non-warriors which Netish can help him with. Have any thoughts on this?

  13. - Top - End - #13
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    The IC Thread is ready! Let the game begin!

    Please subscribe to both threads in some capacity so you can keep track of the game
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  14. - Top - End - #14
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Vorpal Glaive View Post
    Looks great to me Luccan.

    Lentrax I'm assuming Netish and Myrus are boon companions? Myrus would be impressed by her fearlessness while trying to protect her from getting conned by attractive scoundrels. Myrus has his Book of War (more like a Moleskin) where he recorded the "ethics and principles" of this god Tempus. He whips that out the way smokers whip out cigarettes always pointing out the "proper" manner warriors should behave. That and Myrus always talks down to non-warriors which Netish can help him with. Have any thoughts on this?
    I am thinking that for a while, it will mostly be Myrus trying to get Netish to overcome her prior relationship with the world. She'll have her own thoughts about things, but mostly trying to get her out of her old nature will probably be where the two of them are at to start?

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

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    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

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  15. - Top - End - #15
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Looks good, Lentrax. Should be a fun relationship. Perception check below:

    (1d20+3)[14]

  16. - Top - End - #16
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Loving the roleplay so far!
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  17. - Top - End - #17
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    How tightly are we adhering to the initiative order in posting during combat? Just asking because especially with a large group size, it might make things faster if we don't have to wait for the strictly next-in-line before posting.

  18. - Top - End - #18
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I am 100% fine with you rolling Init for everyone. Saves a LOT of time.
    I have a LOT of Homebrew!

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  19. - Top - End - #19
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Also on board with the DM rolling initiative.

  20. - Top - End - #20
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    How tightly are we adhering to the initiative order in posting during combat? Just asking because especially with a large group size, it might make things faster if we don't have to wait for the strictly next-in-line before posting.
    I'd like to get everyone's input on this, but assuming you're roughly grouped together with no enemies between you, I don't mind a little leapfrogging Initiative. But again I want to see how everyone feels before we decide to do that
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  21. - Top - End - #21
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Wow! Those two GM posts came close together (less than three hours between them). I have a job and while I check the threads often sometimes I might not be able to reply for a few hours. Based on the recruitment thread I thought players would have at least 6-12 hours to respond to posts. Was I wrong?

    Rolling for Myrus' damage:
    (1d8)[5]

  22. - Top - End - #22
    Colossus in the Playground
     
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    I'd like to get everyone's input on this, but assuming you're roughly grouped together with no enemies between you, I don't mind a little leapfrogging Initiative. But again I want to see how everyone feels before we decide to do that
    The best way it's to be handled, in my experience, is to have everyone post their actions when they can.
    Then, a GM post combining all the actions into one larger post, narrating results and enemy actions too. If something happens to radically change what's going on, then that needs to be taken into account, of course.
    I have a LOT of Homebrew!

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  23. - Top - End - #23
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    I'd like to get everyone's input on this, but assuming you're roughly grouped together with no enemies between you, I don't mind a little leapfrogging Initiative. But again I want to see how everyone feels before we decide to do that
    Well, the four people before me in initiative all posted out of order, and I'm okay with it too, so it looks like that's at least five in support.

    What JNA said sounds about right.
    Last edited by NontheistCleric; 2023-11-07 at 02:36 PM.

  24. - Top - End - #24
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Vorpal Glaive View Post
    Wow! Those two GM posts came close together (less than three hours between them). I have a job and while I check the threads often sometimes I might not be able to reply for a few hours. Based on the recruitment thread I thought players would have at least 6-12 hours to respond to posts. Was I wrong?

    Rolling for Myrus' damage:
    [roll0]
    Fair, that's my bad, I was just excited to get us started. I do want to give you time to respond, so going forward I'll make sure to do that.

    Quote Originally Posted by JNAProductions View Post
    The best way it's to be handled, in my experience, is to have everyone post their actions when they can.
    Then, a GM post combining all the actions into one larger post, narrating results and enemy actions too. If something happens to radically change what's going on, then that needs to be taken into account, of course.
    Quote Originally Posted by NontheistCleric View Post
    Well, the four people before me in initiative all posted out of order, and I'm okay with it too, so it looks like that's at least five in support.

    What JNA said sounds about right.
    Ah, good points. That works for me
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  25. - Top - End - #25
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Agreed with JNA and Cleric.

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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I support JNA's input on this.

  27. - Top - End - #27
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Yeah. I am firmly in the "Everyone post your actions, and I as the DM can sort it all out in a end of round post," camp.

    And if anything happens, like a spell drastically altering the battlefield or the number or locations of valid targets, you can always let the players whose actions are affected know.

    It makes it way easier than waiting for one player to post, and then waiting for another, etc.

    You can also, if it gets to be a problem, especially with so many of us in one group, make a time limit for us to get our actions in before you default us for the round.

    Co-Founder of LUTAS.
    For all you lesser superheroes out there.

    Custom STO avatar by Durkoala.


    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

    Spoiler: Online stuffs
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    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

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  28. - Top - End - #28
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Phyzor's roll didn't go through so I'll reroll for them here and then move the fight forward. For future reference, if you notice your roll messes up you can reroll in the OOC, just be sure you still note what the roll is for.

    (1d20+7)[20]
    (1d6+5)[11]
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

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  29. - Top - End - #29
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    That was a truly pitiful Intimidate check. If that goblin wasn't going to flee already, I think I just gave it the idea.

  30. - Top - End - #30
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    Phyzor's roll didn't go through so I'll reroll for them here and then move the fight forward. For future reference, if you notice your roll messes up you can reroll in the OOC, just be sure you still note what the roll is for.

    [roll0]
    [roll1]
    Thanks, noted :)

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