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  1. - Top - End - #61
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    JNAProductions's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I think we should follow the tracks and goblins and rescue our employer.
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  2. - Top - End - #62
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Consensus seems to be that without splitting the party you'll try to find the cave? If so (I'll give everyone some time to have their say) I'll move ahead with tracking back to the goblins' hideout
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  3. - Top - End - #63
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    If we do want to hide or disguise the wagon in the forest, what kind of check would that be?

  4. - Top - End - #64
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    If we do want to hide or disguise the wagon in the forest, what kind of check would that be?
    I think we can call it Survival
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  5. - Top - End - #65
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I'll also vote to go check the goblins' cave.

  6. - Top - End - #66
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Luccan, what exactly does this clearing look like? Does the creek eventually flow into more forest, so we can sneak around the border of the clearing and launch a surprise attack on the lookout that way? Or does it look like the goblin in the thicket has a clear sight down the creek a long way?

  7. - Top - End - #67
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Luccan, what exactly does this clearing look like? Does the creek eventually flow into more forest, so we can sneak around the border of the clearing and launch a surprise attack on the lookout that way? Or does it look like the goblin in the thicket has a clear sight down the creek a long way?
    You could feasibly follow it further into the wood and come around for a surprise
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  8. - Top - End - #68
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    JNA, could Yorrel get a casting of Guidance? She's also going to go on the stealth mission but she's not quite as good at it as Smelkie.

    Never mind, it got resolved quickly with just Smelkie and Della.
    Last edited by NontheistCleric; 2023-11-14 at 02:45 PM.

  9. - Top - End - #69
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    JNA, could Yorrel get a casting of Guidance? She's also going to go on the stealth mission but she's not quite as good at it as Smelkie.

    Never mind, it got resolved quickly with just Smelkie and Della.
    Ah sorry, I didn't see that Yorrel wanted to go along
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  10. - Top - End - #70
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    It's fine, the worst that could happen is a goblin survives to sound the alarm and we actually have to fight like brave adventurers.

  11. - Top - End - #71
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Smelkie is only watching up, trying to spot an actual tower. Totally missing the gobbos on the ground lol


    How many do we see luccan?

  12. - Top - End - #72
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Is there an alarm system or something where the goblins are on lookout?

  13. - Top - End - #73
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    Smelkie is only watching up, trying to spot an actual tower. Totally missing the gobbos on the ground lol


    How many do we see luccan?
    Look, most things are taller than a halfling

    There are two goblins

    Quote Originally Posted by Matt4 View Post
    Is there an alarm system or something where the goblins are on lookout?
    No. It seems they either run inside to alert their band or ambush anyone who makes it to the cave without getting spotted
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  14. - Top - End - #74
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Would Smelkie get advantage on that attack for being an unseen attacker?

  15. - Top - End - #75
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Would Smelkie get advantage on that attack for being an unseen attacker?
    Yes, technically both would (although Della hit both attacks). For times when Advantage and Disadvantage might apply and weren't rolled, you can either roll the extra d20 here or we can just go with the +5, -5 rule
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  16. - Top - End - #76
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I'll roll just to see if I get a crit:

    (1d20)[1]
    (1d20)[5]

    Edit: definitely not lol
    Last edited by Matt4; 2023-11-15 at 07:53 PM.

  17. - Top - End - #77
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    Yes, technically both would (although Della hit both attacks). For times when Advantage and Disadvantage might apply and weren't rolled, you can either roll the extra d20 here or we can just go with the +5, -5 rule
    Well, it's not my advantage to roll in any case... just checking, since the success of this sub-operation might depend on it.

  18. - Top - End - #78
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    The rest of the party doesn't see or hear the fight from across the creek?

  19. - Top - End - #79
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Sigrún is about sixty feet behind Smelkie and Della so she should be aware even if nobody else is. She promised Smelkie she'd be there by his side if a fight broke out.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  20. - Top - End - #80
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Luccan, how narrow is this cave (also considering we want to stay outside the creek)? Might have an effect on our marching order.

  21. - Top - End - #81
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Luccan, how narrow is this cave (also considering we want to stay outside the creek)? Might have an effect on our marching order.
    Without stepping into the creek, you'll have to march single file. Based on the goblin's warning, you'll still be in danger of the flood trap unless you slip into a side cave
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  22. - Top - End - #82
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Is a group Stealth check an option?

  23. - Top - End - #83
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Ill take point spotting for traps and baddies possibly with someone next to me.

  24. - Top - End - #84
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Is a group Stealth check an option?
    Anyone scouting ahead (30 feet or more or moving into different rooms) will need to roll independently. Otherwise, yes, the bulk group can make a group Stealth check

    Edit: I'm going to move ahead with Smelkie's initial rolls, but it won't be terribly deep into the cave
    Last edited by Luccan; 2023-11-16 at 11:39 AM.
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    All Roads Lead to Gnome.

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  25. - Top - End - #85
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Myrus casts Shield of Faith (+2 AC for up to ten minutes) on Netish for combat.

  26. - Top - End - #86
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Retry of the stealth roll: (1d20+6)[22]

  27. - Top - End - #87
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    forgot the Stealth roll (with Disadvantage):

    (1d20+2)[18]
    (1d20+2)[16]

  28. - Top - End - #88
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    His bonus was wrong and should be +1 not +2. Sorry!

  29. - Top - End - #89
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    Lentrax's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Stealth for Netish: (1d20+2)[19]

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  30. - Top - End - #90
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    If I can safely Guidance myself, I'll do that before Stealthing.
    If not, I'll just roll Stealth normally.

    (1d20-1)[1]

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