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  1. - Top - End - #91
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    At least it wasn't a natural 1...

  2. - Top - End - #92
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    Anyone scouting ahead (30 feet or more or moving into different rooms) will need to roll independently. Otherwise, yes, the bulk group can make a group Stealth check

    Edit: I'm going to move ahead with Smelkie's initial rolls, but it won't be terribly deep into the cave
    I wasnt planning on scouting ahead solo Luccan. Just put myself first in marching order

  3. - Top - End - #93
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    I wasnt planning on scouting ahead solo Luccan. Just put myself first in marching order
    Fair, but this is all literally close enough that just being the first to step in and with that high Perception, you would pick this all up anyway. But I'll count your successful Stealth with the group check. Not that I think it should be an issue

    Edit: anyone who needs to declare their spot in the marching order, please do so. We'll assume it lasts for the dungeon, or even becomes standard marching order if you like, until you feel you need to change it up
    Last edited by Luccan; 2023-11-16 at 05:31 PM.
    Quote Originally Posted by Nifft View Post
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  4. - Top - End - #94
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Smelkie is first and Lentrax said Netish is in front, so assuming that puts Netish second, Yorrel will go third. Since she has one of the light sources, it's probably a good idea to have her near the front.

  5. - Top - End - #95
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    If the passage only allows single file, Myrus will walk after Yorrel.

  6. - Top - End - #96
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    JNAProductions's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Lonnie is, as stated, last.
    I have a LOT of Homebrew!

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  7. - Top - End - #97
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I'll take the spot after Myrus then!

  8. - Top - End - #98
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    How wide is this passageway? Closer to five or ten feet?

  9. - Top - End - #99
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Vorpal Glaive View Post
    How wide is this passageway? Closer to five or ten feet?
    The tunnel is about 10 feet wide, at least where you are, but a little more than 5 feet is taken up by the creek. It's shallow enough you could wade through it if you wanted
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  10. - Top - End - #100
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    The tunnel is about 10 feet wide, at least where you are, but a little more than 5 feet is taken up by the creek. It's shallow enough you could wade through it if you wanted
    So we're on a dungeon passageway with a creek flowing beside us. Ok. That flowing water would be loud enough to cover our movement, right?

  11. - Top - End - #101
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Vorpal Glaive View Post
    So we're on a dungeon passageway with a creek flowing beside us. Ok. That flowing water would be loud enough to cover our movement, right?
    It's loud enough to cover some sounds. You don't know exactly how much
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  12. - Top - End - #102
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Rawr. Metal collars are nothing to buff mountain lady.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  13. - Top - End - #103
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Infernally Clay View Post
    Rawr. Metal collars are nothing to buff mountain lady.
    Quite impressive. It did more than meet the DC, so the wolves go free.

    I realize I may have not been clear, so just so everyone knows, you're in a side cavern. The chimney can be scaled, so I'll proceed with that in the morning, but the initial tunnel still continues outside this room. The climb isn't the only way forward, if you decide you don't like it after checking it out
    Last edited by Luccan; 2023-11-20 at 01:04 AM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  14. - Top - End - #104
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Been a busy weekend for me, hence the late post. Smelkie would have been up front on the climb if possible, scounting for traps on the way up.

  15. - Top - End - #105
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    Been a busy weekend for me, hence the late post. Smelkie would have been up front on the climb if possible, scounting for traps on the way up.
    Go ahead and give me an Athletics roll to scale the thing. There aren't really any stairs, just places to brace yourself on the climb
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  16. - Top - End - #106
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Ah misread that, thought there was a ladder of some kind to climb up. Can i take acrobatics instead, but ninja jumping up the wall.

  17. - Top - End - #107
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    JNAProductions's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Not sure where Lonnie should go for the moment. Anyone got ideas?
    I have a LOT of Homebrew!

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  18. - Top - End - #108
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Lonnie should probably go with Myrus. We don't know the layout of these caves but if you guys end up flanking the bugbear and his lackeys that would be a huge boon.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  19. - Top - End - #109
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Just realized I can't do Shield of Faith and Resistance at the same time as they're both Concentration-based. Myrus will maintain the shield on Netish and use Sacred Flame instead.

  20. - Top - End - #110
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    Lentrax's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Hopefully the Thaumaturgy and Netish’s appearance beside Sigrun is enough to count as Help.

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  21. - Top - End - #111
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    We need to remember Netish is GLOWING with divine energy. Has to count for something, right?

  22. - Top - End - #112
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Lentrax View Post
    Hopefully the Thaumaturgy and Netish’s appearance beside Sigrun is enough to count as Help.
    It's pretty metal. I like it a lot.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  23. - Top - End - #113
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Lentrax View Post
    Hopefully the Thaumaturgy and Netish’s appearance beside Sigrun is enough to count as Help.
    They will, I'll apply the Advantage as a flat +5 (for a 22, which is good).

    @Vorpal, I don't think Sacred Flame works like that (it normally requires a target you can see). I will need a Religion check to manipulate the holy smiting magic of your war god to a non-battle purpose.

    @Phyzor, yes on that use of Acrobatics, but given the light level and terrain, the DC will be higher
    Last edited by Luccan; 2023-11-20 at 03:48 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  24. - Top - End - #114
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Something tells me I might need that Inspiration die in a moment or two. :P
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  25. - Top - End - #115
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Ill happily take that higher DC, thank you. Im just a frail halfling with negative STR
    acro - (1d20+7)[22]

  26. - Top - End - #116
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Phew that Inspiration die did indeed come in handy. I've never really tried this sort of thing with a character whose charisma modifier is +0.

    D:
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  27. - Top - End - #117
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    With everyone distracted would i be able to sneakily tie a rope and bring it down for the others to climb up ?

  28. - Top - End - #118
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Smelkie should be able to sneak a rope down to the party. Also, good call on the Bardic Inspiration use.


    Heads up, I probably won't be available for the next couple of days as it is a holiday here. I'll try to get at least one more post up on the IC during this time, so go ahead and post any actions you'd like resolved before I do that
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  29. - Top - End - #119
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Good to know, thanks for the heads up and happy holidays :)

  30. - Top - End - #120
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Happy Turkey Day USAers and all hail Tempus!

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