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  1. - Top - End - #121
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Oh no the dice failed me! D':

    Guess it's time for punching.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #122
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Is climbing up the rope still half speed, as normal?

  3. - Top - End - #123
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Is climbing up the rope still half speed, as normal?
    Indeed it will
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  4. - Top - End - #124
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Okay, if we're deciding on climbing order, what does everyone think of Myrus first, then Lonnie, then Maria, then Yorrel, then Della? That puts the toughest caster and healer in front, Maria safely in the middle, and a powerful warrior bringing up the rear.

  5. - Top - End - #125
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Hmm...I'd prefer to go second, this way we get the healer first, then Della which is the fastest member and can multi-attack to thin out the goblins while the others climb, then the rest of the order seems ok..

  6. - Top - End - #126
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Okay, so it's Myrus, then Della, then Lonnie, then Maria, then Yorrel. That seems fine. I suppose it matters less if something comes in to attack us from behind, since we'll be going up the chimney in a few rounds anyway.

  7. - Top - End - #127
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    JNAProductions's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Okay, so it's Myrus, then Della, then Lonnie, then Maria, then Yorrel. That seems fine. I suppose it matters less if something comes in to attack us from behind, since we'll be going up the chimney in a few rounds anyway.
    Sounds good! Not much to say IC at the moment, so I'll just follow this plan. :)
    I have a LOT of Homebrew!

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  8. - Top - End - #128
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Climbing sucks!

    (1d20+5)[17]

  9. - Top - End - #129
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    To climb is either Athletics or Acrobatics right? Not sure if we get advantage with the rope?

    Anyway, here's my Acrobatics roll: (1d20+6)[8]

  10. - Top - End - #130
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Vorpal Glaive View Post
    Climbing sucks!
    It really does! :P

  11. - Top - End - #131
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Athletics if needed: (1d20)[17]

  12. - Top - End - #132
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Is a check needed now that we have a rope?

    If so, (1d20)[1], -1 for Dex or -2 for Str.

    Edit: I'm scared.
    Last edited by JNAProductions; 2023-11-24 at 12:53 PM.
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  13. - Top - End - #133
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    No worries on the Athletics checks. I'm ruling you all have enough help at this point that I'm not even requiring the check to climb. Between the relatively low initial DC, a rope to hold instead of free climbing, and Myrus beating the DC (so he can help the rest of you up), it's really more of a timing issue than a skill check issue. Not all of you will be up the rope before combat starts, but you will all be able to make it up and participate
    Last edited by Luccan; 2023-11-24 at 01:56 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  14. - Top - End - #134
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I'm sure Sigrún, Netish and Smelkie won't kill them all before you guys get up there. :P
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  15. - Top - End - #135
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    No worries on the Athletics checks. I'm ruling you all have enough help at this point that I'm not even requiring the check to climb. Between the relatively low initial DC, a rope to hold instead of free climbing, and Myrus beating the DC (so he can help the rest of you up), it's really more of a timing issue than a skill check issue. Not all of you will be up the rope before combat starts, but you will all be able to make it up and participate
    Whew. That's a relief.
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  16. - Top - End - #136
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I feel like a drunken carrot would be very graceful!

  17. - Top - End - #137
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    You all hear the shout, but only the first half of the climbers will have made it to the top at the start of this round
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  18. - Top - End - #138
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    22-Smelkie
    22-Maria
    20-Yorrel
    19-Myrus
    19-Ripper the Wolf
    16-Sigrún
    15-Della
    14-Klarg the Bugbear
    14-Archer Goblins X2
    12-Netish
    11-Sword Goblins X4
    6-Lonnie
    I have a LOT of Homebrew!

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  19. - Top - End - #139
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by JNAProductions View Post
    22-Smelkie
    22-Maria
    20-Yorrel
    19-Myrus
    19-Ripper the Wolf
    16-Sigrún
    15-Della
    14-Klarg the Bugbear
    14-Archer Goblins X2
    12-Netish
    11-Sword Goblins X4
    6-Lonnie
    Much appreciated!
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  20. - Top - End - #140
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Lonnie and Yorrel are the second half, so does that mean they will arrive at the start of the second round?

  21. - Top - End - #141
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by NontheistCleric View Post
    Lonnie and Yorrel are the second half, so does that mean they will arrive at the start of the second round?
    You can make it up this round if you Dash or in some other way can make the 30 foot climb. If Yorrel and Lonnie want to buff people they can, everyone but Smelkie, Netish, and Sigrún are kinda huddled near the top of the chimney, at least for now. But yeah, otherwise you'll get up top next round
    Last edited by Luccan; 2023-11-25 at 04:30 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  22. - Top - End - #142
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    advantage - (1d20+7)[22]
    sneak attack - (1d6)[2]

  23. - Top - End - #143
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    GreataxeFighterGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Myrus would be helping the climbers up. Then he'll rush the bugbear attacking with his warhammer twice (bonus action).

    (1d20+5)[17]
    (1d20+5)[12]

    (1d8+3)[10]
    (1d8+3)[6]

  24. - Top - End - #144
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    woooo, that was a sweet shot. Sorry about your wolfie Luccan

    Can I try to hide again after my shot?

  25. - Top - End - #145
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    woooo, that was a sweet shot. Sorry about your wolfie Luccan

    Can I try to hide again after my shot?
    All good. And no, unfortunately, Hide is an action (well, you can use it as a bonus action as a Rogue, but only once you get the Cunning Action ability at level 2)
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  26. - Top - End - #146
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Fair enough

  27. - Top - End - #147
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    GreataxeFighterGuy

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    Question Re: [OOC] Lost Mine of Phandelver 8 player

    So is the terrain more earth or rock? How will martials relate to the scene? Do we have our footing? Is it wet or dry? Just class-related stuff.
    Last edited by Vorpal Glaive; 2023-11-28 at 01:07 PM.

  28. - Top - End - #148
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Vorpal Glaive View Post
    So is the terrain more earth or rock? How will martials relate to the scene? Do we have our footing? Is it wet or dry? Just class-related stuff.
    Rock. It's not particularly damp in this room, although with the creek the whole cave system is humid and it was wet in the tunnel and the wolf cavern
    Quote Originally Posted by Nifft View Post
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  29. - Top - End - #149
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Are we waiting on Della, I am fine with the bugbear responding and go from there on

  30. - Top - End - #150
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Sorry guys, had a couple of intense days at work. I'll catch up right away

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