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  1. - Top - End - #151
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    Luccan's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    Are we waiting on Della, I am fine with the bugbear responding and go from there on
    I would've moved forward today, but they posted before I woke up

    Quote Originally Posted by Matt4 View Post
    Sorry guys, had a couple of intense days at work. I'll catch up right away
    I know that feeling. Thanks for getting your post up!
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    All Roads Lead to Gnome.

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  2. - Top - End - #152
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Netish and Smelkie got hit with criticals, so I'm rolling crit damage

    Netish damage:
    (1d6+2)[6]

    Smelkie damage:
    (1d6+2)[3]
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

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  3. - Top - End - #153
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    Lentrax's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    That is a total of 10 damage to Netish, halved to 5 because she is raging.

    Co-Founder of LUTAS.
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  4. - Top - End - #154
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Matt4 View Post
    Sorry guys, had a couple of intense days at work. I'll catch up right away
    No worries, been there as well. Good to have you here.

  5. - Top - End - #155
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    Netish and Smelkie got hit with criticals, so I'm rolling crit damage

    Netish damage:
    [roll0]

    Smelkie damage:
    [roll1]
    Thats 8 + 3 = 11 damage to my 9 HP :)
    Last edited by Phyzor; 2023-11-29 at 03:01 PM.

  6. - Top - End - #156
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    Thats 8 + 3 = 11 damage to my 9 HP :)
    Yeah that was a bad crit. Max damage on the base attack alone.

    Smelkie is at 0
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  7. - Top - End - #157
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Do you round up or down when resisting damage? Sigrún is raging too.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  8. - Top - End - #158
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Well that was a crit, so... (1d12)[10] extra damage coming up!

    20 damage in total. Wow. :o
    Last edited by Infernally Clay; 2023-11-29 at 03:24 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  9. - Top - End - #159
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    JNAProductions's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    As an OOC reminder, the Goodberries were distributed.
    We should each have one, except Lonnie who has two.

    DM, what action would it be to feed a berry to an unconscious individual?
    I have a LOT of Homebrew!

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  10. - Top - End - #160
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by JNAProductions View Post
    As an OOC reminder, the Goodberries were distributed.
    We should each have one, except Lonnie who has two.

    DM, what action would it be to feed a berry to an unconscious individual?
    I would be fine declaring it an action or bonus action.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  11. - Top - End - #161
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    I would be fine declaring it an action or bonus action.
    Thanks for the ruling :)
    I have a LOT of Homebrew!

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  12. - Top - End - #162
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I think I missed the second round and will come to in round 3

  13. - Top - End - #163
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    I think I missed the second round and will come to in round 3
    That's correct. And no need for the death save, since you got healed immediately
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  14. - Top - End - #164
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    That's correct. And no need for the death save, since you got healed immediately
    Berry power!

    DM, how many foes are left?
    I have a LOT of Homebrew!

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  15. - Top - End - #165
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by JNAProductions View Post
    Berry power!

    DM, how many foes are left?
    Looks like it's just three scimitar goblins. You've been dropping them pretty fast
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  16. - Top - End - #166
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Heads up, we still need a few people to post their turn. I will try to move us forward today or tomorrow
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  17. - Top - End - #167
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Am I included in that list?
    I have a LOT of Homebrew!

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  18. - Top - End - #168
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by JNAProductions View Post
    Am I included in that list?
    I double checked, it's Myrus and Netish. If they don't respond today I will run their turns so we don't suddenly cut two actions from the party and can move forward
    Last edited by Luccan; 2023-12-02 at 01:29 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  19. - Top - End - #169
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Ah.

    There were enemies between me and the others at the top, so I was waiting to post to see.

    But I’ll get something up soon.

    Co-Founder of LUTAS.
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  20. - Top - End - #170
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Rerolling the unarmad attack damage (which is a crit, so I'm adding the extra d4)

    (2d4+4)[12]

  21. - Top - End - #171
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    ClericGirl

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Did everyone post or is anyone missing? (Although I believe the goblins are all well dead now, so maybe it would be best to resolve the combat anyway, so we can move forward).

  22. - Top - End - #172
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Sigrun and Myrus have not posted yet. But if combat has come to a close im good to continue the story :)

  23. - Top - End - #173
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Sorry for the delay all, we should be good to keep moving. I'll have a post up shortly
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  24. - Top - End - #174
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    Infernally Clay's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I do like a good treasure chest. :D
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  25. - Top - End - #175
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Do the marking on the boxes and barrels look familiar?

    I will also take some meat and knives if possible, from the barrels/boxes
    Last edited by Phyzor; 2023-12-07 at 01:51 PM.

  26. - Top - End - #176
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    NontheistCleric's Avatar

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Luccan, are these potions easily indentifiable?

  27. - Top - End - #177
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Phyzor View Post
    Do the marking on the boxes and barrels look familiar?

    I will also take some meat and knives if possible, from the barrels/boxes
    Easy enough to find. Gain two rations and 1-5 tool knives (Daggers are not present in this hoard)

    Recognizing the marking would require an Intelligence check and I think it's fair to use History if you're proficient. DC isn't too high


    @nontheistcleric, they're red and you can test them without expending them entirely if you like. If you do, that will entitle you to an Int check. Otherwise anyone with either Alchemists Supplies or Herbalism kit proficiency can do so and use their proficiency to identify
    Last edited by Luccan; 2023-12-07 at 04:12 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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  28. - Top - End - #178
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    I believe I have Herbalism from Druid.
    Am at work, so a roll will have to wait.
    I have a LOT of Homebrew!

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  29. - Top - End - #179
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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Herbalism Kit proficiency plus Wisdom:
    (1d20+6)[13]

    What do I find, DM?
    I have a LOT of Homebrew!

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  30. - Top - End - #180
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    HalflingRogueGuy

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    Default Re: [OOC] Lost Mine of Phandelver 8 player

    Quote Originally Posted by Luccan View Post
    Easy enough to find. Gain two rations and 1-5 tool knives (Daggers are not present in this hoard)

    Recognizing the marking would require an Intelligence check and I think it's fair to use History if you're proficient. DC isn't too high
    If i can use them as makeshift throwing daggers, i'll take them.

    Not proficient in History, so just a straight Intelligence check (1d20+1)[7]

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