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  1. - Top - End - #31
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 11/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera pulls herself away from the tusked creature, letting Khaza get involved in the melee.

    "Let's take this thing out. We need to get Firtina out of the water!"

    Once she is a bit away, she throws a muddy dagger at the Slurk.


    Spoiler: OOC
    Show
    Ation 1: Step 5' southwest
    Action 2-3: Weapon infusion Blast, thrown (rolled in OOC 21 to hit, 14 piercing)

    Last edited by Bobthewizard; 2023-12-25 at 11:40 AM.

  2. - Top - End - #32
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera lands another solid hit, but the beast still stands.

    Spoiler: OOC
    Show
    That's 35 total damage to the Slurk.
    Last edited by Thunder999; 2023-12-25 at 01:39 PM.

  3. - Top - End - #33
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    CasualViking's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "well STICKS, that's not good". Khalendel glances over at his wounded comrade. He immediately dismisses the idea of rushing over to help her while the Slurk is still alive. Instead, he puts another two crossbow bolts in the disgusting creature.

    *Attack - (1d20+6)[18], damage - (1d8+4)[7] *Attack - (1d20+1)[4], damage - (1d8+4)[12], *Reload.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  4. - Top - End - #34
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    With one final bolt the Slurk falls dead.
    Sachiko is still bleeding, but no immediate threats present themselves.
    The corpse of a kobold is on the northern bank of the pond, unlooted and uneaten.

    Spoiler: OOC+Rewards
    Show
    Combat is now over, you each get 150xp, if you search the bodies of the mitflits you will find 25 darts and 3 shortswords, all mundane yet functional.
    If you search the kobold corpse you'll find 4 gold pieces and an Owlbear Claw , (the AP says a Spike Snare but I changed it to a slightly more useful consumable)

  5. - Top - End - #35
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    Xihirli's Avatar

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    Default Re: PF2e Abomination Vaults IC

    "Sachiko, Lera, do you want to take some time to patch up? I could perhaps speed things up, if we are in a rush," Firtina offers, leaving the water.
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  6. - Top - End - #36
    Troll in the Playground
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 23 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.


    The large dwarf slapped hisforehead as Sachiko, after listening to his admonishment, charged past him, vaulting into the brackish water only to be impaled by the slurks vicious claws, her body falling into the, now, blood red waters. Thankfully the elf managed to bring the creature down, Khaza-dun charged out, dropped his great maul on the flag stone, charging into the water to grab Sachiko by the armpits and drag her from the water before she drowned. "Dûm-lakhlûg!" He swore loudly, dark-minded fools, "Sachiko you reckless child!" He fumbled, quickly for his healing satchel, "Not today," he said to nobody in particular, "not like this." He took but scant seconds, his thick fingered hands moving quickly, checking her vitals, clearing water and mud from her mouth, heaving, as if at a forge, on her chest, before she sputtered and coughed. Satisfied with something he saw, he turned her on her side, began laying out poultices and dressings, as he worked on her wounds, he looked seriously at the rest of the group.

    "We've a difficult task ahead of us, one made more difficult by recklessness. Caution and patience are our allies, we move slow, stay vigilant. If we all leap to the fray without assessing the threat it may be that one or more of us die." He paused, as he continued to work her wounds, cleaning them of the slurk's foul secretions, and the dirt from the moat waters. "There's an old dwarven mining song ... it goes something like this," his low, deep voice emanated from his throat as he sang, like pick on stone;

    "Stone by stone, like brothers true, in the dark, we find what's due.
    Hammer's pace and lantern's glow, together we'll conquer what lies below.
    Loyal hearts, like iron strong, stand together, face the wrong.
    Patience in the cavern's flow, reaps the treasures that we'll stow.
    In the deep, our fate we'll know, together we conquer, together we grow."

    Spoiler: Out of Character Actions
    Show
    Action 1: Stride to Sachiko
    Action 2 & 3: Administer First Aid (24, rolled in OOC thread) Success, Sachiko is now Unconscious & Wounded 1.

    Khaza'dun will take 10 Minutes to Treat Wounds on Sachiko. Medicine vs DC 15 (1d20+5)[14]. Failure; Sachiko remains Unconscious & Wounded 1, is immune to Khaza's Treat Wounds for 1 hour..
    Last edited by Zero Prime; 2023-12-25 at 11:07 PM.

  7. - Top - End - #37
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 11/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera stats to move forward to help Khaza drag Sachiko out of the water, but the dwarf appears to have the situation under control, and she doesn't want to get in his way.

    As he tends the fallen Kitsune though, she decides that stepping on his toes is the least of their worries right now.

    "I can help."

    She coats her friend's wounds with mud and the wounds start to close. The bleeding stops and Sachiko regains consciousness.

    She then does the same to her own wounds.

    Spoiler: OOC
    Show
    Ation 1: Ocean's balm on Sachiko for (1d8)[4] HP.
    Action 2: Ocean's balm on herself for (1d8)[2] HP.

    If we have time, she will repeat every 10 minutes to replenish all HP.


  8. - Top - End - #38
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    CasualViking's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "That was quite a nasty bite you took". The gangly elf looks over to the healing in progress. "If this water magic of yours can fully heal her, we should all wait here until it's done".

    Khalendel crosses the stream, then takes up position in the corner on the left side of the double doors, ready to ambush anything coming out the door or around the corner.

    Once everyone is good to go, he gestures towards the double doors.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  9. - Top - End - #39
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera continues to try to heal herself and Sachiko, using a combination of healing mud and simple wound care.

    "We will be ready soon."

    Sachiko's wounds bind almost immediately, but Lera's take a few tries to complete, taking her about 20 minutes.

    Once she and Sachiko appear ready, she goes over to the bridge to see if there is a way to secure it.

    "Let's see if we can double these planks up to support us. If not, then we'll have to wade through the water."

    She then follows the others to the large room on the other side.

    Spoiler: OOC
    Show
    Here's the first hour of rolls, in order

    1 hour of Ocean's balm on Sachiko for (6d8)[5][1][6][7][6][4](29) HP.
    1 hour of Ocean's balm on herself for (6d8)[5][4][3][8][1][3](24) HP.

    With one DC15 Medicine check each: Sachiko (1d20+4)[24] for (2d8)[2][5](7)
    self: (1d20+4)[13] for (2d8)[6][7](13)

    For Sachiko, 4 from above post plus crit treat wounds gets her to full immediately.
    For Lera, 2 above plus the first two 5+4 gets her to full in 20 minutes.

    Last edited by Bobthewizard; 2023-12-27 at 08:54 AM.

  10. - Top - End - #40
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "Well that didn't go according to plan!" Sachi laughs, wincing slightly from the pain, "Thank you for your help. I'm just glad it went after me. So where to next?"
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  11. - Top - End - #41
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 23 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.


    Khaza'dun placed a heavy, but surprisingly gentle hand on Sachiko's shoulder, "Sachiko, I just want you to be careful." The old dwarf grumbled, "I've been in Otari going on a decade now, and watched you grow into the woman you are. And I, for one, would be heart broken if I had to bear news of your death to Morlibint." He walked towards the edge of the drawbridge, looked back and winked at the young kitsune.

    "I'll toss you lot the rope from the other side." With that the old dwarf took a running charge towards the decrepit drawbridge before tucking his legs up, sailing through the air, his great maul held over his head, the wind tugging at his beard. Before his eyes went wide, and he realized he wasn't going to make the last five feet. With a thunderous splash, he landed waist deep in the brackish, muddy water, his maul held over his head, as he was forced to wade to the other side.

    He bent over, near double, and began laughing, "And here I was chastising the child on caution, only to end up hip deep in filthy water." He quickly cast his eyes around looking for any movement from under the water, ripples moving towards him, something under the water ...

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1: Ready Maul
    Action 2 & 3: Long Jump. (1d20+7)[13]. Splash!
    Last edited by Zero Prime; 2023-12-27 at 07:11 PM.

  12. - Top - End - #42
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Piles of rotting timbers and loose stones lie in heaps throughout this large, L‑shaped hall. Clumps of moss and tangled vines spill down from gaps in the wooden ceiling above each pile of rubble. Several doors lead out to all sides, most barely clinging to their hinges and frames. Debris completely blocks a wooden stairwell that leads up to a large hole in the ceiling. Here and there, the stone walls bear the scars of fire or damage from an ancient battle.

    Examining the area as she moves Lera realises that this is not mundane fire damage, destructive elemental spells were cast here long ago, warping stone, fusing rubble into Fulgurite and creating unnatural burn patterns. in centuries past mages did battle here.

    Firtina's searching does not reveal anything.

    About halfway into the room Khaza-dun shouts a warning.
    4 mitflits and a Giant Maggot are here, it appears they're trying to train the beast, you can't understand what they say, but it's pretty obvious they're setting it on you

    Spoiler: MAP
    Show
    Standard coordinates of (horizontal, vertical)


    Spoiler: Initiative
    Show
    Khaza-dun: (1d20+8)[13] Perception (and gave everyone a +1)
    Sachiko: (1d20+8)[23] Stealth (and can use surprise attack on anyone she rolls higher than as a result)
    Lera: (1d20+5)[19] Perception
    Firtina: (1d20+8)[12] Perception
    Khalandel: (1d20+6)[22] Stealth
    Mitflit1 (1d20+4)[6]
    Mitflit2 (1d20+4)[21]
    Mitflit3 (1d20+4)[7]
    Mitflit4 (1d20+4)[11]
    Maggot (1d20+3)[15]

  13. - Top - End - #43
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "Let's try to spread them out a little." Sachiko says, before unleashing a volley of arrows towards the centre of the group.

    Spoiler
    Show
    Action #1: Shortbow attack against Mitflit 2. To hit: (1d20+7)[9], to damage: (1d6)[3], plus (1d6)[4] sneak attack damage.

    Action #2: Shortbow attack against Mitflit 2. To hit: (1d20+2)[19], to damage: (1d6)[3], plus (1d6)[6] sneak attack damage.

    Action #3: Shortbow attack against Mitflit 2. To hit: (1d20-3)[-1], to damage: (1d6)[5], plus (1d6)[2] sneak attack damage.

    If Mitflit 2 dies to less than three attacks, move attack onto Mitflit 3. If Mitflit 3 dies with one attack remaining, move attack onto Mitflit 1.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  14. - Top - End - #44
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Sachiko's first arrow goes wide, her seconds lands right between the ribs, and the last misses. The mitflit is just barely hanging on.

  15. - Top - End - #45
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    Khalendel rummagesthrough a pouch of charms to find the right anathema for the misflits. Then, he shoots #2, and again.
    *Eldritch Lore - (1d20+7)[12], *Shoot #2 - (1d20+6)[26], dam - (1d8+4)[6], Shoot #2/3 - (1d20+1)[4], dam - (1d8+4)[5]

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  16. - Top - End - #46
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Spoiler: OOC note
    Show
    I apparently didn't give you the information from your Esoteric Lore last fight, I think I missed it because you didn't attack, sorry. I've given you it all here instead to make up for it.

    Khalendel recalls his thoughts from last fight on the Mitflits, they're gremlins, one the least forms of fey, they possess a minor weakness to Cold Iron (2 points, so no better than your Personal Antithesis) as you expect of fey, they're also particularly pathetic and self loathing creatures, to the point that they're exceptionally easy to demoralise and manipulate (-4 will DC vs Demoralise, Coerce, Make an Impression and Request), they possess the ability to communicate empathetically with Vermin, as well as the magical ability to speak with them (Can diplomacy vermin and have constant speak with animals effect for vermin). They are quick to anger and hit especially hard against those who've previously harmed them, unless their fear overrides their anger (bonus damage after being hurt unless Frightened).

    Khalendal's First shot pierces the creature through the heart, killing it instantly.
    Alas his second shot flies wide of any target.

    It is now Lera's turn as Mitflit2 is far too dead to fight back.

  17. - Top - End - #47
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera stays right where she is, trying to keep herself in front of Firtina while not getting in the way of Khaz and Sachiko.

    "I'll stay here."

    She pulls out two more muddy daggers and throws them at the Grub.

    Spoiler: OOC
    Show
    Action 1-2: 2 action weapon infusion blast (1d20+7)[12], (1d8+7)[12] piercing
    Action 3: 1 action weapon infusion blast (1d20+2)[15], (1d8+3)[10]


  18. - Top - End - #48
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera's first daggers just misses the beast, but the second lands a solid hit.

    At the urging of its beast slowly drags itself to (5, 12), just north-east of Khaza'dun, then lashes out with its mandibles, they don't do much damage through his armour, but do establish a firm hold.

    Spoiler: OOC/rolls
    Show
    rolled in OOC, 22 hits and does 3 damage. Khaza'dun is automatically Grabbed, and therefore also Flat Footed and Immobilized.


    Khaza'dun and Firtina may now act.

  19. - Top - End - #49
    Troll in the Playground
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 20 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: Grabbed (Flat footed & Immobilized).


    Khaza'dun grunted as the undulating, pallid fleshed maggot made it's way towards him, it's mandibles snagging at his leg. He grimaced as he felt it's pincers grab hold of flesh, he twisted, bringing his maul down, forcefully, again, and again! "Get away ya filthy beast! You 'n yer handlers!"

    With a disgusting, wet-sounding squelch, the broad shouldered dwarf charged across the courtyard to take a swing at one of the disgusting fae creatures with his gore-soaked maul.

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1: Strike Giant Maggot. 1d20+9 (26) vs AC ; (1d12+4)[11] Blunt damage. 22 damage if Maggot AC is <=16.
    Action 2: Strike Giant Maggot (-5 MAP) (1d20+4)[17] vs AC; (1d12+4)[7] Blunt damage.
    Action 3: Strike Giant Maggot (-10 MAP) 1d20-1 (17) vs AC; for (1d12+4)[13] Blunt damage.
    If Maggot dies to the Critical Hit, Khaza'dun will Sudden Charge (Striding & Striking) towards Mitflit 4 with a -5 MAP (use his 2nd strike).
    Last edited by Zero Prime; 2023-12-28 at 11:05 PM.

  20. - Top - End - #50
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    Xihirli's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Firtina lets loose a swirl of light that rotates around her head. Looking to whichever maggot is threatening her friend, she extends a hand and a piece of the swirling light peels off to fire at the big maggot’s body.

    Spoiler: Divine Lance
    Show

    I don’t know if we’re using Spirit or Alignment damage, if the latter I’ll use Good damage and take my chances that these things are evil.

    Action 1: Activate my Halo! (Cast Light on myself)
    Actions 2 and 3: DIVINE LANCE
    (1d20+7)[19]; (1d4+4)[5] Good or Spirit damage.
    Last edited by Xihirli; 2023-12-29 at 07:16 AM.
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    https://www.patreon.com/everskendra

    I post short stories in the middle of every month, and if you want to follow my novels as they’re edited and written, you can join as a patron!

  21. - Top - End - #51
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun kills the maggot and lands a hit on one of the mitflits.
    Before the mitflit can strike back a lance of divine magic from Firtina finishes it off.

    Mitflit1 casts a Bane spell, filling Khaza'dun's mind with doubts (-1 status penalty to attack rolls), then throws a dart at him.

    Mitflit4 swings away with its sword in a flurry of slashes, one bounces pitifully off his armour, another swings wide, but it gets a minor hit in.

    Spoiler: MAP
    Show
    The circle is the radius of Bane (which got buffed to 10ft base in remaster)


    Spoiler: OOC
    Show
    That's 6 damage to Khaza'dun total, the status penalty to attack rolls lasts until you leave the area, and it won't affect other characters who move in until the Mitflit's second turn

    The entire party may act before these two get to fight back.

  22. - Top - End - #52
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Sachi drops her bow and runs to Khaz's side, pulling out her rapier and attacking the mitflit next to him. "Seems like we aren't the only ones prone to dash into danger!" she laughs.

    Spoiler
    Show
    Free action: drop Shortbow.
    Action #1 - Move to 7,11
    Action #2 - Draw Rapier
    Action #3 - Attack Mitflit #4. To hit: (1d20+7)[12], to damage: (1d6+4)[6]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  23. - Top - End - #53
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    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera moves forward behind Khaz, throwing two muddy daggers at the Mitflit that cast Bane on her dwarf friend.

    "We're behind you Khaz. Hang in there."


    Spoiler: OOC
    Show
    Action 1: Moves two squares NE
    Action 2: 1 action weapon infusion blast (1d20+7)[17], (1d8+3)[10] piercing
    Action 3: 1 action weapon infusion blast (1d20+2)[3], (1d8+3)[7] piercing


  24. - Top - End - #54
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Mitflit1 and its Bane are now dead, the first mud dagger slaying it with a single blow. Sachiko's rapier and the second dagger both go wide of number 4 though.

  25. - Top - End - #55
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 19 | HP: 23 | Current: 14 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.


    Quote Originally Posted by Sachiko Kaminaga View Post
    "Seems like we aren't the only ones prone to dash into danger!"
    The grizzled old dwarf chuckled, "Difference is, lass, is I've got a face like an anvil ... scars can't make me any uglier!"
    Last edited by Zero Prime; 2023-12-29 at 05:19 PM.

  26. - Top - End - #56
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "Come now, Master Khaz. Your face is a work of art. Of historical significance. A testament to experience". The elf casually puts two crossbow bolts in the last misflit, then sets about reloading.

    *attack - (1d20+6)[23], damage - (1d8+4)[12] *attack - (1d20+1)[19], damage - (1d8+4)[11] *stow esoterica.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Last edited by CasualViking; 2023-12-29 at 01:27 PM.
    Semper ludens.

  27. - Top - End - #57
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Apr 2017
    Location
    UK
    Gender
    Male

    Default Re: PF2e Abomination Vaults IC

    With the Mitflits dead the room falls quiet, each of the 4 Mitflits had a shortsword and 10 darts, there's nothing else of value in this room.

  28. - Top - End - #58
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 19 | HP: 23 | Current: 22 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.


    He thumped Sachiko's shoulder, "Never trust an elf and honeyed words," he cast a look at Khalendel with a broad grin. He sat down, resting the maul on the ground beside him. He pulled out a needle and thread, he had taken some damage from the maggot-grub, and the filthy blue-skinned creatures attacks. Some alcohol to clean the wound, some clumsy stitches, bandages and dressing. It was an odd picture, the broad shouldered dwarf, needle held between his lips, his thick tongue protruding as he concentrated on the stitching.

    Ten minutes later the big dwarf stood up, grabbing his massive maul, and hefting it over his shoulder. "See?" He smiled, "Steadfast as stone."

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Treat Wounds DC 15
    Medicine (+5) (1d20+5)[24]
    Once the Treat Wounds is complete, Khaza'dun will switch his Exploration activity back to Scout
    Last edited by Zero Prime; 2023-12-29 at 05:27 PM.

  29. - Top - End - #59
    Titan in the Playground
     
    Xihirli's Avatar

    Join Date
    Jan 2015
    Location
    Behind you. RIGHT NOW.
    Gender
    Male2Female

    Default Re: PF2e Abomination Vaults IC

    Firtina, reluctantly, shuts off her halo so that the sneakier members of the party aren’t lit up.
    "I admit, I underestimated you friend Khaza’dun."

    Spoiler: Action
    Show
    Sticking to Search with a +7.
    Spoiler: Check Out my Writing!
    Show

    https://www.patreon.com/everskendra

    I post short stories in the middle of every month, and if you want to follow my novels as they’re edited and written, you can join as a patron!

  30. - Top - End - #60
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Apr 2019
    Location
    Lower Menthis

    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera waits patiently for Khaz to finish his bandages. She spends her time examining the rubble, the floors, walls and ceiling, looking for any more clues as to what happened here. Once Khaz is ready, she agrees to the suggestion to look into the doors to the southeast.

    "Let's see what's over there."

    Spoiler: OOC
    Show
    Exploration: Investigation


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