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  1. - Top - End - #61
    Troll in the Playground
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 22 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.

    Memories of dire warnings given his wife's commander and those self-same warnings falling upon, deaf ears. Ears unwilling to concede that one's enemies had managed to penetrate beneath the holdings defenses. The cost, in blood, of the Warden's failings, Khaza'dun's own wife had held her ground until the bitter end, the warden's failings put upon Khaza'dun's broad shoulders and that of his work team ... exile ...

    He shook his head, "No doubt lass, would not be the first, and like not to be the last." The plane-touched priestess' words had not been meant to carry him back, but it had been some time since he had wielded his maul in another's defense. At Trask's suggestion, the bull-headed dwarf stood up, tested putting his full weight on his short, thick leg. Satisfied he wandered to where the woman stood, "Good instincts, let's clear behind us so nothing comes slithering up on us while we're engaged with those damnable blue-skinned fae."

    Spoiler: Out of Character Actions
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    Exploration Activity: Scout
    Action 1:
    Action 2:
    Action 3:
    Last edited by Zero Prime; 2023-12-30 at 09:27 AM.

  2. - Top - End - #62
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    While waiting for Khaza'dun to finish healing, Firtina notices a small section of wall to the north east where the scorch marks are slightly disjoined, a quick touch reveals the entire section of stone easily slides aside, revealing a small alcove, there's not a lot to see, just a series of grooves on the ground that look to have been scraped clean of their previous contents, with little concern for the floor beneath.
    Lera can tell it probably had something to do with magic, but it falls outside her area of expertise. (OOC because it's not covered by the Nature skill). (All at 0,15)
    There's nothing of value left, whatever once lay here is long since looted.

    Through the door to the southeast: A collapsed wooden staircase in the northeastern corner of this room winds up to a moss‑shrouded hole. The expanse of the Fogfen is visible through a total collapse in a stone wall to the west. A dead frog the size of a horse lies sprawled in this collapse, its back legs bitten off at the hips.

    Nothing hostile is visible from the door.

    Lera can tell that this frog had its back legs bitten off by a Drake of some sort, though doesn't know what kind.

    Spoiler: MAP
    Show


    Spoiler: Secret
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    (1d20+3)[16] Swamp Lore vs easier DC
    Last edited by Thunder999; 2023-12-30 at 05:08 PM.

  3. - Top - End - #63
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera sees the giant frog with its hind legs bitten off and hesitates. She's not excited to run into whatever bit this frog in two, likely some sort of drake.

    "Perhaps we should leave this room alone. Whatever type of drake did this could be close. If we go in, we need to be very careful. If we leave it, we should block the door somehow. Hopefully it's happy eating this frog for a while and doesn't follow us."

    Spoiler: OOC
    Show
    Exploration: Investigation


  4. - Top - End - #64
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 22 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.

    The scarred dwarf nodded, his beard rings clinking faintly in the otherwise quiet courtyard, the splayed remains of the giant frog had silenced most casual conversation. Even Sachiko's normal exuberance had seemed to fade, however, the dwarf advanced cautiously, his maul held loosely in calloused hands. "Having urged caution, far be it from me to push us towards danger," he spoke softly, "however, when we first approached there was a gatehouse to the east, opposite the chamber we first encountered those blue-skinned buggers."

    He sighed, "We're here because Madame Sivinxi thought these ruins presented a danger to our home. If there is a danger to Otari, as my ancestors used to say, 'better a steady step than a hasty stumble, but it's the thorough miner who strikes the richest vein.' I'd prefer if we put eyes on the gatehouse and make sure there isn't anything tied to Wrin's predictions lurking inside." He then cautiously looked towards the south-eastern door before checking with his companions to see if they wished to proceed.

    Spoiler: Out of Character Actions
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    Exploration Activity: Scout
    Action 1:
    Action 2:
    Action 3:
    Last edited by Zero Prime; 2023-12-31 at 11:34 AM.

  5. - Top - End - #65
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    High pitched shrieks can be easily heard from within the room, they sound an awful lot like the mitflits you've been slaying.

    Spoiler: MAP/OOC
    Show
    This where everyone wants to stand?
    Last edited by Thunder999; 2024-01-01 at 04:01 PM.

  6. - Top - End - #66
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 22 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.

    Given that they heard the sounds of the fae on the other side of the wooden door, the broad chested dwarf looked to his friends, "Could just slam Galdurgrim1," as he spoke the name he patted the head of the massive maul, hefting over a wide shoulder, "at the door, crack it open like an egg and let them fae come to us."

    Spoiler: Out of Character Actions
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    Exploration Activity: Scout
    Action 1:
    Action 2:
    Action 3:


    1 Translated from Dwarven, 'Oath-bound'
    Last edited by Zero Prime; 2024-01-01 at 12:36 PM.

  7. - Top - End - #67
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    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera puts a hand up to try to get everyone to stop for a minute. Then she whispers so whatever is behind the door doesn't hear her.

    "Let's wait for the screams to stop. No need to fight the mitflits and whatever ate this frog at the same time. Be prepared for a drake to come out."

    Spoiler: OOC
    Show
    Exploration: Investigation


  8. - Top - End - #68
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    Xihirli's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Firtina readies her holy symbol and holds her breath trying to follow Lera’s direction as best she can.

    Spoiler: Explore
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    I’ll avoid notice with no bonus whatsoever.
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  9. - Top - End - #69
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    Khalendel tries to recall what he knows about Drakes. Are they smart? Do they spit acid, fire, something? Diverse Lore - (1d20+5)[12]

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  10. - Top - End - #70
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Spoiler: Initiative
    Show
    Copied from OOC and put in order.
    Mitflit4 (1d20+4)[24]
    Lera (1d20+5)[22]
    Khalandel (1d20+6)[21] (stealth)
    Sachiko (1d20+8)[20] (stealth)
    Khaza-dun (1d20+8)[19]
    Mitflit1 (1d20+4)[18]
    Mitflit2 (1d20+4)[6]
    Mitflit5 (1d20+4)[6]
    Mitflit3 (1d20+4)[6]
    Firtina (1d20+1)[6] (stealth)


    Khalandel seems unable to recall any details about drakes, though is pretty sure they vary wildly.

    The screaming eventually dies down and the party carefully opens the door, revealing a rather damaged room and 5 mitflits.
    Almost the entire ceiling of this room has collapsed ,while below, the floor has crumbled into a 10‑foot‑deep sinkhole filled with rubble, mud, and glistening patches of fungus. Evidence of ancient damage—burn scars and acid scorch marks—decorate the walls and much of the rubble.

    The mitflits who had previously been arguing are around the edge of the pit, seemingly having recently climbed out.
    For the moment none of them have noticed Khalandel or Sachiko, but one of them spotted the rest of you and is unusually quick off the mark.
    It immediately hurls a pair of darts towards Khaza'dun before retreating to a better position. The first slips right through a gap in his armour, though does surprisingly little damage thanks to how weak mitflits are.

    Spoiler: OOC/Roll
    Show
    It was at (11,4) having just climbed out of the pit.
    [roll]1d20+8[roll] rolled in OOC 28 for (1d4-1)[1]
    and (1d20+4)[15] for (1d4-1)[2]
    So 2 damage to Khaz


    Spoiler: MAP
    Show


    Party (apart from Firtina)'s turns.
    Last edited by Thunder999; 2024-01-02 at 04:17 PM.

  11. - Top - End - #71
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    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera is not sure why the mitflits were screaming or if there is something else in here that she is missing, but she knows they are a threat. She moves into the room with the others, throwing her muddy daggers at the southernmost mitflit.

    "Let's take these out too before more crawl out of that pit."


    Spoiler: OOC
    Show
    Action 1: move to 10x,2y
    Action 2: weapon infused (thrown) elemental blast (1d20+7)[11], (1d8+3)[7] piercing
    Action 2: weapon infused (thrown) elemental blast (1d20+2)[10], (1d8+3)[11] piercing


  12. - Top - End - #72
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    As Lera walks past the pit there are no more creatures visible in it, just rubble, fungi and perhaps the occasional tiny bug.
    Both attacks go wide.

  13. - Top - End - #73
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 20| Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.

    As they moved into the room Khaza'dun grunted in annoyance, more than pain, "You little blighter!" He called to the blue skinned fae, before charging across the courtyard, perilously close to the sinkhole, before standing before the horde of fae creatures. Two Trask's earthen shards flew over his head, rustling his wiry mane of iron-grey hair, hoping Lera's attack would keep them off guard, he came to a halt before the mob of fae, before slamming his maul towards the closest one, hoping to grind his foes to paste.

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1 & 2: Sudden Charge. Stride Twice to end at (13, 4). Strike M5 (Maul) (1d20+9)[14] for (1d12+4)[11] blunt damage.
    Action 3: Strike #2 (-5 MAP) (1d20+4)[15] for (1d12+4)[8] blunt damage. Strike #2 against M5, unless initial strike killed M5, then 2nd strike vs M4.

  14. - Top - End - #74
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun's first charging attack just misses, though his follow up lands a decent hi.

  15. - Top - End - #75
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "Do these things breed like rabbits or something?" Sachi wondered aloud, "They're everywhere!"

    She then enters the room and skirts the wall before firing off a short volley of arrows at one of the mitflits seemingly taken the most by surprise.

    Spoiler
    Show
    Action #1 - move to 8,8
    Action #2 - Shortbow attack against Mitflit #1. To hit: (1d20+7)[19], to damage: (1d6)[5], plus (1d6)[2] sneak attack damage.
    Action #3 - Shortbow attack against Mitflit #2. To hit: (1d20+2)[10], to damage: (1d6)[3], plus (1d6)[4] sneak attack damage.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  16. - Top - End - #76
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    The first arrow hits, taking the Mitflit by surprise, it is not however a lethal blow and the second arrow flies wide.

    Mitflits are not especially fast breeders, but live in large colonies. How such a group got here is a mystery to all of you, they certainly weren't here a few years ago, the last time adventurers checked the place out.
    Last edited by Thunder999; 2024-01-02 at 07:28 PM.

  17. - Top - End - #77
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    From his position in the rubble, Khalendel lets off two bolts, both going over the heads of the misflits. *Exploit weakness - (1d20+7)[14], *attack M1 - (1d20+6)[10], damage - (1d8+4)[10], *attack M1/M5 - (1d20+1)[3], damage - (1d8+4)[11].

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Last edited by CasualViking; 2024-01-03 at 01:02 AM.
    Semper ludens.

  18. - Top - End - #78
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Khalandal once more makes use of their cold iron weakness (OOC that's a success, they're level -1 creatures)

    Mitflit1 runs angrily towards Sachiko and hurls a pair of darts, anger giving the throws added strength as both hit. (Unless she uses Nimble Dodge, in which case she gracefully evades the second dart)
    Mitflit2 follows swiftly behind and while it lacks the rage of its comrade, its second dart hits her in the face.
    Mitflit3 casts as Bane spell that Khaza'dun easily shrugs off before hurling a dart in his direction, though the feeble throw goes wide.
    Mitflit5 swings its shortsword in a maddened frenzy, but not a single strike actually hits Khaza'dun.

    Spoiler: OOC
    Show
    Dice rolls now here
    Sachiko takes 2, 2, 1 and 6 damage from 3 hits and a crit, the second hit could be negated by Nimble Dodge if you use it. Either 11 or 9 damage.

    Oh and we have a discord and I've noticed Xhirli and Infernally Clay aren't on it, so posting the link here.


    Spoiler: Map
    Show

    The circle is Bane, 10ft radius from Mitflit3, you don't need to save until its turn.


    Firtina is up

  19. - Top - End - #79
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    Xihirli's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Firtina enters behind the others and lets her light shine to wipe out the blight from the opposing god-botherer.

    Spoiler: Actions
    Show
    1: Stride next to Lera.
    2-3: Divine Lance Mitflit 3: (1d20+7)[22]; (1d4+4)[8]
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  20. - Top - End - #80
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Spoiler: Initiatives
    Show
    New round, so just listing them all to save on scrolling up too much.
    Mitflit4 (1d20+4)[24]
    Lera (1d20+5)[22]
    Khalandel (1d20+6)[21]
    Sachiko (1d20+8)[20]
    Khaza-dun (1d20+8)[19]
    Mitflit1 (1d20+4)[18]
    Mitflit2 (1d20+4)[6]
    Mitflit5 (1d20+4)[6]
    Mitflit3 (1d20+4)[6]
    Firtina (1d20+1)[6]


    Firtina lands a solid with her Divine Lance, the creature screeching in pain and fury as its soul is smote.

    Mitflit4 makes two quick swipes at Khaza'dun, but fails to get through his armour, it then Steps backwards. Maybe it has a plan, or maybe it just doesn't want to be the closest thing to that maul.

    Spoiler: Map
    Show


    Spoiler: OOC
    Show
    Mitflit 1 has taken 7 damage from Sachiko, Mitflit 3 has taken 8 damage from Firtina and mitflit 5 has taken 8 from Khaza'dun.
    I once more rolled in the dice thread and missed both attacks.


    Lera, Khalandel, Sachiko, and Khaza-dun may now act.

  21. - Top - End - #81
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "Sticks!". Khalendel looks on in disgust as his crossbow bolts break against the stone walls. He strides forward over the rubble and speaks a word of magic, summoning a blast of lightning to strike two of the annoying creatures.

    *Stride, **Electric Arc, M1 & M2 vbasic reflex DC 17 vs electricity - (1d4+4)[8]

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  22. - Top - End - #82
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    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera throws two more daggers at the closest mitflit as she looks north to make sure Sachiko is holding up.

    "Are you ok over there, Sachiko?"


    Spoiler: OOC
    Show
    Action 1-2: weapon infused (thrown) 2 action elemental blast (1d20+7)[23], (1d8+7)[12] piercing
    Action 3: weapon infused (thrown) elemental blast (1d20+2)[9], (1d8+3)[7] piercing


  23. - Top - End - #83
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 7/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Expertly dodging out of the way of one attack but still getting hit by a few others, Sachi is starting to feel the pain. Again. Yet she can't let up. She has to keep pushing forward. "I'll be fine," she replies to Lera with a cheeky grin, "Just keep the other ones off my back, yeah?"

    She then closes in on the two Mitflits near her and slashes away.

    Spoiler
    Show
    Action #1 - Move to 10, 8
    Action #2 - Rapier attack against Mitflit #1. To hit (1d20+7)[8], to damage: (1d6+4)[7]
    Action #3 - Rapier attack against Mitflit #1, or Mitflit #2 if it is dead. To hit (1d20+7)[19], to damage: (1d6+4)[7]
    Last edited by Infernally Clay; 2024-01-04 at 09:56 AM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  24. - Top - End - #84
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Mitflit1 convulses as electricity arcs through it, falling dead.
    Mitflit2 takes the full force of the spell, yet remains standing, dodges Sachiko's first attack, then gets skewered by the second stab.
    Lera's first rock-blade finishes Mitflit5 off, though the second goes wide of Mitflit3.

    Spoiler: OOC
    Show
    Only Mitflits 3 and 4 yet remain. Mitflit3 is nearly dead, but mitflit4 is untouched.
    Mitflit1 succeeded the save, but died anyway because you rolled max damage, mitflit2 failed.
    They actually have pretty good reflex saves, they just lack hp.

  25. - Top - End - #85
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 20| Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.

    Khaza'dun watched as the blue-skinned fae attacked his companions again, "You'll pay for that you thrice cursed fae!" With that exclamation, the broad dwarf moved into position and began to slam his maul towards the fae, one after the other, trying to end the threat before the impulsive Sachiko was critically injured.

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1: [Step NE (14, 5)
    Action 2: Strike #1 vs M3; (1d20+9)[18] for (1d12+4)[16] blunt damage.
    Action 3: Strike #2 (-5 MAP) vs M3 (or M4 is M3 is dead) (1d20+4)[23] for (1d12+4)[5] blunt damage.
    Last edited by Zero Prime; 2024-01-04 at 03:31 PM.

  26. - Top - End - #86
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Mitflit3 dies, but mitflit 4, previously untouched, survives.

    Firtina has chance to finish it off before it acts though.

  27. - Top - End - #87
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    Default Re: PF2e Abomination Vaults IC

    Firtina, her eyes straining without her halo to light her way, moves nearer in an attempt to remove the last threat.

    Spoiler
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    Actions:
    Slightly out of range so I'll Stride 15 feet closer
    And DIVINE LANCE! (1d20+7)[15]; (1d4+4)[8]
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  28. - Top - End - #88
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Firtina's divine magic lances out, clipping the final mitflit in the arm, with a final screech it drops dead. The room is free of threats, a door to the north connects to the hall where you fought the maggot-trainers, a number of rooms to the north and west of that hallways have yet to be checked.
    Sturdy double doors block the walkway to the south, that is also the direction earlier mitflits fled along the vine.

    While searching the mitflits bodies (they have the usual complement of darts and shortswords, 23 darts and 5 swords total) a number of fungi similar to those in the pit below are visible, while not valuable or particularly appetising, they're edible.

    Spoiler: OOC
    Show
    The mitflits were harvesting fungi and grubs in the pit, the screeching was them fighting over who gets the tastiest ones

  29. - Top - End - #89
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 7/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Sachi will search the rooms to the north.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  30. - Top - End - #90
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Apr 2017
    Location
    UK
    Gender
    Male

    Default Re: PF2e Abomination Vaults IC

    You probably want to get healed up before properly exploring, but here's what can be safely found without opening any doors.
    At (4,18) the door is present but stuck, you'd need to force it open (athletics).
    At (14,17) there's a door just visible through the rubble of the collapsed roof, you could probably get in with a little climbing.
    Nothing is noteable about the doors at (9,15) and (0,12) without entering.

    Spoiler: map
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