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  1. - Top - End - #91
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 7/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Sachi returns to the group and relays what she found. "There's a door to the north that's stuck really bad. It'll need someone with bigger muscles than mine to break it open," she says patting Kaz on the shoulder and volunteering him, "But there's another door I can probably climb up to after I take a little breather."
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #92
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera goes to Sachiko and applies some mud to her wounds, asking her to rest before she runs off to explore. She offers her help to anyone else who wants it. Once everyone is healed, she tries the sturdy wooden double doors to the southeast.

    "What about these doors? Should we go check out the keep before we explore this main building?"


    Spoiler: OOC
    Show
    Ocean's balm until everyone is healed.


  3. - Top - End - #93
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    The double doors to the south open easily, they're not exactly well maintained, but have been frequently used of late.

    Behind the doors you see a stone walkway spanning a narrow stretch of swamp water, connecting the ruined keep to a large stone outbuilding. Another set of huge double doors sits at the opposite end. Standing before the southeast door is a seven‑foot‑tall skeleton dressed in armor made of gnarled roots, bones, and rusted metal. The skeleton clenches a rapier in one weathered hand with the weapon’s tip resting on the walkway at the skeleton’s feet.

    You're about to react, when you spot the wooden struts and knotted twine holding it in place, this skeleton is not undead. It wouldn't take much to knock it over, though that would be rather loud.

    Firtina's keen eyes also note that the rapier propped against a hand has runes on it, probably magic.

    Spoiler: If you spend 10 minutes to examine the runes
    Show
    It's a +1 Striking Rapier

  4. - Top - End - #94
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    Default Re: PF2e Abomination Vaults IC

    Firtina carefully takes the sword out of the skeleton's grip and lifts it up to give it an experimental swing.
    "Sachiko, any interest?" She asks, offering the hilt to the rogue.
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  5. - Top - End - #95
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera walks out towards the keep with Firtina. She's hesitant about the skeleton but wants to be there in case Firtina has underestimated the danger in the situation. Her eyes go wide when Firtina reaches for the rapier and pulls it out, but keeps her thoughts otherwise to herself.

    "Let's see what's in this keep."

    She then tries to open the doors to the keep.

    Spoiler: OOC
    Show



  6. - Top - End - #96
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 7/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Sachi takes the rapier from Firtina, graciously accepting the weapon. She spends ten minutes with the weapon, identifying the runes on it and trying practice swings to familiarise herself with the balance and weight of the blade. In the end she is quite happy with it. She then heads over to Lera to see what's ahead.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  7. - Top - End - #97
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    You all form up after Sachiko is hander her new weapon and open the double doors revealing the mitflit's throne room.
    Splintered framing in the ceiling and floor hint that thin wooden walls once divided this stone building’s interior. With those walls demolished, only a single, large chamber remains. Rubble, swamp vegetation, and mud pile in heaps like foul nests, while a larger stack of rubble, sticks, and bones looks almost, but not quite, like a throne. A flattened mound of sand with a few dozen bits of wood and stone stuck into it covers the floor before the throne.

    A mitflit wearing a crown made of bugs and mud sits upon the rickety throne, flanked on each side by mitflits who largely seem occupied by propping the wobbly throne up, a monstrous vermin with six legs and two large feeding appendages easily mistaken for an additional pair of legs sits on the floor in front of him while a maggot lies closer to the doors.

    Lera recognises the bug as a Giant Solifugid, a fast and deadly creature more commonly found in deserts, they move fast and rip travelers apart with their claws.

    Khaza'dun, Sachiko and Khalandel all recognise the sand as a crude map of Otari.

    The Mitflit Boss addresses you in Common, imperiously demanding to know why you're already here to thwart him when he hasn't even started his attack on Otari yet.

    How do you respond?

    Tense as the situation is, combat has no yet started, though initiative will need to be rolled if you try to do more than talk.

    Spoiler: MAP
    Show

    Last edited by Thunder999; 2024-01-06 at 02:42 PM.

  8. - Top - End - #98
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    Default Re: PF2e Abomination Vaults IC

    "There was a strange glow we were asked to investigate," Firtina answers honestly and readily. "We didn't know you were in here, your people just started attacking us as we arrived. While we're here, could we convince you not to attack Otari? What are you hoping to gain if you do that?"
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  9. - Top - End - #99
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "Oh so you're the one they were spreading news of," Sachi says, putting her thumb against her chin and pretending to remember the detail, "Honestly we had no idea. We have more pressing matters to attend to."

    "We were foretold of your planned attack," Sachi lies, "A powerful seer had visions of it and already warned everyone. Militias have been raised, guards have been outfitted... They'll be waiting for you, you know, so if you try to attack Otari you'll only be marching to your doom. You should probably lie low until the next full moon. Let them forget first, you know?"

    Spoiler
    Show
    Deception check: (1d20+6)[7]
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  10. - Top - End - #100
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 22 | Hero Points: 1
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: None.
    Conditions: None.

    Khaza'dun recognized the young kitsune's deception, he shrugged his shoulders, hefting his maul as he did so. "I'd listen to the lass, if'n you are planning an attack on our home ... I will be wiping your fae guts off of Galdurgrim. May as well just give up now ..."

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1: Coerce (Intimidation vs Will DC): (1d20+0)[1]
    Action 2:
    Action 3:

  11. - Top - End - #101
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Boss Skrawng screams with rage, insulted at your attempts to trick and coerce him, only he's allowed to do that, and shouts (in undercommon) for his minions to attack.

    Spoiler: Initiatives in order
    Show
    Firtina [28]
    Boss Skrawng [27]
    Sachiko [24]
    Khalandel [22]
    Bite Bite the giant solifugid [12]
    Khaza'dun [12]
    A Maggot [11]
    Mitflit2 [9]
    Lera [9]
    Mitflit1 [6]


    Skrawng is fast, but Firtina is faster.

  12. - Top - End - #102
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    Default Re: PF2e Abomination Vaults IC

    Firtina feels the light in her bursting forward as adrenaline pumps in her ears. Almost without thinking, she lets loose her halo, shining and spinning around her head with golden light, and the shine illuminates Galdurgrim, the dwarf's weapon bearing the light of Firtina's celestial blood and the weight of the blessing of fate itself.
    "He warned you..." she mutters.

    Spoiler: Actions!
    Show
    1: Halo's out!
    2&3: Magic Weapon on Galdurgrim, it is now a +1 Striking weapon.
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  13. - Top - End - #103
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Boss Skrawng has no idea what you just did, and laughs when he's unharmed by it.

    He raises his Blowgun to his lips and a dart shoots out towards Khaza'dun, but it plinks harmlessly off his armour, he then loads another one and fires at Firtina, sensing an easier target, it hits with a minor prick and she easily shrugs off the poison within.

    His throne noticeably shudders as he moves around.

    Spoiler: OOC Damage
    Show
    That's 1 damage to Firtina and no other effects.


    Sachiko and Khalandel are up next.

  14. - Top - End - #104
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "I'll circle around and fire a few arrows," Sachi says to Khaz in perfect Dwarven so prying ears couldn't understand, "And you draw their attention. If we can get on either side of them, surround them, they'll have nowhere to run."

    Spoiler
    Show
    Action #1 - move to J,I

    Action #2 - Shortbow attack against Bite Bite. To hit: (1d20+7)[23], to damage: (1d6)[6]

    Action #3 - Shortbow attack against Bite Bite. To hit: (1d20+2)[22], to damage: (1d6)[5] (this one is a crit, so the damage is doubled to 10 and we add another 10 damage from Deadly d10 as stated in the OOC for a total of 20 damage)
    Last edited by Infernally Clay; 2024-01-06 at 07:18 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  15. - Top - End - #105
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Sachiko's first arrow is a solid hit, piercing the carapace, and the second is deadly, expertly aimed it goes clean through the beasts's head, killing it instantly.

  16. - Top - End - #106
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "Invasion plans. And a misflit regent. Fascinating. I hope we can take it alive for interrogation". Khalendel walks into the room, and puts a crossbow bolt into the fleshy mass just above the maggot's disgusting mouth-parts.

    *Stride to (F,G) *Exploit weakness (maggot) - 9 *Attack(maggot) - 24, damage - (1d8+4)[9]

    Spoiler: If anyone within 10' moves
    Show
    ]Implement's Interruption to shoot: attack - (1d20+6)[11], dam - (1d8+2)[6], +2 against the maggot.

    ****
    Implement's Interruption
    [reaction]
    Evocation Magical Thaumaturge
    Source Dark Archive pg. 41
    Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using.
    Requirements You're holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.
    Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None

    * post roll count doesn't match database
    Last edited by CasualViking; 2024-01-07 at 12:50 AM.
    Semper ludens.

  17. - Top - End - #107
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Khalandel is unable to recall much about maggots, but lands a hit all the same.

    Bite Bite is too dead to act, so we're right on to Khaza'dun

    Spoiler: MAP
    Show

  18. - Top - End - #108
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 22 | Hero Points: 1 0
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: Magic Weapon.
    Conditions: None.

    The sudden change in heft of Galdurgrim, he looked appreciately towards the Priestess, "You thank tha' Lady of Graves fer this gift." As he charged into the middle of the field of combat, to place himself adjacent to the, supposed, leader, he called out, "n' you can tell her we're about to send her some of these blighters!" However, despite his bravado, the Lady's gift made the weapon awkward, as if it was suddenly, too heavy, to be properly wielded in the defense of his allies.

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1& 2: Sudden Charge; Stride E-S-S-E, Stride SE-S-E-E, ending in I,D (putting Maggot, M1 & Boss in AoO range); Strike vs Boss Mitflit (1d20+10)[12] for [roll]2d12+4[roll] Blunt. [rul=https://forums.giantitp.com/showsinglepost.php?p=25941768&postcount=97]Hero Point Re-roll[/url] for 15 vs AC, for 9 damage.
    Action 3: Strike # 2 vs Boss Mitflit (-5 MAP) (1d20+5)[6], for (2d12+4)[9]
    Last edited by Zero Prime; 2024-01-07 at 02:33 PM.

  19. - Top - End - #109
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    The giant maggot attempts to come to its master's aid, Stepping into flanking position and lashing out with its jaws, the first swipe misses, but the second digs deep, fortunately it doesn't manage to grab him this time.
    The Mitflit2 rushes to the aid of his boss, eager to put down the dwarf who tried to intimidate them, taking a circtuitous path it comes into a flanking position, two swings of his sword leave Khaza'dun with two new wounds.

    Spoiler: MAP
    Show


    Spoiler: OOC
    Show
    The maggot inflicted 3 damage, the mitflit hit for 4 and 4, for a total of 11 damage to Khaza'dun
    No AoO since hte maggot only had to step and the mitflit came in via (G,C)


    Khaza'dun is thoroughly surrounded and Lera is up.
    Last edited by Thunder999; 2024-01-07 at 04:22 PM.

  20. - Top - End - #110
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera thinks this could be trouble. At least the insect thing was dropped quickly. But now Khaz is surrounded. She moves into the room and throws two muddy daggers at the maggot.

    "Khaz, get out of there."


    Spoiler: OOC
    Show
    Action 1: move to EE
    Action 2: Weapon infused blast, thrown (1d20+7)[25], (1d8+3)[8] piercing
    Action 3: Weapon infused blast, thrown (1d20+2)[9], (1d8+3)[10] piercing

    Last edited by Bobthewizard; 2024-01-08 at 07:01 AM.

  21. - Top - End - #111
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera's first dagger hits the maggot in the eye, but the beast is still standing and evades the second.

    The other mitflits lays into the flanked Khaza'dun with its sword, the first two swings miss, but the last is a solid hit.

    Spoiler: Initiatives in order again
    Show
    Firtina [28]
    Boss Skrawng [27]
    Sachiko [24]
    Khalandel [22]
    Bite Bite the giant solifugid [12]
    Khaza'dun [12]
    A Maggot [11]
    Mitflit2 [9]
    Lera [9]
    Mitflit1 [6]


    Spoiler: OOC
    Show
    Lera crit for a very solid 16 damage to the Maggot, but it's not quite dead.
    5 more damage to Khaza'dun


    Firtina is up

  22. - Top - End - #112
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    Default Re: PF2e Abomination Vaults IC

    "He'll be okay," Firtina promises as she shines a bit brighter and her halo duplicates to also shimmer around Khaza'dun. Around the dwarf's head the halo begins rotating counterclockwise as the dwarf's wounds are rewound, bringing him back to his state prior to the bites and sword strikes.
    Firtina moves nearer, making sure she can stay close enough to aid.

    Spoiler: Actions!
    Show
    1&2: 2 action heal on Khaza'dun, patching him up by (1d8+8)[9]
    3: Stride to H-H.
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  23. - Top - End - #113
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Boss Skrawng discards his blowpipe, useless at such short range, in favour of giving Khaza'dun a good kicking, all without leaving his throne, which shakes unstably with each movement.
    The first kick is dodged with ease, the second comes in as the maggot distracts Khaza'dun, catching him in the back and leaving quite the bruise even through armour, and the final one nearly unseats the Mitflit, going wide.

    Spoiler: OOC
    Show
    Second one just hits thanks to Flanking, 7 nonlethal (which is functionally identical to lethal since this isn't the final blow) bludgeoning damage.
    This guy doesn't have a shortsword for some reason.

  24. - Top - End - #114
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "I see. THAT'S how he got all those scars".

    *Attack(maggot) (1d20+6)[14], damage - (1d8+4)[11] **Electric Arc M1+M2, reflex 17 basic save vs electricity - (1d4+4)[7]

    Spoiler: If anyone within 10' moves
    Show
    ]Implement's Interruption to shoot: attack - (1d20+6)[24], damage - (1d8+2)[3] +2 vs maggot.

    ****
    Implement's Interruption
    [reaction]
    Evocation Magical Thaumaturge
    Source Dark Archive pg. 41
    Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using.
    Requirements You're holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.
    Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  25. - Top - End - #115
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Seeing Khaz has gotten himself surrounded, she laughs "That's not quite what I meant!" before charging forward and impaling the large maggot to give her Dwarven friend some breathing room.

    Spoiler
    Show
    Drop bow on the ground as a free action.

    Action #1 - Draw +1 Striking Rapier.
    Action #2 - Move to I, F
    Action #3 - Rapier attack against the maggot. To hit: (1d20+8)[27], to damage: (2d6+4)[10] damage, plus (1d6)[6] sneak attack damage.

    If this is a crit, the 16 damage becomes 32, plus another 2 from Deadly d8 (as rolled in the OOC).
    Last edited by Infernally Clay; 2024-01-08 at 05:46 AM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  26. - Top - End - #116
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Khalandel's crossbow bolt finishes the maggot off, then electricity arcs between mitflits doing minor damage.
    Sachiko sweeps in behind Mitflit1 and skewers it with her new rapier, killing it with a single blow.

    Khaza'dun is no longer flanked and it's his turn to fight back.

    Spoiler: OOC
    Show
    The mitflits both succeeded their saves vs electric arc, taking 3 damage, then Sachiko crit one for more than twice its max hp.
    Last edited by Thunder999; 2024-01-08 at 12:36 PM.

  27. - Top - End - #117
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 7 | Hero Points: 1 0
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: Magic Weapon.
    Conditions: None.

    Khaza'dun's blood was hammering in his ears, blood flowed freely down the links of his mail from innumerable wounds inflicted by the fae-blades of these blue skinned creatures. He looked to Pharasma's devotee, nodded, "if'n today is my time, least my wife waits fer me on the other side." He then advanced on the fae, precariously balanced upon a shoddy looking throne. "'n I am taking one of you with me!"

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1: Strike #1 (Boss Mitflit): (1d20+10)[11], for (2d12+4)[11] damage.
    Action 2: Strike #2 (Boss Mitflit; -5 MAP): (1d20+5)[24], for (2d12+4)[25] damage.
    Action 2: Strike #3 (Boss Mitflit; -10 MAP): (1d20+0)[5], for (2d12+4)[15] damage.

  28. - Top - End - #118
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Apr 2017
    Location
    UK
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    Male

    Default Re: PF2e Abomination Vaults IC

    Khaza'dun's first attack misses, but the second lands and lands hard, Boss Skrawng's skull crumbles beneath its weight as he dies in a single mighty blow. The soul remaining mitflit flees in panic with his boss dead.
    Khaza'dun gets to AoO him because he's just sprinting away.

  29. - Top - End - #119
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Apr 2017
    Location
    UK
    Gender
    Male

    Default Re: PF2e Abomination Vaults IC

    Khaza'dun's hammer lashes out as the mitflit tries to slip past him, finishing it off.

    The fight is now over, while this seems to be their throne room, the mitflits apparently owned no treasure, each dead mitflit has the usual 10 darts and a shortsword (20 and 2 total), the boss's crown is worthless mud, he has 8 more darts for his blowpipe, but none of them are poisoned.

    This room seems to be a dead end, but you probably saved Otari some trouble in the long run, so not a complete waste of time.

  30. - Top - End - #120
    Titan in the Playground
     
    Xihirli's Avatar

    Join Date
    Jan 2015
    Location
    Behind you. RIGHT NOW.
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    Male2Female

    Default Re: PF2e Abomination Vaults IC

    Firtina rushes to Khaza'dun's side and examines his injuries. "Are you alright? I can... do that again, if you like. Reversing fate a little."
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