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  1. - Top - End - #121
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue 1
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Retrieving her shortbow, Sachi affords herself a chance to relax for a moment while Firtina attends to Khaz's injuries. "So... er... anyone want to guess what that was all about?" she chuckles, "I wonder if there's any connection between why we're here and why so many mitflits are... well, were."
    Last edited by Infernally Clay; 2024-01-09 at 08:27 AM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #122
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera walks over to Khaz and, if he lets her, lays her hands on his wounds, fresh mud covering the wounds and binding them.

    "Let's see if this helps."

    Then she looks over at the throne that had been moving when the mitflit leader moved. She gives it a kick.

    Spoiler: OOC
    Show
    Action 1: move to Khaz
    Action 2: Ocean's balm (1d8)[2]
    Action 3: kick throne


  3. - Top - End - #123
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    CasualViking's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    Khalendel walks over to the makeshift map/gameboard and tries to see if there's to learn after all the running back and forth.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  4. - Top - End - #124
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    The throne does in fact collapse when kicked, though this doesn't reveal anything beyond the Mitflits lack of craftsmanship.

    The map is pretty trampled, but was probably involved in their planned attack on Otari.
    As for why they're here, it's a good question, but not one with any apparent answers.

  5. - Top - End - #125
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 9 | Hero Points: 0
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: Magic Weapon.
    Conditions: None.

    The big, broad shouldered dwarf looked up at Lera, nodded his thanks. "'preciate it lass." He leaned, heavily, on his maul, pushing himself to a standing position. "If we're gonna continue, I may not be up to another scrap like that."

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1:
    Action 2:
    Action 2:

  6. - Top - End - #126
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    After healing Khaz completely, Lera suggests we keep going. We may have stopped the threat of the mitflits, but there is still the mystery of the light to unravel.

    "Let's go back to the main building."

    This time, she suggests we go back through the room with the pit, cross the courtyard to the west, and work our way around clockwise to make sure we don't miss anything.
    Spoiler: OOC
    Show
    I suggest we start in the lower left, and work our way around. If anything happens, we can adjust that. But this way we don't have to debate it every time.


  7. - Top - End - #127
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    CasualViking's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    "Yesss...". Khalendel turns to Lera, hesitantly. "Slight modification, though. I would like a look at that magic circle first".

    Diverse Lore (+5) for both the frog and the circle. Dubious Knowledge to get one truth and one lie on a failure.

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Semper ludens.

  8. - Top - End - #128
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    When the group heads to the room with the ruined magic circle Khalandel is unable to recall anything relevant among his eclectic collection of lore, but Sachiko's knowledge of Arcana comes in handy and she realises this was once a permanent Teleportation Circle, though it was irreperably ruined when the room was damage and looters pried the precious metals and gemstones from their places.

    Khalandel agrees the frog the was bitten by a drake, but knows no more than Lera did, while noone else is able to learn anything about the drake. You'll never really know for sure, but it occurs to you that this frog might have been the source of the mitflits' poison, which would explain why the drake only took a bite.

    Spoiler: OOC
    Show
    You'd have needed a crit success to get any more info from the frog, which you didn't, I'll post about when you enter the room later.
    Nothing in the AP actually says that's where the poison comes from, but it was Spear Frog Poison and the frog is just called a frog.

  9. - Top - End - #129
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue 1
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "I wonder where the teleportation circle led to," Sachi ponders, "Just another mystery of this strange place for us to unearth, I s'pose. Where to next, then?"
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  10. - Top - End - #130
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    As you return to the frog room, this time entering it as part of your more thorough exploration it at first seems mostly empty. Then Khaza'dun gets a little too close to the frog's corpse and a pair of giant maggots erupt forth

    Spoiler: Description of room, repeated from last time
    Show
    A collapsed wooden staircase in the northeastern corner of this room winds up to a moss‑shrouded hole. The expanse of the Fogfen is visible through a total collapse in a stone wall to the west. A dead frog the size of a horse lies sprawled in this collapse, its back legs bitten off at the hips.


    Spoiler: MAP
    Show


    Spoiler: Initiative order
    Show
    Khaza-dun (1d20+8)[24]
    Sachiko (1d20+8)[22] (stealth)
    Firtina (1d20+8)[22]
    Lera (1d20+5)[20]
    Khalandel (1d20+6)[14] (stealth)
    Maggot1 (1d20+3)[10]
    Maggot2 (1d20+3)[11]


    The entire party acts first, Surprise Attack works for Sachiko, but neither she nor Khalandel are actually hidden.

  11. - Top - End - #131
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue 1
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    "Surround them!" Sachi calls to Khaz as she circles the maggot in front of her and hopes he reaches in front of it before she slashes at it.

    Spoiler
    Show
    Action #1 - move to -4, 5
    Action #2 - Attack maggot with Rapier. To hit: (1d20+8)[20], to damage: (2d6)[3] damage, plus (1d6)[3] sneak attack.
    Action #3 - Attack maggot with Rapier. To hit: (1d20+3)[14], to damage: (2d6)[8] damage, plus (1d6)[1] sneak attack.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  12. - Top - End - #132
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Sachiko slips behind the maggot and quickly skewers it before it can react.

  13. - Top - End - #133
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    Default Re: PF2e Abomination Vaults IC

    Firtina, seeing one maggot fall, thinks there's a good chance to drop them before they become a problem.
    She points at the remaining maggot and light jumps out of her halo to fry it while more light surrounds her to give her a protective barrier.

    Spoiler: Actions
    Show
    1&2: Divine Lance on the living Maggot (1d20+7)[27]; [roll]1d4[+4[/roll]. 8 damage doubled to 16 rolled in the dice thread.
    Action 3: Shield.
    Last edited by Xihirli; 2024-01-14 at 12:14 AM.
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  14. - Top - End - #134
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    Default Re: PF2e Abomination Vaults IC

    Khaza'dun, High-helm Exile
    AC: 17 | HP: 23 | Current: 9 | Hero Points: 0
    Fortitude: +8 | Reflex: +6 | Will: +5 | Perception: +7
    Active Effects: Magic Weapon.
    Conditions: None.

    With the creature directly beside him as his companions engaged, Khaza'dun watched with a careful eye. Sachiko used her new-found rapier to deadly effect, then the Lady of Fate's chosen one lanced an arc of divine energy through the creature. He nodded grimly, stroking his beard, before he hefted his maul and began to get to the grisly work of putting these disgusting creatures down. "Filth, rot and grubs," he murmured, "so distasteful, I am beginning to feel like I will need to bathe for a week when we return."

    Spoiler: Out of Character Actions
    Show
    Exploration Activity: Scout
    Action 1:Strike # 1 vs Maggot (1d20+9)[22] for (1d12+4)[9] blunt damage.
    Action 2: Strike # 2 (-5 MAP) vs Maggot. (1d20+4)[11] for (1d12+4)[10] blunt damage.
    Action 2: Strike # 3 (-10 MAP) vs Maggot (1d20-1)[4] for (1d12+4)[6] blunt damage.
    Last edited by Zero Prime; 2024-01-14 at 07:28 AM.

  15. - Top - End - #135
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    As Firtina's spell lands the maggot regurgitates half digested rotten frog meat, around itself, Khaza'dun's iron constitution lets him push through regardless, and his maul finishes the beast.

    Disgusting though this surprise was, the vermin stood no chance.

    Spoiler: OOC
    Show
    520/1000xp now, over half way to level 2. Khazadun passed the save so no effect, This was the first fight where the maggot didn't have allies to avoid regurgitating onto.


    In keeping with your plan to explore thoroughly you head over to the South West corner of the room, where a watch tower remains mostly in tact.
    The interior of the watch post still has a wooden ceiling high above (15ft), but a thick mound of filth and animal carcasses heaped on the floor make the room anything but inviting.

    Sachiko, Khalandel and Lera spot a functional trap door in the roof, the ladder has long since rotted but you could probably climb up to it easily enough (DC 15 athletics).

    Before any of you can actually do that, however, the room's inhabitant reveals itself buzzing around near the ceiling. It seems you finally know where those maggots come from, because that fly is certainly big enough to lay their eggs.

    Spoiler: Map
    Show


    Spoiler: Initiative in order
    Show
    Firtina (1d20+8)[25]
    Khalandel (1d20+6)[22] (stealth)
    Lera (1d20+5)[15]
    Elite Giant Fly (1d20+10)[14]
    Sachiko (1d20+8)[11] (Stealth)
    Khaza-dun (1d20+8)[9]


    Firtina, Khalandel and Lera act before the fly does and Khalandel is undetected until he reveals himself.

    With the fly in the air and the door only the standard 5ft high, Khaza'dun has a clear view, Lera, Sachiko and Firtina can see it but it gets Standard Cover and finally it has Greater Cover from Khalandel (or any hypothetical person anywhere but where the other PCs are standing).

    There's no cover inside the Fly's room.

    The fly has a reaction it will take against the first attack that it doesn't have cover against please don't check the spoiler until then.
    Spoiler: Secret reaction
    Show
    The fly gains a +2 Circumstance bonus to AC, hence it not doing this until it lacks cover. If you miss it gets to fly down into melee range of you.

  16. - Top - End - #136
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    Lera is a little slow to recognize the threat of the maggots, but fortunately for her, her friends smash the thing to pieces before it can do any damage. She's spent a lot of time in the swamp, but that exploding maggot might be the most disgusting thing she's seen. She wants to get out of that room quickly.

    "Let's keep going."

    When they encounter the fly, she thinks that maybe it hasn't done anything wrong. It's just a fly that got too big, and she's met plenty of flies. But, since it's so big, it is likely a threat to us. Plus it won't be too happy that we've killed so many of its children, if flies even care about that stuff.

    All that goes through her head very quickly, though, because this time, she is able to throw two muddy daggers at the creature.

    Spoiler: OOC
    Show

    Action 1-2: 2 action weapon infused blast. (1d20+7)[19], (1d8+7)[14] piercing
    Action 3: 1 action weapon infused blast. (1d20+2)[10], (1d8+3)[9] piercing
    Last edited by Bobthewizard; 2024-01-14 at 03:57 PM.

  17. - Top - End - #137
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    With the fly's height and the position of the doorway Lera can't quite get the right angle and her daggers both sailed past.
    Last edited by Thunder999; 2024-01-15 at 11:26 AM.

  18. - Top - End - #138
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    Xihirli's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Firtina can't get a good look at the fly, so she extends her light to Khalandel and then moves into the room to stay out of the way, her halo spinning and ready to step into the path of any attack on her.

    Spoiler: Actions
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    1. Guidance on Khalandel
    2. Stride to 0, -5.
    3. Shield.
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  19. - Top - End - #139
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    Khalendel sneaks up to get a clear shot and puts two accurate bolts in the disgusting creature. *Sneak to (-3,3) stealth - (1d20+5)[22], *strike - (1d20+6)[26]damage - (1d8+2)[10], *strike - (1d20+1)[21]damage - (1d8+2)[6]

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Last edited by CasualViking; 2024-01-16 at 03:27 AM.
    Semper ludens.

  20. - Top - End - #140
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Luck shines upon Khalandel as despite the fly's erratic movements and the cover he sends a bolt through each eye, killing it instantly.

    Everyone but Lera may take a turn, something happens before her turn, there is no actual indication in character
    Last edited by Thunder999; 2024-01-16 at 11:19 AM.

  21. - Top - End - #141
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    Default Re: PF2e Abomination Vaults IC

    Khalendel takes a moment to reload.
    Semper ludens.

  22. - Top - End - #142
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    Xihirli's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Firtina feels something prickling at the back of her neck, like the danger isn’t over, and maintains her shield of light.
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  23. - Top - End - #143
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue 1
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Sachi will just remain where she is. "Is there anything cool in there?" she asks.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  24. - Top - End - #144
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    There certainly doesn't seem to be anything interesting in there, pretty disgusting actually.
    As Khaza'dun looks up to the ceiling a second fly, slightly differently coloured, descends through the trap door (because this trap door lets you just fly through somehow), stopping 10ft in the air, just in reach of Khaza'dun, who it immediately tries to eat.
    Its mandibles pierce through a gap between the scales of armour, the first is not as bad as it could have been, but still packs surprising force, the second is brutal, the vicious points finding a gap right at his neck and dropping him to the ground, bleeding profusely.

    Spoiler: Map
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    Spoiler: OOC
    Show
    So that's a hit with the first attack for 6 damage, then the second one is a natural 20, high rolled 10 damage and doubled that to 20.
    Khaza'dun is at 0hp and straight to dieing 2.
    Oh and while there are no symptoms for 24 hours so you don't know in character, he failed his fort save vs the disease they carry on the second attack.

  25. - Top - End - #145
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    Default Re: PF2e Abomination Vaults IC

    Firtina’s halo extended around herself and Khaza’dun, swirling clockwise… then freezing as the fly made contact. Khaza’dun’s wounds didn’t finish forming after the fly pulled off, frozen in time as the consequence of the attack was delayed.
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  26. - Top - End - #146
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    GnomeWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera Trask
    Human Kineticist
    AC: 18 | HP: 20/20
    Fortitude: +9 | Reflex: +6 | Will: +4 | Perception: +4
    Hero Points: 1/1
    Active Effects: Armor in Earth, Gate
    Conditions: None

    As soon as she sees the fly, Lera runs into the room, a dirty dagger in each hand. She sees it hit Khaz and then Firtina performs some sort of prayer that seems to protect him from the damage of the bite. Lera has no idea what that was but is grateful to see it.

    "Not today, fly."

    She stabs at the creature twice with her two muddy daggers.

    Spoiler: OOC
    Show

    Action 1: move to -7,0
    Action 2: 1 action weapon infused blast. (1d20+7)[14], (1d8+3)[9] piercing
    Action 3: 1 action weapon infused blast, agile. (1d20+3)[13], (1d8+3)[7] piercing

  27. - Top - End - #147
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    Infernally Clay's Avatar

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    Default Re: PF2e Abomination Vaults IC

    Sachiko Kaminaga
    Kitsune Thief Rogue 1
    AC: 18 | HP: 16/16
    Fortitude: +3 | Reflex: +9 | Will: +6 | Perception: +6
    Hero Points: 1/1
    Active Effects: None
    Conditions: None

    Sachi runs to Khaz's side, seeing the grievous wound take hold even as Firtina's halo delays the impact, and readies a strike.

    Spoiler
    Show
    Free action - delay until after Khaz's turn.
    Action #1 - move to -6, -1
    Action #2 - Rapier strike against Giant Fly. To hit: (1d20+8)[16], to damage: (2d6+4)[7], plus (1d6)[1] sneak attack damage if Khaz's grapple is successful.
    Action #3 - Rapier strike against Giant Fly. To hit: (1d20+3)[11], to damage: (2d6+4)[11], plus (1d6)[6] sneak attack damage if Khaz's grapple is successful.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  28. - Top - End - #148
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    Default Re: PF2e Abomination Vaults IC

    Firtina smiles as the glow around her intensifies, golden light pouring out of her into Khaza’dun as the halo surrounding them swirls counterclockwise, undoing the blows that have rained on Khaza even has the halo resumes spinning forward.

    Spoiler: Healing!
    Show

    1-action heal: 8 on Khaza rolled OOC
    Allow Delay Consequence to take effect on Khaza (20 damage to him)
    2-action Heal on Khaza’dun: (1d8+8)[12]

    EDIT: Action 2 is Dismissing the spell, action 3 is another 1-action, restoring 4 hp.
    Last edited by Xihirli; 2024-01-17 at 04:03 PM.
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  29. - Top - End - #149
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    RedWizardGuy

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    Default Re: PF2e Abomination Vaults IC

    Lera's attack goes wide and the fly darts to the side, ending up at (-8,0) as it takes evasive maneuvers
    The second one also misses.
    Khaza'dun can make an AoO.

    Khazadun goes from dieing to fine, to near death to fairly beat up before your eyes as Firtina twists time.

  30. - Top - End - #150
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    Default Re: PF2e Abomination Vaults IC

    Khalendel
    Khalendel stares into the distance, eyes unfocused, as he mentally runs through a catalogue of information on giant flies - their ecological role as decay agents and pollinators, their role in art and stories, before finally settling on the chorus from an old work song about cleaning to imbue his bolts with inimical intent. *exploit vulnerability - (1d20+7)[24], *strike - (1d20+6)[17] damage - (1d8+4)[11], *strike - (1d20+1)[9] damage - (1d8+4)[9]

    AC: 18| HP: 15/15 | Perception: +6 (lowlight) | Hero Points: 1/1 | Active Effects: None | Conditions: None
    Last edited by CasualViking; 2024-01-18 at 03:23 AM.
    Semper ludens.

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