Results 91 to 120 of 122
-
2024-02-05, 01:51 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-07, 08:48 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Sorry for the delay. Sites got problem when I was about post. Keep getting gateway errors.
Having trouble calculating damage done to Serenity. Does armor reduction applies to sneak attack and bleed?
-
2024-02-07, 03:54 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Yep same here, whenever I sit down with time to post.
Armour should reduce lethal damage on a hit (calculated on the total of base + sneak). Bleed is separate and unaffected by armour.
So eg if a hit does 10 damage + 20 sneak + 3 bleed, armour of 6 would mean it does 24 lethal damage (10 + 20 - 6 = 24) + 3 bleed + 6 nonlethal.DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-07, 05:17 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Serenity lethal damage taken: 44 lethal - 15 healing + 65 lethal = 94 lethal damage.
Serenity non-lethal damage taken: 14 non-lethal - 14 healing + 35 non-lethal = 35 non-lethal damage.
Okay, Serenity's not out like a light. I thought I need to have Halberd use divine interference for re-roll an attack, but I guess I won't need to now. Post will be coming after I figure out Darren's actions.Last edited by Yas392; 2024-02-07 at 05:17 PM.
-
2024-02-07, 10:28 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Freaking RNG is against me. Change of plans.
Halberd will use Cure Light Wounds, Mass instead and will stand from prone.
Cure Light Wounds, Mass: (1d8+39)[44] x 1.5 = 66 Healed
Screwed up calculation.
Lethal > Non-lethal > HP heal.
Slower healing is a problem: pain to track, hard to get rid off and can KO people if convert to excessive non-lethal damage.
Non-lethal is 50.Last edited by Yas392; 2024-02-08 at 12:48 PM.
-
2024-02-12, 04:22 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Sorry, I have been out-of-town with no access these last few days. Will catch up in next day or two.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-12, 01:54 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@Qagzir & @Talivan You guys still working on those sheet?
-
2024-02-12, 08:34 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
well not much has happened for a little bit and being as this was more of a test of things , I am going to bow out at this point
-
2024-02-13, 02:00 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@samduke we are waiting for your move I believe.
Last edited by Yas392; 2024-02-13 at 02:01 AM.
-
2024-02-14, 04:28 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Yep. But not to worry we can continue with the experiment if we have players. Site seems to be holding up just fine now.
@Qazgir & @Talivan your characters can join in any time, and your cohorts when ready. Given this is a 'test' I'm not too fussed about breaking continuity.Last edited by Ghostfoot; 2024-02-14 at 04:30 AM.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-14, 05:46 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@Ghostfoot Will you be controlling samduke's character now that she left? How do you feel about slow healing?
Looking forward to @Qazgir & @Talivan's character if they are still in it.Last edited by Yas392; 2024-02-14 at 05:46 AM.
-
2024-02-17, 12:03 AM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Chicago
- Gender
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
I'll jump in at the end of the fight. Sorry about the lack of input, busy time at work.
-
2024-02-19, 05:01 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-19, 05:12 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@ghostfoot How do you feel about the healing? I kind of find the rule concerning and detriment to battle in the long run because if non-lethal HP value is higher than normal HP, you become unconscious.
Forgot CMB for tentacles so rolling them here.
CMB: (1d20+20)[33]
Untyped Damage if grapple succeed: (1d6+4)[7]
EDIT: Eh, forgot that it is 2d10. Doesn't matter now since it is rolled. It has been awhile.Last edited by Yas392; 2024-02-19 at 05:14 AM.
-
2024-02-22, 04:47 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
sorry, a but slammed here now that work has started up again
yeah I expect that you're probably right. Not sure that much healing has really been tried in anger yet but seeing it in action I think Concurrently will work better:
So let's say character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
converts all (10hp) lethal to nonlethal
then heals 15hp nonlethal
end situation they are down 0 lethal and 5 nonlethal
vs Sequentially
character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
heals 10hp nonlethal
converts 5hp lethal to nonlethal
end situation they are down 5 lethal and 5 nonlethal
vs Normal
character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
heals 15hp lethal
heals 15hp nonlethal
end situation they are fully healedDM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-22, 09:22 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
-
2024-02-24, 04:08 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-24, 05:16 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@ghostfoot Can you PM Talivan to see if they are still interested in this game? We haven't heard from them for a while.
-
2024-02-26, 12:11 AM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Chicago
- Gender
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Here's my cohort, Karn Holdane, I need to prep spells, then I'll be ready.
-
2024-02-27, 09:35 PM (ISO 8601)
- Join Date
- May 2016
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Hello guys, cannot find the OOC and IC for this game
-
2024-02-28, 03:08 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@Talivan This is OOC. IC is here.
-
2024-02-28, 04:41 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Great, 3 players should be good to kick us off again and see how it plays.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-28, 05:26 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@Ghostfoot Double checking. The spells my summoner and cleric used on their turn are expended before the battle end, right?
Last edited by Yas392; 2024-02-28 at 05:27 AM.
-
2024-02-29, 03:53 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-02-29, 04:27 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
-
2024-03-03, 01:17 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Yes, that's fine to retain those spells.
And yep, let's kick things off again once we have 3 active players. Hard to playtest without a group.
Re: healing. I take it you prefer to revert to standard mechanism for healing spells? We can do that for now. Maybe reintroduce to test later on if the rest is going well.DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
-
2024-03-03, 08:23 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
-
2024-03-04, 10:31 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Chicago
- Gender
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Giants finally calmed down enough for me to post, sorry about the delay.
-
2024-03-05, 06:58 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Posted for scouting.
-
2024-03-11, 01:15 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
I've been having some IT problems during convenient posting windows...all seems fine right this moment, but I have family commitments. Will try to get this going again shortly.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn