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2024-01-26, 03:44 PM (ISO 8601)
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
My bad. Redirect that attack to Blitz.
Halberd's actions stand (you succeeded in rolling under his Int in order to direct him).
Blitz I've assumed is surrounded by attackers, but hovering. No cover currently in effect for them (they 5ft stepped back out of reach last round, but not far enough to gain cover). He could 5ft step and reach two at a time.DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-01-27, 02:29 AM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
INT or under. I see.
That means he gets tons of AoO due combat reflexes in response to ranged attacks and spellcasting as they are in ranged.
Darren's attack roll for stun vial: (2d10+11)[25]
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2024-01-27, 02:39 AM (ISO 8601)
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- Feb 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Confirm Critical for Attack of Opportunity vs Archer: (2d10+18)[24]
Extra Damage: (1d6+6)[9]
Since highest ray of enfeeblement penalty applies after the attack of opportunities, Blitz gets -1 to Attack & Damage for normal attacks. Darren gets +1 to attack due to elevation so his result should be 26. And the +2 from charge from last round does not applies so all of Blitz attacks so -2 to all iteration of his attacks. Darren is encumbered so not sure if he gets a -3 to Attack or it is just applying to STR & DEX skills since he is proficient with light armor.
EDIT: NVM, it only affects skill checks.
EDIT2: I believe Darren needs an additional -2 to get another +10 increment to 30 ft for it for the radius to exclude his group. The first -2 has been excluded to increase the throwing increment to 20 ft.Last edited by Yas392; 2024-01-27 at 05:07 AM.
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2024-01-27, 09:51 AM (ISO 8601)
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- Feb 2015
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
OK
Round 2 posts underway then I will post results to IC
Serenity
Move action: Fast Stealth (Ex) 30ft <if the nearest archer is greater than 30ft away then I will apply Slayer’s Advance (Ex) moving 60ft & noted with a *-10 below>
Stealth: (1d20+20)[35] + Dampen Presence (*-10)
has Studied Target for 1 round: Nearest Archer
Assassinate: Nearest Archer
If the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC,
If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC (19) If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.
Attack
+2 Sun Blade (1d20+19)[30]
confirm crit 19-20x2
(1d20+19)[33]
Damage: (1d10)[9]
Sneak Attack: (5d6)[18]
Azalea
re-activate her Ring of Invisibility
then move to and behind serenity's Studied Target Archer if possible
Move 30ft or double move 60ft
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2024-01-27, 10:38 AM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Is Serenity flanking with Darren's summon? If it is in effect, the attacks on the archer remain unchanged due to the +2 from flanking bonus. Otherwise, the -2 applies to the rest of the attacks.
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2024-01-27, 05:18 PM (ISO 8601)
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- Jun 2015
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- Chicago
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Well, I'm not quite done, but here is Venser Holdane the Paladin, and his two animal companions Elk Holdane and Wolf Holdane. I'm not totally sure what I'm going to do for my cohort, I'm thinking a Skald or a Cleric, assuming they get a heroic class, but it's not clear to me what determines that.
I figured that since the point is to test the rules, I figured I'd be a charisma-based lawful character with heavy armor and magical healing. I'll do my best to be finished up tomorrow.
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2024-01-28, 04:16 AM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Last edited by Yas392; 2024-01-29 at 08:15 AM.
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2024-01-28, 07:11 AM (ISO 8601)
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
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2024-01-28, 11:43 PM (ISO 8601)
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- May 2016
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Working on a Monk, will post sheet as soon as I finish
EDIT:WIP Sheet, pending some calculations and mundane items, will finish later todayFinished!!:
Rowan, LG Human Monk 15Last edited by Talivan; 2024-02-01 at 04:17 AM.
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2024-01-30, 03:20 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
@Ghostfoot Are we waiting for the finished sheets before we move on with the game? I think Sam and I have gone.
Last edited by Yas392; 2024-01-30 at 03:21 PM.
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2024-02-02, 04:02 AM (ISO 8601)
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- Mar 2013
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- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Sorry, hit a busy patch here with kids back at school this week, compounded with the intermittent site lag coinciding with my very limited availability....I will take a look at the recent posts now.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-02, 04:12 AM (ISO 8601)
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- Mar 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Yeah sorry I didn't make that clear at all. You are correct, the reference to heroic class relates to some of my thinking going on behind the scenes, in particular for lower level PCs where the maths would result in a Cohort with <1 levels. The thinking being that such PCs could still obtain a Cohort albeit one with only NPC class levels (eg Warrior/ Commoner/ etc).
To extend that thought, my thinking is that an NPC class has an effective level 1 less than a heroic class, so even at these levels you could get a +1 to your Cohort's class level by choosing an NPC class for them.
Yes! 100%Last edited by Ghostfoot; 2024-02-02 at 04:13 AM.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-02, 04:20 AM (ISO 8601)
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- Mar 2013
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- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Last edited by Ghostfoot; 2024-02-02 at 04:21 AM.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-03, 04:57 PM (ISO 8601)
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- Feb 2013
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- New Zealand
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Darren stun vial is not on a singular enemy. He wants to center the 10 ft radius on as many enemies he can possibility catch within the radius. So, he would go for at least 2 or more if possible. Those outside the radius has to make will save or get confused for 1 round.
Confused about the 2d20. Are you rolling for multiple enemies or is it just one?Last edited by Yas392; 2024-02-03 at 06:28 PM.
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2024-02-03, 07:36 PM (ISO 8601)
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- Mar 2013
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- NZ
Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-03, 10:28 PM (ISO 8601)
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- Feb 2013
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- New Zealand
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2024-02-03, 11:32 PM (ISO 8601)
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- Mar 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-03, 11:50 PM (ISO 8601)
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- Mar 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Cohort is generally player-controlled - but in combat must roll Int or lower each round or GM determines action for that roundDM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-04, 12:14 AM (ISO 8601)
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- Feb 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Last edited by Yas392; 2024-02-04 at 12:14 AM.
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2024-02-04, 12:32 AM (ISO 8601)
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Ah, I wasn't aware of the confusion effect (presuming it's one of these).
Let's say 20% chance of affecting one more with confusion (any more and you'll incur friendly-fire) (1d100)[49]
Will save vs Confusion (if needed) (2d10+4)[16]Last edited by Ghostfoot; 2024-02-04 at 12:33 AM.
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-04, 01:00 AM (ISO 8601)
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- Feb 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Last edited by Yas392; 2024-02-04 at 01:23 AM.
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2024-02-04, 03:19 AM (ISO 8601)
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Yep, they do seem to be able take a few hits. The DR helps a lot vs those multi-attacks.
Re: Sun Blade , I don't see anything bypassing DR in it's description. But it does affect "Negative Energy Plane creatures" and these things have negative energy affinity - seems close enough to me....?DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-04, 03:58 AM (ISO 8601)
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- Feb 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Against Evil Creatures, it ups the +2 enhancement to +4. +4 enhancement allows the weapon to be treated as cold iron/silver/adamantium to bypass DR as listed in here.
Correct my damage calculation if I am wrong (Not sure if Blitz hits all or if Azalea attacked the archer Blitz attacked).
Is one of the enemies attacking Azalea the one been dealt the most damage? Want to know to see if it is possible for Blitz to flank it with Azalea.Last edited by Yas392; 2024-02-04 at 04:12 AM.
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2024-02-04, 04:29 AM (ISO 8601)
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Nice, that'll do it I think. @samduke if you agree, let me know what the final damage is given the increased sunblade powers and I'll add that in.
AzaleaSerenity - yes the injured one is attacking Serenity with another (flanking). Azalea is invisible and in turn flanks one with Serenity. Blitz can flank the other one with Serenity.DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-04, 02:49 PM (ISO 8601)
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
okay serenity had one enemy fail to see past the stealth
Perception vs Stealth DC35 (2d10+17)[25] Fail!
Fort save vs Assassinate DC19 (2d10+14)[32] Save! => Sneak damage, no assassinatepreviously rolled: Stealth: (1d20+20)[35] + Dampen Presence (*-10)
rhoka sword (2d10+22)[27] damage (1d8+10)[18] (+ sneak? (3d6)[5] +3 bleed)
1 urdefhan also draws sword & attacks Serenity with flanking
rhoka sword (2d10+22)[33] damage (1d8+10)[18] (+ sneak? (3d6)[14] +3 bleed)
*
if the above applies: 18+ possible 14 + 3 bleed (32 +3 bleed) not sure how to adjudicate bleed
*
yes! azalea has flanking, and the archer should be caught flatfooted
Azalea Full Attack Archer:
1:(1d20+9)[19]
2:(1d20+4)[21]
Confirm Crit:
1:(1d20+9)[23]
2:(1d20+4)[20]
+2 Sun Blade Damage
1:(1d10+2)[3] Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual
2:(1d10+2)[8]
Sneak attack: (5d6)[22]
Serenity Full Attack the urdefhan that hit her
1:(1d20+19)[23] *Possible flanking ? add +2 if so
2:(1d20+14)[20] *Possible flanking ? add +2 if so
3:(1d20+9)[25] *Possible flanking ? add +2 if so
Confirm Crit
1:(1d20+19)[22] *Possible flanking ? add +2 if so
2:(1d20+14)[34] *Possible flanking ? add +2 if so
3:(1d20+9)[13] *Possible flanking ? add +2 if so
+2 Sun Blade Damage
1:(1d10+2)[3] Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual
2:(1d10+2)[5]
3:(1d10+2)[5]
Sneak attack: (5d6)[12] *if applicableLast edited by samduke; 2024-02-04 at 02:55 PM.
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2024-02-05, 03:57 AM (ISO 8601)
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- Mar 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-05, 04:32 AM (ISO 8601)
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- Mar 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
Serenity
Rolling damage for 2nd Sneak attack (she's flanking so sneak on every attack that hits)
Sneak attack: (5d6)[17]DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-05, 05:09 AM (ISO 8601)
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- Feb 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
CMD is higher than I thought.
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2024-02-05, 05:17 AM (ISO 8601)
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- Mar 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2024-02-05, 05:30 AM (ISO 8601)
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- Feb 2013
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Re: Ghostfoot's Variant Rule Playtest [PF1] - level 15 Serpent's Skull