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  1. - Top - End - #31
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's Christmas Brawl

    With the addition of light, it becomes a trivial matter to take stock of your surroundings. Several heavy wooden shelves line the wall of the workshop. Five large stone tables lie at seemingly random locations around the room, though at closer inspection you see each is near a particular shelf or tool. Many have extra space on one side, perhaps for assembling the things built otherwise atop them. Where a 6th table might be, instead is a squat black iron forge. A thin metal pipe carries the smoke through the stone roof. Its door hangs open, casting a dim red glow across the floor in front of it.

    Toys in various stages of completion are scattered, seemingly haphazardly across the tables. Finished toys of every type imaginable line the shelves. Hand-held wooden games, small balls and trucks, bicycles, and more can be seen if you take a minute to look for them.

    Still, nothing answers from near nor far as Jack calls out and steps into the room.

    As such, he's taken fully by surprise when a hammer and a pair of pliers leap off the table beside him, sending themselves straight at his face! Fortunately for our gaunt hero (?), the tools have poor aim, and clatter uselessly to the floor beside him.

    Map updated

  2. - Top - End - #32
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's Christmas Brawl


    Of course, I’ve been too close to see! The answer’s right in front of me!” exclaims Jack as the tools attack and miss him. "Or, at least these are! Get them!" he cries as he punches flails uselessly at the nearest one with a bony fist before stepping back and away.

    Spoiler: Mechanics
    Show
    Bardic Knowledge (Arcane) check to identify the tools: (1d20+1)[2]. Can determine things as if trained in the skill...though he's not.

    Unarmed Strike: (1d20)[4] to hit, (1d20)[1] (20/x2), (1d6-1)[3] bludgeoning damage, (1d6-1)[2] critical strike damage.

    He then 5-ft steps to S22.

    If these are constructs, which I think is reasonable, then Jack won't be of much use this fight. I will try to Grease them next round, or even use Silent Image (which should work well to isolate them, but cannot really do much impactful to them).

  3. - Top - End - #33
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Bink's Christmas Brawl

    As the tools fly up towards Jack from across the room, The Grinch steps off to the side to make them go BOOM!

    Spoiler: OoC
    Show

    To help move things along, I'm going to put in actions for now and will add fluff later.

    I'll have Grinch move along the wall away from the table ending in N25 and toss a bomb! There's is no splash damage where allies are standing per Precise Bomb discovery.

    Bomb throw (1d20+3)[13] Crit Confirm (1d20+3)[20] DC 25 reflex save for half damage. Splash won't apply this round unless enemies are next to these. Dmg (2d6+4)[13] Crit (2d6+4)[7]

    AoO (1d20+5)[19] Crit Confirm (1d20+20)[32] Damage (1d8+2)[6] Crit (1d8+2)[6]

    Spoiler: Character Stats
    Show
    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4, Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (0/8 uses a day) +3 (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:48


    Last edited by Albinobrow; 2024-01-06 at 08:40 AM.

  4. - Top - End - #34
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Bink's Christmas Brawl

    Mick dashes and make a running leap onto the nearest workbench, letting out an action hero yell. From there, he tries to put down the naughty tools...with hot lead. Unfortunately, the newly crafted firearm misfires, and the shot goes wide...

    "Son of a...!"

    Spoiler: OOC: Actions
    Show

    Swift Action: Active Archaeologists Luck +1 to Skills, Atk, Dmg, etc
    Move Action: Running Jump to N23 (Acrobatics check in OOC thread)
    Standard Action: Shoot at the pesky hammer (touch ac-point blank):
    To hit:(1d20+9)[10] Damage if Hit: (1d6+2)[6]
    Last edited by Ancient; 2024-01-06 at 01:43 AM.

  5. - Top - End - #35
    Ettin in the Playground
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    Default Re: Bink's Christmas Brawl

    "This day is getting weirder and weirder!" Jaque yelped, as the shock of angry tools was eclipsed by the shock of multiple explosions going off around him. He was virtually shoved aside by his phantasmal reindeer as it tried to clobber the hammer with a swing of its antlers, and after a moment's confusion Jaque joined in, trying to smash the animated tools into the ground.

    Spoiler: OOC
    Show
    Spirit of Rudolph
    5ft-step into Q24.
    Standard: Attack...I don't know if they're all one creature or two separate ones, but I guess the hammer if they're separate.
    Attack: (1d20+5)[15]
    Damage: (1d6+2)[4]

    Jaque
    5ft-step into Q25.
    Move: Draw his hammer.
    Standard: Attack the hammer/tools as well.
    Attack: (1d20+5)[7]
    Damage: (1d12+3)[11]
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  6. - Top - End - #36
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's Christmas Brawl

    As Jack flails unhelpfully, the Grinch tosses a small, localized explosion at his feet. Perhaps unsure at first, Jack finds himself relieved when the aftermath is only a few piles of dirt and metal fragments. Both tools have been utterly destroyed!

    Spoiler: OOC
    Show
    Sorry, I should have checked Albinobrow's post more thoroughly earlier- it would have saved a lot of time.

    @Ancient, no misfire this turn, as there was never a target.


    For the moment, all is still in the abandoned(?) workshop.

    Map updated

  7. - Top - End - #37
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's Christmas Brawl

    Jack looks at the broken tools and his companions before smiling broadly. "Well done, friends! Now, to see what more we find in this workshop..." he says as he steps forward, his curiosity getting the better of him as he begins to walk further into the room. "What is this...?" he asks himself while looking inside the forge.

    Spoiler: Mechanics
    Show
    Move to about R20. Perception: (1d20+10)[27].

  8. - Top - End - #38
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Bink's Christmas Brawl

    HAHAHA I WIN! YOU LOSE! NO BODY CAN DEFEAT THE GRINCH

    He laughed and he skipped as a gleeful green scourge, and made his way further in to the left of the forge.

    Spoiler: OOC
    Show

    Perception to look around (1d20+5)[24]
    and move to M21

    Spoiler: Character Stats
    Show
    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4, Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (0/8 uses a day) +3 (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:42



  9. - Top - End - #39
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's Christmas Brawl

    Jack and the Grinch begin prowling forward ((map updated)), carefully peering around the room for more threats.

    Just at arms reach from the next wooden worktable, Jack hears a faint sound to his right, and realizes the whole table is itself animated!

    At the same time, the Grinch notices another nearby wrench bending as if to fling itself at him!

  10. - Top - End - #40
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Bink's Christmas Brawl

    Mick steadies himself at takes aim at the pesky wrench attacking the Grinch.
    "Freeze Jerkwad!"

    Spoiler: Actions:
    Show

    Standard Action: Shooting at the Wrench (touch AC), to hit: (1d20+9)[20]
    Damage if hit: (1d6+2)[6]
    Move Action: Reload

  11. - Top - End - #41
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Bink's Christmas Brawl

    The Grinch, quick as a pinch, strong as his stench, swings with all of his might to smash that small wrench!

    Spoiler: OoC
    Show

    Nothing fancy just a swing with his warhammer
    Attack (1d20+5)[11] CC for x3 (1d20+5)[8] DMG (1d8+2)[7] Crit DMG (1d8+2)[4]

    AoO if given (though I doubt it) will be the same: Attack (1d20+5)[17] CC for x3 (1d20+5)[14] DMG (1d8+2)[4] Crit DMG (1d8+2)[3]

    Spoiler: Character Stats
    Show
    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4, Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (0/8 uses a day) +3 (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:36

  12. - Top - End - #42
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's Christmas Brawl

    Spoiler: Jack's Status, Round 1(?)
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    Jack Skellington
    Male Chaotic Good Dhampir Sorcerer/Bard, VMC Monk, Level 1/2, Init 2, HP 27/27, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 12, Fort 4, Ref 6, Will 6, CMB 0, Base Attack Bonus 1
    Whip 0 (1d3-1, 20/x2)
    Shortbow +3 (1d6, 20/x3)
    Unarmed Strike 0 (1d6-1, 20/x2)
    Mage Armor (+4 Armor, +2 Dex)
    Abilities Str 9, Dex 14, Con 10, Int 10, Wis 10, Cha 20
    Condition Heightened Awareness (+2 Perception and Knowledge Skills, can discharge for +4 to Initiative)
    Bloody Tears and Jagged Smile (gain Bite attack 1d4, +4 Intimidate and DCs of Fear effects, Deathwatch)

    "These are worse than Oogie Boogie's toys!" says Jack as he steps back and casts a spell. "Get down, you!"

    Spoiler: Mechanics
    Show
    5-ft step to Q22 and cast Grease, DC 16 Reflex on squares S20-T22.

  13. - Top - End - #43
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's Christmas Brawl

    The unlikely band steps carefully through the workshop. As The Grinch and Jack point out a pair of animate tools (one of them a rather large worktable!), they and Mick leap into action! With a bullet and a smash from the quick-footed Grinch, the wrench is sent to the floor in a pair of inanimate pieces.

    And everyone gets to watch wit ha bizarre mix of confusion, amusement, and perhaps even fear as they watch a large wooden table struggle to keep its footing, and ultimately crash to the floor in a heap. It rises like an awkward, alien foal, and stays put in the middle of the grease-y patch.

    A few moments later, a small bench gallops up from further back in the shop, bearing a small army of tiny awls, saws, and chisels!

    map updated

  14. - Top - End - #44
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's Christmas Brawl

    Spoiler: Jack's Status, Round 2
    Show
    Jack Skellington
    Male Chaotic Good Dhampir Sorcerer/Bard, VMC Monk, Level 1/2, Init 2, HP 27/27, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 12, Fort 4, Ref 6, Will 6, CMB 0, Base Attack Bonus 1
    Whip 0 (1d3-1, 20/x2)
    Shortbow +3 (1d6, 20/x3)
    Unarmed Strike 0 (1d6-1, 20/x2)
    Mage Armor (+4 Armor, +2 Dex)
    Abilities Str 9, Dex 14, Con 10, Int 10, Wis 10, Cha 20
    Condition Heightened Awareness (+2 Perception and Knowledge Skills, can discharge for +4 to Initiative)
    Bloody Tears and Jagged Smile (gain Bite attack 1d4, +4 Intimidate and DCs of Fear effects, Deathwatch)

    "Oh what a jolly time we're having! Don't get too out of sorts and trip up!" Jack laughs as he conjures more Grease under the charging bench.

    Spoiler: Mechanics
    Show
    5-ft step to [B]P23/B] and cast Grease, DC 16 Reflex on squares Q19-R20.

  15. - Top - End - #45
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Bink's Christmas Brawl

    Mick looks incredulously as the bizarre scene unfolds.
    "Did I have too much eggnog?!"

    He takes a shot at the large bench before it gets its legs under it.

    Spoiler: Actions:
    Show

    Standard Action: Shooting at the Large Table (touch AC), to hit: (1d20+9)[29]
    Damage if hit: (1d6+2)[5]
    Move Action: Reload
    [/QUOTE]

  16. - Top - End - #46
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Bink's Christmas Brawl

    "Oh! Clearance sale! Everything must go!" the Grinch laughed to himself. Little tools like you should be up on the shelf! Or EXPLODED! HAHA! With his fingers deftly working, bottling fire and smoke, he tossed it up in the air on top of the bench that awoke.

    Spoiler: OoC
    Show


    As a standard action, The Grinch will make a bomb and toss it at Q18.
    Thrown splash weapon is a ranged touch attack it looks like?
    (1d20+3)[22] fire dmg (2d6+4)[12] DC 15 reflex save for half damage, also has 5 splash damage on a hit.

    No move action this go round save for grabbing his hammer to wield once more.

    AoO (if given) (1d20+5)[25] crit x2 [rolll]1d20+5[/roll] dmg (1d8+3)[4] crit dmg (1d8+3)[4]

    Spoiler: Character state
    Show

    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4, Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (2/8 uses a day) +3 (touch attack) (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:30

    Last edited by Albinobrow; 2024-01-27 at 05:27 PM. Reason: I guess mythweavers didn't know what color to make it.

  17. - Top - End - #47
    Ettin in the Playground
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    Default Re: Bink's Christmas Brawl

    "...I really spoke too soon about this day being weird."

    Jaque's reindeer charged at the struggling table, but Jaque himself focused on the defeated (?) hammer, raising his glowing Christmas tree up to illuminate the area. "How about you go back to join your friends?!" He flicked his free hand and spoke a word of magic, and the hammer went flying towards the bench.

    Spoiler: OOC
    Show
    Spirit of Rudolph
    Move: Into R21.
    Standard: Attack the Angry Table.
    Attack: (1d20+5)[14]
    Damage: (1d6+2)[3]

    Jaque
    Standard: Cast telekinetic projectile to throw something (ideally the 'dead' hammer, but if it doesn't count as an object I'm sure there's some other tool he can use) at the Workbench, because melee attacks sure aren't his forte given his rolls thus far lol!
    Attack: (1d20+5)[7] ...apparently ranged attacks also aren't his forte.
    Damage: (1d6)[6]
    Move: Into R22.
    Swift: Enter Beastmaster Style, apparently I forgot to do so before?
    Last edited by Llyarden; 2024-01-28 at 09:55 AM.
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  18. - Top - End - #48
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's Christmas Brawl

    As virtually everyone involved continues to rub their eyes, thoroughly unsure whether this is real or you're involved in some mass-hallucinogenic event, the workshop explodes in violence!

    Jack greases the ground under the charging bench, which somehow manages to keep its feet? Even as the Grinch lobs an incendiary (resulting in four smoldering tools falling from the bench), the bizarre creation charges at Rudolph! With a word and a gesture, Jaque warns his phantasmal companion, and the reindeer turns aside the charging... bench. Mick blasts the worktable, though the bullet fractures into dozens of tiny fragments on its surface, no doubt causing less structural damage than might have been nice. Jaque zeroes in on one of the approaching tools, and with surprising efficacy tosses it harmlessly (for you) into the wall.

    And still, the unexpected(?) assault continues. Three tools (an awl, the remaining chisel, and a small hand saw) jump (?) from the bench's back (?), sending themselves flying at Jack and Jaque. The hammer-wielding fellow smashes a chisel from midair reflexively, but there are too many for him to keep them all away. An awl manages to soar past Jack's defenses, puncturing the sickly-thin fellow's shoulder.

    Then the strangest thing you've seen in some time happens. The table slams into Rudolph with bone-breaking force. Legs churning like an ox on a yoke, it pushes Rudolph into the suddenly gaping mouth of the flared-up forge! The opening- usually reserved for adding coal to the flames slams down on Rudolph's flank, singe-ing fur even as it threatens to break the poor reindeer's leg!

    Spoiler: OOC
    Show
    I'm so glad I made these bizarre things.

    The bench and tools are proving bothersome, but not much more than that. Still, amusingly neat. Jaque caused a charge from the bench to turn into a miss, and Jack took 2 damage from a kamikaze awl.

    Poor Rudolph took a brutal slam from the worktable: 13 damage, and a bull rush good enough for 10 feet of movement- into range of the forge! The forge hit for 8 more damage- one of which is fire, if it matters, and has Grappled Rudolph!

    map updated
    Party to act

  19. - Top - End - #49
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's Christmas Brawl

    Spoiler: Jack's Status, Round 3
    Show
    Jack Skellington
    Male Chaotic Good Dhampir Sorcerer/Bard, VMC Monk, Level 1/2, Init 2, HP 25/27, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 12, Fort 5, Ref 6, Will 4, CMB 0, Base Attack Bonus 2
    Whip 1 (1d3-1, 20/x2)
    Shortbow +4 (1d6, 20/x3)
    Unarmed Strike +1 (1d6-1, 20/x2)
    Mage Armor (+4 Armor, +2 Dex)
    Abilities Str 9, Dex 14, Con 10, Int 10, Wis 10, Cha 20
    Condition Heightened Awareness (+2 Perception and Knowledge Skills, can discharge for +4 to Initiative)
    Bloody Tears and Jagged Smile (gain Bite attack 1d4, +4 Intimidate and DCs of Fear effects, Deathwatch)

    "I lost several of those to bombs once...undead reindeer are much more resilient, you know?" says Jack soberly as he watches Rudolph go into the oven's maw. As he watches he's too distracted to avoid the flying tool, taking a painful wound to his boney shoulder and crying out in pain. As his mouth opens he turns at the awl, punching with his skeletal fists and biting down with suddenly jagged fangs protruding from his undead smile!

    Spoiler: Mechanics
    Show
    Full attack with an Unarmed Strike and Bite attack...

    Unarmed Strike: (1d20+1)[16] to hit, (1d20+1)[5] (20/x2), (1d6-1)[3] damage, (1d6-1)[3] critical strike damage.
    Bite: (1d20-4)[12] to hit, (1d20-4)[0] (20/x2), (1d4-1)[1] damage, (1d4-1)[1] critical strike damage.

    He then 5-ft steps away to O24.

  20. - Top - End - #50
    Ettin in the Playground
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    Default Re: Bink's Christmas Brawl

    Jaque's eyes widened as his reindeer vanished into the forge's 'mouth,' taking a half step towards the angry tools before catching himself. Jack's comment earned him a bit of a glare from the Christmas-tree-wielding magician before he swiped a hand through the air that trailed magic and snowflakes. "Disappear!"

    And the reindeer did, becoming nothing more than snow that rapidly melted away in the heat of the forge, as Jaque was surrounded by swirling snow that formed into great antlers jutting out around him to protect him.

    Spoiler: OOC
    Show
    Jaque
    Non-Action: Spend 6hp to prevent Rudolph dying.
    Full-Round: Recall Rudolph. It was surprisingly hard to write this post without making Jaque sound like a Pokemon trainer.
    Swift: Activate Bonded Manifestation.

    Status: 14/20hp, Bonded Manifestation 3/4, +4AC
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  21. - Top - End - #51
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Bink's Christmas Brawl

    "Oh Rudolph with your nose so bright, won't you stay in this damn fight!"
    Jack snaps off a shot at the saw that seems to be threatening Jack.

    Spoiler: Actions
    Show

    Standard Action: Shooting at the Large Table (touch AC), to hit: (1d20+9)[25]
    Damage if hit: (1d6+2)[4]
    Move Action: Reload

  22. - Top - End - #52
    Bugbear in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Bink's Christmas Brawl

    The Grinch shakes his head speaks with a calmness that belies the speed in which his hands work, Tools these days.. So desensitized by television and movies... WHAT DO YOU WANT?!? And he tosses another bomb at the tools flying around Jack.


    Spoiler: OoC
    Show

    Bombs away! Ranged touch attack at Saw. Precise bomb to avoid splashing friendlies. (1d20+3)[9] Crit x2 (1d10+3)[13] Dmg (2d6+4)[8] +5 splash damage to Awl only. DC 15 reflex for half damage.

    AoO of given (1d20+5)[8] Crit x3 (1d20+5)[6] dmg (1d8+2)[8] Crit (2d8+4)[15]

    Spoiler: Character Stats
    Show
    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4, Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (3/8 uses a day) +3 (touch attack) (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)a
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:30


    Last edited by Albinobrow; 2024-02-02 at 11:32 PM.

  23. - Top - End - #53
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    Farmerbink's Avatar

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    Male

    Default Re: Bink's Christmas Brawl

    In a fascinating display of ineptitude, virtually everything suddenly goes wrong. Jack struggles in vain to punish the awl for punching a tiny hole in his shoulder. As he steps away, an errant bomb from the Grinch lands where he had been standing moments before! Despite the green-skinned fellow's best efforts, it explodes leaving both Jack and Mick badly seared!

    Mick blasts the table, but his bullet simply ricochets off its hard metal surface. The forge sputters, its maw now empty, spraying an impressive but useless gout of fire into the middle of the room. The table, bench, and awl all converge on Jaque as the nearest threat, but he easily dodges all of their simple slams.

    Spoiler: OOC
    Show
    I can't find any explicit ruling, so I've decided that a "miss" with a precise bomb simply deactivates any effort to control its splash. The good news, is the saw was close enough to also be toast. The bad news is so were Jack and Mick. Jack takes 6 damage, Mick takes 3.


    Map updated

  24. - Top - End - #54
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2018
    Gender
    Male

    Default Re: Bink's Christmas Brawl

    "Jumpin Jesus! Bullets and tools are not friends!"

    Trying a slightly different tactic, Mick throws a flask of alchemist's fire at the Angry table.

    Spoiler: Actions
    Show
    Move action: Draw a flask of alchemist fire
    Standard action: Ranged touch attack with a splash weapon: (1d20+7)[17]
    Damage if hit: (1d6+1)[5]


    Spoiler: Stat Block
    Show

    Mick Clane
    Male CG Halfling Gunslinger (MS)/Bard(Arch), Level 1/2, Init 3, HP null/32, Speed 20
    AC 19, Touch 14, Flat-footed 16, CMD 14, Fort 6, Ref 8, Will 6, CMB +1, Base Attack Bonus 2
    Mwk Small Pistol +7 (1d6, x4)
    Small Dagger +3 (1d3, 19-20/x2)
    Mithral Chain T Shirt, Mwk Buckler (+4 Armor, +1 Shield, +3 Dex, +1 Size)
    Abilities Str 10, Dex 16, Con 14, Int 10, Wis 13, Cha 16
    Condition None
    Last edited by Ancient; 2024-02-09 at 08:39 PM.

  25. - Top - End - #55
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Bink's Christmas Brawl

    Jack Skellington
    Male Chaotic Good Dhampir Sorcerer/Bard, VMC Monk, Level 1/2, Init 2, HP 19/27, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 12, Fort 5, Ref 6, Will 4, CMB 0, Base Attack Bonus 2
    Whip 1 (1d3-1, 20/x2)
    Shortbow +4 (1d6, 20/x3)
    Unarmed Strike +1 (1d6-1, 20/x2)
    Mage Armor (+4 Armor, +2 Dex)
    Abilities Str 9, Dex 14, Con 10, Int 10, Wis 10, Cha 20
    Condition Heightened Awareness (+2 Perception and Knowledge Skills, can discharge for +4 to Initiative)
    Bloody Tears and Jagged Smile (gain Bite attack 1d4, +4 Intimidate and DCs of Fear effects, Deathwatch)
    "Oh oh oh! I need a good well for a dive!" exclaims Jack as he's engulfed in flame. "Unlike a choreographed song and dance number, dousing unexpected fire is much more painful!" Still, he continues to consider their attackers and decides to remain out of melee, pulling out a shortbow from hammer-space and firing off a shot at the largest attacker...

    Spoiler: Mechanics
    Show
    Draw and fire his shortbow: (1d20+4)[9] to hit (Jack does not have Precise Shot), (1d20+4)[20] (20/x3), (1d6)[1] piercing damage, (2d6)[10] critical strike damage

  26. - Top - End - #56
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Bink's Christmas Brawl

    Yes!! Burrn!! The Grinch tosses a bomb of his own with glee, though he hopes this time, with accuracy!

    Spoiler: OoC
    Show

    We got resources to spend, so might as well fire another bomb. Still more than he'd like to close into melee with so aiming bomb at "B" on Q21. Using precise bombs to not hit Jack or any other ally should they close in.

    Ranged touch attack (1d20+3)[8] CC (1d20+3)[17] Dmg (2d6+4)[9] DC15 reflex for half damage +5 splash damage to surrounding enemies.

    Spoiler: Character Stats
    Show
    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4,ac Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (4/8 uses a day) +3 (touch attack) (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:24

  27. - Top - End - #57
    Ettin in the Playground
    Join Date
    Jan 2015
    Gender
    Male

    Default Re: Bink's Christmas Brawl

    Jaque's spectral antlers parried the table's attacks as he stepped back, bringing his Christmas tree around at the table once again. "You have to admire the worksmanship on these things, though. I'm sure someone could use bulletproof tools for...something."

    Spoiler: OOC
    Show
    5ft-step south into R24.
    Standard: See if I can roll above a 5 or something for once (targeting the table).
    Attack: (1d20+5)[24]
    Damage: (1d12+3)[8]

    Spoiler: Statblock
    Show
    Jaque
    Male CG Rimesoul Totem Spiritualist, Level 2, Init 3, HP 14/20, Speed 30ft
    AC 21, Touch 13, Flat-footed 18, CMD 17, Fort 4, Ref 4, Will 5, CMB +4, Base Attack Bonus 2
    Heirloom, Masterwork 'Christmas Tree' Lucerne Hammer +5 (1d12+3, x2)
    +1 Studded Leather, Bonded Manifestation (+4 Armor, +3 Dex, +4 shield)
    Abilities Str 14, Dex 16, Con 12, Int 9, Wis 14, Cha 13
    Condition None

    ---

    Bonded Manifestation 2/4
    Spells:
    1st-level 4/4
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  28. - Top - End - #58
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Bink's Christmas Brawl

    Fire of several varieties flash out, singing the surface of the table, but not doing an awful lot else. Jack's poor shot goes wide, before Jaque's hammer comes down on the surface with quite a clang. Metal on metal dents the table, though surely not as much as he'd have liked.

    A moment later, the table slips on the greasy floor and slams into the floor hard enough to feel the ground shake. You can't be sure in the dimness, but it seems likely to have cracked the stonework at least. The bench charges forward like a galloping labrador, and much like its furred facsimile, throws its hip into Jack's knee- though it hurts quite a bit more when the hip is made of wood.

    Spoiler: OOC
    Show
    When the awl attacks, Jaque drops it with an aoo.
    The table failed its "move" attempt, and lost the rest of its turn standing back up.
    The bench hit Jack with a charge for 2 damage


    Map updated

  29. - Top - End - #59
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Bink's Christmas Brawl

    Jack Skellington
    Male Chaotic Good Dhampir Sorcerer/Bard, VMC Monk, Level 1/2, Init 2, HP 17/27, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 12, Fort 5, Ref 6, Will 4, CMB 0, Base Attack Bonus 2
    Whip 1 (1d3-1, 20/x2)
    Shortbow +4 (1d6, 20/x3)
    Unarmed Strike +1 (1d6-1, 20/x2)
    Mage Armor (+4 Armor, +2 Dex)
    Abilities Str 9, Dex 14, Con 10, Int 10, Wis 10, Cha 20
    Condition Heightened Awareness (+2 Perception and Knowledge Skills, can discharge for +4 to Initiative)
    Bloody Tears and Jagged Smile (gain Bite attack 1d4, +4 Intimidate and DCs of Fear effects, Deathwatch)
    "One of my least favorite people would say, 'You really are too much,' to these absurd tools, tables, and knick knacks!" exclaims Jack as he pivots, trying to draw the bench into a flanking position as he slams a boney-fist into it again.

    Spoiler: Mechanics
    Show
    Unarmed Strike: (1d20+1)[18] to hit, (1d20+1)[20] (20/x2), (1d6-1)[3] damage, (1d6-1)[3] critical strike damage.

    Then 5-ft step to N25.

  30. - Top - End - #60
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2014

    Default Re: Bink's Christmas Brawl

    The Grinch rushes up to the bench to swing his "Sedative"!

    “Bleeding hearts of the world unite.”

    Spoiler: OoC
    Show

    Move to O22

    Attack (1d20+5)[17] Crit x3 (1d20+5)[20] Dmg (1d8+2)[8] Crit dmg (2d8+4)[18]

    AoO (if granted) (1d20+5)[9] Crit x3 (1d20+5)[7] Dmg (1d8+2)[5] Crit dmg (2d8+4)[14]

    Spoiler: Character Stats
    Show
    The Grinch
    Male Chaotic Neutral Hobgoblin Toxicant Grenadier Alchemist VMC Oracle, Level 2, Init 1, HP 31/31, Speed 30ft
    AC 15, Touch 11, Flat-footed 14, CMD 15, Fort 5*, Ref 4, Will 2, CMB +4, Base Attack Bonus 2
    Has a strap on the handle if needing to craft. "Sedative" MW Warhammer (--) +5 (1d8+2, x3)
    5 splash damage, reflex DC 15 for half. Bomb (4/8 uses a day) +3 (touch attack) (2d6+4, x2)
    Light Crossbow (bolts) +3 (1d8, 19-20/x2)
    Lamellar (Leather) (+4 Armor, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 7
    Condition Toxic Secretion: When hit with natural or unarmored attack; DC 15 Fort poison effect, 4dmg and sickened on failed save.
    Endure Elements: 24 hr duration.
    Heightened Awareness: 29:18


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