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Thread: The Hunter's Maze [PF1]
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2024-03-04, 10:31 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Chicago
- Gender
Re: The Hunter's Maze [PF1]
Venser casts Eaglesoul on himself and Karn casts Heightened awareness on himself. Karn casts Light on Venser's sword, both ACs' barding, and his own amulet.
Venser and the wolf will advance along the bottom of the room, towards the eastern ramp, followed by Karn and the elk. They carefully observe their surroundings as they go.
Perception rolls:
Venser: (3d6+19)[29]
Karn: (3d6+12)[26]
Elk: (3d6+17)[29]
Wolf: (2d10+14)[25]
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2024-03-05, 06:57 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: The Hunter's Maze [PF1]
Darren orders Halberd to scout ahead the east, eastern ramp and holding pen area with Nocturne's blindsense while his invisibility is intact in the communication language he used in battle and report back their findings. He and Blitz follow the paladin, guarding the rear looking for any threats coming from behind. Halberd moves ahead with detect magic on.
Perception rolls
Halberd: (2d10+10)[22]
Nocturne (if needed for blindsense): (2d10+10)[21]
Blitz: (2d10+15)[29]
Darren: (2d10)[14]
Halberd's Stealth: (2d10+22)[30]
Halberd's Spellcraft from Detect Magic: (2d10+7)[23]Last edited by Yas392; 2024-03-05 at 07:00 PM.