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  1. - Top - End - #121
    Troll in the Playground
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    So I've been poking at things and since the person who was interested in Helmsman seems to not be around I'm interested in playing an Android https://metzo.miraheze.org/wiki/Construct_Shaper https://metzo.miraheze.org/wiki/Experimental_Engineer Helmsman who's just a full-tilt Freethinker, busting up operations that enslave their brethren on the regular.

  2. - Top - End - #122
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    @TankLaser007 Can my character take a giant mole as a mount?

  3. - Top - End - #123
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Jan 2011

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    If we're using Spheres of Power, honestly my Rat King idea might even better using the Unbodied Wraith I think.
    Spoiler
    Show

    Ratsputin
    I'm the big rat that makes all of the rules.

    The big cheese, the lead rat.
    Either Daring General or Unbodied Wraith

    Salt
    Defensive Rat, defends the group

    Pepper
    Attack Rat, Stabby stab
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  4. - Top - End - #124
    Retired Mod in the Playground Retired Moderator
     
    Chambers's Avatar

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Spoiler: Character Submission Table
    Show
    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    - - - - -


    Spoiler: Savran's Spherecasting
    Show
    Alteration Sphere

    Shapeshift [Standard, Concentration] Spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.
    Transform into medium Ooze, gain 4 traits. All listed speeds increased by +10ft enhancement via Boots of Polymorphous Alacrity.

    Base Ooze Form
    • No limbs, incapable of speech, may not add limbs or natural attacks
    • 20ft land speed, Slam deals +1d4 acid, Natural Armor +7
    • Move through 1/4th size space without squeezing, 1/8th while squeezing.
    • Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
    • May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.


    Ooze Packages
    • Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
    • Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
    • Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
    • Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.


    Available Traits
    • 0 Cost: Acid Spit
    • 0 Cost: Acidic Body
    • 0 Cost: Acidic Nature
    • 1 SP: Advanced Change Size
    • 0 Cost: Change Size
    • 0 Cost: Engulf
    • 0 Cost: Gibbering
    • 0 Cost: Many eyes
    • 0 Cost: Mucus
    • 0 Cost: Roper Strands


    Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.

    Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.

    Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.

    Advanced Change Size: Fine or Gargantuan

    Change Size: Diminutive, Tiny, Small, Large, or Huge.

    Size AC/Attack CMB/CMD Stealth Space Non-Squeezing Squeezing
    Fine +8 -8 +16 1/2 ft 1 and 1/2 inches 3/4ths of inch
    Diminutive +4 -4 +12 1 ft 3 inches 1 and 1/2 inches
    Tiny +2 -2 +8 2 1/2 ft 7 and 1/2 inches 3 and 3/4 inches
    Small +1 -1 +4 5 ft 15 inches 7 and 1/2 inches
    Large -1 +1 -4 10 ft 30 inches 15 inches
    Huge -2 +2 -8 15 ft 45 inches 22 and 1/2 inches
    Gargantuan -4 +4 -12 20 ft 5 ft 30 inches

    Engulf: Standard action, move up to speed and engulf anything in path, see text.

    Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.

    Many Eyes: Cannot be flanked.

    Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.

    Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.


    Light Sphere

    Lens [Standard, Concentration] Spend 1 Spell Point to increase duration to 1 hour per caster level without concentration.

    • Infravision: See heat. Ignore miss chance for less than total concealment vs living creatures. Track creatures within 1 hour based on heat trails.
    • Telescope: +5 Circumstance bonus to visual Perception checks; Change distance penalty to +1 per 10ft/CL (+1 per 160ft).
    • Periscope: Place scrying sensor within medium range (260ft), requires line of sight to placement location.



    Nature Sphere

    Geomancing
    • Tremor (1 SP): Standard action. Create a 30ft radius tremor within 60ft. Targets standing within the area must make a Reflex save DC 25 or fall prone. Flying creatures within 210ft elevation must make a Fly check DC 31 or fall and suffer falling damage. The tremor area grows spikes that last 21 rounds. Spikes make a melee touch attack against anyone stepping into affected square (Caster Level + Dexterity Modifier). Deals 21 damage on hit and they are slowed by half until healed. Charging/running creatures must stop. Any creature may move at half speed through the area without risking damage.


    Spirit
    • Stoneskin (1 SP): Move action, self only. DR 10/Adamantine for 21 minutes. Absorbs 210 damage.
    • Speak with Animals (1 SP): Standard action. Speak with animals for 21 minutes.
    • Speak with Stone (1 SP): Standard action. Learn Terran, speak with stone for 21 minutes.



    Dark Sphere

    Darkness [Standard, Concentration]
    Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.

    Effects of Darkness
    • Bright light become dim light
    • Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
    • If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).


    Darkness Talents (one effect per use of Darkness)
    • Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


    Blot Talents (one effect per use of Darkness)
    • Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
    • Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
    • Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


    Melds [Swift, apply only to self]
    • Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in any dim light or darkness, attempt Stealth checks to hide while being observed. May spend 1 additional Spell Point to protect against non-visual senses and divinations, requiring Perception checks.
    • Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.


    Other
    • Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  5. - Top - End - #125
    Barbarian in the Playground
     
    namo's Avatar

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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Adding my WIP character:
    Spoiler: Character Submission Table
    Show
    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    namo Aryn varies Troubadour WIP
    "Even gods must learn to control their tempers, lest they set a bad example."
    The Malazan Book of the Fallen, Steven Erikson

  6. - Top - End - #126
    Troll in the Playground
     
    TankLaser007's Avatar

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    Post Re: Æterna Urbis : the Immortal City [Game Request]

    Sorry for teh late replies had a busy work week.

    Quote Originally Posted by Zarthrax View Post
    Ok, finally compiled a character idea, but since there's multiple ways of accomplishing it, here are the choices for TankLaser007 to wade though...lol

    Option 1- Warcrafter base class with Perplexing Essence discipline (including feats and legacy weapon), and Mangled Gear discipline. Possibly with a martial adaptation of Technomancer.


    Option 2- Artisan base class going into Forgelord.


    Option 3- Wizard/Psion(Shaper)/Cerebremancer (Metaforge archetype)

    Option 4- Machinist

    Those are in descending order of preference, so stop where you like it, and that's what I'll build.

    Also, might need these as well- Ray Magitech Weapons

    Basic character idea is a member of the Technoarcanæ (former Preserver) who has become so disillusioned with them that he founded an entire school of thought that combines utilitarianism and recycling. "If something isn't useful, it is pointless. Whether it's your first crafted wand held on to out of sentimentalism and completely out of charges or an Ortussian doomsday bomb that you don't know how to activate, they are both equally useless. So use them to make something not useless." So kind of a DIY Marie Kondo/Martha Stewart cross. I imagine that person to be frustrated at all the people who latched onto the idea and immediately try to overthrow the Technoarcanæ rather than do something useful.
    I apologise taking so long to get back to you, especially considering the outcome. I looked through all of the links, and while the tone of the various brew meshes well my concern is many of them are heavy with various sub systems of brew whether feat options, new martial traditions and unique class features that I think I lack the bandwidth to process. Much of what I have approved from 3.5/Brew are classes/rules/homebrew I am already familiar with so it's not too much for me to take on. These though, for me are a bit overwhelming.. However, that said I do really like the character concept and I think it's something that can be done with other pre-existing/or approved content.

    Quote Originally Posted by Rokku View Post
    So I've been poking at things and since the person who was interested in Helmsman seems to not be around I'm interested in playing an Android https://metzo.miraheze.org/wiki/Construct_Shaper https://metzo.miraheze.org/wiki/Experimental_Engineer Helmsman who's just a full-tilt Freethinker, busting up operations that enslave their brethren on the regular.
    I like the idea and those Helmsman ACF's look good. Have at it!

    Quote Originally Posted by Yas392 View Post
    @TankLaser007 Can my character take a giant mole as a mount?
    Assuming they have the ability to select such a mount via feats/class features I don't see why not. Just be aware that within the city "proper" such a mount may have limitations either logistically or culturally. But not more than say any mount might like a war horse mind you. Just keep that in the back of your mind.

    Quote Originally Posted by Triskavanski View Post
    If we're using Spheres of Power, honestly my Rat King idea might even better using the Unbodied Wraith I think.
    Spoiler
    Show

    Ratsputin
    I'm the big rat that makes all of the rules.

    The big cheese, the lead rat.
    Either Daring General or Unbodied Wraith

    Salt
    Defensive Rat, defends the group

    Pepper
    Attack Rat, Stabby stab
    Loving the development of team rat. Just curious as to what your thoughts were in actualizing this via Unbloodied Wraith what path were you thinking and were still going Ratfolk/leadership route with just an intangible possessing Rat King? Setting-wise there are what are basically UWs that "ride" robots/constructs. So was wondering how you imagined the class serving your concept. I have no issue with the class btw.

    Quote Originally Posted by Chambers View Post
    Spoiler: Character Submission Table
    Show
    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    - - - - -


    Spoiler: Savran's Spherecasting
    Show
    Alteration Sphere

    Shapeshift [Standard, Concentration] Spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.
    Transform into medium Ooze, gain 4 traits. All listed speeds increased by +10ft enhancement via Boots of Polymorphous Alacrity.

    Base Ooze Form
    • No limbs, incapable of speech, may not add limbs or natural attacks
    • 20ft land speed, Slam deals +1d4 acid, Natural Armor +7
    • Move through 1/4th size space without squeezing, 1/8th while squeezing.
    • Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
    • May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.


    Ooze Packages
    • Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
    • Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
    • Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
    • Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.


    Available Traits
    • 0 Cost: Acid Spit
    • 0 Cost: Acidic Body
    • 0 Cost: Acidic Nature
    • 1 SP: Advanced Change Size
    • 0 Cost: Change Size
    • 0 Cost: Engulf
    • 0 Cost: Gibbering
    • 0 Cost: Many eyes
    • 0 Cost: Mucus
    • 0 Cost: Roper Strands


    Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.

    Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.

    Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.

    Advanced Change Size: Fine or Gargantuan

    Change Size: Diminutive, Tiny, Small, Large, or Huge.

    Size AC/Attack CMB/CMD Stealth Space Non-Squeezing Squeezing
    Fine +8 -8 +16 1/2 ft 1 and 1/2 inches 3/4ths of inch
    Diminutive +4 -4 +12 1 ft 3 inches 1 and 1/2 inches
    Tiny +2 -2 +8 2 1/2 ft 7 and 1/2 inches 3 and 3/4 inches
    Small +1 -1 +4 5 ft 15 inches 7 and 1/2 inches
    Large -1 +1 -4 10 ft 30 inches 15 inches
    Huge -2 +2 -8 15 ft 45 inches 22 and 1/2 inches
    Gargantuan -4 +4 -12 20 ft 5 ft 30 inches

    Engulf: Standard action, move up to speed and engulf anything in path, see text.

    Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.

    Many Eyes: Cannot be flanked.

    Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.

    Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.


    Light Sphere

    Lens [Standard, Concentration] Spend 1 Spell Point to increase duration to 1 hour per caster level without concentration.

    • Infravision: See heat. Ignore miss chance for less than total concealment vs living creatures. Track creatures within 1 hour based on heat trails.
    • Telescope: +5 Circumstance bonus to visual Perception checks; Change distance penalty to +1 per 10ft/CL (+1 per 160ft).
    • Periscope: Place scrying sensor within medium range (260ft), requires line of sight to placement location.



    Nature Sphere

    Geomancing
    • Tremor (1 SP): Standard action. Create a 30ft radius tremor within 60ft. Targets standing within the area must make a Reflex save DC 25 or fall prone. Flying creatures within 210ft elevation must make a Fly check DC 31 or fall and suffer falling damage. The tremor area grows spikes that last 21 rounds. Spikes make a melee touch attack against anyone stepping into affected square (Caster Level + Dexterity Modifier). Deals 21 damage on hit and they are slowed by half until healed. Charging/running creatures must stop. Any creature may move at half speed through the area without risking damage.


    Spirit
    • Stoneskin (1 SP): Move action, self only. DR 10/Adamantine for 21 minutes. Absorbs 210 damage.
    • Speak with Animals (1 SP): Standard action. Speak with animals for 21 minutes.
    • Speak with Stone (1 SP): Standard action. Learn Terran, speak with stone for 21 minutes.



    Dark Sphere

    Darkness [Standard, Concentration]
    Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.

    Effects of Darkness
    • Bright light become dim light
    • Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
    • If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).


    Darkness Talents (one effect per use of Darkness)
    • Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


    Blot Talents (one effect per use of Darkness)
    • Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
    • Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
    • Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


    Melds [Swift, apply only to self]
    • Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in any dim light or darkness, attempt Stealth checks to hide while being observed. May spend 1 additional Spell Point to protect against non-visual senses and divinations, requiring Perception checks.
    • Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.


    Other
    • Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.
    Noted. First pass everything looks good.

    Quote Originally Posted by namo View Post
    Adding my WIP character:
    Spoiler: Character Submission Table
    Show
    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    namo Aryn varies Troubadour WIP
    Looking forward to seeing the more finished version.

    In the next few days I will try to add the table to the first post along with a list of approved brew and updates to the setting information. Following that I'll start going through the sheets in more detail and adding comments/queries.
    Last edited by TankLaser007; 2024-01-13 at 06:53 AM.

  7. - Top - End - #127
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
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    New Zealand

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by TankLaser007 View Post
    Assuming they have the ability to select such a mount via feats/class features I don't see why not. Just be aware that within the city "proper" such a mount may have limitations either logistically or culturally. But not more than say any mount might like a war horse mind you. Just keep that in the back of your mind.
    Cavalier has a number of pre-determined mount and because of this line "The GM might approve other animals as suitable mounts" hence why I asked and waited for your approval. I asked for giant mole because they are on the animal companion list.

  8. - Top - End - #128
    Troll in the Playground
     
    TankLaser007's Avatar

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    Thumbs up Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by Yas392 View Post
    Cavalier has a number of pre-determined mount and because of this line "The GM might approve other animals as suitable mounts" hence why I asked and waited for your approval. I asked for giant mole because they are on the animal companion list.
    Yeah I don't mind at all.

  9. - Top - End - #129
    Bugbear in the Playground
     
    Zarthrax's Avatar

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    May 2005
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    Elizabethtown, Kentucky

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by TankLaser007 View Post
    Sorry for teh late replies had a busy work week.



    I apologise taking so long to get back to you, especially considering the outcome. I looked through all of the links, and while the tone of the various brew meshes well my concern is many of them are heavy with various sub systems of brew whether feat options, new martial traditions and unique class features that I think I lack the bandwidth to process. Much of what I have approved from 3.5/Brew are classes/rules/homebrew I am already familiar with so it's not too much for me to take on. These though, for me are a bit overwhelming.. However, that said I do really like the character concept and I think it's something that can be done with other pre-existing/or approved content.



    I will be honest, that was a very dissappointing answer. The basic premise of the character could be a simple Wizard who blew every feat on the umpteen thousand crafting feats necessary to craft magitech, but I wanted to play a more martial version this time. Of all the possible responses, at no point was I expecting "None of the above, make an Artificer".

    I mean, option 3 was just a Cerebremancer archetype. Was there a specific reason it was unacceptable?

    I'm not going to lie, this was, at best, disheartening...



    Edit: After some thought, I'll ask directly. Do you have any preferred crafting classes that get enough crafting feats where they can actually make magitech?

    Double Edit- Also, the Machinist was just a slightly altered Swordsage. What was bad about that?
    Last edited by Zarthrax; 2024-01-14 at 01:46 AM.
    Avatar by niezck1! Thanks!

  10. - Top - End - #130
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Jan 2011

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Quote Originally Posted by TankLaser007 View Post

    Loving the development of team rat. Just curious as to what your thoughts were in actualizing this via Unbloodied Wraith what path were you thinking and were still going Ratfolk/leadership route with just an intangible possessing Rat King? Setting-wise there are what are basically UWs that "ride" robots/constructs. So was wondering how you imagined the class serving your concept. I have no issue with the class btw.

    I was wrong naming the wrong wraith archetype, Collective is the one.

    Essentially I exist as a collective will amongst the ratfolk, allowing me to possess some of them at a time and making it so I can have a bigger presence overall.


    Spoiler
    Show


    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  11. - Top - End - #131
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
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    New Zealand

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Updating table with my WIP sheets.

    Spoiler: Character Submission Table
    Show
    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    namo Aryn varies Troubadour WIP
    Yas392 Glen & Leaf Vine Leshy Cavalier WIP


    @TankLaser007 Don't worry about my character's mount. It can shift to a form that is convenient and portable when it is not needed.
    Last edited by Yas392; 2024-01-15 at 02:45 AM.

  12. - Top - End - #132
    Troll in the Playground
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    Sep 2005
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    The Triangle, NC
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    Male

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Just updating here because I have untreated ADHD and keep flopping around on what my character might be so like... I do want to play in this but who knows if my brain will be ready in time.

  13. - Top - End - #133
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
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    Male

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Hey, Tank!
    How much care should be put into languages known? Is it likely to be a huge concern?

  14. - Top - End - #134
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
    Jan 2014

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Requesting 3.5 feats:
    Knowledge Devotion
    Master Manipulator
    Quick Reconnoiter
    Last edited by AvatarVecna; 2024-01-19 at 04:01 PM.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

    Avatar by AsteriskAmp

    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  15. - Top - End - #135
    Troll in the Playground
     
    TankLaser007's Avatar

    Join Date
    Jan 2017
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Update: I am still here, I just have "the flu" everyone at home is sick. Hopefully in the next few days I'll have more "pep" in my step and get back to everyone. Apologies for the late replies/absence.

  16. - Top - End - #136
    Troll in the Playground
    Join Date
    Sep 2005
    Location
    The Triangle, NC
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    Male

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Sheet's in progress, but to start here's Diva, an iconoclastic rock star who has not yet been proven to be a member of the Freethinkers. She's a Living Veil (Essence of the Succubus) Helmsman (Construct Shaper, Inspiring Captain).


  17. - Top - End - #137
    Troll in the Playground
    Join Date
    Sep 2005
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    The Triangle, NC
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    I'm now considering changing my class again because I think this Helmsman build might be too OP. I AM FICKLE AND CHANGEABLE, LIKE THE WINDS

  18. - Top - End - #138
    Dwarf in the Playground
     
    SamuraiGuy

    Join Date
    May 2016

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Is there room for one more?,

    Requesting:
    1. Iaijutsu Master
    2. Iaijutsu Focus Skill
    3. Exchange Force of Personality and Tactical Assistance Warlord features for the two lost Bonus Combat feats

    EDIT: I want to try this build: Paladin (Valiant Champion) 2 / Warlord 9 / Iaijutsu Master 5
    Last edited by Talivan; 2024-01-21 at 07:06 PM.

  19. - Top - End - #139
    Ettin in the Playground
     
    Triskavanski's Avatar

    Join Date
    Jan 2011

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Still working on making the ratstack.. Kinda bouncing between Collective Wraith and the original Daring General.

    If I did Daring General, they'd be a musketeer so they get a firearm and get rid of their mount. Banner of the Knave, order of the dragon.

    If I did Collective Wraith, the main PC would be sort of a "Rat God"


    Spoiler: The Cult of the Rat God
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    Spoiler: The Rat God
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    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  20. - Top - End - #140
    Troll in the Playground
    Join Date
    Sep 2005
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    The Triangle, NC
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Continuing to fiddle with my Heroforge and work on the sheet, back to my original concept of a Living Veil Transcendent because I feel more comfortable with the class now that I've read a lot of Akashic Mysteries the last few weeks.


  21. - Top - End - #141
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Has a tentative complete fluff needing polish after I worked on my character's mechanics. Leaving mount stats/skills/feats open to be filled if selected and grown.
    Last edited by Yas392; 2024-01-22 at 04:45 PM.

  22. - Top - End - #142
    Dwarf in the Playground
     
    SamuraiGuy

    Join Date
    May 2016

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Adding my PC to the table:

    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    namo Aryn varies Troubadour WIP
    Yas392 Glen & Leaf Vine Leshy Cavalier WIP
    Talivan Maou Human Paladin 2 / Warlord 9 / Iaijutsu Master 5 WIP

  23. - Top - End - #143
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Updating my sheet status.

    Player Character Race Classes Complete
    Samduke Lara "Indiana" Jones Human Gunslinger Complete
    LairdMaon Pint'O'Ale Human Facsimile Dawn Zealot WIP
    Argus0 Raun Astreidi Stormbound WIP
    Ancient Thom Jones Cat Swashbuckler/Matagot/Hedgewitch WIP
    Kallimakus Ruko Leporine Striker WIP
    niw18 Ragnar Tundra Revenant Dhampir Lord Of Utter Cold Uttercold Knight ACF roughly 95 percent done
    Llyarden Xiliaria Taninim Draconic Exemplar Mechanically done, fluff WIP
    Chambers Savran An'arch Drow Druid (Sphere, Cave) Mostly
    namo Aryn varies Troubadour WIP
    Yas392 Glen & Leaf Vine Leshy Cavalier Complete
    Talivan Maou Human Paladin 2 / Warlord 9 / Iaijutsu Master 5 WIP

  24. - Top - End - #144
    Titan in the Playground
    Join Date
    Feb 2011

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Was there any further movement on this? Or was it swallowed in the recent Time of Troubles?

    I had a concept for this, but haven't had a chance to develop it yet. Just wondering if there's time for another submission.

  25. - Top - End - #145
    Troll in the Playground
    Join Date
    Sep 2005
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    The Triangle, NC
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    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Seems to have died off

  26. - Top - End - #146
    Titan in the Playground
    Join Date
    Feb 2011

    Default Re: Æterna Urbis : the Immortal City [Game Request]

    Just checking if by some miracle the prospective DM might pick this up again. One of the most innovative setting concepts I've seen in a while, would love to see it developed further in gameplay.

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