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  1. - Top - End - #91
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Jan 2011

    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Neuro
    Warlock Vigilante | Conscript
    HP: 120/120 Init: 4
    AC: 23 F: 12 R: 13: W: 12
    Attack: 16/11

    Seeing that they were getting surrounded by bugs, Neuro began to spin on one foot while making finger guns at the different bugs. "Pew Pew Pew pew!"


    Spoiler
    Show

    Spoiler: Talents and Feats
    Show
    Barrage
    As a special attack action you may make two ranged attacks at your full base attack bonus -2.

    Spinning Shot
    When performing a barrage, you may make an additional extra attack. However, all of your attacks made as part of this barrage must target different creatures. At 10 base attack bonus, you may make a second additional attack as part of this barrage.

    Dual Attack
    Whenever you make an attack action with a light or one-handed weapon, you can make an additional attack with a light or one-handed weapon held in your off-hand, though both attacks take a -2 penalty on their attack rolls when doing so; only your initial main hand attack qualifies as an attack action, and the additional attack cannot be made with the same weapon as your initial main hand attack.

    Critical Follow Up
    Whenever you successfully use the attack action to strike a creature with your main-hand weapon, the critical threat range of your off-hand weapon increases by 1 (this stacks with other effects which would increase your critical threat range, but is applied last) until the beginning of your next turn. When your base attack bonus is +10 or higher, your off-hand weapon’s critical threat range instead increases by 2.

    Following Strike
    Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons before the start of your next turn, you can make an additional attack with your off-hand weapon against a different creature as a free action.


    Sniper Bolts
    Benefit: Increase the range of your mystic bolts by 15 ft. At 6th level and every 6 levels afterwards, the range of your mystic bolts increases by another 15 ft.

    Explosive Bolts
    Benefit: Whenever you use your mystic bolts as a ranged attack, if you successfully hit a foe with a mystic bolt, you can choose for it to deal splash damage to all adjacent squares to the target (equal to the minimum damage of the mystic bolt), allowing a Reflex saving throw (10 + 1/2 your vigilante level + your Charisma modifier) to halve the damage. You can select 1 square while dealing splash damage; that square is not subjected to splash damage.

    Mystic Accuracy
    Benefit: You deal additional damage when attacking with mystic bolts equal your Charisma modifier (minimum +1), and you can apply the Deadly Aim, Piranha Strike and Power Attack feat to attacks made with them even if they are touch attacks (due to the piercing bolts class feature). If you have the Clustered Shots feat, you can total the damage from all hits before applying an opponent’s energy resistance.

    Perfect Ambidexterity (Ex): From 3rd level on, the conscript reduces all penalties taken for two-weapon fighting or attacking with a main hand and off-hand weapon using the Dual Wielding sphere by 1 (so a conscript wielding at least one light weapon will only take a -1 penalty for dual wielding, and a conscript wielding two one-handed weapons would take a -3 penalty for dual wielding). This reduction applies after any other effects that reduce the conscript’s dual wielding penalties, such as the Balanced Blows talent.

    Rending Strikes: At 8th level, a conscript gains Two-Weapon Rend as a bonus feat, even if he would not normally qualify for it. Whenever the conscript rolls maximum damage on his rend damage dice (normally this means rolling a 10 on 1d10), the target of his attack is sickened for a number of rounds equal to his practitioner modifier.


    I take it there is only two bugs?
    Neuro is doing a Barrage + Dual Wielding

    Bolts have a 60 foot range, Bolts are explosive if bug is next to bug. Electric damage. If Electric doesn't seem to do anything will switch to acid instead.
    Right hand vs bug 1 (1d20+12)[24] Damage (1d6+8)[11]
    Left hand vs bug 1 (1d20+12)[13] Damage (1d6+8)[12]
    Two-Weapon Rend (1d10-1)[4]

    Right hand vs bug 2 (1d20+12)[29] Damage (1d6+8)[13]
    If Right and left hit bug 1 - Left hand vs bug 2 (1d20+12)[22] Damage (1d6+8)[11]


    Last edited by Triskavanski; 2024-03-07 at 06:17 PM.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  2. - Top - End - #92
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    The 10 Dwarven Skeletons swarm onto the nearest bug, attempting to rake it with their meager skeletal claws.

    Spoiler: Skeletons
    Show
    Move around the nearest Huge Bug
    Attack 1 (1d20+3)[6] for (1d4+2)[3] damage
    Attack 2 (1d20+3)[4] for (1d4+2)[4] damage
    Attack 3 (1d20+3)[11] for (1d4+2)[6] damage
    Attack 4 (1d20+3)[16] for (1d4+2)[6] damage
    Attack 5 (1d20+3)[21] for (1d4+2)[6] damage
    Attack 6 (1d20+3)[10] for (1d4+2)[3] damage
    Attack 7 (1d20+3)[22] for (1d4+2)[5] damage
    Attack 8 (1d20+3)[20] for (1d4+2)[6] damage
    Attack 9 (1d20+3)[17] for (1d4+2)[4] damage
    Attack 10 (1d20+3)[4] for (1d4+2)[6] damage


    Phage rises from within the ground near the second bug, and swipes his sickle into its carapace with wicked glee.

    Spoiler: Essence Shattering Strike
    Show
    (1d20+14)[27] to hit, on a 34 (1d20+14)[29] to confirm
    On a hit it deals (7d6+7)[33] damage and requires a Fortitude DC 25 or be Dazed for (1d4)[3] rounds



    Spoiler: Phage and minion's conditions
    Show
    Phage: 120 HP
    Skeletons (all 10 at their full HP of 12)

    Maneuvers granted in the coming rounds:
    Round 2: (1d3)[1] - Half Gone
    Round 3: (1d2)[2] - Shrieking Shadow Axe
    Round 4: All Maneuvers granted
    Last edited by Aegis013; 2024-03-07 at 07:21 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  3. - Top - End - #93
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    The two in the ally to the left are dead. As for the other two the first Bug creature is heavily wounded. As for the one beside it. As the wounded bug fires a 30 ft cone of acid at Neuro hitting him. (Reflex DC 14 halves) For (4d4 = 6 damage. Acid ) As the other one charges at Neuro and tries to bite at him but does not connect.

    Round 2 both of you then the bugs.

  4. - Top - End - #94
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    The Dwarven Skeletons continue their onslaught against the bug they've surrounded, now able to attack with both claws as they're already in melee with the target.

    Spoiler: Skeleton attacks
    Show
    Skeleton 1:
    (1d20+3)[4] to hit for (1d4+2)[3] damage
    (1d20+3)[17] to hit for (1d4+2)[5] damage

    Skeleton 2:
    (1d20+3)[10] to hit for (1d4+2)[3] damage
    (1d20+3)[9] to hit for (1d4+2)[3] damage

    Skeleton 3:
    (1d20+3)[13] to hit for (1d4+2)[5] damage
    (1d20+3)[5] to hit for (1d4+2)[5] damage

    Skeleton 4:
    (1d20+3)[19] to hit for (1d4+2)[3] damage
    (1d20+3)[11] to hit for (1d4+2)[6] damage

    Skeleton 5:
    (1d20+3)[17] to hit for (1d4+2)[4] damage
    (1d20+3)[17] to hit for (1d4+2)[6] damage

    Skeleton 6:
    (1d20+3)[5] to hit for (1d4+2)[3] damage
    (1d20+3)[16] to hit for (1d4+2)[6] damage

    Skeleton 7:
    (1d20+3)[5] to hit for (1d4+2)[4] damage
    (1d20+3)[7] to hit for (1d4+2)[5] damage

    Skeleton 8:
    (1d20+3)[10] to hit for (1d4+2)[3] damage
    (1d20+3)[6] to hit for (1d4+2)[4] damage

    Skeleton 9:
    (1d20+3)[6] to hit for (1d4+2)[6] damage
    (1d20+3)[22] to hit for (1d4+2)[4] damage

    Skeleton 10:
    (1d20+3)[22] to hit for (1d4+2)[3] damage
    (1d20+3)[13] to hit for (1d4+2)[4] damage



    Phage sinks back into the ground (5ft step) and begins calling upon the alien spirits to conjure another minion whose power will eclipse the skeletons.

    Spoiler: Actions
    Show
    5ft step into the ground (Mourning Ghost Attitude stance)
    1 Round Action: Summon Alien (Zycrell) - acts as Summon Monster V as a Sorcerer 10th level, conjuring a Psuedonatural (Complete Arcane pg 161) Ankylosaurus Dinosaur. It will materialize and attack on Phage's next turn.


    Spoiler: Phage's status
    Show
    Phage: 120 HP
    Skeletons (all 10 at their full HP of 12)
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  5. - Top - End - #95
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Neuro
    Warlock Vigilante | Conscript
    HP: 120/120 Init: 4
    AC: 23 F: 12 R: 13: W: 12
    Attack: 14/11


    Neuro Takes a step back before unleashing his attacks first onto the bug that attacked him in melee then the other bug.


    Spoiler
    Show


    (1d20+13)[31]

    Bolts have a 60 foot range, Bolts are explosive if bug is next to bug. Electric damage. If Electric doesn't seem to do anything will switch to acid instead.
    Right hand vs bug 1 (1d20+12)[19] Damage (1d6+8)[12]
    Left hand vs bug 1 (1d20+12)[32] Damage (1d6+8)[11]
    Two-Weapon Rend (1d10-1)[7]

    Right hand vs bug 2 (1d20+12)[18] Damage (1d6+8)[10]
    If Right and left hit bug 1 - Left hand vs bug 2 (1d20+12)[17] Damage (1d6+8)[13]


    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  6. - Top - End - #96
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    (given that one of the bugs was on 3 hp)

    Well after blasting the weekend bugs head clean off you quickly finish off the last of the bugs. with the Cavern, or once a rest stop then returns to silence.

  7. - Top - End - #97
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Phage wordlessly continues forward, hiding in the ground while the skeletons continue acting as bait.

    Spoiler: Skills and stuff
    Show
    Stealth (1d20+16)[25]
    Perception 22

    Initiative for later (1d20+10)[25]
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  8. - Top - End - #98
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Neuro
    Warlock Vigilante | Conscript
    HP: 117/120 Init: 4
    AC: 23 F: 12 R: 13: W: 12
    Attack: 14/11


    "Well I guess you can say they wont' bug us again!" Neuro says dusting himself off, and following behind the skeletons.
    Last edited by Triskavanski; 2024-03-15 at 12:27 PM.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  9. - Top - End - #99
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Phage telepathically mentions "Indeed, and such vermin typically make low quality undead."
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  10. - Top - End - #100
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    As you search the area you find nothing as if it was picked clean by others before you. But when you get to the north staircase that goes further down you hear voices. As there is someone further down headed up to your area. As you get the idea it is a party of some yet, unknown group. Sent to deal with the bugs you just killed.

  11. - Top - End - #101
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Phage continues towards the voices, using the environment to keep himself hidden while his posse performs their spooky scary skeleton dance to draw attention while traveling towards the voices.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  12. - Top - End - #102
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    After a while. you have either been waiting in ambush, the prey has finally shown up. you finally see what was slowly coming up the once-under-dark trade post. the first three look like werewolves two with great swords and the other with a sword and shield. there was an axe-wielding Minotar behind him with a tower shield and two elves with bows and short swords taking up the group's rear. They have only spotted the skeletons that have been a lure. They are looking around and on guard. As they have yet to spot the others. as one says there could be a necromancer around here and they should be on guard.

  13. - Top - End - #103
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Phage continues to have his skeletons approach slowly while he hides in the ground and begins reaching out to the alien spirits to conjure a powerful beast in their midst.

    He telepathically inquires to the team if any of them wish to attempt a less violent approach, but the allure of Lycan and Minotaur bones is sufficient that Phage still prepares to engage them in combat, though he will hold back if anyone wishes to communicate with them.

    Spoiler: Stuff
    Show
    Initiative (1d20+10)[28]
    Begin activating Summon Alien (Su) - after 1 round, a Psuedonatural Anklyosaurus Dinosaur will appear amongst their ranks, lasting either 10 rounds or until it is slain. No Somatic or Verbal component is required for a Su ability, so Phage can stay hidden.

    The skeletons slowly approach doing their skeleton dance.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  14. - Top - End - #104
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Neuro
    Warlock Vigilante | Conscript
    HP: 117/120 Init: 4
    AC: 23 F: 12 R: 13: W: 12
    Attack: 14/11

    Neuro approaches, arms up. "Hello there! Name's Neruo, and despite the company, I'm just a humble wanderer. These people though, well I found them humorous, even if they don't have a funny bone." he pauses, "Or maybe they do have a funny bone cause they're always grinning at my jokes!"
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  15. - Top - End - #105
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    The Wolves Fouse their attention on you as. the one With the sword and shield. Shelves his weapon and walks forward. "Ivar, Of the Shadow Wolf Clan. Well Fox I am surprised you are here. does that mean that someone is trying to reinhabit the old Dwarf Runis above us?" The wolfman tries to get some information from the group. You notice the others are slowly lowering their guard seeing that your party wants to talk rather than fight.

  16. - Top - End - #106
    Ettin in the Playground
     
    Triskavanski's Avatar

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Neuro
    Warlock Vigilante | Conscript
    HP: 117/120 Init: 4
    AC: 23 F: 12 R: 13: W: 12
    Attack: 14/11

    "More of we were dropped from high in the sky into this area, and found a big door outside that looked interesting enough to have us draw our attention here. Though most of the other have wandered off it would seem, leaving a few of us left behind. I am Neuro. "
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  17. - Top - End - #107
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Evil campain 7 players pathfinder/ 3.5 IC

    Phage ascends slowly from the ground in front of the Lycans and Minotaur, mist spreading from the point of his ascent. The skeletons' dance becomes more invigorated as they begin to surround the group. As Phage completes his ascent from the ground a horrific monstrosity materializes (Psuedonatural Anklyosaurus) out of the air next to the Necromancer.

    His skull lifts up, showing the Lycans and Minotaur warped reflections on his silver-mirrored eye sockets.

    Telepathically, Phage booms "I will inhabit all I come across, as I please. You will be more useful to me as lieutenants alive rather than as bones. Pledge yourselves and follow me and we shall plunder this land together." providing them opportunity to pledge service to him.

    Spoiler: Social Skills
    Show
    (1d20+8)[25] Diplomacy - offer plunder
    (1d20+18)[38] Intimidate - insinuating that they will serve me as skeletons if they refuse
    (1d20+18)[36] Bluff - I know what's going on in this world and am confident in my power

    (1d20+12)[30] Sense Motive - if relevant for the dialogue and/or to assess their capabilities
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

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