New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 7 of 11 FirstFirst 1234567891011 LastLast
Results 181 to 210 of 325
  1. - Top - End - #181
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 39/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
    Concentrating: Blinding Smite
    Immunities: Disease, Frightened
    Conditions: None

    Jessica sees Merry to down and immediately rushes to their side. "No napping now."

    Spoiler
    Show
    Use Lay on Hands on Merry, restoring 55 hit points.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #182
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 55/57+10 | Initiative: +3(A)
    STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 0/3 | 5th: 0/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 0/27hp
    Active Effects: Mage Armor, Aid, See Invisibility, Blink (4/10 rounds)
    Concentrating:
    Immunities: Poison, Magical Sleep
    Conditions: Ethereal!

    Merry blacks out for a second, but thanks Jessica for the healing. "Stars above, my thanks." He looks around for where the wizard might be, but can't see him, so he reaches for his little baggie of talc and powdered silver. "Ortano Fordijimon," he invokes, and his eyes glow faintly. If he can see the wizard, he'll point him out to the others.

    Finally, almost blissfully, Merry fades into etherealness. "About frackin' ti-" is all you hear.

    Spoiler: OOC - See Invisibility and Blink
    Show
    Blink: (1d20)[16]
    Last edited by Archemist; 2024-02-27 at 03:52 PM.

  3. - Top - End - #183
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 8/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 3/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
    Conditions:

    Lanius surged forward at an angle, peppering the mage with arrows while he ran, only to go silent again.

    Spoiler
    Show

    (1d20+12)[23], damage (1d8+10)[18]
    (1d20+12)[15], damage (1d8+10)[14]
    +(1d6)[2] favored Foe

    Bonus action hide (1d20+13)[15]/(1d20+13)[26]

    Move 50 ft closer to 475ft.

  4. - Top - End - #184
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 25/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (5th)
    Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    With the distance so great, Hyra is reliant entirely on her Celestial to continue picking up the slack, even against an invisible (but still exceedingly glowy) enemy.

    Spoiler: Actions
    Show

    Action: Cure Wounds (1st) self: (1d8+3)[9]
    Move: 30ft Closer. Back and forth!
    Bonus Action: None

    Celestial:
    Health: 40/40
    AC: 16
    Move: Staying within 600ft of the Wizard, which I think just means "continuing to fly up"?
    Action: Double bowshots.
    Attack 1: (1d20+9)[11] Disadv due to range: (1d20+9)[13] Damage: (2d6+7)[13]
    Attack 2: (1d20+9)[15] Disadv due to range: (1d20+9)[28] Damage: (2d6+7)[16]




    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    Last edited by Amnestic; 2024-02-27 at 01:30 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  5. - Top - End - #185
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica heals Merry. Lanius manages to score a hit with one arrow (20). Merry casts See Invisibility, then blinks out. Hyra's Celestial misses twice.

    The wizard flies up, firing another mote at Jessica.
    Spoiler
    Show

    Advantage due to being invisible.
    Attack (1d20+15)[32] or (1d20+15)[21] for (4d12)[21] radiant
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  6. - Top - End - #186
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    He follows up with three Scorching Rays.
    Spoiler
    Show

    (1d20+15)[29] or (1d20+15)[32] for (2d6)[6] fire damage
    (1d20+15)[21] or (1d20+15)[31] for (2d6)[5] fire damage
    (1d20+15)[24] or (1d20+15)[27] for (2d6)[2] fire damage
    +7 damage on the first hit.


    => Party
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  7. - Top - End - #187
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 3/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
    Concentrating: Blinding Smite
    Immunities: Disease, Frightened
    Conditions: None

    Pelted by a barrage of spells that almost brought her to her knees, Jessica retreats to safety for now.

    Spoiler
    Show
    Jessica will dash 120ft in whatever direction gets her as far from the wizard as possible.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  8. - Top - End - #188
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 35/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (5th)
    Spell Slots: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    Nothing for it but...more healing to herself. The distance to the 'melee' in the sky is simply too great.

    Spoiler: Actions
    Show

    Action: Cure Wounds (1st) self: (1d8+3)[10] Slowly getting those hit points back
    Move: 30ft Closer. Back and forth!
    Bonus Action: None

    Celestial:
    Health: 40/40
    AC: 16
    Move: Staying within 600ft of the Wizard, which I think just means "continuing to fly up"?
    Action: Double bowshots.
    Attack 1: (1d20+9)[16] Disadv due to range: (1d20+9)[12] Damage: (2d6+7)[13]
    Attack 2: (1d20+9)[20] Disadv due to range: (1d20+9)[18] Damage: (2d6+7)[18]




    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    Last edited by Amnestic; 2024-02-27 at 03:37 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #189
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 55/57+10 | Initiative: +3(A)
    STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 1/3 | 4th: 0/3 | 5th: 0/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 0/27hp
    Active Effects: Mage Armor, Aid, See Invisibility, Blink (4/10 rounds)
    Concentrating: Readied Dispel Magic
    Immunities: Poison, Magical Sleep
    Conditions:

    Merry fades back into reality and strolls back towards Hyra, following Jessica at a much slower pace. He readies an anti-magic spell just in case the other wizard descends, but then he fades out again into etherealness. "Oh, come on, now? You b-" is all you hear.

    Spoiler: OOC - Blink
    Show
    (1d20)[18]
    Last edited by Archemist; 2024-02-27 at 03:56 PM.

  10. - Top - End - #190
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 8/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 3/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
    Conditions:

    Lanius concentrated and fired at the invisible mage - luckily he didn't actually try to hide his position with that light show
    Spoiler
    Show

    Bonus action to gain Advantage

    (1d20+12)[20], damage (1d8+10)[15]+(1d6)[1]
    (1d20+12)[17]/(1d20+12)[15], damage (1d8+10)[17]

    stay at 475
    Last edited by Pyrophilios; 2024-02-27 at 04:01 PM.

  11. - Top - End - #191
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica moves away. Lanius fires one arrow, which is Shielded. Merry tries to ready a spell, but blinks out. The Shield also blocks a Celestial's arrow.

    A pop and flash of magic indicates that the wizard has relocated, and a bright mote shoots down at Jessica, but misses. The wizard then ascends from 120' to 150', still invisible.
    Spoiler
    Show

    (1d20+15)[34] or (1d20+15)[16] for (4d12)[26]
    Jessica Concentration save (1d20+8)[15]
    Con save vs blindness (1d20)[19]+2


    => Party
    Last edited by J-H; 2024-02-27 at 04:17 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  12. - Top - End - #192
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 3/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 0/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
    Concentrating: Blinding Smite
    Immunities: Disease, Frightened
    Conditions: None

    "Will someone please shoot that guy out of the air?!" Jessica calls out to the others as she laughs and runs for her life as she barely evades the wizard's barrage of magic.

    Spoiler
    Show
    Consume Greater Healing Potion to recover (4d4+4)[14] hit points.
    Move 60ft further away from the wizard.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  13. - Top - End - #193
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 8/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 3/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
    Conditions:

    Undeterred, Lanius continued to fire

    Spoiler
    Show

    Bonus action to gain Advantage

    (1d20+12)[24], damage (1d8+10)[16]+(1d6)[6]
    (1d20+12)[25]/(1d20+12)[26], damage (1d8+10)[14]

    stay at 475

  14. - Top - End - #194
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 55/57+10 | Initiative: +3(A)
    STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 1/3 | 4th: 0/3 | 5th: 0/2 | 6th: 0/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 6/27hp
    Active Effects: Mage Armor, Aid, See Invisibility, Blink (2/10 rounds)
    Concentrating: Bigby's Interposing Hand (10/10)
    Immunities: Poison, Magical Sleep
    Conditions:

    Merry reappears and keeps on walking. "-re we go," he says, pressing onwards. Given the distance to the wizard and Jessica, he summons his (well, Bigby's) Hand and has it go airborne. It makes a rude gesture at the wizard, since he can see again.

    Spoiler: Blink
    Show
    (1d20)[4]. Bigby's Hand at about 120' up. I've kinda lost track of distances but I figure at 30' move/round I'll be left behind so this is mostly for flavor unless the wizard turns back around.
    Last edited by Archemist; 2024-02-27 at 05:36 PM.

  15. - Top - End - #195
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 42/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (5th)
    Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    Even if he blocked her Celestial's arrow, Hyra reckons that the wizard will run out of Shields long before they run out of radiant bolts, and that meant that it was just a matter of time.

    Spoiler: Actions
    Show

    Action: Cure Wounds (1st) self: (1d8+3)[7]
    Move: 30ft Closer. Back and forth!
    Bonus Action: None

    Celestial:
    Health: 40/40
    AC: 16
    Move: Staying within 600ft of the Wizard.
    Action: Double bowshots.
    Attack 1: (1d20+9)[24] Disadv due to range: (1d20+9)[16] Damage: (2d6+7)[11]
    Attack 2: (1d20+9)[14] Disadv due to range: (1d20+9)[14] Damage: (2d6+7)[11]

    Well, double miss ain't good, oh well \o/


    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    Last edited by Amnestic; 2024-02-28 at 05:28 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #196
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica runs farther. Lanius fires two arrows, both of which manage to connect (36 damage). Merry summons a protective hand, and Hyra's Celestial's shots are Shielded. The wizard fires another mote at Merry, then attempts to conceal his position as he moves.
    Spoiler
    Show

    mote (1d20+15)[31] or (1d20+15)[30] for (4d12)[22]

    Stealth vs your passive perception (1d20+2)[21]
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  17. - Top - End - #197
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 42/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (5th)
    Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    Having lost the glowing enemy, Hyra orders her Celestial to ready a bowshot, while she focuses on evasion, as there's little else for her to do.

    Spoiler: Actions
    Show

    Action: Dodges
    Move: 30ft Closer.
    Bonus Action: None

    Celestial:
    Health: 40/40
    AC: 16
    Move: 40ft forwards
    Action: Ready a bowshot for him breaking his hide next turn.
    (1d20+9)[20](1d20+9)[10] Damage: (2d6+7)[15]



    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  18. - Top - End - #198
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 8/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 3/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
    Conditions:

    Lanius took a moment to listen, so he could reacquire his target

    Spoiler
    Show

    Perception

    (1d20+10)[11]


    Move to 375

  19. - Top - End - #199
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 17/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 0/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility
    Concentrating: None
    Immunities: Disease, Frightened
    Conditions: None

    Jessica casts a spell to help her see the wizard.

    Spoiler
    Show
    Cast See Invisibility.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  20. - Top - End - #200
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry falls, in a flash of radiant damage from the wizard, and when the smoke clears, he doesn't appear to be there at all.

    Spoiler: Blink - last round
    Show
    Merry's unconscious form blinks out of the material plane for the moment. (Rolled in discord)
    Last edited by Archemist; 2024-03-01 at 02:31 PM.

  21. - Top - End - #201
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica casts See Invisibility.
    Lanius tries to perceive the invisible wizard, but can't find him, at least not yet.
    Merry is unconscious and ethereal.
    Hyra moves up, and readies a bow-shot.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  22. - Top - End - #202
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 8/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 3/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
    Conditions:

    Lanius moved back a 100 feet to gain some perspective, scanning the sky and the ground for signs of the mage.
    Spoiler
    Show

    Perception

    (1d20+10)[29]

    Move to 475
    Last edited by Pyrophilios; 2024-03-02 at 03:24 PM.

  23. - Top - End - #203
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 42/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (5th)
    Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1

    Merry is far too far away for Hyra to help any time soon - she'd have to hope that they could get up on their own.

    Spoiler: Actions
    Show

    Action: Perception - 9
    Move: None.
    Bonus Action: None

    Celestial:
    Health: 40/40
    AC: 16
    Move: None
    Action: Ready a bowshot for either the target being pointed out or the wizard breaking invisibility.
    (1d20+9)[29](1d20+9)[23] Damage:(2d6+7)[13]



    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  24. - Top - End - #204
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    The wizard flies after Jessica, firing a radiant mote at her, and then teleporting farther away with a pop.
    Spoiler
    Show

    Crown of Stars
    (1d20+15)[22] for (4d12)[22] radiant damage.

    Dimension door to farther away (>700'), still invisible.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  25. - Top - End - #205
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 8/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 3/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 3/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim)
    Conditions:

    Lanius reacquired the mage and sprinted towards him, getting just within bow shot range - relying on his luck, he fired at where he suspected the mage to be.

    Spoiler
    Show



    Move to 600ft distance to wizard
    Disadvantage
    (1d20+12)[24]/(1d20+12)[28], damage (1d8+10)[16]
    (1d20+12)[31]/(1d20+12)[13], damage (1d8+10)[15]

    Favored Foe (1d6)[5]



  26. - Top - End - #206
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    The arrow hits, and the wizard falls off his broom, hitting the ground with a thump.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  27. - Top - End - #207
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    You've been pursuing the notorious guerilla warrior known only as "Grey Robin" for days. Finally, you've run him to ground - or he has chosen to show himself to you. You're in the Grey Marshes, an area with dense, winding streams, stands of cat-tails, and brush and briars...but no trees.

    Sight lines are clear, but there are large patches of thick underbrush (green) that are difficult terrain. The brush offers partial cover (+2 AC & Dex saves), but only offers total cover if someone is prone behind/in it.
    He starts 550’ from the party.

    Added +4 to everyone's init from being within 10' of Jessica
    Lanius (1d20+11)[13]
    Merry (1d20+7)[27] or (1d20+7)[12]
    Hyra (1d20+5)[24]
    Jessica (1d20+4)[6]

    Robin (1d20+5)[6]

    Spoiler: Map
    Show



    Initiative:
    Merry
    Hyra
    Lanius
    Jessica
    Robin
    Last edited by J-H; 2024-03-02 at 06:41 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  28. - Top - End - #208
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Apr 2014
    Location
    California

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 15 | HP: 67/57+10 | Initiative: +3(A)
    STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, See Invisibility, Blink (8/10 rounds)
    Concentrating: Greater Invisibility (Lanius, 9/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions: Ethereal!

    Merry Mann calls out to the shadowy figure, "We may have been friends once, but it's over now, Robin!"

    He teams up with Jessica for their advance strike force (and distraction) teleportation. They end up with a stream still between them and the ranger, but with most of the distance closed. Merry goes ethereal before he gets a chance to say more.

    Spoiler: Blink and Dimension Door
    Show
    Move up 500' with Jessica, to about the space V-30(or 40? Hard to read the numbers). Blink: (1d20)[20]
    Last edited by Archemist; 2024-03-02 at 09:24 PM.
    "The words are all around but the words are only sounds, and no one ever seems to listen.
    Instead, they'll say, 'How could we have known?'" - Jack Johnson
    Currently playing as:
    Polina, Goliath Drakewarden
    And a Heroforge link for her:
    Polina Gibson

  29. - Top - End - #209
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius muttered: So it has come to this - the Grey Robin against the Red-Backed Shrike. Let's see how this plays out.

    Immediately, he fired three arrows, moved and hid.

    Spoiler
    Show


    (1d20+12)[28], damage (1d8+10)[18]
    (1d20+12)[22], damage (1d8+10)[18]
    (1d20+12)[31], damage (1d8+10)[13]

    if all hit (1d8)[8]
    Sneak attack (2d6)[5]

    Hide (1d20+23)[29]/(1d20+23)[27]
    Move to M113
    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



  30. - Top - End - #210
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 112/102 (+10 Aid)
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

    Hyra immediately breaks into a run. While there's significant terrain to cross, she does at least see her boots coming in handy this time around.

    Spoiler: Actions
    Show

    Action: Dash
    Move: 60ft forwards to stop just in the cover, standing up.
    Bonus Action: None

    Celestial:
    Health: 50/50
    AC: 17
    Move: 40ft up and forwards
    Action: Attack, disadvantage range.
    Attack 1:(1d20+9)[21](1d20+9)[25] Damage: (2d6+8)[16]
    Attack 2:(1d20+9)[10](1d20+9)[26] Damage: (2d6+8)[15]
    Attack 3: (1d20+9)[18](1d20+9)[26] Damage: (2d6+8)[14]



    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •