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  1. - Top - End - #211
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    Infernally Clay's Avatar

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 113/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 4/4 | 2nd: 1/3 | 3rd: 2/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    Thankful for the lift, Jessica leaps towards their current foe.

    Spoiler
    Show
    Pre-Batttle Prep: Activate Watcher's Will and Boots of Speed, cast Aid at 3rd level on Jessica, Merry and Hyra and See Invisibility.

    Move adjacent to the ranger, using a long jump (16ft) as required. With 60ft movement speed this should be okay since we're only 50ft away.

    Bonus action Blinding Smite. (3d8)[12] radiant damage on next melee attack, DC 16 or blinded ((1d20)[16] plus mods).

    Attack #1 - To hit: (1d20+10)[12], to damage: (1d8+8)[10] slashing damage, plus (1d8)[3] radiant damage. If the attack is successful, smite for an additional (2d8)[13] radiant damage.

    Attack #2 - To hit: (1d20+10)[12], to damage: (1d8+8)[9] slashing damage, plus (1d8)[3] radiant damage. If the attack is successful, smite for an additional (2d8)[11] radiant damage.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  2. - Top - End - #212
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry teleports Jessica forward to just across one of the streams from Robin. Hyra's Celestial scores a hit, although it seems to be resisted (8; all 8 temp hp removed). Lanius fires three arrows, all of which hit (18+18+13), and moves up to stand close to Hyra (I only see 50 movement). Jessica dashes forward, but misses with both sword-swings.

    The half orc in front of her flashes a toothy grin and raises his bow, a moment later, he is 10' away and firing at her, then another 10' and shooting at Hyra, and then he runs farther while firing two arrows more at Jessica.
    Spoiler
    Show

    Distant Strike Extra Attack. The Ranger attacks twice, teleporting up to 10’ before each attack to a visible unoccupied space. If at least two creatures are attacked during the attack action, the Ranger may make an additional attack against a 3rd creature.
    Followed by his normal movement and BA Swift Quiver, two more attacks.
    Favored Enemy: Humans, elves, dwarves; +5 to damage ("fixed" favored enemy)
    Sharpshooter Longbow Favored Enemy...
    Jessica
    Attack (1d20+11)[28] for (1d8+23)[31] damage
    Hyra
    Attack (1d20+11)[29] for (1d8+23)[26] damage
    Jessica
    Attack (1d20+11)[30] for (1d8+23)[27] damage
    Jessica
    Attack (1d20+11)[13] for (1d8+23)[29] damage


    Spoiler: Map
    Show



    =>Merry, Hyra, Lanius, Jessica
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  3. - Top - End - #213
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 90/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

    Hyra keeps running, breaking from the brush, leaping across the water in a single heavily armoured bound, and heading for more cover, ducking down into it while her Celestial continues its assault.

    Spoiler: Actions
    Show

    Action: Dash
    Move: As follows:-

    And then prone.
    Bonus Action: Healing Word (1st) Self (1d4+3)[4]

    Celestial:
    Health: 50/50
    AC: 17
    Move: 40ft up and forwards
    Action: Attack, disadvantage range.
    Attack 1: (1d20+9)[20](1d20+9)[16] Damage: (2d6+8)[14]
    Attack 2:(1d20+9)[14](1d20+9)[23] Damage: (2d6+8)[14]
    Attack 3:(1d20+9)[28](1d20+9)[27] Damage: (2d6+8)[15]



    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    Last edited by Amnestic; 2024-03-03 at 09:11 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #214
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    Infernally Clay's Avatar

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 55/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 4/4 | 2nd: 1/3 | 3rd: 1/3
    Lay on Hands: 55/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Blinding Smite
    Concentrating: Blinding Smite
    Immunities: Disease, Frightened
    Conditions: None

    Jessica tries to close in on the slippery ranger and dispel the magics that protect him, but she fails.

    Spoiler
    Show
    Move to V9.
    Cast Dispel Magic (got a 7 with the discord bot)
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  5. - Top - End - #215
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius moved forward, continuing to shoot and hide

    Spoiler
    Show

    (1d20+12)[25], damage (1d8+10)[13]
    (1d20+12)[14], damage (1d8+10)[18]

    Hide roll in discord:32
    Move to M103
    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]


    Last edited by Pyrophilios; 2024-03-03 at 11:27 AM.

  6. - Top - End - #216
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 15 | HP: 67/57+10 | Initiative: +3(A)
    STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, See Invisibility, Blink (7/10 rounds)
    Concentrating: Greater Invisibility (Lanius, 8/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions: Ethereal!

    Merry reappears midway over the stream and promptly falls in. Undignified and looking like an unhappy wet cat, he moves forwards to the opposite bank from where he started. He casts a simple spell, but one which he hopes will have a good chance of catching Robin. A tiny skeletal hand appears near the ranger and tries to grab him.

    Then Merry fades out again into etherealness.

    Spoiler: OOC - Chill Touch
    Show
    (1d20+12)[19] spell attack for (3d8)[10] necrotic damage and he can't regain hp for a round.

    Rolled Blink: 18 in discord.
    Last edited by Archemist; 2024-03-03 at 02:16 PM.

  7. - Top - End - #217
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry's Chill Touch fails to connect. Hyra runs forwards, flopping into the briars, while her Celestial fires a volley of arrows (one hits, 15->resist to 7).
    Lanius swims across the stream and hides in another set of bushes after firing two arrows (one hits for 13).

    Robin blinks to the west twice, firing a pair of arrows at Jessica, before seeming to melt into the vegetation as he moves off to the west.
    Spoiler
    Show

    Non-sharpshooter attacks
    (1d20+16)[29] for (1d8+13)[14]
    (1d20+16)[35] for (1d8+13)[15]
    2x 10' teleports, plus his move, and Hiding as a BA.

    Stealth (1d20+21)[23] or (1d20+21)[35]
    Perception checks to spot him have disadvantage.


    Spoiler: Map
    Show



    =>Merry, Hyra, Lanius, Jessica
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  8. - Top - End - #218
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 90/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

    With no enemy in sight, and little chance to spot him at so distant a range, Hyra and her Celestial run and fly as fast as their legs and wings will carry them.

    Spoiler: Actions
    Show

    Action: Dash
    Move: Stand up, move forwards+left between cover. Should put her in the top right square of the larger square to her northwest, then drop prone again
    Bonus Action: None

    Celestial:
    Health: 50/50
    AC: 17
    Action: Dash
    Move: Forward 80ft.




    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #219
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius knew the game - after all, he was playing it himself all the time. He moved forward, closing the distance, while readying an attack for whenever the Grey Robin appeared again.

    Spoiler
    Show


    move with bonus action dash 100ft forward - unhindered by natural difficult terrain and with a swim speed (place me somewhere with half cover)

    Use action to ready attack
    (1d20+12)[14], damage (1d8+10)[13]


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]


    Last edited by Pyrophilios; 2024-03-03 at 04:12 PM.

  10. - Top - End - #220
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 81/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 3/4 | 2nd: 1/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    Jessica heals herself, moves towards the edge of the underbrush and drops to the ground until she can figure something out.

    Spoiler
    Show
    Lay on Hands to recover 55 hit points.
    Cast Shield of Faith (AC > 24)
    Move to T9 and drop prone (providing total cover, boosting her AC to 29).
    Last edited by Infernally Clay; 2024-03-03 at 04:59 PM.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  11. - Top - End - #221
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 15 | HP: 67/57+10 | Initiative: +3(A)
    STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, See Invisibility, Blink (6/10 rounds)
    Concentrating: Greater Invisibility (Lanius, 7/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions: Ethereal!

    Merry fades back in, casts a warding spell on himself, moves a little ways towards Jessica, making his way just into the deeper underbrush. Then he drops prone, just in case. But he fades into etherealness once more.

    Spoiler: OOC - Blade Ward and Blink
    Show
    Resistance to physical damage for a round. Merry ends up in the green area to the north of the M on the map. Blink: (1d20)[18]
    Last edited by Archemist; 2024-03-03 at 08:10 PM.

  12. - Top - End - #222
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry moves to cover, then blinks out. Hyra and the Celestial move forward. Lanius dashes and splashes forwards, readying an attack (he can't quite end up in the brush, it's 5' too far; bare patch around this part of the stream unfortunately). Jessica heals herself, going prone.

    The half-orc stands out of the grass, his cloak still making him hard to see, and fires an arrow at Lanius. Lanius looses an arrow, but misses, and the ranger fires another, moving from spot to spot southwards as he shoots before hiding again.
    Spoiler
    Show

    Lanius is invisible but not stealthed. No advantage from unseen attacker, so both rolls are at disadvantage.
    Attack (1d20+16)[30] or (1d20+16)[24] for (1d8+13)[15]
    Attack (1d20+16)[22] or (1d20+16)[25] for (1d8+13)[15]

    Hide with advantage (1d20+21)[26] or (1d20+21)[39], Perception checks to locate him by sight have disadvantage.

    Spoiler: Map
    Show


    =>Merry, Hyra, Lanius, Jessica
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  13. - Top - End - #223
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 90/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

    With only some 400ft left to go, Hyra and the Celestial...keep moving.

    Spoiler: Actions
    Show

    Action: Dash
    Move: Stand up, move forwards. Should end up in R96, since she wants a slight leadup for jumping the river next turn.
    Bonus Action: None

    Celestial:
    Health: 50/50
    AC: 17
    Action: Dash
    Move: Forward 80ft.




    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  14. - Top - End - #224
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    Infernally Clay's Avatar

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 81/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 1/4 | 2nd: 1/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Detect Magic
    Concentrating: Detect Magic (30ft)
    Immunities: Disease, Frightened
    Conditions: None

    "I am getting very annoyed!" Jessica shouts out, "At least die with dignity, facing us in the open!"

    Since she can't see him, maybe she can sense some latent magic on him... If she does, she will call out his position to the others.

    Spoiler
    Show
    Jessica gets up from prone, moves to S9 and then uses the remaining 25ft of movement to move to S14.
    Cast Detect Magic.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  15. - Top - End - #225
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry doesn't have a great way to keep up with a hiding individual. He stands up, hoping for a better glimpse of the ranger, and drinks a potion to make himself Invisible. This will be a game of cat-and-mouse for sure.

    Spoiler: OOC - Blink and Potion of Invisibility
    Show
    (1d20)[4]

  16. - Top - End - #226
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius saw the arrows and managed just in time to raise a simple shield. It told him well enough to tread lightly once more.
    He moved forward more carefully, hiding in the brush and readied another arrow when his quarry appeared
    Spoiler
    Show


    move up to 50ft forward to cover and hide (1d20+23)[29]/(1d20+23)[34] (edit: considering I stayed in cover last round, I think I could be at Y86)

    Use action to ready attack
    (1d20+12)[16], damage (1d8+10)[12]


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]


    Last edited by Pyrophilios; 2024-03-04 at 12:36 PM.

  17. - Top - End - #227
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry stands, invisible.
    Hyra moves forward, as does her Celestial.
    Lanius moves up and hides, readying an attack.
    Jessica gets up and moves closer. She can sense the presence of magic ahead... next round, if the quarry stays still, she can focus her senses to see the auras.

    Three arrows fly as the half-orc reveals himself, plus one more from Lanius that doesn't hit. Robin teleports westwards with each hit, disappearing somewhere in the patch of underbrush to the west.
    Spoiler
    Show

    Distant Strike Extra Attack. The Ranger attacks twice, teleporting up to 10’ before each attack to a visible unoccupied space. If at least two creatures are attacked during the attack action, the Ranger may make an additional attack against a 3rd creature.
    Jessica
    Unseen attacker - advantage on his attack vs. Jessica. No sharpshooter.
    Attack (1d20+16)[18] or (1d20+16)[36] for (1d8+13)[17]

    He has blindsight and no disadvantage on attacking invisible creatures he can sense... Attack vs Merry
    Sharpshooter attack (1d20+11)[12] for (1d8+23)[24]

    Third attack vs the Celestial
    Sharpshooter attack (1d20+11)[27] for (1d8+18)[20] (no favored enemy bonus vs Celestials)

    Stealth (1d20+21)[23] and (1d20+21)[26]

    Spoiler: Map
    Show



    =>Merry, Hyra, Lanius, Jessica
    Things published on DM's Guild
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    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  18. - Top - End - #228
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 87/87 | Initiative: +7
    Spell Slots: 1st: 2/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius moved forward carefully, hiding again and readying his next attack
    Spoiler
    Show


    move up to 50ft forward to cover and hide (1d20+23)[38]/(1d20+23)[28] to AA76

    Use action to ready attack
    (1d20+12)[26], damage (1d8+10)[15]


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



  19. - Top - End - #229
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (5/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions: Invisible, Prone

    Merry ducks as an arrow hits the tree behind him. Well, behind and 10' to the right of him, but he flinches anyways.

    He moves a little bit eastwards and dismisses his Blink spell, and goes prone again just in case.
    Last edited by Archemist; 2024-03-04 at 06:03 PM.

  20. - Top - End - #230
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 90/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

    Running and running and running and running. And briefly healing her Celestial.

    Spoiler: Actions
    Show

    Action: Dash
    Move: Run+Jump+run+run. T84 I think.
    Bonus Action: Healing Word Celestial (1d4+3)[4]

    Celestial:
    Health: 34/50
    AC: 17
    Action: Dash
    Move: Forward 80ft. Think they end up at Q64?




    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    Last edited by Amnestic; 2024-03-04 at 01:54 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  21. - Top - End - #231
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 22 | HP: 47/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 1/4 | 2nd: 1/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Detect Magic
    Concentrating: Detect Magic (30ft)
    Immunities: Disease, Frightened
    Conditions: None

    Jessica moves westward, focusing her magic to sense the ranger before calling out his position to everyone else. Then she drops prone in the underbrush.

    Spoiler
    Show
    Move to I19.
    Detect Magic as an action.
    Drop prone.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  22. - Top - End - #232
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry moves east and drops prone, still invisible. Hyra and the Celestial move forward.
    Lanius moves forwards and prepares to shoot when the half-orc reveals his presence again (shot will hit for 15, probably resisted down to 7).
    Jessica scans the area from I9, but there are no magical auras within 30' of her.

    Robin fires an arrow at Hyra (unseen attacker advantage), Lanius fires at him (resisted to 7), then the half-orc moves through the water almost as fast as walking, then blinks to the south side of the stream, returns with an arrow back at Lanius, and then blinks out of sight again to shoot another at the Celestial before disappearing into the large patch of underbrush just south of the water.
    Spoiler
    Show

    Unseen vs Hyra Attack (1d20+16)[22] or (1d20+16)[28] for (1d8+13)[17]
    Sharpshooter vs Celestial (1d20+16)[22] for (1d8+18)[24]
    Regular vs Lanius (1d20+16)[29] for (1d8+13)[21]
    Stealth (1d20+21)[38] or (1d20+21)[22]


    Spoiler: Map
    Show



    =>Merry, Hyra, Lanius, Jessica
    Last edited by J-H; 2024-03-04 at 05:46 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  23. - Top - End - #233
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 73/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1

    Running and running and running and running. And her Celestial readying a bowshot from above

    Spoiler: Actions
    Show

    Action: Dash
    Move: Run+Jump+run+run. R74 think.
    Bonus Action:

    Celestial:
    Health: 10/50
    AC: 17
    Action: Ready attack, no longer range disadvantage. (1d20+9)[23](2d6+8)[15]
    Move: Forward 40ft. Q55.




    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  24. - Top - End - #234
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 1/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 27/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (4/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions: Prone

    Merry crawls back westwards a few feet, staying low / prone in the underbrush. He retrieves his trusty mica chips and readies a loud snap to center on Robin wherever he might poke his head up again.

    Spoiler: OOC - Shatter 5th level
    Show
    If Robin shows himself within 70' of Merry, Con DC 20 (1d20)[3]+mods for half of (6d8)[29] thunder damage.
    Last edited by Archemist; 2024-03-05 at 03:32 PM.

  25. - Top - End - #235
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 66/87 | Initiative: +7
    Spell Slots: 1st: 1/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius reeled from the arrow in his side. Cursing under his breath, he moved forward, forgoing the chance to fire and instead gobbled down a bunch of berries
    Spoiler
    Show

    Concentration save (1d20+2)[20],
    move up to 50ft forward to cover and hide in cover
    (1d20+23)[38]/(1d20+23)[25]
    Use action to cast good berries and consume them


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]


    Last edited by Pyrophilios; 2024-03-05 at 01:15 PM.

  26. - Top - End - #236
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Jessica Aegnor
    Half Elf Oath of the Watchers Paladin 11
    AC: 24 | HP: 47/113 | Initiative: +5
    STR: +8 | DEX: +6 | CON: +8 | INT: +4 | WIS: +9 | CHA: +13
    Spell Slots: 1st: 0/4 | 2nd: 1/3 | 3rd: 1/3
    Lay on Hands: 0/55
    Channel Divinity: 0/1
    Harness Divine Power: 2/2
    Active Effects: Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
    Concentrating: Shield of Faith
    Immunities: Disease, Frightened
    Conditions: None

    Aware she can't do anything against this foe, Jessica stays where she is.

    Spoiler
    Show
    Cast Shield of Faith.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  27. - Top - End - #237
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry crawls west, preparing a Shatter spell, which will also break invisibility when cast.
    Spoiler: Shatter
    Show

    Advantage on Con saves (1d20+1)[13]
    Need to hit a DC 20 to halve 29 thunder damage.

    Hyra dashes forwards.
    Her Celestial readies an attack (will hit for 15 radiant).
    Lanius moves forward into cover, conjuring some healing berries while hiding.
    Jessica stays flat, calling up a magical shield.

    The half-orc draws his bow back, revealing his presence and firing an arrow at the summoned Celestial. Arrows pass in flight, and he is hit (resist to 7 as a reaction). Merry creates a thunderous explosion (save above in spoiler). He turns and fires an arrow at the prone Merry, then another at Hyra, blinking between positions and re-crossing the water before concealing himself again, this time in the vegetation northeast of the river (the U22-AD25 block).

    Spoiler
    Show

    Sharpshooter Attack vs Celestial (1d20+11)[22] or (1d20+11)[28] for (1d8+18)[23]
    Sharpshooter attack vs Merry with disadvantage (prone target) (1d20+11)[30] or (1d20+11)[26] for (1d8+23)[26]
    Regular attack vs Hyra (1d20+16)[30] for (1d8+13)[18]

    The Celestial vanishes in a burst of light, and arrows strike both Hyra and Merry.

    => Party
    Last edited by J-H; 2024-03-05 at 03:26 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  28. - Top - End - #238
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    HalflingRogueGirl

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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Merry Mann
    High Elf Abjuration Wizard 11
    AC: 18 | HP: 67/57+10 | Initiative: +3(A)
    Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
    Spell Slots: 1st: 3/4 | 2nd: 2/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 0/2 | 6th: 1/1
    Spell DC: 20 Spell Atk: +12
    Arcane Ward: 1/27hp
    Active Effects: Death Ward, Aid, Mage Armor, See Invisibility
    Concentrating: Greater Invisibility (Lanius) (3/10 rounds)
    Immunities: Poison, Magical Sleep
    Conditions: Prone

    Merry's arcane ward slows the arrow and exactly counters its forward momentum, leaving the arrow to drop on the ground in front of Merry. It leaves Merry untouched, though barely.

    Merry takes a chance that the same strategy will work twice. He readies another mica chip and keeps a sharp elvish eye out for any reappearance of the archer. He crawls another 10' or so eastwards just to increase the likelihood of being in range.

    Spoiler: OOC - Shatter 5th Level
    Show
    (1d20+1)[4] or (1d20+1)[4] vs DC 20 Con save and (6d8)[21] thunder damage (or half).
    Last edited by Archemist; 2024-03-10 at 03:54 PM.

  29. - Top - End - #239
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Lanius Collurio
    Would Elf Gloomstalker 8 / Arcane Trickster 3
    AC: 19 | HP: 66/87 | Initiative: +7
    Spell Slots: 1st: 1/4 | 2nd: 2/3 | 3rd: 2/2
    Passive Perception 20 | Passive Insight 16 | Passive Investigation 11
    Favored Foe: 4/4
    Active Effects: Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
    Conditions:

    Lanius moved steadily closer, readying his bow to attack when the opportunity presented itself
    Spoiler
    Show


    move up to 50ft forward to cover and hide in cover

    Prepare action to attack when he reveals himself

    (1d20+12)[22] damage (1d8+10)[18]


    Spoiler: Roll templates
    Show

    Roll templates for a smoother repost on smartphone
    [roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

    if all hit [roll]1d8[ /roll]
    Sneak attack [roll]2d6[ /roll]



  30. - Top - End - #240
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    Default Re: Dangerous Old Men & Women (5e, high level NPC combat testing) IC

    Hyra Forgeborn
    Hill Dwarf Forge Cleric
    AC: 24 HP: 55/102
    PP: 17 PIv: 9 PIs: 17
    Conditions: Watcher's Will (Adv Int/Wis/Cha saves)
    Concentrating: Summon Celestial (6th)
    Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1

    Her Celestial had done enough of its job, this time. She conjures another one in its place, doing her best to ignore the pain in the arrow. Even if they could only loose a single arrow at a time, it was enough while Hyra was still desperately running to catch up.

    Spoiler: Actions
    Show

    Move: Jump (20ft standing longjump) and then soddenly-slop out the other side of the river. Believe this ends in R69 (nice).
    Action: Summon Celestial 90ft ahead. Should be R51 for the initial summoning.
    Bonus Action: None

    Celestial:
    Health: 40/40
    AC: 16
    Move: Forward 40ft. R43 I believe.
    Action: Ready attack, no longer range disadvantage.
    (1d20+9)[25] Damage: (2d6+7)[14]





    Spoiler: Celestial Stats
    Show

    Large celestial
    Armor Class: 11 + spell level + 2 (defender only)
    Hit Points: 40 (+10/spell level)
    Speed: 30 ft., fly 40 ft.
    STR DEX CON INT WIS CHA
    16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
    Damage Resistances: radiant
    Condition Immunities: charmed, frightened
    Senses: darkvision 60 ft., passive Perception 10
    Languages: Celestial, understands the languages you speak
    Challenge: —
    Proficiency Bonus: equals your bonus
    Actions
    Multiattack. The celestial makes a number of attacks equal to half this spell’s level (3)
    Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
    Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
    Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

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