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  1. - Top - End - #61
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods OOC

    All the buffs are reflected on my sheet.

    How far are the closest giants? could Nehemsek get in close range (75) them with his speed of 60`? He flew 120' (or 100') out of the doors and the Giants moved 60' closer...

  2. - Top - End - #62
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    Default Re: DrK Mortals vs the Gods OOC

    Quote Originally Posted by Auranghzeb View Post
    All the buffs are reflected on my sheet.

    How far are the closest giants? could Nehemsek get in close range (75) them with his speed of 60`? He flew 120' (or 100') out of the doors and the Giants moved 60' closer...
    Well they were 400ft from the door,

    You went 100 out, they came 60 in so currently be 240ft away from you, so you'd be >75ft still after moving
    Last edited by DrK; 2024-02-14 at 06:11 AM.
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #63
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    Default Re: DrK Mortals vs the Gods OOC

    Ok My current movement is 70' (50 normal(30 +20 Competence) +20 Enhancement). Are we going to be this strict with distances? Can we be slightly relative?

    It won't matter now, I'll assume we are strict and move in. But for reference.

  4. - Top - End - #64
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    BlackDragon

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    Default Re: DrK Mortals vs the Gods OOC

    Save Vs Chain Lightning #1: (1d20+19)[38]
    Save Vs Chain Lightning #2: (1d20+19)[33]

    Summary of Buffs to Date (Sorry, I forgot a few, epic Skalds put alot of mojo real quick apparently)

    • Free Action: Aura of Glory: +6 Morale to Damage

    • Free Action Flagbearer - +2 Morale Atk, Can Reroll Failed Will Saves

    • Standard Action Warleader - All allies gain the Bonded Mind teamwork feat (Basically LOS telepathy 60ft)

    • Swift Action - Inspiring Rage - Allies gain

    • +8 Moral Bonus to Str/Con, (+4 to hit and damage melee, 92hp, +4 Fort)
    • +6 Morale Bonus to Will Saves,
    • Immunity to Shaken and Frightened,
    • Can add +1d6 Electrical damage 3 times during the rage,
    • Electricity Resistance 10,
    • FLIGHT 60 (Good).
    • And +1 Extra Attack on a Full Attack (does not stack with haste, capstone).
    • No penalty to ac or restriction on spellcasting or skill use (capstone).
    • DR 3/- Verses Weapon or Natural Attacks (unclear if this stacks with existing DR)
    • +1d6 Sonic Damage per weapon attack (Discordant Voice)
    • Fast Healing 8 (Improved Skald's Vigor)

    • Move action - Draw Weapon/Enter Indomitable Presence: At 2nd level, the warlord shines as a beacon to his allies on the field of battle, inspiring them to fight with him to their last breath. All allies within 30-ft. of his position gain:
      • the benefits of the Die Hard feat,
      • may add the warlord's initiation modifier [+10] to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.
    Last edited by Ancient; 2024-02-14 at 11:36 AM.

  5. - Top - End - #65
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    MindFlayer

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    Default Re: DrK Mortals vs the Gods OOC

    Nefer-Horsif rolls saves vs the Chain Lightning with his Will save and evasion due to Withstand spell: Chain Lightning 1 (1d20+46)[50], Chain Lightning 2 (1d20+46)[61].

  6. - Top - End - #66
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    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods OOC

    Camilla's Reflex saves vs. Chain Lightnings DC 26 vs
    (1d20+11)[24] 49 damage
    (1d20+11)[23] 44 damage

    Camilla takes the whole 93 damage, and will accept the Runa's Inspiring Rage which leaves her at 361 HP. Might as well heal while approaching the giants.

    If anybody gets too damaged, you'll need to ensure you get within 75ft of Camilla so you're in range of Mass Cures. If you're in critical shape, get into Touch range and Camilla can cast Heal on you.
    Last edited by Aegis013; 2024-02-15 at 04:23 PM.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  7. - Top - End - #67
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    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods OOC

    That's a possible Crit:

    EDIT: *In case it matters, my martial maneuvers ignore immunities.

    (1d20+37)[52]

    Extra Damage(1d4+43)[47]
    Last edited by Auranghzeb; 2024-02-15 at 04:53 PM.

  8. - Top - End - #68
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    Imp

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    Default Re: DrK Mortals vs the Gods OOC

    Sorry for ducking this thread for a while, work's been getting on my ass.

    I'll get a post down in the coming hours, before I go to bed.

  9. - Top - End - #69
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    Default Re: DrK Mortals vs the Gods OOC

    3 ref saves for the 3 giants that would be right at the edge of Nehemsek 's range assuming some flex on distnace as in theory they are ~240 ft away and he would have 70+70 from moving and then 75 from the attack for ~215ft of distnance so he can't be very high or he's well out of range!

    (3d20)[16][11][16](43)
    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #70
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    MindFlayer

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    Default Re: DrK Mortals vs the Gods OOC

    Rolling for new granted maneuver this round:
    Spoiler: Granted maneuver (highest)
    Show

    Elemental Destruction Ring (1d100)[97] - granted
    Decree of Purity (1d100)[58]
    Reflected Blade Style (1d100)[27]
    Plagiarism (1d100)[14]
    Last edited by Da'Shain; 2024-02-18 at 02:03 PM.

  11. - Top - End - #71
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    Chambers's Avatar

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    Default Re: DrK Mortals vs the Gods OOC

    How far away are the Giants from Lanharath?
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
    Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.


  12. - Top - End - #72
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    Default Re: DrK Mortals vs the Gods OOC

    Quote Originally Posted by Chambers View Post
    How far away are the Giants from Lanharath?
    The three that d’doored are on the steps so ~50ft away

    One with Camilla is about ~100ft
    One with Nehemsek is about ~180ft
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #73
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    Default Re: DrK Mortals vs the Gods OOC

    Crit threat vs Henry (1d20+51)[60] extra crit dam (8d6+72)[99]
    + staggered for (1d4+1)[5] rounds Fort DC 34 for 1 round
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #74
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    MindFlayer

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    Default Re: DrK Mortals vs the Gods OOC

    Henry is currently immune to crits from one of Nefer-Horsif’s glyphs cast before.

  15. - Top - End - #75
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    BlackDragon

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    Default Re: DrK Mortals vs the Gods OOC

    Reflex Save vs Blade Barrier (Ring of Evasion): (1d20+23)[35]

  16. - Top - End - #76
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    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods OOC

    Do the giants ignore concealment/miss chance?
    If not, there's a 20% for the giant to miss (misses on a 5) due to Camilla's Cloak of Displacement, Minor
    (1d5)[2]
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  17. - Top - End - #77
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    Default Re: DrK Mortals vs the Gods OOC

    Quote Originally Posted by Aegis013 View Post
    Do the giants ignore concealment/miss chance?
    If not, there's a 20% for the giant to miss (misses on a 5) due to Camilla's Cloak of Displacement, Minor
    [roll0]
    No they don't, I just assume you'll mention these sort of things in the OOC or the discord Unlucky though
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #78
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    Default Re: DrK Mortals vs the Gods OOC

    Possible crit on the Riptide Slice

    (1d20+37)[40] vs Touch (1d4+29)[30] extra damage.

  19. - Top - End - #79
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    GnomeWizardGuy

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    Default Re: DrK Mortals vs the Gods OOC

    So close to a critical hit. At least the nat 1 was on the confirmation and not the initial attack.
    Quote Originally Posted by Thatwarforged View Post
    You sir are a True Pirate Lord.

  20. - Top - End - #80
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    Default Re: DrK Mortals vs the Gods OOC

    Reflex Save: (1d20+35)[50]
    Reflex Save: (1d20+35)[45]
    Reflex Save: (1d20+35)[50]

    Damage taken = 24 + 22 + 31 = 77 damage total

    Henry accepts the raging song.

    2nd round

    Reflex Save: (1d20+35)[52]
    An additional 22 damage taken from the trample, 99 damage taken thus far.

    Henry will attempt to Parry the Giant's Consumption Strike, if it's not too late.

    Parry check:(1d20+55)[73] Note that this takes a -4 penalty per size category that the Giant is larger than me. I'm currently medium, btw.

    If I fail, a 60 does confirm the critical.

    Sorry for wasting so much time. Thank you for keeping the game moving without me there.

    Let's say I was dazed for the first round.

    In this second round, I think the idea is going to be to Shapechange into a Blue Dragon as per Form of the Dragon III.

    After that, I'll probably go ahead and Dimensional Dervish with my swift + full round actions.

    EDIT: Holy hell, my first 2 attacks were natural 1s and my 3rd attack was a natural 2, lol. Damned if I don't deserve it for wasting so much time.

    I won't ever let it get that bad again.
    Last edited by Kaouse; 2024-02-22 at 05:36 PM.

  21. - Top - End - #81
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    HalfOrcPirate

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    Default Re: DrK Mortals vs the Gods OOC

    Wait, is that Dragon actually using an axe?


  22. - Top - End - #82
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    Default Re: DrK Mortals vs the Gods OOC

    Quote Originally Posted by Auranghzeb View Post
    Wait, is that Dragon actually using an axe?

    Yep!

    It's been a while, but I actually already answered this question on the previous page of this thread.

    Long story short, Haagenti's Sentinel Boons allow my gear to transform with me, so that I may always use them regardless of form.

    Even if I were to become incorporeal, all of my gear would become ghost touch. It's a really sweet ability.

  23. - Top - End - #83
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    Default Re: DrK Mortals vs the Gods OOC

    Fort save (1d20)[7]
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  24. - Top - End - #84
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    Default Re: DrK Mortals vs the Gods OOC

    Kaouse - how do you get 4d8 for the base damage for the natural attacks? Is form of the dragon not specified and in the 2d6-2d8 range for the various modes of snacking?
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #85
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    Default Re: DrK Mortals vs the Gods OOC

    Reflex saves (2d20)[17][1](18)
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #86
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    Default Re: DrK Mortals vs the Gods OOC

    Drk, Nehemsek moved out of the giant's range during his turn Thanks to Rumors of War. Though I didn't word it properly. It is a like spring attack with Maneuvers. HOWEVER, it does say Full Round action and in my post i divided it into move and standard doing the same. So, I'm fine with your ruling and I'll be more careful on how I word abilities.

    It also means I haven't spent the maneuvers I used to AoO ist. So I'll use them now. Posting my turn.

  27. - Top - End - #87
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    Default Re: DrK Mortals vs the Gods OOC

    Sorry for the double post, need to confirm that Critical

    Attack (1d20+37)[41] damage(1d4+29)[31]


    All that damage gets multiplied by 1.5 so I'll add it on the original post. I only managed to avoid one attack, so I eat up almost 200points of damage!

  28. - Top - End - #88
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    Default Re: DrK Mortals vs the Gods OOC

    Quote Originally Posted by DrK View Post
    Kaouse - how do you get 4d8 for the base damage for the natural attacks? Is form of the dragon not specified and in the 2d6-2d8 range for the various modes of snacking?
    The Fighter's Advanced Weapon Training, Focused Weapon, increases the weapon damage dice of the chosen weapon up to 2d8, as per the Warpriest's Sacred Weapon class feature. It increases with size, so it should be 4d8 when Huge.

    Thanks to Haagenti's second Sentinel Boon, Focused Weapon in battleaxes instead applies to any and all weapons I wield. Thus, it applies to all natural weapons. I am not required to apply this effect to the inherently stronger 3d6 Butchering Axe, as per Sacred Weapon.
    Last edited by Kaouse; 2024-02-23 at 11:26 AM.

  29. - Top - End - #89
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    Default Re: DrK Mortals vs the Gods OOC

    I cloned my sheet to show battle changes.

    So far, the only buffs I'm tracking are Shapechange (Form of the Dragon III) and the morale bonuses to stats from Raging Song.

    In retrospect, I don't think I added the bonus damage from Disconcordant voice or whatever else have you, but I'll keep it in mind for the future.

    As for the damage taken, I failed to parry the crit due to size differences, but the crit was stopped anyway. Hence, I take an additional 107 damage. That's 206 damage taken thus far.

    Between Combat Expertise, Fighting Defensively (with Epic Acrobatics) and the additional Natural Armor from Form of the Dragon III, my AC shoots up to 52 while Huge. Touch AC is 28, Flat Footed AC is 33, CMD is 75.

    Attacks 3 and 4 will hit, dealing an additional 97 damage + 14 cold damage. That's 317 damage total. An additional 81 damage was apparently done to me through what I presume is a counter of some kind, so that's a total of 398 damage dealt.

    Luckily, the increases to my CON boost my HP to 552, but things are still looking pretty rough. Thanks to Greater Skald's Vigor for +8 fast healing and the DR 3/- on 3 physical blows sustained, my HP is brought to 171/552.

    That said, I'm realizing that the Giant didn't trample us, but rather cast a blade barrier on top of us. Looking through the spell, if it's cast on top of us, then we get a reflex save to negate the damage and end up on one particular side of the barrier. So instead of taking half of the 44 damage, I think we should have taken none of it.

    That would be an extra 22 hp, bringing me up to 193/552. Not much, but every point counts when the stakes are this dire.

    Something is about to come through the rift. Can any of our spellcasters close the rift, or what?
    Last edited by Kaouse; 2024-02-23 at 03:01 PM.

  30. - Top - End - #90
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    Default Re: DrK Mortals vs the Gods OOC

    Also, Fort save vs stagger on crit: (1d20+39)[58]

    And Fort Save vs Waves of Ectasy: (1d20+39)[45]

    Actually, Waves of Ectasy is a compulsion. I don't suppose Mind-Buttressing Armor helps with that?

    Otherwise, being staggered for 1 round isn't a huge deal. I can still partial charge and even pounce depending on form.

    That said, leaving Form of the Dragon means a decreased CON bonus, and I'm gonna certainly be feeling the effects of that.
    Last edited by Kaouse; 2024-02-23 at 02:17 PM.

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