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Thread: DrK Mortals vs the Gods IC
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2024-03-03, 09:58 PM (ISO 8601)
- Join Date
- Dec 2015
Re: DrK Mortals vs the Gods IC
Henry growls as the rain sizzles through his vaporous form.
"Acid Rain, huh? You guys should really consider lessening the pollution."
His scientific mind immediately jumps to the natural phenomena, so he almost misses the magical explanation. However, upon seeing the enormous enemy before him, he gathers enough to realize that it's probably the source.
"I see. Don't worry too much about pollution; I'm about to take out the trash."
And with that, his form, cloudy and gaseous though it may be, begins to change.
Henry Pascal takes the form of a Black Dragon. He's still in the process of transforming out of Gaseous Form, however.
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2024-03-04, 06:28 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: DrK Mortals vs the Gods IC
Slowly becoming material, Nehemsek starded to fly closer to the water, flying low like an ominous bird, trying to hide in the gleaming light over the waves as they approached the storm cloud and the immense creatures. At the same time, he delved into his memories trying to exact information about these creatures.
Spoiler: K. Nature, Arcana.K.Arcana (1d20+36)[45] K.Nature (1d20+36)[50]
Hide in Plain Sight (In as much as possible) (1d20+40)[50]
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2024-03-05, 04:56 PM (ISO 8601)
- Join Date
- Mar 2008
Re: DrK Mortals vs the Gods IC
Nefer-Horsif
Nefer-Horsif attempts to remain centered between the questing warriors in order for his light to continue reaching them, even as they draw close to the unforgiving storm, the better to shield his allies. He draws himself alert as he begins fading back into materiality, drawing a couple of glyphs and making sure he stands ready to enter the acidic rain that burned them all a moment ago.
Spoiler: OOCNefer-Horsif
Mystic 20/Animus Adept 3 // Monk 1/Inquisitor 2/Animus Adept 2
Init +24; Senses Perception +58, See In Darkness, scent, Luckdrinker Aura
AC 36, Touch 30, Flat-footed 28
HP 319/322; fast healing 12
Fort +23, Ref +24, Will +32 (Withstand Spell +5)
Speed 30 ft, fly 60 (average)
Illumination 12
Animus 13
Current Stance Luckdrinker Aura
Current Styles none
Aura Soul Candle 15 feet (+12 insight all skills/CL/ML checks, fast healing 12, +12 weapon damage of current active element (Acid), +12 resist to current active element (Acid)
Conditions Fortified Heart 12 rds (IMMUNE critical hits/sneak attack), Illusionary State 12 rds (8 mirror images)
I think combat has not quite started yet, so Nefer-Horsif does not yet gain most of his maneuvers/animus/combat style. He will instead:
Attempt Knowledge checks to figure out what these giant birds are (adding his Wis bonus from Inquisitor Monster Lore):
- Arcana (1d20+41)[49]
- Nature (1d20+36)[40]
- Planes (1d20+41)[50]
- Religion (1d20+41)[46]
And let's make a Spellcraft check on the storm, just in case: Spellcraft (1d20+52)[59]
Use a move action to use Font of Animus, summoning (1d6+12)[16] Animus.
Swift action enter Luckdrinker Aura. He will spend 1 point of animus as part of doing so in order to change his active element to acid, which now grants anyone w/in 15 feet of his Soul Candle resistance 12 to acid. He will then spend 1 point of animus as a free action to use the Fortified Heart glyph on himself.
Standard action to spend 1 point of animus cast an Illusionary State glyph on himself, gaining 8 Mirror Images.
Last edited by Da'Shain; 2024-03-05 at 09:48 PM.
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2024-03-05, 05:04 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Texas
- Gender
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2024-03-05, 06:24 PM (ISO 8601)
- Join Date
- Jan 2018
- Gender
Re: DrK Mortals vs the Gods IC
"Keeyah!" Runa shouts a defiant warcry as she materializes, preparing for the combat ahead. Her visage swells and somehow becomes wispy
Spoiler: Actions and buffs
Free Action Flagbearer - +2 Morale Atk/Damage, Can Reroll Failed Will Saves
Standard Action - Cast Elemental Body III, becoming a Large Air Elemental (Size buffs, FLIGHT 60'Perfect)
Swift Action - Inspiring Rage - Allies gain +8 Moral Bonus to Str/Con, +6 Morale Bonus to Will Saves, Immunity to Shaken and Frightened, Can add +1d6 Electrical damage 3 times during the rage, Electricity Resistance 10, FLIGHT 60 (Good). And +1 Attack on a Full Attack. No penalty to ac or restriction on spellcasting or skill use.
Move action (subbing a Swift Action - Enter Primal Warrior Stance - Treated as Huge for Combat Manuevers, Melee Weapons are treated as Gargantuan
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2024-03-05, 11:49 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Pacific Northwest
- Gender
Re: DrK Mortals vs the Gods IC
Lanharanth
Starting to fall as soon as he transforms back into human form, Runa's warcry lifts up his spirit and body. "Thanks for the assist!" He shouts to her. "I was going to say I'll scout the clouds but it looks like we'll do it in force after dealing this these ones!" His body ripples and expands suddenly, changing into the now familiar giant snake. He takes a few bites out of the air, his fangs growing longer with each bite and he flies towards the behemoths to meet them.
SpoilerSwift Action: Wild Shape into a Titanoboa
Standard Action: Cast Strong Jaw.
Move Action: Fly 80ft towards the enemies."We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"- Roger Zelazny, This Immortal
Avatar Image: The Great Wave off Kanagawa by Hokusai; bitmap version by me.
Spoiler: PbP Games
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2024-03-11, 04:32 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: DrK Mortals vs the Gods IC
Fliyinf low near the water, Nehemsek marked one of the behemonts as his claim and approached taking advantage of the shadows and the reflections of the stormy sky.
Spoiler: closerFlying towards them while using HiPS within the realm of possibility.
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2024-03-26, 02:50 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK Mortals vs the Gods IC
As the heroes begin to shift from clouds back into their solid forms the clouds and storms intensify, wind whipping savagely around you all the tempests grow from the two overallaping storms of deific venegance! Even as the acid rains fade the clouds crackle with lightning that flickers and flares around the heroes striking each one at least twice wit jagged searing burns. Even as the lightning fades the sky rumbles and massive boulders the size of human head thunder in the area pelting you all most foully.
Even as that happens the massive winged monsters, colossal beasts that near blot out the weak sunlight flap towards you on the three layers of vast wings as they devour the distance closing from some 2000ft to a mere 1200ft...
Even as the lightning and hail slow the ouds are filled with rain and strange violet hues tha surround the party, though at least for some of the heroes they return to their ususal forms allowing the magics, the candles and the savage snake forms to begin!
Nehemesk actions for ROund 2 please
Spoiler: Storms of Vengeance
Bolt series 1 (vs EVERYONE) (10d6)[36] Electrical Ref DC 36 for Half
Bolt series 2 (vs EVERYONE) (10d6)[20] Electrical Ref DC 36 for Half
Hail storm 1 (5d6)[12] magic/bludgeoning
Hail storm 2 (5d6)[14] magic/bludgeoning
Spoiler: Round summaryRound -1
Storm of vengance begins - acid rain
Henry: Round 4 of transformation; Free action shapechange to a (still cloudy black dragon)
Nehemesk: Round 4 of transformation, Hide
Nefer-Horsif: Round 4 of transformation - all others are supernatural or Spell like so cannot be done (reserved for Rond 1)
Camilla: round 1 of 5 begins
Runa: Spells not availble, cannot turn move into swift actions, has no "verbal" to initiate inspiring rage. As per Nefer Horsif - round 1
Lanharanth: As for Runa/Nefer horsif, cannot wild shape or cast spells
Round 0:
Storm of vengeance = Lightning! 2 bolts for everyone!
--> Behemoth: Do something
Henry: End of the round = he's a cloudy black dragon
Nehemesk = End of the round = no longer a cloud
Camilalla = end of Round 2
Runa = End of the rounds = no longer a cloud
Lanharanth = End of the Round no longer cloud
Round 1:
Storms of Vengeance = Hailstones all round
--> Behemoth do something
Nehemesk: ??? choose an action
Nefer-horsif: Now availble to do the font of animus, glyphs etc...
Lanharanth: Wild shape and strong jaws
Runa: Rage, Elemental Body
Camilla = end of round 3Thanks to Emperor Ing for the nice Avatar
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2024-03-26, 03:30 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: DrK Mortals vs the Gods IC
Nehemsek rolls with the thunder and the rocks trying to make an angle of attack.
Spoiler: Saves(1d20+18)[31]
(1d20+18)[30]
He then marks the approaching colossal beasts, claiming their souls.
SpoilerSwift: Claim both creatures with the following effects: Bleak Prophecy: Claimed creatures become Shaken. I don't generate AoO from them, My Ac is +2 vs them, and I always know their location.
Double move to try and circle the enemies.
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2024-03-26, 03:19 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Texas
- Gender
Re: DrK Mortals vs the Gods IC
Camilla makes what could charitably be called an effort to avoid the lightning from the storm as she sluggishly tries to exit the Gaseous From granted by Wind Walk.
Spoiler: Reflex Saves(1d20+11)[30]
(1d20+11)[29]
Spoiler: Camilla's statusHP: 310
Gaseous Form (in process of solidifying for 2 more rounds)
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2024-03-28, 06:24 PM (ISO 8601)
- Join Date
- Jan 2018
- Gender
Re: DrK Mortals vs the Gods IC
As Runa began to materialize, she twisted and turned in the maelstrom, trying unsuccessfully to dodge the angry bolts of lightning. The hail to pelted her fiercely, this storm had her respect, and her attention.
Spoiler: Saves
Save vs Lightning (evasion): (1d20+19)[31]
Save vs Lightning (evasion): (1d20+19)[30]
Current HP: 256
Last edited by Ancient; 2024-03-28 at 06:27 PM.
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2024-04-07, 03:14 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK Mortals vs the Gods IC
Even as the storm and clouds continue to pelt the heroes with rain and dark clouds the two massive beasts almost defying the mind with the bulk flap foward on triple tiered sets of wings, both of the colossal behemoths closing to 800ft from the part, some 100ft between the massive creatures as they flap towards you. As you close on them you can see elements of Nehemesk's own god upon them as each bears a vulture like head with almost a pharonic crown of horns atop their skull and gems and chains dangling from the beaks that measure some 15ft long!
@Nehemesk: I don't think you can claim them at 1200ft distance
Missile attacks impossible, penalty to Spot/Listen, Strong WindsThanks to Emperor Ing for the nice Avatar