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  1. - Top - End - #31
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    I was pretty vague with specifics in terms of amount of gold everyone had because I didn't want to stifle anyone's creativity - enough to buy standard equipment, but not really enough to buy magical equipment. I'm also not really enforcing carrying weight. So if there's specific things you're looking to pick up, just let me know and I'll approve it or say no. If it's something you could reasonably be expected to carry, thats fine, but I don't want someone to have 100 healing potions, or 1000 feet of strong rope.

  2. - Top - End - #32
    Bugbear in the Playground
     
    DruidGirl

    Join Date
    Aug 2018
    Location
    Denver CO
    Gender
    Female

    Default Re: The Da'mall - OOC Thread

    The main thing I was hoping to pick up, equipmentwise, was a breastplate. It's mundane but pretty expensive compared to the starting armors.

  3. - Top - End - #33
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
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    Male

    Default Re: The Da'mall - OOC Thread

    We have no enemies visible, just the knowledge that some are out front and some are out back, right?
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  4. - Top - End - #34
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    Yup pretty much.
    Also whatever is out the back door beat a perception check by Shavriel’s familiar.

  5. - Top - End - #35
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Male

    Default Re: The Da'mall - OOC Thread

    Does breaking down the back door succeed?
    Can't really post until I know if it does.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  6. - Top - End - #36
    Bugbear in the Playground
     
    DruidGirl

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    Aug 2018
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    Denver CO
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    Female

    Default Re: The Da'mall - OOC Thread

    Or, on a similar note, does it look like trying to break it down is working but needs more oomph? I can rage and Get Large to try and knock it down, but if the chair bounced off with no effect then I don't really want to spend the rage/take damage from a burning door.
    Last edited by TriciaOso; 2024-02-26 at 09:47 AM.

  7. - Top - End - #37
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    Whoops. Was wondering why nobody else was posting.
    Yeah the door falls apart with mild pressure - it’s just a regular wooden door.

  8. - Top - End - #38
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
    Location
    Texas
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    Default Re: The Da'mall - OOC Thread

    That plus being in initiative time with no clear opponent or direction yet. I posted to get get us moving out the back now that we know.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  9. - Top - End - #39
    Ettin in the Playground
     
    ProudGrognard's Avatar

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    Jun 2012
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    Athens, Greece
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    Male

    Default Re: The Da'mall - OOC Thread

    So, Kerykes is heading out through the back door. If a Perception is needed

    Perception
    (1d20+7)[24]

  10. - Top - End - #40
    Orc in the Playground
     
    Flumph

    Join Date
    Jul 2020
    Location
    USA

    Default Re: The Da'mall - OOC Thread

    I'll probably regret this but why not She's moving very slowly to avoid being heard.

  11. - Top - End - #41
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Default Re: The Da'mall - OOC Thread

    Perception (1d20+3)[20]

    Nice rolls on the Perception and then the attack... I think I got a nice hit in for 10.
    Last edited by J-H; 2024-02-28 at 04:00 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  12. - Top - End - #42
    Orc in the Playground
     
    Flumph

    Join Date
    Jul 2020
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    USA

    Default Re: The Da'mall - OOC Thread

    Perception: (1d20+2)[5]

    So we can see the distortion or was that just when the invisible person attacked? Can we discern its location exactly? If so I can attack it.

  13. - Top - End - #43
    Orc in the Playground
     
    Flumph

    Join Date
    Jul 2020
    Location
    USA

    Default Re: The Da'mall - OOC Thread

    Okay wait a minute: I didn't post because I was waiting to see if the invisible person made their DEX save vs. Kerykes' Faerie Fire. To see if they become visible?

  14. - Top - End - #44
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    The faerie fire never happened because the grease spell knocked Kerykes prone. Fortunately enough party members were unaffected and they managed to kill the humanoid caster in one turn.

  15. - Top - End - #45
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    For the record I was assuming either the party would hunker down in the bar or rush out the front to flee and/or fight. Meanwhile the wizard outside at the back was going to set the back door on fire and after a few rounds the whole inn, so when the party rushed the back door, it was just one guy out there. I did some random rolls off-site to determine number of enemies and where they were.

  16. - Top - End - #46
    Orc in the Playground
     
    Flumph

    Join Date
    Jul 2020
    Location
    USA

    Default Re: The Da'mall - OOC Thread

    Hunh? How could they when .... yeah. I need to step aside from this because based on reading the IC and when players are posting nothing is making sense. Have fun guys.

  17. - Top - End - #47
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Default Re: The Da'mall - OOC Thread

    Quote Originally Posted by Zjackrum View Post
    The faerie fire never happened because the grease spell knocked Kerykes prone. Fortunately enough party members were unaffected and they managed to kill the humanoid caster in one turn.
    How does being knocked prove prevent him from taking his turn?
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  18. - Top - End - #48
    Bugbear in the Playground
     
    DruidGirl

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    Aug 2018
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    Denver CO
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    Default Re: The Da'mall - OOC Thread

    Not to pile on, but it would help in making sense of the sequence of events to know where enemies fall in initiative in addition to ourselves.

    EDIT: Also, just for future reference, as a barbarian Hallveig has advantage on dexterity saves when she can see the cause. It doesn't really matter in this case, since my initiative was so low and the guy was probably already dead anyway.
    Last edited by TriciaOso; 2024-03-01 at 01:52 PM.

  19. - Top - End - #49
    Ettin in the Playground
     
    ProudGrognard's Avatar

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    Jun 2012
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    Athens, Greece
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    Male

    Default Re: The Da'mall - OOC Thread

    I also have questions. Why did the wizard go first? How come he did not appear after dying?

    In any case, I believe this is more freewheeling game that I would enjoy. Thank you, Zjackrum, for the opportunity, must I bow out.

    Have fun, everyone.

  20. - Top - End - #50
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    Alright then… I thought I kind of admitted I’m not the greatest DM… are people still interested in continuing?

  21. - Top - End - #51
    Bugbear in the Playground
     
    DruidGirl

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    Aug 2018
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    Denver CO
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    Default Re: The Da'mall - OOC Thread

    Quote Originally Posted by Zjackrum View Post
    Alright then… I thought I kind of admitted I’m not the greatest DM… are people still interested in continuing?
    Honestly, even after ProudGrognard and SwordCoastTaxi backed out I was waiting to see how this conversation went; I thought if J-H and Awful were still in we could continue, even if a Barbarian - Rogue - Monk party is pretty limited. But this is a pretty disappointing response to the questions people asked.

    Blowing off all questions about rules or even the sequence of events by declaring that you never promised to be a good DM definitely isn't the way to become a better one. I think I'm going to drop as well.
    Last edited by TriciaOso; 2024-03-03 at 04:40 PM.

  22. - Top - End - #52
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: The Da'mall - OOC Thread

    Man, I've had some real trouble getting on the forums lately, what's -
    Hurm.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  23. - Top - End - #53
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location
    Toronto

    Default Re: The Da'mall - OOC Thread

    Yes I suppose that’s valid too - I thought being knocked prone caused a character to basically lose their turn and screw up their movement. I couldn’t add initiative to the general lineup without giving away the number of enemies.

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