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  1. - Top - End - #1
    Orc in the Playground
     
    Flumph

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    Default [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    IC Link

    All Dice Rolls

    Welcome to our M&M 3.2 1-shot everyone. We'll use this thread for game questions and chat, to include anything superhero related. Please be considerate and friendly. Please use the linked thread (ALL Dice Rolls) at the top for rolling d20s. What I expect from players:
    • Work & compromise with other players
    • Ask questions when you aren't sure
    • Have fun doing crazy stuff
    • Drop a post or send a PM letting me know if you can't post for awhile or if you have a private issue

    What do you guys expect from me? And, what's one or two things you've always wanted to do in a superhero rpg but haven't?

    Player Character Type Status Party role
    Benoojian Bioshock Biokinetic Complete Healing, surveillance, ranged combat
    Rook.Gamer Quarry Powerhouse Complete Meta-stopping power, heavy lifting, ballistic defense
    JeminiZero Magic Girl Jenova Mage Complete Meta-utility, transport
    RossN Mistral Speedster Complete Offense, ground control, diversion
    Batcathat Cthul-Lad Powerhouse Complete Close combat

    Spoiler: Combat Tracker
    Show

    Super Condition Hero points Initiative Movement
    BioShock Normal 2 20 3 m.
    Quarry Normal 2 11 274 m.
    Magical Girl Jenova Normal 2 15 76 m.
    Mistral Normal 2 26 193 km.
    Cthul-Lad -1 2 21 37 m.
    Skullface -1 0 25 3 m.
    Cowboy -1 0 18 1 ml.
    Electro Incapacitated 0 21 3 m.
    Girl Normal 0 17 3 m.
    Guy Normal 0 19 274 m.
    Last edited by SwordCoastTaxi; 2024-03-14 at 12:44 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Planetar

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Do we have any ground rules as far as posting speed expectations or post etiquette?

  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Thank you for having me. Transferring Jenova's sheet here:

    Spoiler: Magic Girl Jenova
    Show

    Concept: An Abomination pretending to be a Nerd, pretending to be a Magic Girl.
    Civilian Name: Jackson Cottonfield
    Legal Status: American Citizen with no Criminal Record
    Hero Name: Shining Azure Sparkling Star Magic Girl Jenova (or more commonly just Jenova)
    Gender: Jackson is physically male. Magic Girl Jenova is physically female.
    Age: Jenova is ageless, Jackson Cottonfield is/was 19
    Height: 1.8m / 5'9"
    Weight: 64 kg / 141 lb

    Spoiler: Fluff
    Show

    Backstory:
    It's a story as old as man's greed. A cabal of neophyte mages stumble upon a tome of ancient magic. It described a ritual which would call an eldritch Abomination from the far realms, and petition it for a wish, in exchange for a fortune's worth of arcane reagents... and a sacrificed soul.

    The cabal decided they would rather like a wish, and run off to grab the required human sacrifice. After some consideration, they snatched a helpless schmuck which nobody would notice was missing: Jackson Cottonfield, ultra-nerdish comics and games shop clerk, and the biggest social outcast within a million miles.


    -"Mai Waifu is Best Girl."

    Thus, the poor fool was kidnapped, marinated in expensive arcane reagents for a week, and then stabbed atop an eldritch altar. In his dying moments, Jackson saw a portal open, and an Eldritch Abomination from the far realms crawled through.


    However there was a complication: If something seems too good to be true, it usually is. The cabal had failed to read the fine print, and the reason why such a powerful ritual was rarely used, even by the most evil of mages, was because it granted the wish of the Sacrifice. And the nature of the ritual prevented any form of mind control from subverting the process.

    Thus, Jackson found his spirit speaking with the Abomination. "State your wish human, and if it pleases me, I shall grant it. But after that, I will immediately consume your soul. Of course, you may not make any wish that would deny me possession of your soul."

    Jackson, having spent the past week marinating in arcane reagents, had a lot of time to ponder about what wish he would make, if given the chance. "I wish to fuse our souls together, yours and mine as one."

    The Abomination considered the request. "If we are fused, then I technically retain ownership of your soul. Thus, this wish is permissible. And it would anchor me to this plane of existence, allowing me to remain here indefinitely. Very well. But be warned, while your soul will survive the process, your mind might not."

    "Er... wait, how about if I wish for..."

    "It is too late human. The wish is made, and I have accepted. Prepare yourself for eternity."

    *****

    Of course, the cabal had no idea what was supposed to happen, let alone what was currently going on. They assumed that the Abomination burrowing into Jackson's corpse, meant that the sacrifice was acceptable to the monster, or something.

    Thus, when the Abomination-fused Jackson shattered its bindings and stood up from the altar, they believed everything was going according to plan, and started to petition the creature for the wish they sought.

    What they got instead was a swift thrashing, and a mind wipe ritual.

    *****

    In the days that followed, Jackson seemingly resumed normal life. But once night approaches, and darkness covers the city. The Abomination assumes the form of Jackson's idealized heroine, becoming Magic Girl Jenova!



    Complications
    Motivation-Fame: Now that he has the powers he's always dreamed about, Jackson has decided the best way to use them is to amass fame & glory.

    Motivation-Acceptance: Jenova on the other hand, seeks to gain allies in her new home, to help watch her back. And the best way to do so was to fight crime as a bombshell Magic Girl with an overly long name. (This might not seem terribly logical, but keep in mind Jenova's entire knowledge of Earth comes from ultra-nerd Jackson.)

    Secret Identity: Magic Girl Jenova is secretly Jackson Cottonfield.

    Responsibility-Job: Jackson is (still) a store clerk at the Comics & Games shop.

    Relationship-Family: Jackson lives in the basement of the Cottonfield family home.

    Appearance
    Jackson is a typical scrawny nerd, of average height, with short black hair and brown eyes. His most prominent feature is a comically large pair of glasses (which is only there for show, now that his eyesight is perfect).

    Jenova appears as a tall, slim woman, of the same height as Jackson (which is taller-than-average for women). Unlike Jackson, she has flowing silver hair and burning gold eyes. Although she technically does not need a mask, she wears one anyway. As Jackson's idealized heroine, Jenova is an astounding beauty.


    Spoiler: Crunch
    Show

    Summary
    Initiative +0
    Unarmed: Close +8, Damage +8
    Telekinesis: Range +10, Damage +6
    Arcane Storm Lash: Area, Damage +8
    Toughness 8
    Dodge 8
    Parry 8
    Fortitude 8
    Will 8

    Abilities (32 PP)
    Code:
    Strength   0 (+8)
    Stamina    8
    Agility    0
    Dexterity  0
    Fighting   0
    Intellect  2
    Awareness  6
    Presence   0
    Total      16
    Abomination Biology (53 PP)
    (All powers below have the [Biology] descriptor)

    Soul-Fused (1 PP)
    *Feature: As a fusion of 2 Souls, Jenova counts as both a Human of earth and an Abomination from beyond, depending on which is more advantageous to her. She can only be targeted by powers which affect both Humans and Abominations. So a simple punch, or a blast will work, since these can affect both Humans and Abominations. But Dominate Person (limited to Humans) will not, since it does not affect Abominations. Similarly, she cannot be banished from the Earth dimension, or contained in a magic circle for outsiders, since these spells do not affect Humans.

    Abomination Flight (3 PP)
    *Descriptor: Glowing Aurora
    *1 rank @ 2 PP per rank (30 ft/move, 4 MPH)
    *Flat Extra: Aquatic

    Malleable Flesh (9 PP)

    Base: Jackson Cottonfield (6 PP + 3 AE)
    *This is Jenova's civilian disguise
    *Morph: 1 rank @ 6 PP per rank (Continuous Duration) One Form: Jackson Cottonfield

    AE: Inertial Booster (6 PP)
    *Enhanced Flight: 3 ranks @ 2 PP per rank (total 4 ranks, 250ft/move, 30MPH)

    AE: Muscle Booster (6 PP)
    *Power-Lifting: 6 ranks @ 1 PP per rank

    AE: Amorphous Physiology (6 PP)
    *Insubstantial: 1 rank @ 5 PP per rank (Fluid)
    + *Flat Extras: Selective

    Immunity (5 PP)
    *2 Suffocation
    *1 Poison
    *1 Disease
    *1 Aging

    Blindsight-Biological Radar (3 PP)
    *Accurate (2) Radio (1, Ranged Radius Acute)

    Regeneration (10 PP)
    *Regeneration: 10 ranks @ 1 PP per rank

    Abomination Powers (22 PP)
    Base: Eldritch Might (21 PP + 1 AE)
    *Enhanced Strength: 8 ranks @ 2 PP per rank
    *Flat Extras: Accurate-Unarmed (x4)
    *Enhanced Advantage: Improvised Weapon (x1)

    AE: Biological Mana (21 PP)
    *Feature (x21): Abominations naturally generate mana. This can be used to power anything that requires mana, including Spell Like Abilities in the Magic Powers section.

    Magic Powers (9 PP)
    (All powers below have the [Magic] descriptor)

    Detect Magic (4 PP)
    *Ranged, Acute, Analytical, Detect Magic

    Spell Like Abilities (5 PP)
    These powers are additional AEs off the Abomination Powers array.

    Telekinesis (21 PP)
    *Move Object: 6 ranks @ 2 PP per rank
    *Extras: Damaging
    *Flaws: Concentration
    *Flat Extras: Accurate (x5), Subtle (x2), Precise (fine manipulation)
    *Feature: May optionally include an obviously false hologram display for showmanship purposes. E.g. if pushing some rocks out of the way, the obviously false hologram display may be a bulldozer pushing the rocks.

    AE: Arcane Storm Lash (21 PP)
    *Damage: 8 ranks @ 2 PP per rank
    *Extras: 30 ft Shapeable Area
    *Flat Extra: Variable Descriptor (x1: Weather), Affects Insubstantial (x2), Incurable, Reach (5ft)

    Shared Invisibility/Self Teleport (21 PP)
    12 PP*Concealment: 5 ranks @ 2 PP per rank
    * *Normal Vision (2), Infravision (1), All Hearing (2)
    * *Extras: Affects Others
    * *Flaws: Passive
    * *Flat Extra: Progression (x1) Affect 2 others by touch
    * *Feature: Targets can still see and hear one another, but not creatures using concealment from other sources (to prevent this from happening)
    2 PP*Conceal Flight: Flat Extras Applied to Flight - Subtle (x2)
    7 PP*Teleport: 1 ranks @ 5 PP per rank (60ft/Move, Extended Distance Rank 9 - 2 miles)
    * *Extras: Accurate, Extended, Easy
    * *Flat Extra: Subtle (x2)

    Mass Teleport (19 PP)
    *Teleport: 1 ranks @ 7 PP per rank (60 ft/move, Extended Distance Rank 9 - 2 miles)
    *Extras: Accurate, Extended, Easy, 30 ft Burst Area, Selective
    *Flat Extras: Change Velocity, Increased Mass (x10, 25 tons)

    Psychic Probe (20 PP)
    *Mind Reading: 6 ranks @ 3 PP per rank (Perception)
    *Extras: Effortless
    *Flat Extras: Subtle (x2)

    Advantages (8 PP)
    *Attractive (x2)
    *Skill Mastery: Expertise-Magic
    *Ritualist
    *Power Attack
    *Die Hard
    *Prone Fighting
    *Jack of All Trades

    Skills (10 PP / 20 SP)
    *Expertise Magic 16 (+2 Intellect = 18)
    *Investigate 4 (+2 Intellect = 6)
    *Perception 0 (+6 Awareness = 6)
    *Insight 0 (+6 Awareness = 6)

    Defences (18 PP)
    *8 Dodge (+0 Agility = 8)
    *8 Parry (+0 Fighting = 8)
    *0 Fortitude (+8 Stamina = 8)
    *2 Will (+6 Awareness = 8)

    Total: 32 Abilities + 53 Abomination Biology + 9 Magic Powers + 8 Advantages + 10 Skills + 18 Defences = 130


    Last edited by JeminiZero; 2024-03-15 at 09:48 PM.
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  4. - Top - End - #4
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by Benoojian View Post
    Do we have any ground rules as far as posting speed expectations or post etiquette?
    2 posts a week probably works. What do you mean "post etiquette"?

  5. - Top - End - #5
    Barbarian in the Playground
     
    Planetar

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by SwordCoastTaxi View Post
    2 posts a week probably works. What do you mean "post etiquette"?
    Rules like "Use bold and choose a color for your characters dialogue" or how to handle it when multiple people want to talk to the same NPC (hint, free-for-all on this one leads to the NPC having like 15 questions thrown at them at once which doesn't feel like a real conversation but only letting one character talk can kill a game momentum if that person takes forever to respond. So it's a tough balance to find actually.)

    Also, are we allowed to split the party. are we encouraged to split the party?

    It also includes rules like every single person must post before you can post again (I don't recommend this one) or minimum length of a post

    Also maximum length of a post sometimes comes up (my personal rule is you cannot have more than one short paragraph that doesn't contain dialogue or an action, only to stop people from backstory dumping in a way no one can interact with)

    Most DMs end up with a few of these type of rules, sometimes not even realizing they're enforcing them.

  6. - Top - End - #6
    Troll in the Playground
     
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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    As requested, I have dropped Healing on Jenova, and added a Mass Teleport, to lean into her Transport role. Since we have a speedster, I've dropped Time Stop for Power-Lifting in the Malleable Flesh array.

    I've rearranged her damage powers a little, and given her Mind Reading instead of Mind Control.

    Finally, I've tacked on 10 Regen. She is still "only" 130PP, but for playtest purposes, I'm good to go as is.

    Quote Originally Posted by SwordCoastTaxi View Post
    What do you guys expect from me?
    Since this is a playtest of Valiant rules, we should first nail down which are the rules we are using.

    I recall we are using the 3E version of Healing, Regen and Impervious. But Valiant Damage/Recovery and Skills (Thievery, Computers, Mechanics and Electronics).

    Other Rules:
    *Succeeding on saves vs Area now grants a bonus die on the Effect save
    *Disabled condition now grants a penalty die, instead of a flat -5

    Anything I'm missing out?

    Quote Originally Posted by SwordCoastTaxi View Post
    And, what's one or two things you've always wanted to do in a superhero rpg but haven't?
    The first thing that comes to mind is catching a passenger jet.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
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    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  7. - Top - End - #7
    Ogre in the Playground
     
    Batcathat's Avatar

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by SwordCoastTaxi View Post
    What do you guys expect from me? And, what's one or two things you've always wanted to do in a superhero rpg but haven't?
    As I think I mentioned at some point, most of my M&M experience has been using it for non-superhero stuff (it's a pretty versatile system when it comes to portraying most types of supernatural powers or beings, I think) so I'm down for pretty much any superhero stuff. It's been ages since I played a game set in the Marvel Universe, so taking advantage of that (whether by characters, lore or something else) might be fun. Tone-wise I tend to prefer something in the middle rather than grimdark or goofy, but I've had enjoyable exceptions to that.

    And if I may be a little pedantic, it's "Cthul-Lad", with a hyphen.

  8. - Top - End - #8
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by Benoojian View Post
    Rules like "Use bold and choose a color for your characters dialogue" or how to handle it when multiple people want to talk to the same NPC (hint, free-for-all on this one leads to the NPC having like 15 questions thrown at them at once which doesn't feel like a real conversation but only letting one character talk can kill a game momentum if that person takes forever to respond. So it's a tough balance to find actually.)

    Also, are we allowed to split the party. are we encouraged to split the party?

    It also includes rules like every single person must post before you can post again (I don't recommend this one) or minimum length of a post

    Also maximum length of a post sometimes comes up (my personal rule is you cannot have more than one short paragraph that doesn't contain dialogue or an action, only to stop people from backstory dumping in a way no one can interact with)

    Most DMs end up with a few of these type of rules, sometimes not even realizing they're enforcing them.
    Yeah I don't have rules like that. Just be fun and friendly and we'll be fine.

    Quote Originally Posted by JeminiZero View Post
    As requested, I have dropped Healing on Jenova, and added a Mass Teleport, to lean into her Transport role. Since we have a speedster, I've dropped Time Stop for Power-Lifting in the Malleable Flesh array.

    I've rearranged her damage powers a little, and given her Mind Reading instead of Mind Control.

    Finally, I've tacked on 10 Regen. She is still "only" 130PP, but for playtest purposes, I'm good to go as is.


    Since this is a playtest of Valiant rules, we should first nail down which are the rules we are using.

    I recall we are using the 3E version of Healing, Regen and Impervious. But Valiant Damage/Recovery and Skills (Thievery, Computers, Mechanics and Electronics).

    Other Rules:
    *Succeeding on saves vs Area now grants a bonus die on the Effect save
    *Disabled condition now grants a penalty die, instead of a flat -5

    Anything I'm missing out?


    The first thing that comes to mind is catching a passenger jet.
    We'll test the new Toughness check system and the new bonus/penalty dice mainly. Catching a plane would be insane!
    Last edited by SwordCoastTaxi; 2024-02-18 at 06:10 PM.

  9. - Top - End - #9
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    I'm not starting this until GitP fixes the site so no rush.

  10. - Top - End - #10
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by Benoojian View Post
    Rules like "Use bold and choose a color for your characters dialogue" or how to handle it when multiple people want to talk to the same NPC (hint, free-for-all on this one leads to the NPC having like 15 questions thrown at them at once which doesn't feel like a real conversation but only letting one character talk can kill a game momentum if that person takes forever to respond. So it's a tough balance to find actually.)

    Also, are we allowed to split the party. are we encouraged to split the party?

    It also includes rules like every single person must post before you can post again (I don't recommend this one) or minimum length of a post

    Also maximum length of a post sometimes comes up (my personal rule is you cannot have more than one short paragraph that doesn't contain dialogue or an action, only to stop people from backstory dumping in a way no one can interact with)

    Most DMs end up with a few of these type of rules, sometimes not even realizing they're enforcing them.
    I should address these now that I can navigate the site a little easier:
    • You can pick/use a font color you like.
    • You can post IC/OOC whenever you want. I can handle multiple posts. It helps a lot when players (I'm guilty of not doing this) read what's already been posted prior to making a post. Even sometimes someone will post while you're making a post so maybe preview the post first? That's up to you.
    • I have no problem with split parties since pbp handles it nicely.
    • Post can be any length. To get a point across some people use a paragraph or three while others can do it with a sentence. That's up to you.
    • One thing I've noticed in other games is players ignoring each others' characters/posts. Acting is part of role-playing (a big part) and some good advice is if you feel uninspired or nervous just focus on another character. It takes the focus off of you and gives you something to post about.

    The focus is being friendly and doing fun stuff like what happens in comic books and superhero movies

  11. - Top - End - #11
    Firbolg in the Playground
     
    BlackDragon

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Thanks for the addition!

    Been very busy the last few days but I'll give some thought to what I want and post more later.

    Spoiler: Mistral character sheet
    Show

    Mistral




    Abilities
    Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 0, Awareness 1, Presence 2

    Powers

    Fast Attack: Damage 3 [Multiattack 5, Selective 5] Alt: Damage Area: Damage 3 [Burst Area 5, Selective 5] (14 points)
    Enhanced Defences: Enhanced Dodge 7, Enhanced Parry 7 (14 points)
    Super-Speed: Speed 15, Enhanced Advantages (Improved Initiative) 3, Quickness 10, Concealment 4 [Limited to While Moving] (32 points)
    Run On Water: Movement (Run On Water): Movement 2 [Water Walking, Limited to While Moving] (1 points)
    Run Up Walls: Movement (Wall-crawling): Movement 2 [Wall-crawling, Limited to While Moving] (2 points)

    Equipment


    Advantages
    Beginner's Luck, Defensive Roll 3, Evasion 2, Instant Up, Move-by Action, Takedown 1, Uncanny Dodge

    Skills
    Acrobatics 4 (+8), Athletics 8 (+10), Close Combat: Unarmed 6 (+10), Deception 6 (+8), Expertise: Pop Culture 6 (+6), Insight (+1), Intimidation (+2), Perception 8 (+9), Persuasion 6 (+8), Ranged Combat: Thrown 6 (+9), Stealth 6 (+10)

    Offense
    Initiative +16
    Throw +9, Damage 2, Multiattack 5, Selective 5 Fast Attack +10, Damage 5

    Defense
    Dodge 11, Parry 11
    Toughness 5 (Def Roll 3), Fortitude 8, Will 8

    Power Points
    Abilities 36 + Powers 63 + Advantages 10 + Skills 28 + Defenses 13 = Total 150

    Complications

    Reputation: Mistral has a reputation as a bit of an airhead, thanks to her speech patterns ("dude", "like", "whatever" as so on feature regular in her speech patterns), none to serious persona (she'll frequently comment approvingly or disapprovingly on a villain's fashion sense) and technological illiteracy ("Look out he's about to fire the, um, gizmo-thingie!")

    Secret Identity: Mistral is really Jesse O'Connor, a university student. As Jesse she (or rather he) has no powers.

    Power Loss: Mistral can be tricked into losing her magical powers by saying "Presto chango" which reverts her back into being Jesse. Miles can turn into Mistral by saying the same phrase but must wait an hour before being able to shift.

    Relationship: Casey Wu is a classmate of Jesse's and his long time best friend along with being the only person who knows who Mistral really is. Much smarter than her bff she is essentially Jesse/Mistral's tech and research gal. They've been friends forever but their relationship is getting a little more awkward these days since Casey, a lesbian has a crush on Mistral but is strictly platonic with Jesse.

    Background

    'Mistral' is the name of three separate superheroines over the years, all blessed with superspeed from the same magical source, the Ancient Greek goddess of breezes Aura. The first was a 1940s reporter named Alicia Dupree who foiled a plot by Axis agents to steal a magical statue of the goddess and was rewarded with fantastic speed. She had an illustrious career during the Second World War but vanished on a mission inside Germany in 1945.

    In the 1960s the second Mistral appeared when the statue of Aura somehow ended up in the basement of a library in Atlanta and was found by a young librarian named Emily Hill. Emily was empowered by the goddess and during the Silver Age fought injustice and intolerance and was a strong advocate for feminism and civil rights. She retired from the superhero scene in the late 1970s, dillusioned by Watergate and the Vietnam War and her powers gradually faded.

    The third and current Mistral is the first male to take up the identity... or at least he was originally male. This time the statue of Aura (in it's mysterious way) had ended up in the quad of the university where Jesse O'Connor was a student (admittedly more interested in parting than studying.) One night he witnessed another student and his buddies getting way too friendly with a female friend and charged to the rescue - and nearly got killed. Fortunately the statue was nearby and intervened and Jesse, lying bruised and bloody on the grass found himself saying the words "presto chango".

    Suddenly he became a she and one who could move very, very fast. The girl was rescued and the thugs sent to jail and a new superheroine was born.

    Jesse now spends his normal life as a student and his secret life as the "kickass babe with superpowers" Mistral.
    Last edited by RossN; 2024-03-13 at 05:02 PM.

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    GnomeWizardGuy

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Sorry for being absent for a bit. Been having a lot of trouble accessing the site.

    I like the focus on fun and friendly. I’ll do my best. A couple of times a week posting rate seems great.
    Last edited by Rook.Gamer; 2024-02-19 at 08:20 PM.

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    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Glad everyone posted. I'll have more later.

  14. - Top - End - #14
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    The IC thread is up

  15. - Top - End - #15
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Of course the setting has its superheroes but your group has decided to get involved. Maybe you know of each other or maybe not. Superheroes have free reign to operate however you like unless you break serious laws.
    Last edited by SwordCoastTaxi; 2024-02-22 at 06:06 AM.

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    JeminiZero's Avatar

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Question for the GM: Have any of our characters met before? Or heard of each other before?

    Jenova has Detect Magic with Analytical. So here is a request to my fellow players:

    1. What (if any) magic does Jenova detect on your character?

    2. If your character has an alternate or "unpowered" form, what (if any) magic does Jenova detect on that form?
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    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by JeminiZero View Post
    Question for the GM: Have any of our characters met before? Or heard of each other before?
    If you want players can form relationships between your characters. You can work out the details here on the OOC thread. You would also gain a new Complication: Relationship (with one or more teammates) which would produce Hero points when the characters work together.

    Do you know the other's secret identity? Do you know the other's powers and skills? I'd like to avoid romantic relationships between characters so no one feels uncomfortable. But your supers being friends or even family is cool and totally up to the players.
    Last edited by SwordCoastTaxi; 2024-02-23 at 08:47 AM.

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    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    If possible I'd like to have a pic of each super posted if you haven't already and thanks.

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    GnomeWizardGuy

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quarry is an elemental creature and he was fused with Elliot through Druidic magic. Elliot has some abilities even when he’s not transformed so I would expect there is some trace of magic surrounding him at all times. He also has immunity (half effect) to all magic. I don’t know how that would interact with your spell.

    Maybe Jenova would only detect a very faint presence and maybe not be able to pinpoint it as usual or perhaps she’d have to make a DC check to pick his aura out against other trace magic in the world. Just pondering

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by JeminiZero View Post
    1. What (if any) magic does Jenova detect on your character?
    While Nathan's origin is definitely magical, I haven't really considered to what degree his powers are magic (as opposed to just the result of his new physique), though I suppose at least some of them are likely to be actively magical, so I imagine Nathan's baseline is at least a little magic, that might increase as he uses his powers.

    Quote Originally Posted by SwordCoastTaxi View Post
    If possible I'd like to have a pic of each super posted if you haven't already and thanks.
    I included this in the recruitment thread, but I don't think I put it anywhere else (as the sheet only allowed for a little one) so I might as well post it again here:


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    Planetar

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Bioshock is not magical at all, her powers are Mutant. Not x- gene though, they required some experimentation to activate.

    If anyone is on the slightly shadier side of good I could use an accomplice for blowing up a government lab that was experimenting on children in my backstory? That’s one way we could know each other.

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by SwordCoastTaxi View Post
    If possible I'd like to have a pic of each super posted if you haven't already and thanks.
    There is a pic in Jenova's sheet.

    Quote Originally Posted by Rook.Gamer View Post
    He also has immunity (half effect) to all magic. I don’t know how that would interact with your spell.
    Mechanically, Immunity functions as:

    Quote Originally Posted by Immunity
    You are immune to certain effects, automatically succeeding on any resistance check against them.
    As senses don't offer a resistance check, they are therefore not blocked by immunity. To circumvent senses, you will want the Concealment power instead.

    There are other implications to this. Notably, beneficial effects which do not offer a resistance check (like Jenova's Mass Teleport) will also work.

    Quote Originally Posted by Rook.Gamer View Post
    Maybe Jenova would only detect a very faint presence and maybe not be able to pinpoint it as usual or perhaps she’d have to make a DC check to pick his aura out against other trace magic in the world. Just pondering
    Let me know if that changes your answer.

    Quote Originally Posted by Batcathat View Post
    While Nathan's origin is definitely magical, I haven't really considered to what degree his powers are magic (as opposed to just the result of his new physique), though I suppose at least some of them are likely to be actively magical, so I imagine Nathan's baseline is at least a little magic, that might increase as he uses his powers.
    Alright.
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    GnomeWizardGuy

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    The fusion of the elemental spirit that is Quarry with Elliot was accomplished by magic years ago. That said all of his abilities are elemental descriptors and not magical.

    I was assuming Jenova’s detect magic was a spell with the usual checks and whatnot but if it’s a straight forward sense then certainly his immunity wouldn’t enter into it.

    So while I am fine saying he has trace amounts of magic around him in an effort to pave the way for Jenova and Elliot to meet, being a fan of weaving a good story over strictly following the written mechanics.

    Mechanically he has no magic or spells to detect.

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by Rook.Gamer View Post
    So while I am fine saying he has trace amounts of magic around him in an effort to pave the way for Jenova and Elliot to meet, being a fan of weaving a good story over strictly following the written mechanics.
    I don't think it is necessary for Jenova and Elliot to meet this way. The GM likely has something planned that will bring us together, regardless of where we are or what we are doing.

    Do what you feel is true for your character. It's perfectly fine if Quarry doesn't ping as magical in any way.
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    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Steve Kenson announces new Advantages for Valiant Adventures! If a player wants to swap a character's current advantage for one of the new ones just let me know.

  26. - Top - End - #26
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    GnomeWizardGuy

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    There’s a few of those that look promising for Quarry. I’ll see about tweaking his sheet a bit and let you know.

    Benoojian, I don’t think Elliot would be your guy. Seems like you would need some stealth to set that up first off and secondly while Elliot would be all for destroying such a facility explosives aren’t his thing. U less I misread what you’re going.

    I was looking around and found something pretty close to what I was imagining by taggedzi over at deviant art:

    https://www.deviantart.com/taggedzi/gallery
    Last edited by Rook.Gamer; 2024-02-24 at 01:32 PM.

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by Benoojian View Post
    If anyone is on the slightly shadier side of good I could use an accomplice for blowing up a government lab that was experimenting on children in my backstory? That’s one way we could know each other.
    Nathan is definitely on the shadier side, so he'd probably be up for it though I'm not sure how he would get involved in something like that.

    Quote Originally Posted by SwordCoastTaxi View Post
    Steve Kenson announces new Advantages for Valiant Adventures! If a player wants to swap a character's current advantage for one of the new ones just let me know.
    Menacing attack would be a pretty good fit, but I'm not sure what I would give up. I'll think about it.

    Also, it doesn't fit Cthul-Lad at all, but Gadgets seems like a fun one (though potentially overpowered) that I look forward to using on some future character.

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by Batcathat View Post
    Nathan is definitely on the shadier side, so he'd probably be up for it though I'm not sure how he would get involved in something like that.
    Maybe Nathan was kidnapped for experimentation in the same facility as BioShock on Halloween. It was only once the kidnappers were back at base, that they realized the tentacles were not part of a costume.

    Quote Originally Posted by SwordCoastTaxi View Post
    Steve Kenson announces new Advantages for Valiant Adventures! If a player wants to swap a character's current advantage for one of the new ones just let me know.
    Looking through the list, here are some thoughts.

    The text specifies "your Reaction" in several places. My guess is you only get one Reaction per round now, same as D&D3.5 Immediate Action.

    Counterattack: If an opponent hits you with a Close Attack, you can use your Reaction to make an immediate Attack against them, before your Resistance Check against their attack’s Effect, if any.
    Counterattack doesn't specify your immediate attack must be a close attack. Which means in theory, you can shoot an enemy in the face as your Counterattack. This seems amazing actually, and would work great on any build.

    Ripose: If an opponent misses you with a Close Attack, you can use your Reaction to make an immediate Close Attack against them.
    Ripose on the other hand, DOES specify you must use a close attack. If you have both Counterattack and Ripose, whenever an enemy makes a close attack, if they hit, Counterattack activates, if they miss, Ripose activates.

    Generally, both of these together (or replace Ripose with Exploit Momentum), make Close Attacks a more dangerous option.

    This also creates the potential for a Counterattack/Ripose chain reaction: Let's say Batman is fighting Deathstroke, and both have Counterattack/Ripose. Batman throws a punch which hits. This triggers Deathstroke's Counterattack, so he retaliates with a kick, which also hits. This triggers Batman's Counterattack, so he throws another punch... You can quickly see where this is going.

    I would like to suggest that we avoid Counterattack/Ripose/Exploit Momentum for this game, as that would really slow down PbP combat.
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    Spellblade Tennis Throw out nigh infinite spells per round
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  29. - Top - End - #29
    Orc in the Playground
     
    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    Quote Originally Posted by JeminiZero View Post
    ... I would like to suggest that we avoid Counterattack/Ripose/Exploit Momentum for this game, as that would really slow down PbP combat.
    I've been running M&M since 2nd edition and it's very clear that REGENERATION and HEALING slow down and prolong combat like nothing else. But most players take those effects and I don't ban them as much as I'd like to. I like the new advantages and if players want to use them that's fine with me.

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    Flumph

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    Default Re: [OOC] Rise of the Champions! [M&M 3.2 Playtest]

    I tried making an IC post but this site is ridiculously slow. I'll try again later today.

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