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  1. - Top - End - #271
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    If I was unseen then Maynard might be able to get out with the potion of invis.

    I won't change my action because this thing can one-shot me on a slightly above average roll, and I have no ranged attacks yet
    He might and nice job remembering the web lol

    Strength check vs dc 16 I believe.
    (1d20+4)[21] If it fails its unable to take action. It receives (1d3)[2] damage regardless of if it succeeds attacks to Maynard

    Attack (1d20+7)[23]
    Damage (2d10+4)[18]
    Attack (1d20+2)[9]
    Damage (2d10+4)[20]

    edit oh damn didnt think it would have broken through.

    Quote Originally Posted by zlefin View Post
    ok, my init roll then i'll see whether i'm acting before or after the monster for the 2nd round

    (1d20+4)[21]

    acting after, which means the monster has one more action before I'm up if I understand the situation right.
    Correct its acting now
    Last edited by Forsaken; 2024-03-28 at 06:42 PM.
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  2. - Top - End - #272
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    Default Re: (3.5 OOC) End of Fate

    le ouch. I probably should've tried the invis potion beforehand I guess. I'm gonna wait to see what Eria's action is before choosing mine. I definitely don't like my chances at beating that thing in a fight.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  3. - Top - End - #273
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    Default Re: (3.5 OOC) End of Fate

    Wasn't breaking out an action, so even on success he can't attack?
    Jasnah avatar by Zea Mays

  4. - Top - End - #274
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    Wasn't breaking out an action, so even on success he can't attack?
    Man I just keep on messing up lol My brain was thinking of difficult terrain so it registered it as just hindered and since it didnt move I was like it still can attack but nope your right. It functions more like an entangle spell. It should have taken a full round action.

    My bad guys so yep zlefin you didnt take any damage. Ill fix ic b now
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  5. - Top - End - #275
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    Default Re: (3.5 OOC) End of Fate

    He could also attack the web first and if it breaks go after Maynard (or even go after Maynard but remain stuck), just not break out with an action and then attack, I think.

    That was my interpretation of how it works anyway.
    Last edited by DeTess; 2024-03-29 at 04:10 AM.
    Jasnah avatar by Zea Mays

  6. - Top - End - #276
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    Default Re: (3.5 OOC) End of Fate

    do you have any more web uses? if you do our best strat is probably to hit it with another web and start fleeing. hmmm, I just realized something, I can use my lay on hands healing to heal the nonlethal from prolonged hustling which removes the fatigue, enabling me to run. Can we assume my char thought of that and did so already?
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  7. - Top - End - #277
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    He could also attack the web first and if it breaks go after Maynard (or even go after Maynard but remain stuck), just not break out with an action and then attack, I think.

    That was my interpretation of how it works anyway.
    I rped it as it breaking out and missing due to it being hindered. Im treating it like the entangle for needing to use a full round action to break free.

    Quote Originally Posted by zlefin View Post
    do you have any more web uses? if you do our best strat is probably to hit it with another web and start fleeing. hmmm, I just realized something, I can use my lay on hands healing to heal the nonlethal from prolonged hustling which removes the fatigue, enabling me to run. Can we assume my char thought of that and did so already?
    We can. Just need some extra info due to certain creatures wanting to devour people using light magic. Like when do you use it also do you do any actions before and after? Because you might attract a horde potentially
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  8. - Top - End - #278
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    Default Re: (3.5 OOC) End of Fate

    oh, well, then it's probably not worth doing, as attracting a horde sounds fatal. all in all this is getting annoying, and all this because people didn't follow the actual plan I explicitly stated and did something else instead, annoying misunderstandings.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  9. - Top - End - #279
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    Default Re: (3.5 OOC) End of Fate

    I have one more use of web. I'll hit it with it, but then we should get out.
    Jasnah avatar by Zea Mays

  10. - Top - End - #280
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    Default Re: (3.5 OOC) End of Fate

    (1d20+4)[8] vs breaking out of the web (1d3)[1] damage is taken. If he can't break out that is enough distance to be able to withdraw, I believe. Is Maynard going to drink the invisibility potion at all?
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  11. - Top - End - #281
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    Default Re: (3.5 OOC) End of Fate

    we don't know how many more foes we may face or how long the potion lasts, then again this thing might have a higher movespeed than i'd guess. thoughts?

    It's unclear to me just how long the earlier wilderness run (when the wraith was running in my body) lasted, nor was it clear that I was even able to so readily break its control or that there was even a chance to try. I'm surprised we never met up with the Captain's group, because they should've been near the area so we should've run into them at some point.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  12. - Top - End - #282
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    we don't know how many more foes we may face or how long the potion lasts, then again this thing might have a higher movespeed than i'd guess. thoughts?

    It's unclear to me just how long the earlier wilderness run (when the wraith was running in my body) lasted, nor was it clear that I was even able to so readily break its control or that there was even a chance to try. I'm surprised we never met up with the Captain's group, because they should've been near the area so we should've run into them at some point.
    Finally this site loaded been trying for days

    1 The wraith ran you until nightfall so you were a couple extra hours away from the village.
    2 Yeah the captains group made it back to the village before nightfall. If you guys werent distrubed and were able to just go straight back to the village you would arrive roughly at 2am at the speed you were moving. If it wasnt as hard of a movement you would normally arrive at 4am.

    (1d20+4)[5] (1d3)[3] If the umbrella doesnt make it you manage to successfully escape

    edit noice the webs have him fully trapped now.
    Last edited by Forsaken; 2024-04-02 at 05:26 AM.
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  13. - Top - End - #283
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    Default Re: (3.5 OOC) End of Fate

    …and now to see if these bickering bickerers can hear our mousy Aasimar over their own screaming!

  14. - Top - End - #284
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    Default Re: (3.5 OOC) End of Fate

    (1d20+4)[11](1d3)[2]

    Updating ics now
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  15. - Top - End - #285
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    Default Re: (3.5 OOC) End of Fate

    is using detect evil going to attract unwatned attention in the same manner that using lay on hands would? or not because it's a sufficiently mild effect? if not then I'll use it to scan everything in the area and the cellar.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  16. - Top - End - #286
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    is using detect evil going to attract unwatned attention in the same manner that using lay on hands would? or not because it's a sufficiently mild effect? if not then I'll use it to scan everything in the area and the cellar.
    Nope it wouldnt. Lay on hands is just a tad to much. But not that it seems to matter. Because at this point you should be able to use it.
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  17. - Top - End - #287
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    Default Re: (3.5 OOC) End of Fate

    Did you guys want gerald staying back? lol I thought you four were going to be the ones heading out?
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  18. - Top - End - #288
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    Default Re: (3.5 OOC) End of Fate

    I'm sorry I wasn't clear, but I was also doing detect evil before even going into the shack, if that changes anything.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  19. - Top - End - #289
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    I'm sorry I wasn't clear, but I was also doing detect evil before even going into the shack, if that changes anything.
    I assumed that you would tbh. But the house was kinda like a Venus fly trap. Until the moment you stepped in the creature wouldn't have removed the door. You also would have been swarmed with evil all around and wouldn't be able to tell it was slightly evil until you stepped inside to inspect if the cellar was evil. kinda like you were in a pool of water but couldn't tell someone peed in it until you got to that spot. If that makes more sense lol. But currently the only real threat you feel is in the cellar. Nothing else. the place you're in doesn't seem to be purposely trying to directly harm you. (More under the lingering aura.) Can't reveal to many details on the current situation but if you need to ask a particular question, I'll try answering the best i could without metagaming the house
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  20. - Top - End - #290
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    Default Re: (3.5 OOC) End of Fate

    Well take gerald with us this time. We gotta have someone to leash us in if things go crazy.
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  21. - Top - End - #291
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Darius Vibrtrar View Post
    Well take gerald with us this time. We gotta have someone to leash us in if things go crazy.
    Wa-wha...I dont know what you can possibly mean?
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  22. - Top - End - #292
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    Default Re: (3.5 OOC) End of Fate

    so are we going with the wait nad see what happens plan? wiat until daybreak or something notable occurs?
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  23. - Top - End - #293
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    Default Re: (3.5 OOC) End of Fate

    I think so.
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  24. - Top - End - #294
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    I think so.
    do you think eria does anything like learn against a wall or sit lay down in this time frame? Or is she just standing the whole time?
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  25. - Top - End - #295
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    do you think eria does anything like learn against a wall or sit lay down in this time frame? Or is she just standing the whole time?
    A mix of sitting down, trying (but failing) to sleep and pacing around like a caged animal.
    Jasnah avatar by Zea Mays

  26. - Top - End - #296
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    A mix of sitting down, trying (but failing) to sleep and pacing around like a caged animal.
    gotcha gotcha. Its more for rp at the moment (1d2)[1] damage
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  27. - Top - End - #297
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    Default Re: (3.5 OOC) End of Fate

    do the demons/undead outside the windows register as evil via detect evil? Maynard is suspicious of the accuracy of the displays of outside. Also wanna knowledge check to verify that both demons AND devils are present in the things 'appearing' outside. Because a mix of both that aren't fighting would be very suspicious.

    (1d20+7)[16]
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  28. - Top - End - #298
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    do the demons/undead outside the windows register as evil via detect evil? Maynard is suspicious of the accuracy of the displays of outside. Also wanna knowledge check to verify that both demons AND devils are present in the things 'appearing' outside. Because a mix of both that aren't fighting would be very suspicious.

    [roll0]
    Yes detect evil does register them. It seems like looking outside is accurate. But the creatures arent fighting one another. Maybe slightly wary but not activeky hostile towards one another. The landscape outside is still dark and grey (Kinda like this)


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  29. - Top - End - #299
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    do you think eria does anything like learn against a wall or sit lay down in this time frame? Or is she just standing the whole time?
    DM: Hm. So, are you physically touching the walls of the haunted Evil mansion right now?
    Players:
    Players: No.

  30. - Top - End - #300
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    Default Re: (3.5 OOC) End of Fate

    @zlefin, to give you an idea, Eria lost 4 points of Con which is where most of the damage came from. After subtracting con loss, the only real HP loss is about 5 points.
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