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  1. - Top - End - #121
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    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    Porky gonna swing again, this time with flanking from someone's island of blade and the bonus from a masterwork weapon!

    (1d20+14)[27] attack
    (2d6+9)[14] damage
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  2. - Top - End - #122
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    that's a hit! rerolling damage as it got messed up. [roll0] +[roll1] (ignores any DR and hardness)

    edit:
    maneuvers
    burning blade
    shadow jaunt
    mountain hammer
    Counter charge
    shadow blade technique
    Nice some damage in!

    Quote Originally Posted by zlefin View Post
    I'll strike again at the nearest one, moving to a flanking position if I can safely, and preferring to target the one weakened by the deathsbane; but it's hard to tell descriptively how many of us are in position to do that.

    [roll0]
    [roll1]
    I believe you are in the last spot now so its porky detess and you againt mr two armed lol

    Quote Originally Posted by Darius Vibrtrar View Post
    Porky gonna swing again, this time with flanking from someone's island of blade and the bonus from a masterwork weapon!

    [roll0] attack
    [roll1] damage
    Noice! 31 total damage to mr two arms he is also biting the dust again! buahaha
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  3. - Top - End - #123
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    Metastachydium's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    So first round is where init matters because after enemies go its all pcs turns again. It just makes it faster if someone ends up dropping an enemy ill just redirect the attacks to another enemy or reclarify if I catch it before the rest post ic.

    Okay so cyndred will get an AoO against the undead giving him a tasty hickey as he felt the healing magic and is changing targets.

    Jumping to B (1d20+1)[21]
    Attacking (1d4+2)[3]
    Damage [roll2]
    If it successfully hits it tries to latch on via grapple
    Grapple [roll3]
    Oh, man. I'm not even gonna roll to oppose that grapple; B. literally can't go nearly as high with a roll. And quite amusingly, her Escape Artist is worse than her grapple modifier.

    So… Pathetic attack it is: (1d20+1)[21] for (1d4+2)[3] silvered piercing.

  4. - Top - End - #124
    Ettin in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Wait, did I miss rolling for initiative? I didn't act last round b/c Loba still needs her move action to form the mind blade.

    Pretty sure she just exploded whatever's attacking Bryanthe, though.
    Last edited by tonberryking; 2024-02-24 at 07:15 PM.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  5. - Top - End - #125
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    Default Re: (3.5 OOC) End of Fate

    Since its been two days since my last ic post i'll throw another out there if anyone didnt react or if I missed it I'm sorry . Counted a total of 6 actions missing two but I also like to keep a constant pace going. So from now on especially for combat rounds I'll do a two day wait before next round of combat. Lastly if you post actions in ooc but dont follow up with an IC rp even if its only a line or two I realize it slows down my time as well so if possible even if its a swing and a miss please say so in IC just to make it a tad smoother on my end. Thank ya if you need more from me let me know as well.


    Round 3 fight!

    No legs against B (-3hp)

    Biting attack (1d20+9)[28]
    Damage (1d4+9)[12]
    After this attack its going to try and pin you to start feasting on you (just gonna be immobile and take a -4 ac but can still act normally expect immobile. More fluff than anything i think)
    Pinning (grapple) (1d20+15)[28]


    To cyndred once more due to undead being mindless and attacking the closest person next to him
    Ol' One arm
    Attack (1d20+13)[19]
    Damage (1d6+9)[10]


    Mr Two armed is getting messed up lol (-31hp)
    Attack to Spidery in retaliation (1d20+15)[21]
    Damage (1d6+9)[13]
    Attack to Zlefin due to being the second one to hit him (1d20+9)[23]
    Damage (1d6+9)[14]
    Porky is scott free this round :o but than again he was tanking them all xD

    After results I'll update ic then everyone back up!
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  6. - Top - End - #126
    Ettin in the Playground
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    Default Re: (3.5 OOC) End of Fate

    ...What about Loba's attack?
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  7. - Top - End - #127
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    Default Re: (3.5 OOC) End of Fate

    I hadn' tdone my IC post at the time because I wasn't sure if i'd hit or not, since I didn't know for sure which one I was attacking due to the theater of mind stuff and positioning being unclear, and with one of them having less armor than others atm.
    Similarly if flanking would make a difference to a hit, I need to know whteher or not I'm flanking to write the IC.


    I'll strike to try to finish off this weakened one, or if it's already down by someone else's action, move onto another ac reduced one, and/or one I can flank.

    (1d20+9)[12]
    (1d8+5)[12]


    damage tken so far: 14 (most of it to the barrier, so healing won't help as yet, no real need anyways).
    Last edited by zlefin; 2024-02-25 at 04:13 PM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  8. - Top - End - #128
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by tonberryking View Post
    ...What about Loba's attack?
    ah sorry missed seeing it when I was making the ic post. Ill edit the hit in thanks for catching that

    so half a man undead should be at -20 hp nice way more hurt than I thought.

    editted the ic to includer lobas attack! (I think i overlooked in maybe due to the rolls being in an ooc spoiler in Ic thread. Normally I read those as comments but look into ooc for more of the damage rolls and combat actions my bad 2.0)
    Last edited by Forsaken; 2024-02-25 at 04:29 PM.
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  9. - Top - End - #129
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Tbf, there isn’t much else I can do here; it’s either chuck something, grease, or run up and do minimal damage. Not too familiar with The Witcher, but icic

    With that in mind, I’ll get within 20’ of the one-armed undead and once again toss a deathsbane with Cunning Insight
    (1d20+7)[21] touch

  10. - Top - End - #130
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Dakrsidder View Post
    Tbf, there isn’t much else I can do here; it’s either chuck something, grease, or run up and do minimal damage. Not too familiar with The Witcher, but icic

    With that in mind, I’ll get within 20’ of the one-armed undead and once again toss a deathsbane with Cunning Insight
    [roll0] touch
    That does hit lol. You could always dowse yourself in it and give the undead hugs?
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  11. - Top - End - #131
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Oh, right forgot to roll the effects
    (1d10+4)[12] (1d6+2)[6]

    I’d crumble after 2 hits; bit too risky

    Seems the one-armed one is in for a bad time
    Last edited by Dakrsidder; 2024-02-25 at 06:46 PM.

  12. - Top - End - #132
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    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    Porkys gonna try to angle his special attack [Supreme Charge] to overrun the undead in front of him, and then run through and shoulder check the grappling undead off of our party member. Gonna do my best not to hit any allies.



    2/8 [Supreme Charge] A powerful and deadly charge. Dealing (3d6+7)[19] in a 15ft cone going 60ft. Creatures in the attack must make a DC of (15) to resist being flung and knocked prone. (Cooldown of (2d4+2)[8] rounds)
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    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  13. - Top - End - #133
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Dakrsidder View Post
    Oh, right forgot to roll the effects
    (1d20+11)[30] (1d20+11)[20]

    I’d crumble after 2 hits; bit too risky

    Seems the one-armed one is in for a bad time
    lol maybe also thanks for them rolls his ac drops a bunch lol

    Ol one armed ac is 12 now I cant believe I forgot to rollz it

    Quote Originally Posted by Darius Vibrtrar View Post
    Porkys gonna try to angle his special attack [Supreme Charge] to overrun the undead in front of him, and then run through and shoulder check the grappling undead off of our party member. Gonna do my best not to hit any allies.





    2/8 [Supreme Charge] A powerful and deadly charge. Dealing (1d20+11)[30] in a 15ft cone going 60ft. Creatures in the attack must make a DC of (15) to resist being flung and knocked prone. (Cooldown of (1d20+11)[20] rounds)
    Forgot to roll the attack my bad. (1d20+11)[30]
    Since its going through some squares I feel we should lower it by 4 due to trying to avoid enemies but then also giving you a flanking bonus so it be -2 lol

    Strength saves not that I think they will be needing it lol

    Two armed(1d20+11)[20]
    No legs (1d20+11)[30]

    edit: yep nope a 28 you manage to avoid every pc while slamming two undead with an insta kill rush. Now the only one left has its ac reduced to 12 lol. Rip him.
    Last edited by Forsaken; 2024-02-25 at 09:21 PM.
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  14. - Top - End - #134
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    Default Re: (3.5 OOC) End of Fate

    @Forsaken, a small correction on your IC post, Eria is not using blades but good old fisticuffs :P
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  15. - Top - End - #135
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    You could always dowse yourself in it and give the undead hugs?
    Bryanthe: No, no, no, bad idea!


    @Everyone: Is anyone other than my idiot Aasimar (yes, close with the grapple-happy Undead, it will work out fine!) and (I believe) Cyndred hurt? The parts of B. that aren't currently partly digested reddish goo are free to distribute heals!

  16. - Top - End - #136
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Metastachydium View Post
    Bryanthe: No, no, no, bad idea!


    @Everyone: Is anyone other than my idiot Aasimar (yes, close with the grapple-happy Undead, it will work out fine!) and (I believe) Cyndred hurt? The parts of B. that aren't currently partly digested reddish goo are free to distribute heals!
    I took a hit just now, and I think Zlefin too? I'm still above half health, but not by much.
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  17. - Top - End - #137
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    I took a hit just now, and I think Zlefin too? I'm still above half health, but not by much.
    Okay, thanks. Maynard apparently doesn't need healing right now because of the perk barrier thing.That means Cyndred is at 6 hp, and is first priotity, and Eria's next. With some luck, combat will be over by then and nothing eats the bits of B. that are not already eaten.

  18. - Top - End - #138
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    Default Re: (3.5 OOC) End of Fate

    Damn it, forgot the roll. CMW on Cyndred: (2d8+12)[16]

  19. - Top - End - #139
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    @Forsaken, a small correction on your IC post, Eria is not using blades but good old fisticuffs :P
    ah yes my bad lol. My brain is still on warblades will reflect it on ic.

    Quote Originally Posted by Metastachydium View Post
    Okay, thanks. Maynard apparently doesn't need healing right now because of the perk barrier thing.That means Cyndred is at 6 hp, and is first priotity, and Eria's next. With some luck, combat will be over by then and nothing eats the bits of B. that are not already eaten.
    yep maynard only recieved 4 points of damage barrier ftw! Also you shouldnt get eaten anymore than you have lol. Unless you charge headfirst into the last zombies mouth with his ac of 12
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  20. - Top - End - #140
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    Also you shouldnt get eaten anymore than you have lol. Unless you charge headfirst into the last zombies mouth with his ac of 12

    Technically, there's a whole Cyndred sandwiched in-between this time?

  21. - Top - End - #141
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Metastachydium View Post

    Technically, there's a whole Cyndred sandwiched in-between this time?
    well...the other zombie pushed off him and gave you a couple nips lol...

    Also surprised you didnt try this



    3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.

    Couldve healed you and him you hp of 12 is kinda worrisome

    edit That is a bonus action that can follow a spell meaning you just healed cyndred for 16 but you could use your perk and heal up to two more people 8 hp each. I hope that makes sense makes a single heal spell an aoe heal spell. Just not as effective but still pretty good like a heal potion
    Last edited by Forsaken; 2024-02-26 at 02:58 PM.
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  22. - Top - End - #142
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    Default Re: (3.5 OOC) End of Fate

    I assume you mean swift action? 5e do be like that sometimes

  23. - Top - End - #143
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Dakrsidder View Post
    I assume you mean swift action? 5e do be like that sometimes
    yep yep been watching critical roll a bit to much haha
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  24. - Top - End - #144
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    well...the other zombie pushed off him and gave you a couple nips lol...

    Also surprised you didnt try this



    3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.

    Couldve healed you and him you hp of 12 is kinda worrisome

    edit That is a bonus action that can follow a spell meaning you just healed cyndred for 16 but you could use your perk and heal up to two more people 8 hp each. I hope that makes sense makes a single heal spell an aoe heal spell. Just not as effective but still pretty good like a heal potion
    Hate to be that girl, but in 3.5 it'd be a swift action (probably?). There are no bonus actions in 3.5 like there are in 5e, but swift actions are very similar (1/turn minor action), though with the added note that they share a slot with immediate actions (interrupt off-turn, consumes your swift action on your next turn).

    edit: oops got ninja-ed
    Last edited by DeTess; 2024-02-26 at 03:07 PM.
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  25. - Top - End - #145
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    Hate to be that girl, but in 3.5 it'd be a swift action (probably?). There are no bonus actions in 3.5 like there are in 5e, but swift actions are very similar (1/turn minor action), though with the added note that they share a slot with immediate actions (interrupt off-turn, consumes your swift action on your next turn).

    edit: oops got ninja-ed
    we've been getting alot of ninjas in this campaign lately lol. But yep my brain has been blurring 5e Pathfinder and 3.5 a bit more recently. But it works just let me know when I make an error and ill fix it lol. Makes it better in the long run.
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  26. - Top - End - #146
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    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    And somehow, porky has not been injured yet.
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  27. - Top - End - #147
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Actually, I just looked back and I think one of the attacks should’ve hit, as it rolled a 24, which meets pre-rage

  28. - Top - End - #148
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    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    *double checks*

    Blood has been drawn!!!

    1 point of damage from normal max due to DR and rage hp
    Last edited by Darius Vibrtrar; 2024-02-26 at 04:44 PM.
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  29. - Top - End - #149
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Darius Vibrtrar View Post
    *double checks*

    Blood has been drawn!!!

    1 point of damage from normal max due to DR and rage hp
    Porky is GLORIOUS.

    Quote Originally Posted by Forsaken View Post
    3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.

    (…)

    edit That is a bonus action that can follow a spell meaning you just healed cyndred for 16 but you could use your perk and heal up to two more people 8 hp each. I hope that makes sense makes a single heal spell an aoe heal spell. Just not as effective but still pretty good like a heal potion
    Oh. I blanked out on that, thanks. This pathetic excuse of a CMW is not the best use of the thing, but yeah, I'll edit that in if you don't mind (meaning Eria gets 8 hp too!).

  30. - Top - End - #150
    Ogre in the Playground
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    Default Re: (3.5 OOC) End of Fate

    My ability to take a hit for someone, do I activate it before the to-hit rolls are made or after? and if the latter does it then become an auto-hit on me?
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

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