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  1. - Top - End - #151
    Orc in the Playground
     
    Forsaken's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    My ability to take a hit for someone, do I activate it before the to-hit rolls are made or after? and if the latter does it then become an auto-hit on me?
    You do it afterwards. But yes it does mean its an auto hit on you. Its pretty useful lol you can be like one of those guys in the movies and tv. Looks lethal for the person blood spurts out. Cuts to commerical. Then we come back to you being a champ taking the hit. lol Then you monologue and everyone tears up xD (when it evovles it gets pretty gnarly lol
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  2. - Top - End - #152
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Metastachydium View Post
    Porky is GLORIOUS.



    Oh. I blanked out on that, thanks. This pathetic excuse of a CMW is not the best use of the thing, but yeah, I'll edit that in if you don't mind (meaning Eria gets 8 hp too!).
    Yep that works. Just one more clarrification. You can heal up to two. But that also doesnt include the first target for healing though. So it could be a 16 main, 8 one, 8 two. For a total of three people. But it cant be the same person multiple times though.
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  3. - Top - End - #153
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    Default Re: (3.5 OOC) End of Fate

    To ja from last one standing (-8hp)

    (1d20+9)[27]
    (1d6+9)[15]

    Then everyone up to murder it. Rekill it? Undead the undead it? idk lol
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  4. - Top - End - #154
    Ogre in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Pretty straightforward, attacking the one remaining, no need for anything fancy at this point, not that I have much in terms of fancy options anyways.

    (1d20+9)[27]
    (1d8+5)[13]
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  5. - Top - End - #155
    Barbarian in the Playground
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    Jan 2022

    Default Re: (3.5 OOC) End of Fate

    Seeing as the rest of the party probably has this, I'll just begin a quick search around the area in case there's treasure or something interesting to find
    (1d20+11)[26] Search

  6. - Top - End - #156
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    Porky moves over to the last of the undead, charging to gain a big more accuracy without an ally to give him flanking.

    (1d20+14)[18]
    (2d6+9)[21]
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  7. - Top - End - #157
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    DeTess's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Time for another fire and ice combo:

    Move: move up to the last monster:
    Swift: burning blade boost
    Standard: shadow blade technique
    Roll 1: (1d20+10)[29]
    Roll 2: (1d20+10)[26]
    Bludgeoning damage: (1d8+3)[4]
    Fire damage: (1d6+4)[7]
    Cold damage (only if lower attack roll hits): (1d6)[5]
    Jasnah avatar by Zea Mays

  8. - Top - End - #158
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    Metastachydium's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Okay, with all those hits, I'm pretty sure that thing doesn't possess a bodily form anymore, so HEALS TIME!

    For Cyndred, another CMW: (2d8+12)[25];

    for Eria, a Cleric's CLW, I'm not gonna roll because it restores at least as many hp she's missing, i.e. 5 (actually, its minimum output is 6, but Eria doesn't need as much);

    and for B. herself, a Healer's CLW: (1d8+12)[20].

    Would Porky like that 1 hp restored?

  9. - Top - End - #159
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    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    Save your magic, 1 hp isn't worth a first lvl spell
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  10. - Top - End - #160
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    Metastachydium's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Darius Vibrtrar View Post
    Save your magic, 1 hp isn't worth a first lvl spell
    B. has orisons as well! The Cleric ones only heal 3 hp each!

  11. - Top - End - #161
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    Default Re: (3.5 OOC) End of Fate

    yep yep he is so unalive now. xD


    Random loot in the room including all the corpses and misc goods.

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    577 gp, 10 sp, 8 cp

    2 x Broken Carts (8 gp, 10sp 200 lb)
    Grindstone (10 gp)
    Lapis Lazuli (11 gp)
    Violet Garnet (600 gp)
    Grappling Hook (1 gp, 4 lb)
    7 x Iron Bar (1 sp, 5 lb)
    Potion of Cure Moderate Wounds (300 gp)
    Potion of Invisibility (300 gp)
    Damaged Noble's Outfit (30 gp, 10 lb)
    Pavilion Tent (100 gp, 300 lb)
    Small Iron Box (1 gp, 20 lb) (locked dc 25)
    Chain Mail*
    Silver Shield*
    Onyx Ring*
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  12. - Top - End - #162
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Would you say using a lock impression would be a valid way to open the lock, or nah, as it takes away from the open lock skill?

  13. - Top - End - #163
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    DeTess's Avatar

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    Default Re: (3.5 OOC) End of Fate

    As long as you don't mind losing the box, Eria can get it open.
    Jasnah avatar by Zea Mays

  14. - Top - End - #164
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Yes, I suppose smashing it to pieces would be faster. Might as well go for it in that case.

  15. - Top - End - #165
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    OrcBarbarianGuy

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    Default Re: (3.5 OOC) End of Fate

    4 rounds of rage. Porky deals with 4 rounds of exhaustion, then starts moving
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  16. - Top - End - #166
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    Metastachydium's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    As long as you don't mind losing the box, Eria can get it open.
    Quote Originally Posted by Dakrsidder View Post
    Yes, I suppose smashing it to pieces would be faster. Might as well go for it in that case.
    DESTROY ALL IN OUR PATH!! I approve.

  17. - Top - End - #167
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    Default Re: (3.5 OOC) End of Fate

    yes YES destroy the box containing an ancient demon sealed in a glass bottle buhahahahahaha


    All jokes aside. Yep that can work lol. Note to self no more iron boxes

    But dont worry its just arm wraps nothing special at all. Just has some small yellow gemstones that gleam in the light is all.

    (Armwraps dont take a slot)
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  18. - Top - End - #168
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    I'm guessing even though part of the perk is called soul flame, it's not going to do much against a ghost possessing someone other than destroy the vessel?

    Unless someone has a ward against evil, a similar ability, or a way to attack it directly, it's seeming as though we're gonna have to leave the cave or something like that

  19. - Top - End - #169
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Dakrsidder View Post
    I'm guessing even though part of the perk is called soul flame, it's not going to do much against a ghost possessing someone other than destroy the vessel?

    Unless someone has a ward against evil, a similar ability, or a way to attack it directly, it's seeming as though we're gonna have to leave the cave or something like that
    You could always try it and see what happens lol. Perks are fun as you can do alot more than their stat block
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  20. - Top - End - #170
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    If they fail the save all 5 times and it rolls 3 every time, that's 15 con... actually, is it damage or drain? In the description, constitution damage & ability drain are mentioned. Anyway, it could turn bad real quick, which is why I hesitate, especially as it's the body that becomes icy shards, but I'm willing to try.

  21. - Top - End - #171
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Dakrsidder View Post
    If they fail the save all 5 times and it rolls 3 every time, that's 15 con... actually, is it damage or drain? In the description, constitution damage & ability drain are mentioned. Anyway, it could turn bad real quick, which is why I hesitate, especially as it's the body that becomes icy shards, but I'm willing to try.
    It does damage to the stat but gives you hp back sorry if I worded that wrong but yep its pretty strong. Max is 45 con damage if you spam it on one target lol thats pretty lethal.
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  22. - Top - End - #172
    Barbarian in the Playground
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    Default Re: (3.5 OOC) End of Fate

    Idk about you, but I don't think she has 15 con, let alone 45 heh

    I assume it's a melee touch attack? If so, am once again using Cunning Insight

    (1d20+6)[11]

  23. - Top - End - #173
    Barbarian in the Playground
     
    NinjaGuy

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    Default Re: (3.5 OOC) End of Fate

    Sorry friends - life got weird and I can't promise it won't continue to be. If Cyndred is still alive somehow please consider him to have wandered off into the wastes. Good luck, have fun, and my apologies for disappearing :(

  24. - Top - End - #174
    Orc in the Playground
     
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    Default Re: (3.5 OOC) End of Fate

    Spectral Slash to Ekkehardt
    Attack (1d20+16)[27]
    Damage [roll2d6[/roll] + CON damage (1d8)[3]
    SAVE DC 25 Fort save


    Grand Slash counter attack {successful if attack hits higher than attacker. Damage is reduced by the difference in damage. If more damage than the attackers it then receives the extra damage}
    Attack (1d20+27)[33]
    Damage (1d6+9)[12] + Slash (3d10+10)[22]


    Lets see if he holds up to his skills
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  25. - Top - End - #175
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    Default Re: (3.5 OOC) End of Fate

    (2d6)[6]

    my bad lol. Also was a close call he rolled horribly
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  26. - Top - End - #176
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by RaiKirah View Post
    Sorry friends - life got weird and I can't promise it won't continue to be. If Cyndred is still alive somehow please consider him to have wandered off into the wastes. Good luck, have fun, and my apologies for disappearing :(
    NO! It took a lot of healing to keep him alive there (which he is)! (Also, he was cool. I'm sad now.)

  27. - Top - End - #177
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Metastachydium View Post
    NO! It took a lot of healing to keep him alive there (which he is)! (Also, he was cool. I'm sad now.)
    messaged him privately you kept his character alive he might be able to return in the future! Either as npc or pc
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  28. - Top - End - #178
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    Metastachydium's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Much appreciated! (He's at full health, by the way, if that makes a return more likely.)

  29. - Top - End - #179
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Metastachydium View Post
    Much appreciated! (He's at full health, by the way, if that makes a return more likely.)
    I just realized that ive been ninjaed by you in IC game lol. I am a slow typer/uploader. How would you like us to do this?
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  30. - Top - End - #180
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    Metastachydium's Avatar

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    Default Re: (3.5 OOC) End of Fate

    Well. If the girl is hurt, the Reach CLW goes off: (1d8+5)[13] (I think using the weaker Cleric one here makes sense, as B. has little reason to assume the girl had that many hp to begin with).

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