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  1. - Top - End - #181
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: (3.5 IC) End of Fate

    A nervous smile flashes through Bryanthe's face to acknowledge the nod acknowledging her and let it be known Gerald was more than welcome, before she'd look away, that same face twitching slightly, as though from pain. She may not be much good at reading minds, but the Captain's tone and the mere mention of possession speak for themselves. There's unpleasant things left for them to do still, hope as she might that it will all be worth the whole effort in the end.

  2. - Top - End - #182
    Orc in the Playground
     
    Forsaken's Avatar

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    Dec 2020
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    Default Re: (3.5 IC) End of Fate

    Moving on from the demonic umbrella. You proceed tracking there trail. The time passing swifty. You manage to enter a clearing. Where the footprints mysteriously disappears. Their tracks no longer present.

    Gerald looks confused taking a knee down on the ground. Muttering to himself. There isn't any footprints. I don't think that they were eaten here. No signs of battle. Its like they vanished into thin air...
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  3. - Top - End - #183
    Troll in the Playground
     
    OrcBarbarianGuy

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    Jan 2014

    Default Re: (3.5 IC) End of Fate

    Porky kneels down with Gerald to give his a nose a chance to help with tracking.

    (1d20+12)[14] Tracking / Survival with Scent
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  4. - Top - End - #184
    Barbarian in the Playground
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    Jan 2022

    Default Re: (3.5 IC) End of Fate

    Having figured out the likely cause, Ekkehardt became a bit perplexed. ”The evidence suggested they were plane-shifted. I’m hearing that a house was here, specifically a demonic house, which I assume they entered for cover from the night, but it was a trap. However, said house only appears at night, so as far as I’m aware it can’t be interacted with in the meantime.”

  5. - Top - End - #185
    Barbarian in the Playground
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    Jan 2022

    Default Re: (3.5 IC) End of Fate

    After a few moments, Ekkehardt realized it was still technically here, just incorporeal. As such, he removed a container of mysterious powder 1 from his pack and spread it across the coldest regions.

  6. - Top - End - #186
    Orc in the Playground
     
    Forsaken's Avatar

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    Dec 2020
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    Default Re: (3.5 IC) End of Fate

    As porky tried helping relying on his trusty snout. All he can tell is where the foot prints ended the scent ended as well.


    As the powder spread it began to reveal a small 5ft wall with a door. Eerily materializing with nothing behind it. It faintly looks like a rustic worn down hunters lodge. You can tell that this powder can last roughly a minute.

    Smart kiddo. I was afraid that we would have to have made a difficult decision! Gerald states with a slight smile.

    (What shall you do?)
    Last edited by Forsaken; 2024-04-29 at 02:23 PM.
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  7. - Top - End - #187
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: (3.5 IC) End of Fate

    Bryanthe's large, weird eyes widen even further for a moment. Are we going to wait for… she starts, with a rising pitch; but Ekkehardt is quicker to conjure a rather ominous door from thin air than she is to finish the sentence. We are going in there, aren't we? she asks instead, quite convinced she has a lot of cowering behind other prople ahead of her for the day. Still, then again: so long as that really is going to be the day

  8. - Top - End - #188
    Barbarian in the Playground
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    Jan 2022

    Default Re: (3.5 IC) End of Fate

    While he does intend to enter through the door, Ekkehardt had no intention of being the first one to go through. As such, he nodded and simply looked back at the others, waiting to see if someone would go for it.

  9. - Top - End - #189
    Orc in the Playground
     
    Forsaken's Avatar

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    Dec 2020
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    Default Re: (3.5 IC) End of Fate

    Seeing as the group is cautiously looking at the entryway Gerald opens the door and enters first. Revealing a pretty ordinary cabin. You do notice that the carpet is slightly moved indicating that someone might have headed down into the cellar door below.


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    For this thread Im going to start updating it every 2 days at the latest. My brain wants it to keep moving along lol. If it gets to fast lemme know. Or if 2/3rds the group posts.
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  10. - Top - End - #190
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: (3.5 IC) End of Fate

    As nothing seems to jump the captain immediately, Bryanthe tiptoes inside in tow. The place is not exactly to her liking, no, but that's all the more reason to suspect someone might get hurt, if indeed nobody had yet managed to do so. And that would be the entire reason for her being here, right? To fix that.

    Still, even as she remembers to begin shining, so that the weird space is better lit, it would seem she was too quick to worry. Or too late to. There's… Nothing in there. They are not here. she states the obvious, sounding quite as surprised as she is.

    Spoiler: OOC
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    Bryanthe activates her torch-level inner light and misses all vital clues!

  11. - Top - End - #191
    Barbarian in the Playground
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    Jan 2022

    Default Re: (3.5 IC) End of Fate

    Ekkehardt continued to follow behind, not saying a word, at least until he realized not everyone else was just as aware of where the two had likely headed. ”The only way is the cellar door, which has evidence of use.”

  12. - Top - End - #192
    Orc in the Playground
     
    Forsaken's Avatar

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    Dec 2020
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    Default Re: (3.5 IC) End of Fate

    As you enter you slowly notice the doorway beginning to fade as the powders effectiveness is slowly running out. You still have a bit of time before it fades
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  13. - Top - End - #193
    Troll in the Playground
     
    OrcBarbarianGuy

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    Jan 2014

    Default Re: (3.5 IC) End of Fate

    Porky joins the group, entering the cabin before the doorway fades.
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  14. - Top - End - #194
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: (3.5 IC) End of Fate

    …we can make it appear again from the inside too, right? Bryanthe inquires, not even trying to pretend how little she would like an answer of no as she approaches the cellar door to position herself in such a way beside the thing that she can shed some good light on it for anyone who would be better suited (and less worried about the possible consequences of) for getting it open. That Ekkehardt's keen eyes missed some trap she might just be baout to step on doesn't really cross her mind.

  15. - Top - End - #195
    Barbarian in the Playground
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    Jan 2022

    Default Re: (3.5 IC) End of Fate

    ”If the powder can’t make the door appear from the inside, we’ll just have to wait until night, seeing as that’s when it naturally materializes.” He was more concerned about what kind of danger lurked within this trap than finding a way out of the cabin, especially considering the faint signs of plane shift.

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