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-
2024-03-07, 04:07 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter (VOTING OPEN)
Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds! I'm your host, Inevitability - now unsheathe your builds!
Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.
This competition has two Necessary Components and one Forbidden Component. This round's components are...
Necessary: The Weapon Specialization feat!
Necessary: A bonded weapon!
Forbidden: The Fighter class!
Fantasy fiction is chock-full of characters wielding an iconic weapon! Arthur with Excalibur, Frodo with Sting, Thor with his hammer... But D&D, otherwise so eager to follow in the footsteps of the greats, doesn't really lend itself to that sort of dynamic. Sure, that +1 Flaming Warhammer is nice and all... but then the next magical christmastree rolls around, the loot is upgraded, and the warhammer discarded in favor of a +2 Acid Burst Longsword. Incidentally, this is why Weapon Focus and all its descendants only work with a cooperative DM: no one would ever pick those feats in a world ruled by random tables.
So today, you'll be standing proud in defiance of those injustices, as you create a build with a signature weapon and specialization in its use! As long as you're not a fighter. Like, c'mon, that'd be too easy.
Spoiler: RULES
- Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
- Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures (and its 3.5 updates in Dragon Magazine) and the Dragonlance Campaign Setting. Alternate rule systems from UA such as generic classes, spontaneous divine casters, gestalt and fractional saves and BAB are not allowed, as they create a different playing field.
- Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means. If your entry includes a prestige class that requires Leadership, you still need to qualify, but the feat should thereafter be ignored.
- Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines. Speculation and stub posting is to be avoided until the reveal is completed.
- Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
- Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not grossly offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.
- Anonymity: if you are submitting multiple entries, please try not to have entries reference each other, or have other obvious "tells" that they are from the same competitor. If it is essential for your concept that entries are somehow linked, that is fine, but otherwise, please try to limit info that will give away who competitors are.
Spoiler: Handy-dandy Tables You Can UseDue to concerns about standardizing entry format, please use the following table for their entry.SpoilerNAME OF ENTRY
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st New Class Level +x +x +x +x Skills Feats New Class Abilities 2nd New Class Level +x +x +x +x Skills Feats New Class Abilities 3rd New Class Level +x +x +x +x Skills Feats New Class Abilities 4th New Class Level +x +x +x +x Skills Feats New Class Abilities 5th New Class Level +x +x +x +x Skills Feats New Class Abilities 6th New Class Level +x +x +x +x Skills Feats New Class Abilities 7th New Class Level +x +x +x +x Skills Feats New Class Abilities 8th New Class Level +x +x +x +x Skills Feats New Class Abilities 9th New Class Level +x +x +x +x Skills Feats New Class Abilities 10th New Class Level +x +x +x +x Skills Feats New Class Abilities 11th New Class Level +x +x +x +x Skills Feats New Class Abilities 12th New Class Level +x +x +x +x Skills Feats New Class Abilities 13th New Class Level +x +x +x +x Skills Feats New Class Abilities 14th New Class Level +x +x +x +x Skills Feats New Class Abilities 15th New Class Level +x +x +x +x Skills Feats New Class Abilities 16th New Class Level +x +x +x +x Skills Feats New Class Abilities 17th New Class Level +x +x +x +x Skills Feats New Class Abilities 18th New Class Level +x +x +x +x Skills Feats New Class Abilities 19th New Class Level +x +x +x +x Skills Feats New Class Abilities 20th New Class Level +x +x +x +x Skills Feats New Class Abilities
Code immediately below (spoiler).Spoiler[table="class: head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]Class[/B][/th]
[th][B]Base Attack Bonus[/B][/th]
[th][B]Fort Save[/B][/th]
[th][B]Ref Save[/B][/th]
[th][B]Will Save[/B][/th]
[th][B]Skills[/B][/th]
[th][B]Feats[/B][/th]
[th][B]Class Features[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]4th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]5th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]6th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]7th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]8th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]9th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]10th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]11th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]12th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]13th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]14th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]15th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]16th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]17th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]18th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]19th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]20th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[/table]For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)SpoilerSpells per Day/Spells Known
Code immediately below (spoiler)Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st - - - - - - - - - - 2nd - - - - - - - - - - 3rd - - - - - - - - - - 4th - - - - - - - - - - 5th - - - - - - - - - - 6th - - - - - - - - - - 7th - - - - - - - - - - 8th - - - - - - - - - - 9th - - - - - - - - - - 10th - - - - - - - - - - 11th - - - - - - - - - - 12th - - - - - - - - - - 13th - - - - - - - - - - 14th - - - - - - - - - - 15th - - - - - - - - - - 16th - - - - - - - - - - 17th - - - - - - - - - - 18th - - - - - - - - - - 19th - - - - - - - - - - 20th - - - - - - - - - - Spoiler[B]Spells per Day/Spells Known[/B]
[table="class:head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]0lvl[/B][/th]
[th][B]1st[/B][/th]
[th][B]2nd[/B][/th]
[th][B]3rd[/B][/th]
[th][B]4th[/B][/th]
[th][B]5th[/B][/th]
[th][B]6th[/B][/th]
[th][B]7th[/B][/th]
[th][B]8th[/B][/th]
[th][B]9th[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]4th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]5th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]6th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]7th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]8th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]9th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]10th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]11th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]12th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]13th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]14th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]15th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]16th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]17th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]18th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]19th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]20th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[/table]For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
mattie_p has also kindly made a Google Document that greatly assists with creating and formatting tables: https://docs.google.com/spreadsheets...it?usp=sharing
Spoiler: Judging (Backup Judging Method Added)
- Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chair.
- The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.
- Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory or fluff is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
- Power: Power represents your build's, well, power. Builds are not to be penalized for being 'too powerful', though judges are advised to have a standard where things other than tier 1 casters can acquire a perfect power score still.
- Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Multiclassing that results in an XP penalty is penalized here as well, though 'dips' that fall short of XP penalties should not be. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Lastly, errors of build presentation are penalized here too.
- Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary? Were the Necessary Components used mostly separately, or combined into a harmonious whole?
- Note on scoring: if you are going to penalize an entry for something specific, it is strongly recommend that it only be penalized in one of the four categories for this - the one you feel is the most relevant. It is OK to put different penalties for different instances in their own category, but if, say, someone fails to qualify for a PrC, try not to ping them in Elegance and Power, for instance.
- Disputes: Any scoring disputes will be posted by the Chair in-thread after reviewing them privately. Valid disputes include
- RAW misreadings,
- arithmetic errors,
- things missed that are present in the entry,
- and inconsistently applied criteria.
Note: only competitors are to raise disputes, and only on their own entry. If you, as a spectator, find an error in judging (or in an entry, for that matter), please hold off on comment until after the final reveal. Thank you.
Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chair.
In the event that no suitable judge is found in a reasonable time, we will trial the alternate method:
- Each contestant picks their three favourite entries that they did not submit. They will rank the three in order from first to third, and this will be submitted privately to The Chair.
- Entries that are not rated by a contestant are presumed to rated at 4th place.
- The score of each entry is averaged, and competition winners will be decided with the lowest number taking first place, second-lowest taking second and so forth.
Completion Time:
- Contestants will have until 23:59 GMT
WednesdayFriday March27th29th, 2024 to create their builds and PM them to the chair (note: you are free to submit builds up until I start posting entries, even if this deadline has passed). - Builds will then be posted simultaneously to avoid copying.
- As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.
- While I (Inevitability) am chair, judges can expect priority voting on the next round's theme and are encouraged to submit their own suggestions.
Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal.. Everyone can vote in-thread. Ready? Set? Get to the junkyard and start building!
On the subject of messaging the chair (me), a few guidelines:
- I am not here to give critiques on your build or guess how the judges might score it!
- For entries, please keep the entry to no more than 2 messages, if at all possible.
- For entries, don't expect me to search through your entry and edit in or out material. Entries should be sent to me complete - if there is a later revision, re-submit the full build. PLEASE DON'T INCLUDE TEXT IN YOUR SUBMISSION YOU WANT ME TO EDIT OUT FOR THE POST - SUBMIT IT TO ME EXACTLY HOW I WILL POST THE FINISHED PRODUCT.
- Please make sure the name of your entry is clearly present in the message.
- Please make sure the title of your submission clearly connects your message to this contest. This makes it much easier for me to find your build in my inbox.
Spoiler: Previous Competitions
- Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue
- Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric
- Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds
- Junkyard Wars in the Playground IV: BoED + Undead Type - Completes
- Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter
- Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
- Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers!
- Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian
- Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric
- Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist
- Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard
- Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons
- Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping
- Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes
- Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human
- Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue
- Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter
- Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard
- Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain
- Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer
- Junkyard Wars in the Playground XXI: Rebuke Undead + Teamwork Benefits - [Divine] feats
- Junkyard Wars XXII: Battle Trickster + Magical Trickster - Uncanny Trickster
- Junkyard Wars XXIII: Spellwarp Sniper + Silver Pyromancer - Energy Substitution
- Junkyard Wars XXIV: Vow of Peace + Saint - Divine casting
- Junkyard Wars XXV: Silverwood Arcanist + Share Soulmeld - Soulcaster
- Junkyard Wars XXVI: RSL + ACF - PrCs
- Junkyard Wars XXVII: Unholy Scion + Mark - Affiliation
- Junkyard Wars XXVII: 1MF + CPA&A - T
- Junkyard Wars XXIX: Social Distancing Edition!
- Junkyard Wars XXX: Something a Little Spicy
- Junkyard Wars XXXI: Giddy-Up!
- Junkyard Wars XXXII: Theurge Without Theurge
- Junkyard Wars XXXIII: LotD + AF - Necropolitan
- Junkyard Wars XXXIV: SE + HoS - Soulmelds
- Junkyard Wars XXXV: Complete Class + Complete PrC - PHB Classes
- Junkyard Wars XXXVI: Vestige Binding + MWP - Binder
- Junkyard Wars XXXVII: Bone Collector + Necropotent - ToB
- Junkyard Wars XXXVIII: NPC Class + Prestige Class - Base Classes
- Junkyard Wars XXXIX - Stunning Fist + Evasion - Monk
- Junkyard Wars XL - Ninths + Metamagic - Prepared Spells
- Junkyard Wars XLI - Spellcasting + Rage - Rage Mage
- Junkyard Wars XLII - Smite + Mounted Combat - Paladin
- Junkyard Wars XLIII - Natural Weapons + Spellcasting - Druid
- Junkyard Wars XLIV - Huge Size + Frostburn Weapons - Expansion
- Junkyard Wars XLV - Healing + Serenity - Paladin
Last edited by Inevitability; 2024-04-05 at 12:46 PM.
Creator of the LA-assignment thread.
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2024-03-07, 04:08 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Contest Questions and Answers
Q1: What counts as a bonded weapon?
If a class feature, feat, or other ability makes it so that a specific weapon (not one kind of weapon, one specific unique weapon) functions in a particular, advantageous way for you, that's a bonded weapon. Such bonds need not be unique or irreplacable, but there must be a degree of exclusivity: a feature that enhances any particular sword (to name something) the moment you grab it does not count as a bond with a particular weapon. Volatile buffs do not count. If you're unsure whether something counts, ask me privately.
Q2: Can natural weapons be bonded weapons?
They can be, assuming you find a weapon-bonding ability that functions with natural weapons. Being attached to your body does not count as a 'bond' in and of itself (nice try).
Last edited by Inevitability; 2024-03-07 at 04:30 AM.
Creator of the LA-assignment thread.
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2024-03-07, 12:17 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
You better believe I'm in to cook for this one!
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2024-03-07, 01:21 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-03-09, 11:47 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
I like this set of ingredients - I'll hopefully get something together!
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2024-03-10, 01:03 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
After like 10 years, I'm throwing my hat back into the ring (and for the first time on Junkyard) I had an idea too good to pass up!
In traditional 3.5 build fashion I missed something that made the build not work until the very end, I'll discuss it afterwards, but it doesn't work for this challenge. Instead I'll throw my hat into the ring as a judge since I don't think y'all have any judges yet. I will note that I will not penalize usage of the pretty limited ways to get fighter feats as an originality hit.Last edited by AMFV; 2024-03-10 at 08:55 PM.
My Avatar is Glimtwizzle, a Gnomish Fighter/Illusionist by Cuthalion.
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2024-03-20, 04:39 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Build is done. Just need to write the backstory.
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2024-03-20, 10:57 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Entry is in!
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2024-03-24, 05:24 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Three days left: how's everything coming along? Does anyone need an extension?
Creator of the LA-assignment thread.
Join the new Junkyard Wars round and build with Cloaked Dancer and a companion creature!
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2024-03-24, 07:19 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
My build is almost finished. I shouldn't need an extension, but if something comes up I'll ask.
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2024-03-24, 03:02 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Nearly finished as well. I'll ask if an extension is needed.
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2024-03-24, 05:43 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
I hope I'll be in time.
Need just write the story. )If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-03-24, 07:38 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
COVID and a rebound this past weekend has slowed me down. I have the build, but no write-up or backstory. I hope to meet the deadline still.
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2024-03-25, 11:19 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Entry is in!
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2024-03-26, 04:56 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Need extra day, maybe two.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-03-26, 06:03 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Creator of the LA-assignment thread.
Join the new Junkyard Wars round and build with Cloaked Dancer and a companion creature!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
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2024-03-26, 03:33 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
My entry is in. I'm really excited to see the others for this round.
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2024-03-28, 12:41 PM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
lol, I think this is the first time I haven't been down to the wire with an entry and now the wait is killing me
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2024-03-29, 10:33 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
And entry is sent!
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2024-03-30, 04:27 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
I'll start revealing the builds now: please don't post in the thread until I give the all-clear!
Creator of the LA-assignment thread.
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2024-03-30, 04:36 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Take a bow for our first contestant; here's Alfred!
Originally Posted by AlfredCreator of the LA-assignment thread.
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2024-03-30, 04:40 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Salved salvation, annointed absolution, greasy goodness.
Originally Posted by Ellay HolCreator of the LA-assignment thread.
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2024-03-30, 04:41 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
A very dangerous dog with a very dangerous stick.
Originally Posted by Cu ChulainnCreator of the LA-assignment thread.
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2024-03-30, 04:47 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
Halo is a very precise and thrifty marksman, having used only 14 PMs to communicate this build to me.
Originally Posted by JohnCreator of the LA-assignment thread.
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2024-03-30, 04:48 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
John continued (jontinued?).
Originally Posted by John part 2Last edited by Inevitability; 2024-03-30 at 04:53 AM.
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2024-03-30, 04:51 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
John-still-not-done.
Spoiler: Heroics Feats
Combat Reflexes, Flay, Power Critical, Quickdraw, Weapon Focus(any), Exotic Weapon Proficiency(any), Blind Fight, Cleave, Great Cleave, Power Attack, Shorten Grip, Bowslinger, Brutal Throw, Power Throw, Coordinated Shot, Defensive Archery, Precise Shot, Sharp Shooting, Rapid Shot, Point Blank Shot, Powerful Charge, Improved Bull Rush, Reckless Charge, Combat Expertise, Deflect Arrows, Dodge, Expeditious Dodge, Improved Toughness, Mighty are Fallen, Mobility, Shadowborn Warrior, Shield Specialization, Shield Ward, Spinning Defense, Vexing Flanker, Close-Quarters Fighting, Combat Focus, Combat Stability, Improved Initiative, Improved Sunder, Power Critical, Great Cleave, Combat Brute, Haft Strike, Spring Attack, Brutal Strike, Whirlwind Attack, Dead Eye, Manyshot, Greater Manyshot, Improved Rapid Shot, Shot on the Run, Woodland Archer, Greater Powerful Charge, Shock Trooper, Improved Combat Expertise, Riposte, Combat Defense, Heavy Armor Optimization, Spectral Skirmisher, Constant Guardian(on Corona), Adaptable Flanker, Improved Critical(any), Pushback, Resounding Blow, Greater Heavy Armor Optimization, Combat Vigor, Staggering Critical, Weapon Specialization(any), Melee Weapon Mastery(any), Slashing Flurry, Bounding Assault, Improved Precise Shot, Ranged Weapon Mastery(any), Armor Specialization(any), Einhander, Robilar’s Gambit, Combat Awareness, Martial Study(all up to 5th level), Martial Stance(all up to 5th level).
Tactics
Draconic Polymorph adds a number of powerful forms for John to draw from, but with a 15 HD limit, the standout is the Jarilith, with 35 STR, 29 DEX, 27 CON and 14 NA. Combined with the many other ability-score boosting effects John possesses, he can now unleash immense destructive power at any range, and Blood in the Water can only make the bonuses more extreme.
Defensively, his high AC means most foes require a nat 20 to hit, and Sudden Aegis will reduce the damage of non-adamantine projectiles by 10. Protection from Energy provides a significant barrier against energy attacks that refreshes every round, and his massive saves and wide range of immunities make it very difficult for foes to make anything negative stick. Even if they somehow do, John’s defenses now include a 1/day Revivify that Corona can use while pulling him out of the fight.
With all the added defense, he can more easily take the offensive, whether with an Arrowstorm that now has many additional damage boosts, or with a Bounding assault that can trigger a Great Cleave chain reaction against two clusters of targets (his reach is now 20 ft thanks to Large size from Righteous Might, going to 30 feat if he uses his Greatreach Bracers effect). Use of Celerity to trigger a second Spring Attack sequence on the same move action lets him hit four clusters of targets instead, and with a 195 ft fly speed, he can cover a lot of ground.
The main concern is dispelling disrupting the effects he has active. The dispels won’t interfere with instantaneous effects like Dimension Door, and most others can be reactivated on the same round, but the temporary loss of Heroics feats may be disruptive, and a second same-round dispel after his effects have been reactivated could force him to temporarily retreat. Antimagic fields are less of a concern: since Battlemagic Perception will detect them being cast, it is simple to disengage out of range.
Sundering is now somewhat less of a concern with his remaining external items reinforced with adamantine, and Corona and his armor both gaining more HP. Delay Death continues to provide Corona with a last-resort protection as well. But his best defense against sundering remains a good offense: eliminating potential sunderers before they get a chance to attack.
Ultimately, the main limit on such disruption is that it must reach John first. With both him and Corona having high potential Spot bonuses, he has little difficulty identifying dangerous foes and eliminating them before they can become a problem.
Spoiler: Level 20
The enemy was desperate. As they pushed forward, looking to break the back of their industry and military for good, they faced increasingly expensive traps, and powerful spellcaster who had previously been kept back. But with diligent caution and the power of an endless stream of magical augmentation, nothing could hold them back for long. Looking back on all the suffering that had been inflicted, John looked forward to reducing the perpetrators back to basic agriculture. Perhaps they would learn to do better the second time round.
As for what would come after? John and Corona were still figuring that part out, but for now, they were ready to finish the fight.
Spoiler: Items
Wondrous Item Cost Multiplier(with class/alignment restriction): 7.4751%
(0.5 * 0.9(Apprentice) * 0.7(class/alignment restriction) * 0.75(Extraordinary Artisan) * 0.75(Magical Artisan(Extraordinary Artisan) * 0.75(Magical Artisan(Exceptional Artisan) * 0.75(Magical Artisan(Legendary Artisan) * 0.75(Magical Artisan(Craft Wondrous Item))
Other Magic Item Cost Multiplier(with class/alignment restriction): 9.9668%
(0.5 * 0.9(Apprentice) * 0.7(class/alignment restriction) * 0.75(Extraordinary Artisan) * 0.75(Magical Artisan(Extraordinary Artisan) * 0.75(Magical Artisan(Exceptional Artisan) * 0.75(Magical Artisan(Legendary Artisan))
Mundane Item Cost Multiplier: 12.656%
(0.333 * 0.9(Apprentice) * 0.75(Extraordinary Artisan) * 0.75(Magical Artisan(Extraordinary Artisan) * 0.75(Magical Artisan(Exceptional Artisan))
Adamantine Helm of Decisive Justice(head slot, +6 INT(36K gp value * 1.5), +5 WIS(25K gp value *1.5), use-activated CL 9 Surge of Fortune(90K gp value), use-activated CL 5 Arrow Storm(30K gp value * 1.5), use-activated CL 1 Arrow Mind (2K gp value * 1.5), use-activated CL 1 Hawkeye(2K gp value * 1.5), use-activated CL 1 Hunter’s Mercy(2K gp value * 1.5), use-activated CL 1 Guided Shot(2K gp value * 1.5), use-activated CL 1 Sniper’s Shot(2K gp value * 1.5)): 263.5K + 2K material gp value
[(9*5*2K) + (5*3*2K * 1.5) + (6^2 * 1K * 1.5) + (5^2 * 1K * 1.5) + (1 * 1 * 2K * 1.5) + (1 * 1 * 2K * 1.5) + (1 * 1 * 2K * 1.5) + (1 * 1 * 2K * 1.5) + (1 * 1 * 2K * 1.5)] * 0.074751 + 2K * 0.12656 = 20,100 gp craft cost
The delivery of justice must be swift, discerning, and final. The bearer of this helm understands this principle well. They gain enhancement bonuses of +6 INT and +5 WIS. Once per round, the wearer can activate a Surge of Fortune effect(treat a roll as a natural 20), an Arrow Mind effect(full round action for ranged attack at every foe in range increment), a Hawkeye effect(+50% range increment), a Hunter’s Mercy effect(next ranged hit is automatic critical), a Sniper’s Shot effect(ranged sneak attacks at any distance, 1 round), and/or a Guided Shot effect (ignore distance, cover and concealment penalties, 1 round). This helm is reinforced with adamantine for added durability. This item requires the LG alignment to use.
Adamantine Visor of Enlightened Tactics(eye slot, use-activated CL 5 Battlemagic Perception(30K gp value * 1.5), use-activated CL 5 Vision of the Omniscient Eye(30K gp value * 1.5), use-activated CL 13 Greater Arcane Sight(182K gp value)): 272K + 2K material gp value
[(13*7*2K) + (5 * 3 * 2K * 1.5) + (5 * 3 * 2K * 1.5)] * 0.074751 + 2K * 0.12656 = 20,735 gp craft cost
Proper decision making depends on reliable information, and this visor embodies that principle. Once per round, the wearer can activate a Battlemagic Perception effect(Detect all spell use in 100ft and identify), a Vision of the Omniscient Eye effect(+10(insight) to Spot, immune to dazzled & blinded), and/or a Greater Arcane Sight effect(perceive magic auras & identify with Spellcraft). This visor is reinforced with adamantine for added durability. This item requires the LG alignment to use.
Medallion of Seraphic Endowment(neck slot, +30 saves(5 resistance, sacred, competence, luck, insight, deflection) (275K gp value), use-activated CL 1 Critical Strike(2K*1.5 gp value), use activated CL 1 True Strike(2K*1.5 gp value)): 281K gp value
[(5^2*1K+5^2*2K*5) + (1*1*2K*1.5) + (1*1*2K*1.5)] * 0.074751 = 21,005 gp craft cost
This medallion is designed to be worn under armor. The wearer is augmented with celestial protection – and that insight extends to guiding a measure of celestial wrath. It provides a +30 bonus to all saving throws, and lets the wearer activate a Critical Strike effect(1d6 damage, double crit threat range, +4 to confirm crits for 1 round) or a True Strike effect(+20(insight) next attack roll) once per round. This item requires the LG alignment to use.
Mantle of Heavenly Power(shoulders slot, use-activated CL 9 Draconic Polymorph(90K gp value), command word CL 3 Alter Self(12K gp value), use-activated CL 7 Righteous Might (56K gp value * 1.5), use-activated CL 10 Righteous Fury (60K gp value * 1.5), use-activated CL 1 Camouflage(2K gp value * 1.5)): 279K gp value
[(9*5*2K) + (3*2*2K) + (7*4*2K*1.5) + (10*3*2K*1.5) + (1*1*2K*1.5)] * 0.074751 = 22,201 gp craft cost
This mantle is designed to be worn under armor. Hints of celestial glory touch the wielder’s mind, insulating the wielder from the exact source of what the mantle currently imitates. Once per round, it can be activated to provide the wearer with the physical stats and NA of an outsider of up to the wearer’s HD(with an additional bonus of +8 STR and +2 CON), while preserving them in a humanoid size and shape. At will, they can activate a Camouflage effect(+10(circumstance) to Hide), a Righteous Fury effect(+4(sacred) STR, 50 temp HP), and/or activate a Righteous Might effect(wearer & equipment grow 1 size, +8(size) STR, +4(size) CON). This item requires the LG alignment to use.
Vestment of the Enlightened Artificer(torso slot, +30 Concentration(90K gp value), +15 Spellcraft(22.5K gp value * 1.5), use-activated CL 10 Divine Insight(40K gp value * 1.5), use-activated CL 3 Wraithstrike(12K gp value * 1.5), use-activated CL 3 Brilliant Energy Arrow(12K gp value * 1.5), use-activated CL 14 Improvisation(28K gp value * 1.5), use-activated CL 1 Wieldskill(2K gp value * 1.5)): 264.75K gp value
[(30^2*100) + (15^2*100 * 1.5) + (10*2*2K ( 1.5) + (14*1*2K * 1.5) + (3*2*2K * 1.5) + (3*2*2K * 1.5) + (1*1*2K * 1.5)] * 0.074751 = 19,690 gp craft cost
All people are called to improve the world around them, and the varied duties of an artificer require both versatility and skill. The wearer gains +30(competence) to Concentration and +15(competence) to Spellcraft. Once per round, the wearer either can add a +5(competence) bonus to a chosen skill check (and is considered trained) or gains proficiency with a chosen weapon, armor, or shield, for 1 minute. They can also once per round, activate a Divine Insight effect(+15(insight) to future skill check), an Improvisation effect(4 uses, +7(luck) to attack/skill/ability check), a Brilliant Energy Arrow effect(projectile ignores nonliving matter) and/or a Wraithstrike effect (melee attacks for the current round are touch attacks). This item requires the LG alignment to use.
+5 Mithril Blueshine(+1) Nimbleness (+1) Greater Silent Moves(33.75K gp) Comfort(5K gp) Easy Travel(1.5K gp) Restful (0.5K gp) Durable(0.5K gp) Battle Plate: 110.75K gp value
(49K(+7 total bonus) + 33.75K + 5K + 1.5K + 0.5K + 0.5K] * 0.099668 + (9K(mithril) + 2.5K(battle plate)) * 0.12656 = 11,348 gp craft cost
This specially-designed heavy armor provides reliable protection to those on the path of righteousness. It has 13 armor AC(15 with Greater Heavy Armor Optimization), max +5 DEX to AC, and an armor check penalty of -4 (-1 with Greater Heavy Armor Optimization). It is unaffected by caustic attacks and can be slept in comfortably. The wearer can also ignore the penalties of a medium load or temperatures between -50 and 140 F. They also gain +5(circumstance) to Hide and +15(circumstance) to Move Silently. This armor requires the LG alignment to use.
Adamantine Bracers of Sacred Guidance(arm slot, +20 AC(5 sacred, competence, morale, insight) (250K gp value), use-activated CL 3 Primal Instinct (12K gp value * 1.5), use-activated CL 1 Sign(2K gp value * 1.5), use-activated CL 1 Nerveskitter(2K gp value * 1.5), use-activated CL 1 Focusing Chant(2K gp value * 1.5), CL 7 Greatreach Bracers(enlarge person) (2K gp value * 1.5): 280K + 2K material gp value
[(5^2*2.5K * 4)+ (3*2*2K * 1.5) + (1*1*2K * 1.5) + (1*1*2K * 1.5) + (1*1*2K * 1.5) + (2K * 1.5)] * 0.074751 + 2K * 0.12656 = 21,333 gp craft cost
In the heat of battle, the correct course can be unclear. These bracers guide the will of the wearer toward the right path. They provide a +12 bonus to AC, and, once per round, the wearer can activate a Primal Instinct effect(+5(competence) to Initiative & Survival), a Sign effect(+4 initiative), a Nerveskitter effect(+5 initiative), a Focusing Chant effect(+1 to attack and skill/ability checks) and/or, 3 times per day, increase their reach by 10 ft for 1 round. These bracers are reinforced with adamantine for added durability. This item requires the LG alignment to use.
Under-Gloves of Decisive Action(hand slot, use-activated CL 11 Nixie’s Grace(132K gp value), use-activated CL 7 Celerity(56K gp value * 1.5), use-activated CL 3 Lesser Celerity(12K gp value * 1.5)): 234K gp value
[(6*11*2K) + (7*4*2K * 1.5) + (3*2*2K * 1.5)] *0.074751 = 17,492 gp craft cost
These gloves are designed to be worn underneath armor. The wearer feels a small but insistent need to get moving and achieving good works. Once per round, they can activate a Nixie’s Grace effect(+6(enhancement) DEX, +8(enhancement) CHA, swim & breathe underwater), a Lesser Celerity effect(extra move action, dazed following round) and/or a Celerity effect(extra standard action, dazed following round). This item requires the LG alignment to use.
Girdle of the Noble Beast(waist slot, CL 9 Belt of Battle(haste) (12K gp value * 1.5), use-activated CL 11 Bite of the Werebear(132K gp value), use-activated CL 12 Scales of the Sealord(72K gp value * 1.5), use-activated CL 3 Lion’s Charge(12K gp value * 1.5), use-activated CL 1 Rhino’s Rush(2K gp value * 1.5): 279K gp value
[(12K * 1.5) + (11*6*2K) + (12*3*2K * 1.5) + (3*2*2K * 1.5) + (1*1*2K * 1.5)] * 0.074751 = 20,856 gp craft cost
This girdle is designed to be worn under armor. The path of justice sometimes demands peaceful meditation, but when action is needed, one must adapt to strike with unyielding might. Once per round, the wearer can receive a Bite of the Werebear effect (+16(enh) STR, +2(enh) DEX, +8(enh) CON, +7(enh) NA), a Scales of the Sealord effect(+4 NA), a Lion’s Charge effect(charges end in full attack), and/or a Rhino’s Rush effect(first attack on charge deals double damage). The wearer can spend its 3 daily charges to get a move(1), standard(2) or full-round(3) action. This item requires the LG alignment to use.
Adamantine Boots of Swift Justice(feet slot, continuous CL 7 Flight of the Dragon(84K gp value), use-activated CL 9 Lord of the Sky(90K gp value), use-activated CL 7 Aerial Alacrity(56K gp value), use-activated CL 1 Accelerated Movement(2K gp value * 1.5), use-activated CL 1 Lightfoot(2K gp value * 1.5), use-activated CL 1 Wings of Swift Flying (2K gp value)): 238K + 2K material gp value
[(7*4*2K * 1.5) + (9*5*2K) + (7*4*2K) + (1*1*2K) + (1*1*2K * 1.5) + (1*1*2K * 1.5)] * 0. 074751 + 2K * 0.12656 = 18,193 gp craft cost
Justice delayed is justice denied. The wearer of these boots will be well prepared to arrive on time. They gain a Flight of the Dragon effect(100 ft(average) fly). Once per round, they can activate a Lord of the Sky effect(+10 ft fly speed, +1 maneuverabilty), an Aerial Alacrity effect(+30 fly speed & +1 maneuverability), a Wings of Swift Flying effect(+40 ft fly speed), an Accelerated Movement effect (can Hide at full move speed), and/or a Lightfoot effect (move does not provoke AoOs). These boots are reinforced with adamantine for added durability. This item requires the LG alignment to use.
Ring of the Adaptive Combatant(ring slot, use-activated CL 14 Ferocity of Sanguine Rage(84K gp value), use-activated CL 7 Ruin Delver’s Fortune(56K gp value * 1.5), use-activated CL 12 Combat Readiness(24K gp value * 1.5), use-activated CL 5 Find the Gap(30K gp value * 1.5), use-activated CL 3 Hurl(12K gp value * 1.5), use-activated CL 1 Entropic Shield(2K gp value * 1.5), Ring of Counterspells(imbue with spell ability)(4K gp value * 1.5), CL 1 Dispel Magic(Trapsmith) x3(2K gp value * 1.5 * 3)): 285K gp value
[(14*3 *2K) + (7*4*2K * 1.5) + (12*1*2K * 1.5) + (5*3*2K * 1.5) + (3*2*2K * 1.5) + (1*1*2K * 1.5) + (4K * 1.5) + (1*1*2K * 1.5 * 3] * 0.099668 = 28,405 gp craft cost
The world does not always bend toward justice, so one must adapt to the circumstances in order to make it so. Once per round, the wearer can activate a Ferocity of Sanguine Rage effect(+7 melee damage), a Ruin Delver’s Fortune effect(CHA(luck) to Fort & poison immune OR CHA(luck) to Ref & Evasion OR CHA(luck) to Will & fear immune OR 4d8+CHA temp HP), a Combat Readiness effect(+4(insight) initiative), a Find the Gap effect(first attack is touch attack), a Hurl effect(weapon returns when thrown), and/or an Entropic Shield effect(20% miss vs ranged attacks). This item can also counterspell up to 3 castings of Dispel Magic every round. This item requires the LG alignment to use.
Ring of Seen and Unseen(ring slot, use-activated CL 14 Dragonsight(140K gp value), use-activated CL 9 Improved Blink(90K gp value * 1.5)): 275K gp value
[(14*5*2K) + (9*5*2K * 1.5)] *0.099668 = 27,409 gp craft cost
An enlightened mind seeks awareness of both that which can be seen and that which cannot. Once per round, the wearer can activate a Dragonsight effect(half Spot distance penalties, 140 ft darkvision, 70 ft blindsense) and/or an Improved Blink effect(50% miss vs. attacks, less vs. see invisible or hit incorporeal). This item requires the LG alignment to use.
Armor Reinforcement of Enduring Fortune(slotless, +10AC (5 resistance, luck)): 250K gp value
(5^2*2.5K*2*2) * 0. 074751 = 18,688 gp craft cost
This enchanted padding is attached to the inside of a suit of armor. It empowers the wearer to hold firm to their convictions amidst the vicissitudes of fate, adding +10 to their AC. This item requires the LG alignment to use.
Armor Reinforcement of Holy Power(slotless, continuous CL 5 Divine Power(runescarred berserker)): 240K gp value
(5*3*2K*4*2) * 0. 074751 = 17,940 gp craft cost
When driven by a righteous cause, things that may have seemed overwhelming suddenly come naturally. This enchanted padding is attached to the inside of a suit of armor. The wearer’s base attack bonus equals their HD, and they gain +6(enhancement) STR, This item requires the LG alignment to use.
Armor Reinforcement of Celestial Grace(slotless, use-activated CL 7 Sirene’s Grace): 112K gp value
(7*4*2K*2) * 0. 074751 = 8372 gp craft cost
Enlightenment is more than an end to itself; once achieved the benefits flow outward into many areas. This enchanted padding is attached to the inside of a suit of armor. Once per round, the wearer can activate a Sirene’s Grace effect(CHA(deflection) to AC). This item requires the LG alignment to use.
Armor Reinforcement of the Noble Raptor(slotless, use-activated CL 7 Essence of the Raptor): 112K gp value
(7*4*2K*2) * 0. 074751 = 8372 gp craft cost
Those opposed to justice stand against what is right, and their presence stands out to one who knows how to look. This enchanted padding is attached to the inside of a suit of armor. Once per round, the wearer can activate an Essence of the Raptor effect(60 ft land speed, scent, +8 Hide, Spot, Listen, Jump, Survival). This item requires the LG alignment to use.
Helm Reinforcement of the Avenger(slotless, use-activated CL 12 Hunter’s Eye): 96K gp value
(12*2*2K*2) * 0. 074751 = 7176 gp craft cost
A swift, silent strike is often the best way to ensure that justice is delivered. This enchanted padding is attached to the inside of a helmet. Once per round, the wearer can activate a Hunter’s Eye effect(4d6 sneak attack, 1 round). This item requires the LG alignment to use.
Armor Reinforcement of Unyielding Resilience(slotless, use-activated CL 10 False Life): 80K gp value
(10*2*2K*2) * 0.074751 = 5980 gp craft cost
When facing one’s foes in pursuit of a worthy cause, duty demands holding firm no matter the cost. This enchanted padding is attached to the inside of a suit of armor. Once per round, the wearer can activate a False Life effect(1d10+10 temp HP). This item requires the LG alignment to use.
Armor Reinforcement of Camouflage(slotless, +30 Hide(invisibility)): 180K gp value
(30^2*1K*2) * 0.074751 = 13,455 gp craft cost
To prevent evil, evildoers must come to fear the consequences of their actions, lurking unseen. This enchanted padding is attached to the inside of a suit of armor. It provides a +30(competence) bonus to Hide checks. This item requires the LG alignment to use.
Armor Reinforcement of Silence(slotless, +30 Move Silently(silence)): 180K gp value
(30^2*1K*2) * 0.074751 = 13,455 gp craft cost
When one does good for the right reasons, it does not matter whether one is heard, only whether the good is achieved. This enchanted padding is attached to the inside of a suit of armor. It provides a +30(competence) bonus to Move Silently checks. This item requires the LG alignment to use.
Helm Reinforcement of Mental Enlightenment(slotless, +20 Psicraft(divine insight)): 80K gp value
(20^2*1K*2) * 0.074751 = 5980 gp craft cost
The mind is capable of great good or great evil. Careful meditation and discernment can help guide it toward the former. This enchanted padding is attached to the inside of a suit of armor. It provides a +20(competence) bonus to Psicraft checks. This item requires the LG alignment to use.
Helm Reinforcement of Owl Eyes(slotless, +30 Spot(owl’s wisdom)): 180K gp value
(30^2*1K*2) * 0.074751 = 13,455 gp craft cost
Evil often comes by surprise, so one must be diligent and alert, that it might find them well-prepared. This enchanted padding is attached to the inside of a suit of armor. It provides a +30(competence) bonus to Spot checks. This item requires the LG alignment to use.
Helm Reinforcement of Attentiveness(slotless, +30 Listen(nerveskitter)): 180K gp value
(30^2*1K*2) * 0.074751 = 13,455 gp craft cost
Distractions from one’s duty abound, but with practice, one can be always ready to notice what one must. This enchanted padding is attached to the inside of a suit of armor. It provides a +30(competence) bonus to Listen checks. This item requires the LG alignment to use.
Helm Reinforcement of Analysis(slotless, +30 Search(scrying)): 180K gp value
(30^2*1K*2) * 0.074751 = 13,455 gp craft cost
Devious evildoers may seek to entrap the righteous, but with training and preparation, their plans can amount to naught. This enchanted padding is attached to the inside of a suit of armor. It provides a +30(competence) bonus to Search checks. This item requires the LG alignment to use.
+5 Animated(+2) Steel Extreme Shield: 49K gp value
49K(+7 total bonus) * 0.099668 + 2030 * 0.12656 = 5141 gp craft cost
This shield automatically moves to protect a suitably righteous owner, bestowing a +8(shield) AC bonus (9 with Shield Specialization). This item requires the LG alignment to use.
Corona: LG +5 Intelligent Adamantine Morphing(+1) Metalline(+2) Wand Chamber (100 gp)Glaive
(128K (+8 total bonus) + 12K (intelligence) + 5K(spot) + 2.7K(deathwatch) +6.5K(hold person) + 7.2K(detect evil/chaos) + 16K(slow) + 3(adamantine) = 222.5K gp value
(128K+12K+5K+2.7K+6.5K+7.2K+16K+0.1K) * 0.099668 + 3K * 0.12656 = 18,868 gp craft cost
Ability Scores: 18 INT, 18 WIS, 10 CHA
HP: 80 (10 * (4/3) + 50 * (4/3))
Hardness: 54 (20 + 10 + 10(crystal) + 14(CL 28 Hardening))
Corona is an intelligent magic weapon designed to provide whatever capabilities her bearer needs. She has 10 ranks in Spot, can use Deathwatch, Detect Evil, and Detect Chaos at-will, and can target a foe with Hold Person 3/day and/or Slow 3/day. As a standard action, either she or John can change her form into any other simple, martial, or exotic weapon – a standard action from either can also change her properties to that of any metal. Her bearer must have a LG alignment.
Since Corona is considered a creature and a construct, she can use custom equipment like other creatures. Since she is always in contact with her bearer, she can use touch-range effects bestowed by her equipment on both them and herself. Since she can adjust her form, she can store this custom equipment inside herself, protecting it from harm.
Greater Crystal of Adamant Weaponry(slotless, CL 9(diamondsteel)): 3400 gp value
3400 * 0.099668 = 339 gp craft cost
This crystal improves the hardness of a weapon by 10. It requires the LG alignment to use.
Augment of Mental Growth(head-equivalent slot, +6 INT(36K gp value * 1.5), use-activated CL 3 Heroics(x2)(12K gp value * 1.5 * 2), use-activated CL 9 Greater Heroism(90K value), use-activated CL 5 Arrowsplit(30K gp value * 1.5), use-activated CL 3 Insight of Good Fortune(12K gp value + 2K material component factor * 1.5), use-activated CL 3 Moment of Clarity(12K gp value * 1.5), use-activated CL 3 Peaceful Serenity of Io(12K gp value * 1.5, use-activated CL 1 Accuracy(2K gp value * 1.5), use-activated CL 1 Wieldskill(2K gp value * 1.5)): 285K + 3K(material component factor) gp value
[(6^2*1K * 1.5) + (9*5*2K) + (5*3*2K * 1.5) + (3*2*2K * 1.5) + (3*2*2K * 1.5 + 100*50 * 1.5) + (3*2*2K * 1.5) + (3*2*2K * 1.5) + (1*1*2K * 1.5) + (1*1*2K * 1.5)] * 0.074751 = 21,529 gp craft cost
True justice requires a discerning mind to take everything necessary into account. Twice per round, Corona can bestow a temporary feat from the fighter list (that they qualify for) upon either her holder or herself. These feats last 30 minutes, but she can reactivate the item to refresh the duration, keeping them active as long as she is held. This item also enhances her intelligence, helping her keep track of all the active spell effects running. Also, once per round, she can bestow a Greater Heroism effect(+4(morale) to saves/attack/skill checks, fear immune, 9 temp HP), an Arrowsplit effect(one arrow splits into 1d4+1 when fired), an Insight of Good Fortune effect(take higher of 2 save/attack/skill/ability check rolls), a Moment of Clarity effect(new save vs. mind-effecting) a Peaceful Serenity of Io effect (suppress compulsion & fear), an Accuracy effect(double ranged weapon increment) and/or a Wieldskill effect(+5(comp) to skill or armor/weapon proficiency). This item requires the LG alignment to use.
Augment of Wise Oversight(eye-equivalent slot, +30 Spot(90K gp value * 1.5), use-activated CL 9 True Seeing(90K gp value + 25K material component factor), use-activated CL 1 Eyes of the Avoral(2K gp value * 1.5)): 228K + 25K(material component factor) gp value
[(30^2*1K * 1.5) + (9*5*2K + 100*250) + (1 * 1 * 2K * 1.5)] * 0. 074751 = 18,912 gp craft cost
To better society, one must both be watchful, and encourage alertness in others. Corona gains a +30(competence) bonus to Spot checks. Once per round, she can provide a True Seeing effect(see through magical concealment or shapechanging in 120 ft) and/or an Eyes of the Avoral effect (+8(racial) to Spot checks) to herself or her wielder. This item requires the LG alignment to use.
Augment of Shared Protection(neck-equivalent slot, use-activated CL 14 Mystic Aegis(112K gp value), use-activated CL 10 Protection from Energy(trapsmith) (20K gp value * 1.5), use-activated CL 5 Augment Object(30K gp value * 1.5), use-activated CL 3 Ghost Touch Armor(12K gp value * 1.5), use-activated CL 3 Otiluke’s Resilient Sphere(12K gp value * 1.5), use-activated CL 3 Benediction(12K gp value * 1.5), use-activated CL 3 Blade Brothers(12K gp value * 1.5), use-activated CL 1 Immediate Assistance(2K gp value * 1.5), use-activated CL 1 Guiding Light (2K gp value * 1.5), use-activated CL 1 Share Talents(2K gp value * 1.5), use-activated CL 1 Combined Talent (2K gp value * 1.5)): 268K gp value
[(14*4*2K) * (10*1*2K * 1.5) + (5*3*2K*1.5) + (3*2*2K*1.5) + (3*2*2K*1.5) + (3*2*2K*1.5) + (3*2*2K*1.5) + (1*1*2K*1.5) + (1*1*2K*1.5) + (1*1*2K*1.5) + (1*1*2K*1.5)] * 0. 074751 = 20,033 gp craft cost
Those who stand against injustice must draw strength from each other. Once per round, this augment lets Corona bestow a Mystic Aegis effect(26 spell resist against next hostile spell), a Protection from Energy effect (absorb 120 damage of chosen element), an Immediate Assistance effect(use reroll instead of original), a Guiding Light effect(+2(circumstance) attack vs a cluster of targets), a Share Talents effect(+2 to skills anyone has ranks in), an Otiluke’s Resilient Sphere effect(dismissible sphere blocks direct damage), a Benediction effect(+2(luck, stacking) to saves, reroll 1 save/attack/check), a Blade Brothers effect(ally also saves, both affected if both fail), and/or a Combined Talent effect(can use others’ skill ranks), or an Augment Object effects(doubles equipped object HP and hardness). This item requires the LG alignment to use.
Immaculate Augment(shoulders-equivalent slot, +13 save(3 resistance, 2 sacred, competence, luck, insight, deflection) (49K gp value * 1.5), use-activated CL 11 Starmantle(132K gp value + 2K material component factor), use-activated CL 3 Greater Invisibility(Telflammar Shadowlord) (12K gp value * 1.5), use-activated CL 1 Repair Light Damage x 20(2K gp value * 20 * 1.5), use-activated CL 1 Mending(1K gp value): 283.5K + 2K(material component factor) gp value
[(11*6*2K) + (3^2*1K * 1.5 + 2^2*2K*5 * 1.5) + (1*1*2K * 20 * 1.5) + (1*0.5*2K) * (3*2*2K*1.5)] * 0. 074751 = 21,342 gp craft cost
The followers of righteousness should seek nothing less than perfection. Corona seeks that ideal for both herself and her wielder, and this item brings her closer. She gains a +13 bonus to saving throws. Once per round, she can bestow a Starmantle effect(unaffected by nonmagical weapons, DC 15 reflex for half damage from magic weapons/projectiles), render her wielder invisible for three rounds, repair 20d8+20 damage to herself(at once or in 1d8+1 increments), and/or fully repair an adjacent item. This item requires the LG alignment to use.
Augment of Benevolent Empowerment(torso-equivalent slot, use-activated CL 9 Monstrous Regeneration(90K gp value), use-activated CL 7 Inner Beauty (56K gp value + 500 material component factor * 1.5), use-activated CL 10 Aid(40K gp value * 1.5), use-activated CL 3 Elation(12K gp value * 1.5), use-activated CL 3 Living Undeath(12K gp value * 1.5)): 270K + 750(material component factor) gp value
[(9*5*2K) + (7*4*2K * 1.5 + 100*5 * 1.5) + (10*2*2K * 1.5) + (3*2*2K * 1.5) + (3*2*2K*1.5)] * 0. 074751 = 20,239 gp craft cost
This reconstructed augment continues to serve the original’s purpose. To do what is right, one must always be prepared to reach out and aid one’s fellows with what one has available. Once per round, Corona can bestow a Monstrous Regeneration effect(slow limb regen, non fire/acid are subdual, heal 4 subdual/round), an Inner Beauty effect(+4(sacred) DEX & CHA), an Aid effect(+1(morale) attack, 1d8+10 temp HP), an Elation effect(+2(morale) STR & DEX, +5 ft speed) and/or a Living Undeath effect(immune to sneak attack/crit, -4 CHA penalty). This item requires the LG alignment to use.
Augment of the Perfected Wielder(body-equivalent slot, use-activated CL 9 Valiant Fury(90K gp value), use-activated CL 9 Divine Agility(90K gp value * 1.5), use-activated CL 5 Nature’s Balance(30K gp value * 1.5): 270K gp value
[(9*5*2K) + (9*5*2K * 1.5) + (5*3*2K*1.5)] * 0. 074751 = 20,183 gp craft cost
A weapon is only as dangerous as its wielder, and Corona seeks to be a peerless instrument of good. Once per round, she can bestow a Valiant Fury effect(+4(morale) STR & CON), a Divine Agility effect(+10(enhancement) DEX), and/or a Nature’s Balance effect(+4 to STR, DEX, or CON, -4 to own). This item requires the LG alignment to use.
Augment of Dutiful Pride(arm-equivalent slot, use-activated CL 12 Soul Boon(48K gp value), use-activated CL 7 Valiant Spirit(56K gp value), use-activated CL 3 Essence of the Dragon (12K gp value * 1.5), use-activated CL 5 Dragonblood Affinity(30K gp value * 1.5), use-activated CL 5 Sudden Aegis(30K gp value * 1.5), use-activated CL 5 Crown of Courage(30K gp value + 50 focus * 1.5) use-activated CL 3 Wings of Cover(12K gp value * 1.5): 275K + 50(focus) gp value
[(12*2*2K) + (7*4*2K) + (3*2*2K * 1.5) + (5*3*2K * 1.5) + (5*3*2K * 1.5 + 50 * 1.5) + (5*3*2K * 1.5) + (3*2*2K * 1.5)] * 0. 074751 = 20,560 gp craft cost
Pride in oneself can be a sin, but pride in seeking what is right is a virtue. This augment lets Corona bring her wielder closer to what she knows he can be. Once per round, she can bestow a Valiant Spirit effect(+6(morale) to attack, damage, Fort & STR checks, invested with Soul Boon), a Dragonblood Affinity effect(+2 to attack/damage/saves & skill/ability/CL checks, qualified with Essence of the Dragon), a Sudden Aegis effect(DR 10/adamantine 1 round), a Crown of Courage effect(+1 attack & damage), and/or a Wings of Cover effect(block 1 targeted attack against self or ally). This item requires the LG alignment to use.
Augment of Judgement(hand-equivalent slot, use-activated CL 3 Bladebane(12K gp value + 50K material component factor), use-activated CL 5 Weapon of Energy(30K gp value * 1.5), use-activated CL 5 Dolorous Blow(30K gp value * 1.5), use-activated CL 5 Earth Hammer(30K gp value * 1.5), use-activated CL 3 Ghost Touch Weapon (30K gp value * 1.5), use-activated CL 3 Burning Sword(12K gp value * 1.5), use-activated CL 3 Sonic Weapon(12K gp value * 1.5), use-activated CL 1 Blades of Fire(2K gp value * 1.5)): 231K + 50K(material component factor) gp value
[(5*3*2K) + (5*3*2K * 1.5) + (5*3*2K * 1.5) + (3*2*2K * 1.5) + (1*1*2K*1.5)] * 0. 074751 = 21,005 gp craft cost
This augment burns with the power of righteous wrath. Once per round, Corona can empower herself with a Blades of Fire effect (1d8 fire damage) a Weapon of Energy effect (1d6 damage of any element, +1d10 to 3d10 on crit), a Burning Sword effect(1d6 fire damage, +1d10 to 3d10 on crit), a Bladebane effect(+2 enhancement, +2d6 damage against creature type), a Sonic Weapon effect(1d6 sonic damage), a Dolorous Blow effect(critical threats automatically confirm), an Earth Hammer effect(weapon damages as if +1 size, adamantine & bludgeoning), and/or a Ghost Touch Weapon effect(normal damage to incorporeal). This item requires the LG alignment to use.
Augment of the Incorruptible(waist-equivalent slot, use-activated CL 7 Favor of the Martyr(56K gp value), use-activated CL 7 Delay Death(56K gp value * 1.5), use-activated CL 7 Death Ward(Runescarred Berserker) (42K gp value), use-activated CL 7 Sheltered Vitality(56K gp value), use-activated CL 1 Cure Light Wounds x15(2K gp value * 15 * 1.5): 283K gp value
[(7*4*2K) + (7*4*2K * 1.5) + (7*3*2K) + (7*4*2K) + (1*1*2K * 15 * 1.5)] * 0. 074751 = 21,155 gp craft cost
Endurance against physical ill is the minimum for pursuing righteousness, but it is better to overcome the ill altogether. Once per round, Corona can bestow 7 minutes of immunity to nonlethal, compulsion, pain, daze, fatigue, exhaustion, sickened, nauseated, staggered, stunned, death effect, energy drain, negative energy, ability damage or ability drain, and/or heal 15d8+15 HP of damage from her wielder(at once or in 1d8+1 increments). Once per round, she can bestow a Delay Death effect(cannot die from negative HP). This item requires the LG alignment to use.
Augment of the Proper Place(feet-equivalent slot, use-activated CL 3 Greater Slide x 5(12K gp value * 5), use-activated CL 5 Freedom of Movement(Nentyar hunter) (30K gp value * 1.5), use-activated CL 3 Dimension Door(12K gp value * 1.5), use-activated CL 3 Cloud Wings(12K gp value * 1.5), use-activated CL 9 Jump(18K gp value * 1.5), use-activated CL 1 Haste(trapsmith) (2K gp value * 1.5), use-activated CL 1 Knight Unburdened(2K gp value * 1.5)): 174K gp value
[(3*2*2K * 5) + (5*3*2K * 1.5) + (3*2*2K * 1.5) + (3*2*2K * 1.5) + (9*1*2K * 1.5) + (1*1*2K * 1.5) + (1*1*2K * 1.5)] * 0. 074751 = 13,007 gp craft cost
To accomplish a needed good, one must be in the right place at the right time. Up to five times per round, Corona can provide a Greater Slide effect(move subject 20 ft without provoking AoOs). Once per round, Corona can provide a Dimension Door effect(teleport 520 ft), a Cloud Wings effect(+30 ft fly speed) a Haste effect (1 round +30 ft(enh) move, +1 attack +1 dodge, extra attack on full attack), a Freedom of Movement effect(cannot be held in grapple or impeded), a Jump effect(+30(enhancement) to Jump) and/or a Knight Unburdened effect(no movement penalties for med/heavy armor). This item requires the LG alignment to use.
Augment of the Second Wind(ring-equivalent slot, use-activated CL 9 Revivify(90K gp value + 100K material component factor), use-activated CL 9 Sakkratar’s Triple Strike(90K gp value * 1.5): 225K + 100K(material component factor) gp value
[(9*5*2K + 100*1K) + (9*5*2K * 1.5)] * 0.099668 = 22,425 gp craft cost
True heroes never stay down, and can always find the energy to keep fighting. Once per round, Corona can provide a Revivify effect(revives wielder if killed within 1 round) and/or a Sakkratar’s Triple Strike effect(2 extra attacks on full attack). This item requires the LG alignment to use.
Augment of Impotent Iron(ring equivalent slot, use-activated CL 13 Ironguard): 182K + 10K(material component factor) gp value
(13*7*2K + 100*100) * 0.099668 = 19,136 gp craft cost
Dedication to what is right is far stronger than mere metal. Once per round, Corona can provide an Ironguard effect(physical damage from metal weapons has no effect). This item requires the LG alignment to use.
Augment of the Helping Hand(slotless, use-activated CL 1 Greater Mage Hand): 4K gp value
(1*1*2K*2) * 0.074751 = 299 gp craft cost
Living a fruitful life requires being ready to lend a helping hand. This augment lets Corona concentrate and manipulate nearby items as if she had 10 strength. This item requires the LG alignment to use.
(x5) Augment of Celestial Energy(slotless, use-activated CL 5 Energy Surge): 60K gp value x 5
(5*3*2K*2) * 0.074751 * 5 = 22,425 gp craft cost
Destruction has its place, when used against those who would destroy what is good. Each round, Corona gains 2d6 damage of one energy type until the next round. This item requires the LG alignment to use.
Augment of Righteous Blows(slotless, use-activated CL 12 Greater Mighty Wallop): 144K gp value
(12*3*2K*2) * 0.074751 = 10,764 gp craft cost
When the cause is worthy, it lends additional strength to your hand. Once per round, Corona can gain a Greater Mighty Wallop effect(if bludgeoning, damage as if 3 sizes larger). This item requires the LG alignment to use.
Augment of Serendipitous Aim(slotless, use-activated CL 9 Wind Tunnel): 180K gp value
(9*5*2K*2) * 0.074751 = 13,455 gp craft cost
When the heavens smile upon you, your shots themselves seem blessed. Once per round, Corona can bestow a Wind Tunnel effect(+5(competence) to ranged attacks, double range increment). This item requires the LG alignment to use.
Augment of Unbreakable Resolve(slotless, use-activated CL 14 Stalwart Pact): 280K gp value
(14*5*2K*2) * 0.074751 = 20,930 gp craft cost
Even the most terrible blows cannot faze those dedicated to justice. Once per round, Corona can provide a Stalwart Pact effect(subject gains 35 temp HP when dropping below half). This item requires the LG alignment to use.
Augment of the Heroes’ Welcome(slotless, use-activated CL 11 Heroes’ Feast 2/day): 105.6K gp value
(11*6*2K*0.4*2) * 0.074751 = 7894 gp craft cost
Celebration with one’s companions is a fitting reward for bettering society. Twice a day, Corona can provide a Heroes’ Feast effect (1 hour feast gives 12 hr immunity to poison, fear). This item requires the LG alignment to use.
Augment of Unyielding Resilience(slotless, use-activated CL 10 False Life): 80K gp value
(10*2*2K*2) * 0. 074751 = 5980 gp craft cost
When facing one’s foes in pursuit of a worthy cause, duty demands holding firm no matter the cost. Once per round, Corona can give herself a False Life effect(1d10+10 temp HP). This item requires the LG alignment to use.
Wand of Dimensional Anchor(CL 5(portal domain)): 11.25K gp value
(5*3*750) * 0.14238 = 1570 gp craft cost
Robe of the Dutiful Flagellant(body slot, command word CL 10 Suffer the Flesh 1/day): 7.2K + 2.5K (material component factor) value
(10*2*1800 * 0.2 + 50*250 * 0.2) * 0. 074751 = 725 gp
Sometimes achieving the greater good requires one to suffer. Once per day, this robe lets the wearer gain +5 CL for one round, at the cost of 10 CON damage. This item requires the LG alignment to use.
Robe of Recovery(body slot, command word CL 5 Restoration): 27K gp + 10K gp (material component factor) value
(5*3*1800 + 100*100) * 0.074751 = 2766 gp craft cost
Fulfilling one’s duty is often difficult, but proper support can make it easier. On speaking the command word, the wearer can recover from all temporary ability damage and restore one drained ability score. This item requires the LG alignment to use.
(x3) Dedicated Wright(construct, CL 5 (arcane eye, fabricate)): 2.1K gp value
2.1K * 0.14238 * 3 = 897 gp craft cost
These wrights can perform construction of magic items for John back at a home base while John continues the fight.
738,131/760K gp WBL
Spoiler: Heroics Feats
Combat Reflexes, Flay, Power Critical, Quickdraw, Weapon Focus(any), Exotic Weapon Proficiency(any), Blind Fight, Cleave, Great Cleave, Power Attack, Shorten Grip, Bowslinger, Brutal Throw, Power Throw, Coordinated Shot, Defensive Archery, Precise Shot, Sharp Shooting, Rapid Shot, Point Blank Shot, Powerful Charge, Improved Bull Rush, Reckless Charge, Combat Expertise, Deflect Arrows, Dodge, Expeditious Dodge, Improved Toughness, Mighty are Fallen, Mobility, Shadowborn Warrior, Shield Specialization, Shield Ward, Spinning Defense, Vexing Flanker, Close-Quarters Fighting, Combat Focus, Combat Stability, Improved Initiative, Improved Sunder, Power Critical, Great Cleave, Combat Brute, Haft Strike, Spring Attack, Brutal Strike, Whirlwind Attack, Dead Eye, Manyshot, Greater Manyshot, Improved Rapid Shot, Shot on the Run, Woodland Archer, Greater Powerful Charge, Shock Trooper, Improved Combat Expertise, Riposte, Combat Defense, Heavy Armor Optimization, Spectral Skirmisher, Constant Guardian(on Corona), Adaptable Flanker, Improved Critical(any), Pushback, Resounding Blow, Greater Heavy Armor Optimization, Combat Vigor, Staggering Critical, Weapon Specialization(any), Melee Weapon Mastery(any), Slashing Flurry, Bounding Assault, Improved Precise Shot, Ranged Weapon Mastery(any), Armor Specialization(any), Einhander, Robilar’s Gambit, Combat Awareness, Martial Study(all up to 7th level), Martial Stance(all up to 7th level).
Tactics
John’s attributes would now put many epic monsters to shame. Draconic Polymorph gains a potent melee option in the Astral Dreadnaught (42 STR, 7 DEX, 37 CON, 16 NA). Arrowstorm is now backed by a 660 ft range increment and massive damage boosts (and, since it's fired while invisible, is rather hard to respond to at that range), and Rapid Blitz + Celerity lets him use two Spring Attack sequences to potentially down six clusters of enemies with Great Cleave chain reactions in a single round.
He now has 7th level maneuvers: a stand-out option is Avalanche of Blades, allowing a sequence of attacks at a stacking -4 penalty against a single foe: with his massive base attack modifier and potentially large Blood in the Water bonuses, that amounts to a lot of attacks (although with each melee attack averaging 212 damage without critical damage or Blood in the Water bonuses, only a few monsters will actually require that many attacks).
On top of high numbers, his defenses gain another potent addition: Starmantle completely negates all nonmagical weapon attacks, and he can make a DC 15 reflex save against magic weapons and magic projectiles for half damage. With Ruin Delver’s Fortune giving him the option to gain Evasion, and Ironguard further negating all metal-based attacks, John is now extremely difficult to actually damage.
The inclusion of a Ring of Counterspells gives him some defense against low-level mages using Dispel Magic, although higher level dispel effects can still give him trouble, and potentially force a temporary disengagement. Ultimately though, their spell slots are limited and his item activations are not.
At this level, John must now concern himself with the dreaded Disjunction. Fortunately, Disjunction has a Close range, so even at CL 20 it’s limited to 75 feet, well within the 100 ft Battlemagic Perception range. Against enemies with CL boosting effects or a Greater Metamagic Rod of Enlarge, John's Greater Invisibility comes in - they have to know where he is to target him. As long as it can be detected, John simply needs to keep some free-action mobility options in reserve, and avoid getting caught in dimensional anchor effects. The worst case is a readied Disjunction from beyond 100 ft after he reveals his position - ample reason to scout an area in advance with Greater Arcane Sight from his tactical visor and high bonuses to Spot and Search. In the very worst case, his save-boosting items are not active spell effects, so they still provide bonuses to item saves, and he can use Moment of Perfect mind to protect Corona. Still, that is obviously something he wants to avoid at all costs.
Beyond that, high-CL Hardening and at-will Augment Object gives his external items much better durability, he and Corona both have deep reserves of temp HP on top of their regular HP, and if all that fails, Corona has an at-will Revivify option on hand as well.
In short, John and Corona are well prepared to finish the fight.
Creator of the LA-assignment thread.
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2024-03-30, 04:52 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
The final part of John Ohnsetten (or as I like to call him, Long Typesetting).
Originally Posted by JohnCreator of the LA-assignment thread.
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2024-03-30, 04:54 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
And with that, our four entries have been posted - and with that out of the way, I'd love to hear everyone's thoughts on the round.
I'll get some contest ideas for future rounds up in a while, too.Creator of the LA-assignment thread.
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2024-03-30, 06:17 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
I really enjoyed cooking for this round. The limited ways to get weapon specialization forced a lot of creativity, and the bonded weapon was very cool to me. I'd like more round ideas like this going forward. One potential caveat, though is that I don't think judges should penalize one of a number of limited ways to get a secret ingredient, instead maybe rewarding a more unexpected way. AMFV already said they would do this when they judged, so I'm grateful for that as it saved me a lot of worry about "is X an expected way to get weapon specialization or not?"
Anyway, these are just my thoughts. Feel free to disregard.
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2024-03-30, 07:26 AM (ISO 8601)
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Re: Junkyard Wars XLVI: Weapon Specialization + Bonded Weapon - Fighter
A way of getting Weapon Specialization that I was rather pleased to discover (but did not expect to see) was Martial Stalker, which lets ninja levels count towards the fighter level requirement of such feats. I toyed with the idea of going for Avenging Executioner to sudden strike shaken creatures, then adding on Staggering Strike to make that +2 damage act as a pseudo-Ability Focus, but the argument that Sudden Strike qualifies one for Staggering Strike wasn't as watertight as I'd have liked. Still, I'm sure there was a bit of a build there.
Something else I'm surprised not to see is Ironsoul Forgemaster: it's got a feature called Weapon Bond, for crying out loud! I suppose it didn't synergize all that well with any source of Weapon Specialization, but still.
...anyway, I think I've got some inspiration to make a slightly belayed judge showcase build, so stay tuned for that.Creator of the LA-assignment thread.
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