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Thread: Counterspelled Booming Blade
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2024-04-02, 03:34 PM (ISO 8601)
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Re: Counterspelled Booming Blade
That's because the scaling in the table is weird. The 2nd and 3rd steps are double of the previous step, the 4th step is MORE than double of the 3rd step, the 5th and 6th steps are LESS than double of the previous steps. If boiling water does less damage than lava (like, say, stumbling into a vat of acid), then if full immersion is the next step up, it does MORE damage even with resistance applied. If proper exponential scaling was followed all through the table, the issue wouldn't exist.
Not that it matters, as other people already explained, the point is that there's a suggestion that the game assumes full immersion is not the same thing as partial immersion in a damaging substance.Last edited by JackPhoenix; 2024-04-02 at 03:40 PM.
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2024-04-02, 03:53 PM (ISO 8601)
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Re: Counterspelled Booming Blade
I don't have the DMG in front of me... does partial emersion upside-down (so, head, torso and waist are under the liquid) differ in damage than right-side up does? Because it seems to me, burning hot liquid on the face should deal a $#!^ ton more damage than the same liquid burning your feet and ankles... just sayin'.
Trollbait extraordinaire
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2024-04-02, 05:18 PM (ISO 8601)
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Re: Counterspelled Booming Blade
1) You don't need the DMG, the improvising damage rules are also in the SRD/Basic. The table is in the Traps section for some reason but it's the same table as the one on DMG 249.
2) The entire point of the table is to let you account for things like that yourself If you feel falling in or getting lowered in headfirst should do more damage, you can assign a damage value as normal and then either add a die or two, or automatically make X of the dice roll max damage, or buff the final number by a fixed percentage or something.Plague Doctor by Crimmy
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2024-04-02, 08:37 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Hmm... I definitely think we could use more stuff for 5e. Seems pretty spare. Unless you like buying slightly different versions of things you've already purchased .
Korvin, you mentioned Logan's Run in another post. So I watched it, and enjoyed it very much. Had me hooked when Logan 5 says "But I have 4 years left, how can I pretend I'm a Last Year?" and the computer says "Procedure: Retrogram. Identify". I was like... oh boy Logan, your day's about to get ruined lol.
Also, Francis, despite growing up in a very rigid and sanitized society with access to the best weaponry, clearly has the Tavern Brawler feat .
Originally Posted by JackPhoenix
Not that it matters, as other people already explained, the point is that there's a suggestion that the game assumes full immersion is not the same thing as partial immersion in a damaging substance.Castlevania II: Dracula's Curse
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2024-04-02, 09:44 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2024-04-02, 09:46 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Plague Doctor by Crimmy
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2024-04-03, 12:50 AM (ISO 8601)
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Re: Counterspelled Booming Blade
Yeah, I was going to respond to them, but there is not point.
Jack seems bitter. Cogent points, made by a devilishly handsome, modest and humble person, such as myself can do that. ;)
Psyren, despite a few weeks of general agreement between us, seems to want to pick a fight. If Psyren wants to vent, and potentially try to provoke responses, let them. 🤷
Boiling Water, firstly is not doing 18d10 damage for full immersion, to my mind, because generally speaking Lava is considered a more damaging threat than boiling water.
A DM needs to determine what damage boiling water does in the first place. Let us say for example a DM decides a cauldron of boiling water does damage similar to acid and decides to peg the damage to being a Deadly Threat for T1 characters at 4d10 damage.
The DM then needs to decide if that 4d10 is for full immersion, or the amount of damage they are going to roll for partial immersion.
Once that aspect is determined, then the immersion rule comes into effect.
This does not strike me as controversial in the slightest, nor is pointing out the underwater rules do not seem to have been written with considering boiling water to be the source of the fire damage. The rules seem written, with the expectation the fire damage is coming from a source separate from the water itself.
If full immersion in boiling water is ruled to do an average of 26 points of fire damage per turn as a base, that damage would by RAW, be reduced to 13 points of damage.
In the case of the poor unfortunate having their head out of the water, the DM needs to decide the reduction in the base amount of damage. A DM could decide having one’s head out of the boiling water reduces the base damage by 6, (-1d10), in which case, by RAW, full Immersion at 13 points of fire damage is doing less than partial immersion at 20 points of fire damage.
If a DM decides partial immersion, results in half the base damage as full immersion, then being in a cauldron of boiling water, wether fully immersed or not yields the same result of 13 points of damage per turn. The last sentence from the Underwater Combat section in the PHB is essentially moot.
It seems clear to me, the intention of full immersion in water granting resistance to fire damage, was to model the effects of an external source of fire damage being buffered by the full immersion in water.
This would be the case of someone’s shooting a Firebolt and trying to hit a fish, for example.
Resistance against fire damage due to immersion in water, as a rule is wonky, when the water itself is the source of fire damage. Again, this does not strike me as a controversial observation. It strikes me as obvious.Last edited by Blatant Beast; 2024-04-03 at 01:04 AM.
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2024-04-03, 07:15 AM (ISO 8601)
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Re: Counterspelled Booming Blade
Okay, but in this hypothetical it is the DM's decision that has yielded the nonsensical result, not the rule.
It seems pretty clear to me too. See earlier comment about edge cases. The rules are finite and cannot contemplate all potential edge cases. The rules are also pretty upfront and explicit about this fact. As a solution, the rules assume common sense and good faith on the part of the DM adjudicating such edge cases with the guidance the rules do provide. Seems pretty obvious to me, really.
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2024-04-03, 09:14 AM (ISO 8601)
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Re: Counterspelled Booming Blade
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Re: Counterspelled Booming Blade
I'd never read it or watched it. It was fun. Very chill movie. May be weird to say but movies were different back then it seems, in tone.
Lava immersion guidance extends to boiling water, but lava damage increase guidance doesn't, because it's not boiling water.
Right...
And if Blatant Beast doesn't want to apply that guidance to boiling water, he's free to go with nothing and keep complaining instead.
*strenuous disagreement noises* Duh, what you're saying is so obvious, we agree! *strenuous disagreement noises*Castlevania II: Dracula's Curse
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2024-04-03, 10:21 AM (ISO 8601)
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Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2024-04-03, 10:38 AM (ISO 8601)
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Re: Counterspelled Booming Blade
This general principle applies, therefore this specific mathematical percentage is the only possible way I can think of to apply it, even when doing so yields a result I find objectionable. Better bellyache about the rules! (Guidelines you say? Never heard of them.)
Right...
Your opinion is noted.Plague Doctor by Crimmy
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2024-04-03, 11:01 AM (ISO 8601)
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Re: Counterspelled Booming Blade
What I find particularly funny is using things like the massive amount of damage lava (and to a lesser extent, boiling water) and squaring them to HP is meat/not meat/luck/vitality/whatever.
Like, that first round walking across lava in a HP <> meat world, you're burning luck? "I'm not actually walking on lava, I'm just unlucky and fell into a pool... of lava."
"Don't worry, I have like 200 points of vitality. You'll know when I run out when it starts smelling like pork brisket around here."
Some things just really shouldn't be HP damage. Walking on lava at best, should invoke 1 level of exhaustion per round. You have 5 rounds of reducing effectiveness to get out of the way, or you die of exhaustion. I've never been close to lava, but I've watched documentaries (no, Dante's Peak doesn't count) - and without a heat suit, it's pretty impossible to even breathe, the air is so hot. Exhaustion mimics that perfectly.
Maybe boiling water isn't quite so bad, so 1 level exhaustion per 2 rounds is the way I'd go.
Well, my prediction was only partially correct... still arguing RAW/RAG, just over environmental rules, not spells. I guess that's a step in the right direction.Trollbait extraordinaire
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2024-04-03, 11:06 AM (ISO 8601)
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Re: Counterspelled Booming Blade
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2024-04-03, 11:19 AM (ISO 8601)
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Re: Counterspelled Booming Blade
I really love how people can handle a wizard learning how to set fires by thinking about it hard enough, or a monk straight up turning off physics with practice, but a fighter being able to survive contact with lava? Nope, line drawn.
More generally, the fully realistic way to run a lava flow is a little bit beyond the scope of the improvised damage section. There are already rules for suffocation and toxic fumes, so I think expecting a table giving guidance on how to make up damage numbers in a pinch to go into detail about how to run dropping someone into a volcano is a little unfair.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2024-04-03, 12:00 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Well yes, wading and swimming through lava isn't realistic long before we get to considerations like figuring out how much damage that would deal and how that translates to hit points. It's literally rocks after all. But lava working like other liquids is cool and easier for writers to wrap their heads around, so we end up with the unrealistic interpretation.
Apparently in 4e, contact with lava just instakills you if you're not fire immune. No reason you can't do that in 5e too.Last edited by Psyren; 2024-04-03 at 12:12 PM.
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2024-04-03, 12:04 PM (ISO 8601)
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Re: Counterspelled Booming Blade
I get that, though, 'magic' is given a massive amount of latitude in what it can accomplish; basically being the limit of imagination. Monk's defying physics (and really, just gravity) is nearly superhuman, but we have real life examples of people doing nearly wireless wuxia. A D&D monk isn't much removed from the tricks done by Cirque de Solei performers...
What we don't have are obviously 10+ level people. Folks just capable of out right ignoring damage (gun shots, sword attacks, walking on lava) for a period of time. No matter how you want to slice/represent HP, we just don't have anything like levels in real life that utilizes HP the way it is in game.
So, you take a real world object interaction like a human and a river of lava, and we know what happens. We can visualize the affect.
Now, I have no qualms making the 10th+ level Fighter superhuman. I'm perfectly fine with a non-magical fighting man being able to just will up whatever he needs to overcome whatever obstacle is in his way. But I've certainly see a LOT of pushback on these forums that a 20th level Fighter is just as mundanely common without their gear as a 1st level Fighter, and should only be able to do as much as a 1st level Fighter when it comes to feats of the supernatural.
Solve that divide, and walking on lava becomes simple HP damage. But as long as the 20th level Fighter is Guy at the Gym, things stay weird.Trollbait extraordinaire
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2024-04-03, 12:07 PM (ISO 8601)
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Re: Counterspelled Booming Blade
It's amusing that you think you can decide what is and isn't a general principle, from the same line of text, in the same table.
Better bellyache about the rules!
Yikes.
What do you describe happening to your fighter when he is immersed in lava?
More generally, the fully realistic way to run a lava flow is a little bit beyond the scope of the improvised damage section. There are already rules for suffocation and toxic fumes, so I think expecting a table giving guidance on how to make up damage numbers in a pinch to go into detail about how to run dropping someone into a volcano is a little unfair.
I do wonder how all of these things are being misconstrued consistently...Castlevania II: Dracula's Curse
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2024-04-03, 12:18 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Correct. I would ignore the RAW table and rule that some/most environmental damage should use the exhaustion rules. I guess if my table had a huge stink about it, I'd follow the table and let their characters die to massive damage...
Regarding misconstruction... nature of the beast. I know I'll refresh the page a couple times before I start replying and I tend to get ninja'd or at least stepped on regardless... so sometimes I'm replying to something that had been resolved, which makes me probably look foolish. It doesn't help that I'm posting from work, so get interrupted a lot - and sometimes completely lose my own thread of thought halfway through a reply...Trollbait extraordinaire
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2024-04-03, 12:27 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Agreed, and you can easily do both. In fact, separating them makes sense, because some characters might be resistant to the heat but susceptible to the fumes, or vice-versa, or both, or neither.
But you have that power too. All you have to do is decide to not subject yourself to an incongruous reading, as Christew said.
Maybe at low levels this is true, but Monks end up pretty far removed I'd say, even before 10th level. Certainly I can't imagine a Cirque du Soleil performer running up a waterfall, or catching an arrow out of the air to throw it back with lethal force, or dodging a lightning bolt, and that's just the base stuff before subclasses.
I'd argue that the lava thing isn't quite as weird as it seems (other than what should be a solid in terms of viscosity, but as I linked above, that's hardly unique to D&D). Putting aside that the damage value is just a guideline that you should tailor to your own table's conception of "Dangerous" and "Deadly"... 10d10 might not seem like much, but that's just for a few seconds of partial exposure - so it's not like you can, say, climb a lava flow unaided.Plague Doctor by Crimmy
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2024-04-03, 02:08 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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Re: Counterspelled Booming Blade
Plague Doctor by Crimmy
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Re: Counterspelled Booming Blade
Yep, Blatant Beast acknowledged this from the beginning. Not relevant.
My DM had the lava deal damage on approach (I think 1d10 if you're within 5ft), then with the initial entry, then at the start of their turns. And was concerned that he maybe played it too much in my favor .Castlevania II: Dracula's Curse
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2024-04-03, 02:30 PM (ISO 8601)
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Re: Counterspelled Booming Blade
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2024-04-03, 02:33 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Castlevania II: Dracula's Curse
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2024-04-03, 02:37 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Yeah, I usually avoid lava for that reason. It's all well and good as an environmental hazard as such, but is a lot of power. If I had to do it, the air would be unbreathable and inflict the poisoned condition as soon as they entered the area. Extreme heat rules would apply if they were to set up camp there somehow, and then I would run the contact damage if they entered the lava and stood on it (I have a geologist in the group. Lava is dense).
Last edited by Keltest; 2024-04-03 at 02:38 PM.
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2024-04-03, 02:39 PM (ISO 8601)
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Re: Counterspelled Booming Blade
Castlevania II: Dracula's Curse
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2024-04-03, 02:45 PM (ISO 8601)
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Re: Counterspelled Booming Blade
On consideration, "the air isn't breathable" is one of the harder things to circumvent. Water? Sure. Deadly gas? Uhhh... I think there's one magic item that let's you not need air and that might be it.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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Re: Counterspelled Booming Blade
Castlevania II: Dracula's Curse
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2024-04-03, 02:49 PM (ISO 8601)
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Re: Counterspelled Booming Blade
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”