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  1. - Top - End - #1
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Mar 2020

    Default increase duration of spells

    I remember a thing that would improve aspects of spells by a step... either it makes the casting time one step less or it makes duration one step more... may be two different things that impact either side respectfully.

    Specifically, I'm looking for a thing that increases duration by a step.
    Last edited by Shinoskay; 2024-03-21 at 07:59 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Jun 2018
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    Nottingham, England
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    Default Re: increase duration of spells

    By "a step" do you mean rounds to minutes, minutes to 10 minutes etc?

    The only thing I know of which can increase durations longer than Extend Spell (other than Persistent Spell) is the Thaumaturgist's Extended Summoning ability, which unlike most similar abilities stacks with Extend Spell to allow a tripling of the summon duration.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Dec 2010

    Default Re: increase duration of spells

    I remember hearing that pathfinder did something like that to persistent spell to try to balance it. Don't think anything like that exists in first party 3.x

  4. - Top - End - #4
    Firbolg in the Playground
     
    MaxiDuRaritry's Avatar

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    Dec 2015
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    Default Re: increase duration of spells

    Quote Originally Posted by Biggus View Post
    By "a step" do you mean rounds to minutes, minutes to 10 minutes etc?

    The only thing I know of which can increase durations longer than Extend Spell (other than Persistent Spell) is the Thaumaturgist's Extended Summoning ability, which unlike most similar abilities stacks with Extend Spell to allow a tripling of the summon duration.
    Actually, real-world values such as durations and distances use actual math, rather than D&D math. It's mainly dice and damage multiplication that use D&D math.
    Last edited by MaxiDuRaritry; 2024-03-21 at 11:21 AM.

  5. - Top - End - #5
    Ettin in the Playground
     
    Zanos's Avatar

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    Jun 2013
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    Default Re: increase duration of spells

    Rapid Spell decreases the casting time of a spell in the manner you're describing.

    There's a rule for making custom spells in Practical Enchanter, a 3rd party book, that allows you to bump the duration by one step in the manner you describe, in exchange for 1 spell level.
    If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!

  6. - Top - End - #6
    Firbolg in the Playground
     
    MaxiDuRaritry's Avatar

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    Dec 2015
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    Default Re: increase duration of spells

    Metapsionic feats, unlike metamagic feats, can be stacked multiple times, so long as you have enough psionic foci (or via the dominant ideal ardent ACF), so multi-Extend.

    You could also do the (un)hallow + acorn of far travel trick to make the effects you want effectively permanent.
    Last edited by MaxiDuRaritry; 2024-03-21 at 03:26 PM.

  7. - Top - End - #7
    Bugbear in the Playground
    Join Date
    Oct 2013

    Default Re: increase duration of spells

    Quote Originally Posted by Zanos View Post
    Rapid Spell decreases the casting time of a spell in the manner you're describing.
    conjuror variant for summon monster spell

    Rapid Summoning (Ex)
    Any time a conjurer using this variant casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Conjurers using this variant gain the normal benefits from enhancing a summon monster spell with the Quicken Spell feat.

    A conjurer using this variant permanently gives up the ability to obtain a familiar.
    https://www.d20srd.org/srd/variant/c...rapidSummoning

    Quote Originally Posted by Zanos View Post
    There's a rule for making custom spells in Practical Enchanter, a 3rd party book, that allows you to bump the duration by one step in the manner you describe, in exchange for 1 spell level.
    with the normal spell research available that seems like an easy trade off

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