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  1. - Top - End - #1
    Pixie in the Playground
     
    NeptunianOM's Avatar

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    Mar 2024

    d20 OOC: Adventurers of the Dornslend Marches [Old School Essentials]



    Once you were a creature of comfort, nestled within the safe embrace of Empire of Sauflend's settled lands. But wanderlust, or perhaps a deeper purpose, lured you north to the Dornslend Marches, a troubled borderland painted in shades of past glory and present peril.

    The name Dornslend echoes with legend - a realm forged by the heroic Paladin Dorn who vanquished Xin'deo the Firecruel, a tyrannical volcanic dragon. His kingdom thrived for five decades, but like a fallen star, Dornslend's brilliance dimmed with its founder's demise. Dorn's heirs, consumed by ambition, fractured the realm into a web of squabbling domains ruled by petty warlords. Prosperity withered, replaced by lawlessness. Knights and bandits now prey upon the good people of the marches; monstrous beast-men lurk at the fringes, ready to opportunistically pillage & raid; monstrous creatures, emboldened by the chaos, are slowly reclaiming their lost domains.

    Worse still, whispers carried on the wind speak of a new terror - a dragon stirring in the unexplored heights of the Crowned Fells, amassing an army of orcs and kobolds.

    It is into this crucible of chaos that your path leads...

    Spoiler: Big 16
    Show
    I have never run a true fantasy OSR game before but have always wanted to give it a try.


    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? Old School Essentials Advanced Fantasy, utilizing the Create a Character - Basic Method (so races are classes). We will NOT be utilizing the Secondary Skills, Weapon Proficiency or Multiple Classes optional rules. We are going very old school and very basic!

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? You are adventurers wandering around a troubled borderland plagued by monsters & bandits, replete with long forgotten ruins, ancient old-growth forests and deep, dark caves.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 3 to 6

    4. What's the gaming medium (OOTS, chat, e-mail etc.)? These forums

    5. What is the characters' starting status (i.e. experience level)? Level 1

    6. How much gold or other starting funds will the characters begin with? You begin play 3d6x3 Gold Pieces

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? All of the Basic Classes are allowed, we will be using demi-human races as classes rules.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? The Demi-Humans Classes are your race, otherwise you are human.

    9. By what method should Players generate their attributes/ability scores and Hit Points? 3d6 in order for each ability score. If you have all 8s or lower or wind up with one really bad roll (like a 3) you may reroll the whole set.

    10. Does your game use alignment? What are your restrictions, if so? Law, Neutral or Chaos

    11. Do you allow multi-classing, or have any particular rules in regards to it? No

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? I will roll the Referee stuff, you will roll your characters stuff.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. None

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Skirt length at most. Tell me why you became an adventurer

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? A mix of all 3.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Old School Essentials: Advanced Fantasy

  2. - Top - End - #2
    Pixie in the Playground
     
    NeptunianOM's Avatar

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    Mar 2024

    Default Re: OOC: Adventurers of the Dornslend Marches [Old School Essentials]

    For your first post, please post the following:

    - Your Character Sheet (or a link to it)
    - Your preferred speech color. I will select Plum
    - If you post both of these you may have a digital cookie

    Last edited by NeptunianOM; Yesterday at 04:16 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    SCARY WIZARD's Avatar

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    d20 Re: OOC: Adventurers of the Dornslend Marches [Old School Essentials]

    Here's where I'll log all the people in the game... I'll set the table up later!
    "I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni

  4. - Top - End - #4
    Barbarian in the Playground
     
    SCARY WIZARD's Avatar

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    d20 Re: OOC: Adventurers of the Dornslend Marches [Old School Essentials]

    Blink
    BlinkIllusionist ("Prestidigitator")Neutral I'll go screw with an AI when I get home.
    Blink is a grim and determined sort, and adventures in an effort to enhance understanding of illusion magic, and also to make a name in the annals of history.
    AttributesStrength 09 ▪ Intelligence 14 ▪ Wisdom 09Dexterity 14 ▪ Constitution 07 ▪ Charisma 09Vital StatisticsLevel 1 ▪ Experience Points 0 ▪ Next Level 2500Prime Requisite IntelligenceHit Dice 1d4-1 ▪ Hit Points 3THAC0 19 ▪ Armor Class 09Death Save 13 ▪ Wand Save 14 ▪ Poison Save 13 ▪ Breath Save 15 ▪ Spell Save 16Special AbilitiesArcane MagicMagical Research: May spend time and money on magical research, enabling the Illusionist to add new spells to their book and research other magical effects. At 9th level, they become able to create magical items. Research and artifice must be within the purview of illusion magic, as determined by the Referee.Spell Casting: Illusionists cast Illusionist spells. At 1st level, they know one 1st level spell, and may cast one 1st level spell.Using Magic Items: Illusionists are able to cast spells from spell scrolls that deal in illusion magic, and are on their spell list; they are also able to use magical items usable by arcane spell casters, although those that deal direct damage, such as wands of fire balls and scrolls of Delsenora's Malevolent Steamroller are not.CombatIllusionists are able to wield daggers alone, and staves if the Referee feels like allowing that!Spells
    Spoiler
    Show
    Spells
    1st LevelSpells Known: Detect illusionSpells Memorized: Detect illusion
    LanguagesCommon, Goblin, Neutral
    EquipmentSpell BookSilver dagger, dagger (2)Backpack: Hammer, holy water, iron spikes, rope (50'), small sack (4/4), standard rations (7/7 days), tinder box, torches (6/6), waterskin6 Gold Pieces
    CreditsNecrotic Gnome Publishing
    Last edited by SCARY WIZARD; Yesterday at 10:51 PM. Reason: color
    "I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni

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