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2024-03-28, 09:29 AM (ISO 8601)
- Join Date
- Apr 2023
Optimized Damage of Hail of Stone Neutral Caster
I have a True Neutral Master Specialist Grey elf currently 8th level, (6 Master Specialist, 1 cleric, 1 Wizard) will PRC into Dweomkeeper later.
Looking for recommendations on optimizing damage on Hail of Stone.
Hail of Stone
(Spell Compendium, p. 108)
Conjuration (Creation) [Earth]
Level: Sorcerer 1, Wizard 1,
Components: V, S, M,
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Area: Cylinder (5-ft. radius, 40 ft. high)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You hold the jade chip before you and blow on it as you end the spell. The chip flares with a green flame and vanishes as rocks begin to fall on your pursuers.
You create a rain of stones that deals 1d4 points of damage per caster level (maximum 5d4) to creatures and objects within the area.
Material Component: A piece of jade worth at least 5 gp.
Thanks.
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2024-03-28, 09:38 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Re: Optimized Damage of Hail of Stone Neutral Caster
Get Arcane Thesis (PHB II), stack all the metamagic feats you can get your hands on.
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2024-03-28, 09:46 AM (ISO 8601)
- Join Date
- Apr 2019
Re: Optimized Damage of Hail of Stone Neutral Caster
If you don't mind hurting yourself to kill your enemies, Reserves of Strength is good if you're going to be stacking a lot of metamagic together.
For example, Arcane Thesis + Reserves of Strength + Empower + Energize Spell OR Enervate Spell is 18d4 damage against anything other than constructs.
Without Reserves of Strength, that would instead do 11.25d4 damage against anything other than constructs.
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2024-03-29, 12:26 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Optimized Damage of Hail of Stone Neutral Caster
1. Enervate Spell
3. Ocular Spell
Otyugh Hole: Iron Will
6. Arcane Thesis[Hail of Stone]
9. Reserves of Strength
Rod of Maximize Spell
Rod of Empower Spell
1. Cast Mark of the Enlightened Soul (L4 slot)
2. Cast Rod[Maximize] Ocular Enervate HoS while using RoS for +3 caster level in eye 1 (L3 slot).
3. Have a friend remove stun (or be immune to stun and suck up damage)
4. Cast Rod[Maximize] Ocular Enervate HoS while using RoS for +3 caster level in eye 2 (L3 slot).
Later, cast from your eyes while using Rod[Empower].
Base damage is 8d4. With Maximize it's 32. With Enervate and MotES it's 64. Since you can unload two eyes at once it's 128. Since you empower it's +8d4 (+50% Enervate +50% MotES) ~= 40. So that's 168 damage in expectation.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
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