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  1. - Top - End - #1
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    Daemon

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    Default Lightning based blaster build?

    So if wanting to build a lightningmancer, what classes, races etc would be best? Thinking something like Owlin 2 level tempest cleric, rest draconic sorcerer that chooses lightning damage, pick metamagic that transmutes elemental damage from say fire to lightning & then go to town with max damage fire/lightning balls?

    Alternately 2 tempest 10 divine soul & start with tempest & go STR with heavy armor, then probably custom lineage for warcaster at lvl 1, fight in melee range & have spirit guardians as your concentration spell while blasting.
    Last edited by Spacehamster; 2024-03-31 at 12:59 PM.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Spacehamster View Post
    So if wanting to build a lightningmancer, what classes, races etc would be best? Thinking something like Owlin 2 level tempest cleric, rest draconic sorcerer that chooses lightning damage, pick metamagic that transmutes elemental damage from say fire to lightning & then go to town with max damage fire/lightning balls?
    Sounds like you got everything for a build.

    Probably better to start as a Draconic Sorcerer, though, and take the Cleric levels after 6 levels of Sorcerer.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Spacehamster View Post
    So if wanting to build a lightningmancer, what classes, races etc would be best? Thinking something like Owlin 2 level tempest cleric, rest draconic sorcerer that chooses lightning damage, pick metamagic that transmutes elemental damage from say fire to lightning & then go to town with max damage fire/lightning balls?
    I am not familiar with Owlin. Level 2 Tempest Cleric is a must. Storm Sorcerer may be more interesting than Draconic. It's less raw damage but you get more control. There is also the Elemental Adept feat to get around resistance.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by GeneralVryth View Post
    I am not familiar with Owlin. Level 2 Tempest Cleric is a must. Storm Sorcerer may be more interesting than Draconic. It's less raw damage but you get more control. There is also the Elemental Adept feat to get around resistance.
    Owlin is from Strixhaven, and it's a bird race similar to Aarakocra - however instead of Talons and Gust of Wind, they get Stealth proficiency and darkvision. They can also choose to be Small.

    I'm not sure what you mean by "more control" - Storm Sorcery doesn't get a control ability until 14th level, and even that is melee only. Before then, it's just a narrowly defensive sorcerer, with resistance to two less common damage types and a poor man's BA Disengage feature.
    Last edited by Psyren; 2024-03-31 at 10:53 PM.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Psyren View Post
    I'm not sure what you mean by "more control" - Storm Sorcery doesn't get a control ability until 14th level, and even that is melee only. Before then, it's just a narrowly defensive sorcerer before then, with resistance to two less common damage types and a poor man's BA Disengage feature.
    Yeah, re-reading it again you're right. And Heart of the Storm in practice is probably not going to do as much bonus damage as the Draconic bonus at level 6. Really is a shame, how bad that subclass is.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by GeneralVryth View Post
    I am not familiar with Owlin. Level 2 Tempest Cleric is a must. Storm Sorcerer may be more interesting than Draconic. It's less raw damage but you get more control. There is also the Elemental Adept feat to get around resistance.
    Having played a Storm Sorc, IME it feels more like wind sorcerer than lightning sorcerer, it worked for my PC who was an Air Genasi though.
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    Default Re: Lightning based blaster build?

    If I were to make a lightningmancer I'd actually make an armorer with infiltrator armor, and multiclass into battlemaster. The lightning attack from the armorer is a simple light weapon, which means you can apply things like sharpshooter and maneuvers. And you can put it on a light armor, so you can still be a flying race like Owlin.
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    Default Re: Lightning based blaster build?

    Start Draconic Sorc for Con saves, then take 2 levels of Tempest Cleric, then all Sorcerer from there.

    Cha is king. Get it to 20 ASAP. Wis and Dex can stay at 14 forever. Wear Medium armor and shield, but keep one hand free always. Warcaster isn't necessary.

    Transmute spell metamagic is a must. Metamagic Adept feat helps get you back the 2 Sorcery points you lost by multiclassing. Elemental Adept isn't completely necessary since you can toggle between lightning and thunder damage, but it wouldn't hurt.

    That's all you really need. Possibly later on in your career once you're Sorcerer 14, Cleric 2, you can debate between having your highest level Sorcerer spells vs going Cleric 6 for a 2nd use of Destructive Wrath per short rest. Honestly this feature is so awesome it just may be worth giving up your 8th and 9th level spells slots to double the amount of max damage lightning/thunder spells you can dish out. You would end up with more spells known I think going Sorc 14/Cleric 6, but you'd only be a 7th level spellcaster. Sorc 18, Cleric 2 is probably better overall even just for Wish. You'd have Dragon Wings either way and the 18th level Draconic feature is "meh" for you.

    For races, Blue Dragonborn is most fitting.
    Dwarf would let you wear heavy armor while still dumping Str.
    Custom Lineage or Vhuman starts with a feat lets you start right off with Metamagic Adept which is awesome.

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    Default Re: Lightning based blaster build?

    Why does everyone always forget about the Scribe Wizards in discussions like these? I get it, Sorcerer has a Metamagic that lets you change elemental damage types...but it costs a Sorcery Point to use. Which means its limited to how often you can do it every day. Compare that to Scribe Wizards, which can do the same thing, but with any damage type, for free. The only restriction is that you need a spell that deals the damage type you're wanting to change the spell to.

    Personally, when I did this build I went Scribe Wizard/Tempest Cleric, and its absolutely amazing. Especially because I'm not just limited to Elemental Damage. I can use Lightning for my big strikes via the Tempest Cleric, then I can swap over to using the Crusher Feat by turning all of my attack spells into Bludgeoning Damage.
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    Default Re: Lightning based blaster build?

    I'll chime in to say I've actually played this character all the way to 20th level. I did it before Tasha's, so I didn't have the cool transmute metamagic. But otherwise it's absolutely fantastic.

    I will defend Storm Sorc for the build as well. Tempestuous Magic is worth its weight in gold. Being able to use it before or after you cast a spell is extremely useful.

    Personally, my build was thus:

    Half-Elf
    1st level: Storm Sorc for Con saves
    2-3: Tempest Cleric for Heavy Armor and shields, plus Destructive Wrath
    4-20: Storm Sorc.

    Again, I prefer Storm Sorc, especially if you're going to get that capstone. Immune to lightning/thunder and a shareable fly speed is just bonkers.

    Alternatively, you could go 6 levels of Tempest Cleric for the extra use of Destructive Wrath. In either case, it's an incredibly powerful caster.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by CTurbo View Post
    Start Draconic Sorc for Con saves, then take 2 levels of Tempest Cleric, then all Sorcerer from there.

    Cha is king. Get it to 20 ASAP. Wis and Dex can stay at 14 forever. Wear Medium armor and shield, but keep one hand free always. Warcaster isn't necessary.

    Transmute spell metamagic is a must. Metamagic Adept feat helps get you back the 2 Sorcery points you lost by multiclassing. Elemental Adept isn't completely necessary since you can toggle between lightning and thunder damage, but it wouldn't hurt.

    That's all you really need. Possibly later on in your career once you're Sorcerer 14, Cleric 2, you can debate between having your highest level Sorcerer spells vs going Cleric 6 for a 2nd use of Destructive Wrath per short rest. Honestly this feature is so awesome it just may be worth giving up your 8th and 9th level spells slots to double the amount of max damage lightning/thunder spells you can dish out. You would end up with more spells known I think going Sorc 14/Cleric 6, but you'd only be a 7th level spellcaster. Sorc 18, Cleric 2 is probably better overall even just for Wish. You'd have Dragon Wings either way and the 18th level Draconic feature is "meh" for you.

    For races, Blue Dragonborn is most fitting.
    Dwarf would let you wear heavy armor while still dumping Str.
    Custom Lineage or Vhuman starts with a feat lets you start right off with Metamagic Adept which is awesome.
    I agree with almost everything. Exception: Bronze dragonborn.

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    Default Re: Lightning based blaster build?

    If you want something different, an Armorer Artificer using the Infiltration option has a Lightening Launcher you can use to blast people. It even qualifies for Sneak Attack if you multiclass Rogue.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by GooeyChewie View Post
    If you want something different, an Armorer Artificer using the Infiltration option has a Lightening Launcher you can use to blast people. It even qualifies for Sneak Attack if you multiclass Rogue.
    I was thinking that though it's hard to get off of artificer once you start.

    The infiltrator capstone is actually pretty interesting. There is no limit with how often it can work so ita not uncommon to have nearly constant advantage and you leave a floating charge for whoever is next. The mitigation from disadvantage is also nice.

    Might need to pick up SS if you need some damage but not like you are fighting for ASIs.
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    Default Re: Lightning based blaster build?

    Theres a couple routes you could take.

    The stormcaster is the most common and obvious. Tempest cleric, dragon/storm sorc, etc etc

    There is also the breath weapon specialist, fizbans dragonborn + ascendant monk for maximum breathing.

    And the semi-unique martials, the excellent infiltrator artificer and much more maligned stormherald barbarian. Lots of things allow you to plug in extras onto your attacks (goblin or bugbear, fighting style, sneak attack, smites, battlemaster maneuvers, plenty of feats and spells).

    Just try not to take the elemental adept feat or elemental bane spell, theyre pretty much traps...
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Kane0 View Post
    Theres a couple routes you could take.

    The stormcaster is the most common and obvious. Tempest cleric, dragon/storm sorc, etc etc

    There is also the breath weapon specialist, fizbans dragonborn + ascendant monk for maximum breathing.

    And the semi-unique martials, the excellent infiltrator artificer and much more maligned stormherald barbarian. Lots of things allow you to plug in extras onto your attacks (goblin or bugbear, fighting style, sneak attack, smites, battlemaster maneuvers, plenty of feats and spells).

    Just try not to take the elemental adept feat or elemental bane spell, theyre pretty much traps...
    Why do you think Elemental Adept is a trap? Obviously it doesn't make sense for non-caster approaches. But spellcasters bypassing resistance and getting a couple bonus damage seems solid. Obviously there are better feats, and you may want to max your spellcasting attribute first, but if you want to be the best at doing a form of elemental damage there are not a lot of other choices.

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    Default Re: Lightning based blaster build?

    Elemental Adept is often an expensive choice because 'casting a spell that the enemy doesn't resist' doesn't cost a feat, it just costs a spell known. Though if you're opting for a draconic sorcerer, perhaps you don't have many spells known to go around...

    As for the extra damage (aside from the resistance bypass), it's very small; it's about +1 average damage on a level 3 lightning bolt that the enemy fails their save against, +0 if it's maximized. Or to put it another way, it turns the average of a d6 from 3.5 to 3.66 (and the bonus is smaller for bigger dice).
    Last edited by LudicSavant; 2024-04-04 at 03:21 AM.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by LudicSavant View Post
    Elemental Adept is often an expensive choice because 'casting a spell that the enemy doesn't resist' doesn't cost a feat, it just costs a spell known. Though if you're opting for a draconic sorcerer, perhaps you don't have many spells known to go around...
    snip
    And it's even worse with the Transmuted Spell metamagic, since you can just change the damage type to avoid the resistance in the first place (albeit for a SP cost).
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    Default Re: Lightning based blaster build?

    The one I have heard is tempest cleric + scribe wizard.
    Scribe wizard allows for improved spell selection since lightning spells tend to be a bit lackluster.

    Maximized Cone of Lightning or Lightning ball is where you want to be.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Witty Username View Post
    The one I have heard is tempest cleric + scribe wizard.
    Scribe wizard allows for improved spell selection since lightning spells tend to be a bit lackluster.

    Maximized Cone of Lightning or Lightning ball is where you want to be.
    Cone of Cold and Fireball are both on the Sorc spell list. The only (admittedly quite large) advantage of the Scribe wizard is being able to change the damage type without the SP cost. If one is looking for thematic consistency in addition to mechanical power, they're not that far behind.
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    Default Re: Lightning based blaster build?

    If it's any consolation, Elemental Adept is becoming a half-feat this year! The only downside is that it won't be repeatable for multiple elements anymore, but I doubt anyone was doing that anyway. That'll make it more of a valuable choice for mono-element builds I'm guessing.
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    Default Re: Lightning based blaster build?

    I would find it hard to resist not going all the way to level 6 in Tempest to get that no save push. With Transmute spell metamagic you can Thunderwave to lightning and send everyone flying. In this case Storm Sorcerer could be quite interesting, the movement without provoking OA alongside a flying speed gives some strong positioning opportunity.

    Going to 6 in Tempest also gives you Spirit Guardians like you want without locking you into going Divine Soul.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Oramac View Post
    And it's even worse with the Transmuted Spell metamagic, since you can just change the damage type to avoid the resistance in the first place (albeit for a SP cost).
    The flip side to this is, of course, that if you're regularly relying on turning your lightning spells into non-lightning spells, you're no longer really a "lightning based" character.
    If thematics matter to you (and why wouldn't they if your goal is a themed character?), then Transmuted Spell shouldn't be solving that resistance problem.
    Turning that Fireball into a Lightningball? On point.
    Turning Lightning Bolt into Acid Bolt? Off point.
    Last edited by Schwann145; 2024-04-04 at 11:13 AM.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Oramac View Post
    Cone of Cold and Fireball are both on the Sorc spell list. The only (admittedly quite large) advantage of the Scribe wizard is being able to change the damage type without the SP cost.
    Some other advantages of the Scribes Wizard:

    1) Is a Wizard.
    2) Manifest Mind is strong. You can cast from behind full cover, or see while obscured by hard fog (instead of just mere darkness), or cast Thunder Step as a ranged AoE that can take you to places you'd normally need Dimension Door for.
    Last edited by LudicSavant; 2024-04-04 at 11:20 AM.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Oramac View Post
    Cone of Cold and Fireball are both on the Sorc spell list. The only (admittedly quite large) advantage of the Scribe wizard is being able to change the damage type without the SP cost. If one is looking for thematic consistency in addition to mechanical power, they're not that far behind.
    There are a few more benefits:

    - You aren't restricted to Elemental damage like you are with Transmute Spell. You're just restricted by the damage type of the spells you know. Very handy if you have, say, the Crusher Feat. Plus it costs nothing, so you don't have to stop like you would if you run out of Sorcery Points.

    - Manifest Mind is basically Find Familiar, but it can only be destroyed by Dispel Magic and you can summon it via a Bonus Action.

    - Level 10 lets you create a free 1st or 2nd level scroll after every long rest. You do not have to have the spell prepared, you just need to know it, and its cast one level higher than normal. Pretty handy if you wanna be able to cast something like Rope Trick, Air Bubble, or Darkvision, but you don't want to use a spell slot or prepare it.

    - Probably won't come up, but you have a once per day "Get out of Damage Free" reaction at level 14. You temporarily lose 3d6 spells from your spell book, but it negates all damage. Handy if you get hit with 90+ damage from an Ancient Red Dragon's breath attack.


    There are also two minor benefits that probably won't matter much, but are still noteworthy:

    - Your spellbook is your spell focus.

    - You can replace your spellbook for free without having to spend time or money copying down spells. all it takes is a Short Rest and either an empty book, or a magical spellbook. Spend one short rest and poof, your new book has all the spells your old book had at no cost to you.

    Handy if you're locked up and your spellbook is taken, or you find a powerful magic item that happens to be a spellbook.
    Last edited by sithlordnergal; 2024-04-04 at 12:41 PM.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Schwann145 View Post
    The flip side to this is, of course, that if you're regularly relying on turning your lightning spells into non-lightning spells, you're no longer really a "lightning based" character.
    If thematics matter to you (and why wouldn't they if your goal is a themed character?), then Transmuted Spell shouldn't be solving that resistance problem.
    Turning that Fireball into a Lightningball? On point.
    Turning Lightning Bolt into Acid Bolt? Off point.
    I dunno, I feel like a lightning-themed character can accommodate multiple damage types. A lightning spell represents itself. A fire spell represents the heat and flammable danger of lightning. A force or acid spell can represent powerful winds or deadly rains during a thunderstorm.
    Last edited by TaiLiu; 2024-04-06 at 11:00 AM.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by LudicSavant View Post
    Some other advantages of the Scribes Wizard:

    1) Is a Wizard.
    2) Manifest Mind is strong. You can cast from behind full cover, or see while obscured by hard fog (instead of just mere darkness), or cast Thunder Step as a ranged AoE that can take you to places you'd normally need Dimension Door for.
    Quote Originally Posted by sithlordnergal View Post
    There are a few more benefits:

    [...]

    There are also two minor benefits that probably won't matter much, but are still noteworthy:

    [...]
    Fair, but those things doesn't make one a better lightning blaster.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Unoriginal View Post
    Fair, but those things doesn't make one a better lightning blaster.
    Yes they do, actually. Significantly so.
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by LudicSavant View Post
    Yes they do, actually. Significantly so.
    Scribe Wizard's perks beside the damage type permutation make the Scribe Wizard a better Lighnting Blaster than Draconic Sorcerer?

    Surprising claim.

    EDIT: I just checked, the Scribe Wizard cannot have lightning-damage-substitution spells using a 9th level spell slot.

    And they can only have lightning substitution spells using a 8th level spell slot if the DM allows Illusory Dragon as an "all damage type" spell in the spellbook, even if the text is explicit you choose the dragon's damage type on casting.

    So that's between one and two whole spell levels the Sorcerer Blaster has access to, while the Scribe Wizard Blaster hasn't.
    Last edited by Unoriginal; 2024-04-06 at 12:37 PM.

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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Unoriginal View Post
    Scribe Wizard's perks beside the damage type permutation make the Scribe Wizard a better Lighnting Blaster than Draconic Sorcerer?
    In quite a few situations, yes, I would say that it does.
    Quote Originally Posted by ProsecutorGodot
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    Default Re: Lightning based blaster build?

    Quote Originally Posted by Unoriginal View Post
    Scribe Wizard's perks beside the damage type permutation make the Scribe Wizard a better Lighnting Blaster than Draconic Sorcerer?

    Surprising claim.
    While the damage type manipulation is indeed the biggest advantage of a Scribes Wizard for a lightning build, the other points Ludic raised do matter too. Many blasting spells, and most lightning spells in particular, rely on precise positioning to be most effective - Lightning Bolt is a line, Dragon's Breath is a cone, Shocking Grasp is touch, Chain Lightning rewards you for picking the primary target with the most visible secondary targets in proximity, Witch Bolt needs you to remain within walking distance of the enemy etc. Scribes letting you pick targets from and originate your attack spells from a point you yourself are not standing in is a concrete benefit this subclass brings to lightning build.

    Which is not to say these are the spells you'll be using most of the time anyway, as thanks to Scribes your lightning build has far higher-damage spells to bring to the table - things like Heat Metal, Spike Growth, Fireball and Wall of Fire all allowed to be Awakened into being lightning spells is of course the primary benefit. But if you are forced to use actual printed lightning spells, you can use them more effectively than most wizards, even including Evokers in many cases.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

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