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Yesterday, 06:01 PM (ISO 8601)
- Join Date
- Mar 2012
Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)
This probably won't effect One-Ear, but means Snixithrax has a little extra money.
Also- it doesn't specifically say I *can't* do this, so I made a custom Tiger Claw discipline item that had each tier, with the lower teirs at +50% cost. It was the easiest way to get pounce, although I am aware other, even easier ways probably exist, and there is actually a guide in GitP.
If that isn't okay, I can definitely re-do Snixithrax's items, given they aren't meant to be finalized.
I haven't touched retraining, right now I'm aware I have templates- LE bounty hunter or hopelessly naïve housecat, and more experienced players can tweak them if I'm accepted.GNU Terry Pratchett
Survived Total War: Mandate of Heaven as The Witch-Doctors
Thrived in Empire! 7 as the Sakura-Jin
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Yesterday, 10:52 PM (ISO 8601)
- Join Date
- Mar 2022
Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)
I've settled on an interpretation. Effects land once per casting per round per target. I don't know if anything breaks here but it seems to result in sensible outcomes for Fell Drain, so it should apply to Cold-Blooded too.
OK, +7,500 gp seems fair, given the standard magic item affinity rules.
Yes.
Added.Last edited by chaincomplex; Yesterday at 10:53 PM.
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Today, 07:58 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- New Zealand
Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)
@chaincomplex Came across a problem regarding weapon crystals for double weapons. If my quarterstaff has a +5 and +1 side and I inserted a greater crystal that requires a +3 weapon to activate, only the +5 side gain the benefit?
I believe no one bring up traits yet when we have flaws, are they available?Last edited by Yas392; Today at 08:12 AM.