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Thread: Bound - IC

  1. - Top - End - #31
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    Quote Originally Posted by Greyen View Post
    The doorway opens easily into a largeish (40 ft on a side) square room. Arrayed through out the room are various tables and partially finish mystical projects. Strange equipment abounds everywhere. While cluttered with stuff the room is very clean, everything gleams highly polished, not a speck of dust is seen. The room is lit from above by what looks like hundreds of permanent little flames hanging from chains. There are on the left and right walls.
    V

    Well, we have material.
    The guardian sends to his new friend, an ironic tone in his thought.

    V starts looking through the room, looking for anything that looks as if it is either working, or near working condition. He also is on the lookout for any possible exit. If nessecary, his wings will begin to flap, and he will check through the air.

    Spoiler
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    DM on again, if not already.

    (1d20+22)[29] Spellcraft

    (1d20+23)[42] Spot

    (1d20+10)[13] Search
    Last edited by Moral Wiz; 2007-12-19 at 11:42 AM.
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  2. - Top - End - #32
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    Scattered throughout the room are magical auras, and bits of magicla projects from what you can find its mostly experiments in piercing the planar barrier, or severing some sort of mystical connection. Unless you intend to spend hours or days putting some of the mechanisms back together there is nothing of use for you unless its an unweildy blunt or bladed object you are looking for.

    The black stone walls are featureless. The only exits are in the other two walls. The roof has a metal frame bolted to it that supports the chains which light the room.
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  3. - Top - End - #33
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    V

    A collection of broken tools. None are in workable condition. Nothing here useful.


    the Yugoloth flies over to one of these new exits, and tries to use it

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    I assume there are other exits. If so, V will take the right hand one.
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  4. - Top - End - #34
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    The door leads to another simple black stone hall way. This long hallway leads to a small chamber at the end of which stand a set of large iron banded metal doors. A huge wooden crossbeam lays in brackets locking the door in place.
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  5. - Top - End - #35
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    Waetir

    "This place is weird, V. Why would even a prime design a demi-plane to look like a house?"
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    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
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  6. - Top - End - #36
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    V

    I...


    The Yugoloth is silent for a moment, and then a rather sardonic reply comes, V actually seems a tad nervous.

    I haven't the slightest idea. Primes are not people I have regular contact with. And this one's a dead to boot. Who can say?

    Ho hum. Let's see if we can find out a little more. But first, we need to get through this door.

    Stand back; just in case
    .


    The Yugoloth's line of a mouth beams at that, and his hands now seem to glow a little with an arctic blue aura. Then, a storm of ice begins to crash down upon the barred door.

    Spoiler
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    Ice storm
    (3d6)[10] Bludgeoning damage
    (2d6)[6] Ice damage
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  7. - Top - End - #37
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    V

    Even before he can quite take in the effect of the ice, V's hands already seemed to start to glow with fire. As the ice starts to fade, V, a sadistice smile on his face, unleashes a pair of burning rays towards the door

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    Schorching Ray

    (4d6)[15]+(4d6)[9] fire damage
    Last edited by Moral Wiz; 2007-12-19 at 04:17 PM.
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  8. - Top - End - #38
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    Waetir

    Waetir watches from the shoulder of V, where he sits. "If nothing happens, why don't we take a look at it closer. It is possible to picks locks, you know? And I am small enough to enter any lock and break it open from the inside."
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    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

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  9. - Top - End - #39
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    Waiting on Greyan, and the results of what happens to the door, before responding.
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  10. - Top - End - #40
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    Other than making a wet and scorched door nothing happens.
    Last edited by Greyen; 2007-12-19 at 11:13 PM.
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  11. - Top - End - #41
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    V

    Prehaps that would have been more efficiant, but I needed somthing that I could attack, and pretend for a moment was that prime.


    V smiles at Waetir.

    If you wish to try the lock, feel free. But I suspect that it may not be that simple to get through.

    V pauses for a moment, and then once more places a hand on his head.

    Spoiler
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    Detect magic at the door.

    (1d20+22)[42]
    Last edited by Moral Wiz; 2007-12-20 at 12:51 AM.
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    The door radiates strong transmutation as does the bar holding it shut. There is not lock, just the big heavy bar. The spell is divine in nature made permanent by another spell (permanency you assume)
    Last edited by Greyen; 2007-12-20 at 01:08 AM.
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    V

    The outsider studies the magic here; and gets a tad intruiged.

    Transmutation? If it was conjuration, it could well be a way off plane. Abjuration, a ward set by that Prime; but Transmutation? What could that be? Just a ward? A barrier set up by the plane itself?

    Oh well. Nothing much I can do with that in any case. And our captor will probably know more about it than me.Just in case

    V concentrates for one more moment, and a pair of flaming beams once more shoot from his hands. Only this time, they aim at the bar, rather than the door itself.
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  14. - Top - End - #44
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    Again only scorch marks.

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    Hardness of 10 , multiple inches thick..hmmm.
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  15. - Top - End - #45
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    That's why I targeted the bar. Oh well.
    (4d6)[22]+(4d6)[10]

    (4d6)[17]+(4d6)[17]

    (4d6)[14]+(4d6)[16]

    (4d6)[10]+(4d6)[12]

    (4d6)[10]+(4d6)[12]

    (4d6)[17]+(4d6)[12]

    (4d6)[20]+(4d6)[12]

    To start with ;p


    V

    I felt it give a little. There isn't a ward, the damn thing is simply too thick.

    Well, that's something I can solve


    With that, The flames jumped once more from V's hands. Only now, they did not let up.
    Last edited by Moral Wiz; 2007-12-20 at 01:25 AM.
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    After a while the bar falls with a loud thump to the floor. The two pieces smouldering slightly. The brackets on the wall still hold the ends. The door is still blocked by the heavy ends but you could move the bar far more easily now.
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    V

    Perfect. Now, let see if...

    Un-accustomed to physical exhersion, V none the less treis to get the remaining peices of the bar out of the way. If he can not manage it through physical effort, he is not above standing in the dorway, and burning through the remaining peices of the bar.
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    V wrestles with the heavy bar. Slowly he is able drag one of the bars out of the way of the door.
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  19. - Top - End - #49
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    Back in the summoning chamber-

    The lich fininshes reading from the scroll. A burst of power flickers through the room. He looks down into the pit at his future new slave.

    -CUE Kayrne
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    A black whirlwind seems to materialize inside the summoning circle. It spins faster and faster till it seems to freeze and acquire solid form.

    Floating a foot above the ground, a femenine figure wrapped in chains looks around slowly. Her contour flickers and blurs like the flame of a candle, blending with the shadows of the summoning pit.

    Why have you summoned me? She inquires telepathically when her eyes locate the Lich. Her face is completely calm, like sculpted in marble, although the loose ends of the chains writhe anxiously, sprouting spikes and blades, probing the quality of the circle.
    a dagger in the dark is worth a thousand swords at dawn

  21. - Top - End - #51
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    The lich leans over the pit. Perfect, you will do nicely. He looks to the three golems. Sieze her and hold her still. Mind the chains.

    The three golems surge forward, one of them grabs Kayrne by the shoulders, the other two scoop up the chains encircling her. At the same time the lich chants a spell, a feeling of constriction encloses you.

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    As the golems were already inside the circle when it was enacted they do not diminsh its power in any way.

    AoO's from you x1 each.

    Golem 1 -
    To Hit (1d20+23)[16](39) touch attack
    Grapple check (1d20+28)[2](30) - attempting to pin if you get pinned you will be at -4 to be disarmed

    Golem 2 Disarm (1d20+23)[2](25)
    Opposed attack Roll (1d20+27)[2](29) include +4 for large size

    Golem 3 Disarm (1d20+23)[9](32)
    Opposed attack Roll (1d20+27)[12](39) include +4 for large size

    Make a will save vs the liches spell.


    EDIT - OOC - The dice roller hates the GM today-- look at all thos 2's
    Last edited by Greyen; 2007-12-21 at 04:53 AM.
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    AND WHO SAYS I'LL COOPERATE she transmits in what would be the equivalent of a psychic scream.

    As the Golems try to grab her, the chains dart in all directions, growing wicked barbs and blades.

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    heh, I was lucky that you rolled so low, since that gives me a chance.
    First attacks of opportunity against the golems:
    hit:(1d20+20)[23] damage:(2d4+15)[20]
    hit:(1d20+20)[35] damage:(2d4+15)[21]
    hit:(1d20+20)[31] damage:(2d4+15)[21]

    opposed grapple check: (1d20+19)[34]
    opposed disarm checks: (1d20+20)[29](1d20+20)[25]
    (Since those chains are animated I didn't include the +4 per two handed weapon... and if I fail the grapple I should substract 4 to each of them)

    Duh, I forgot the save... It'll come in next post, along with my actions if I pass the save.
    Last edited by elkhantar; 2007-12-21 at 05:32 AM.
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    Calmly the lich replies I never asked you for your cooperation. Now hold still.

    The golems continue their attack. One of the chains is ripped away from her and thrown over the top of the pit away from her.

    Spoiler
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    The chains scratch gouges into the golems armored bodies.

    To hit (1d20+23)[13](36)
    Grapple (1d20+28)[17](45)
    Attempting to pin

    Disarm (1d20+23)[18](41)
    Resisted attack roll (1d20+27)[6](33)

    Disarm (1d20+23)[9](32)
    Resisted attack roll (1d20+27)[5](32)
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    The demoness manages to escape the golem's first try to grasp her, but screams in pain as the first chain is ripped from her. Meanwhile she tries to resist the magic bond.

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    will save: (1d20+15)[24]

    If she makes the save and can resist, she will blend with shadows (grants total concealment) and attacks the golems with the free chains (+20 attack, 2d4+15 damage. The slam is +19 attack, 2d6+10).

    She will also use Karmic strike next round (-4 AC, but can reply with an attack for each succesful attack against her).

    I give you all the data because I don't know if she will be able to attack, so you can roll it in your next post if she can
    ----------------------------------------------------
    AAAAGH! you post too quickly to follow!

    Anyways, she's grappled, b/c I can't match such a high roll... unless a 20 is automatic success, and she can resist the disarms only on a roll of 16+/17+

    I will let you post what happens next round, please, roll for me, since it is unclear the order of things, and well... I will enjoy resisting the Lich as much as possible
    Last edited by elkhantar; 2007-12-21 at 05:51 AM.
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  25. - Top - End - #55
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    The demoness feels the grip of magic hold her still. (Hold Monster)

    The golems easily strip away her remaining chains tossing them over the side of the pit. The golem grappling with her holds her body and tilts her so that she is leaning forward slightly.

    The floating lich lowers himself into the pit. Pulling a wand from his pocket he points it to the three binding rings in sequence. Each flashes and fades as their magic is disbursed. He slips the wand back into his voluminous sleeve.
    He walks over and looks deep into her eyes and smiles. Now you will cooperate, slave.. He pulls a silvery ring from within his belt. Using both hands he pulls it and it expands into a wide hoop. He touches the hoop to a large black mettal ring on his thumb and then places it over her head. When the hoop settles onto her shoulders she feels it shrink down closing on her throat. The hoop tightens cutting off her airway before the weight of it fades as a burning pain fills her soul.

    She can feel the connection to the ring and the two other souls bound to it.

    The lich turns and floats back out of the pit. Come slave, when I am finished I will tell you how you will serve.

    Spoiler
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    Will save please, for the effect of the binding.


    ------------
    @Waetir and V
    You both feel a new connection, another has been bound to the ring with you.
    Last edited by Greyen; 2007-12-21 at 05:55 AM.
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    Kayrne struggless agains the golem gripping her, to no avail. Helpless she sees the silvery hoop descending upon her and can only resort to her will to resist the spell.

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    will save (1d20+15)[19]


    I shall do your bidding she says obediently as she feels the force of the spell take full effect. ...for now she thinks, enraged by her own inability to overcome it.
    Last edited by elkhantar; 2007-12-21 at 07:57 AM.
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    Quote Originally Posted by Greyen View Post
    15-20 - Charm Monster, second save in 2d6 days. Cannot harm the bearer of the ring with out a DC 25 will save first, cannot openly attempt to escape without a DC 25 Will save.
    You can feel the direction and approximate distance to the ring, and the direction to anyone else attached to the ring.

    That is all you can feel for now....


    The lich busies himself once again, ignoring the actions of Kayrne unless she interferes.

    He goes through the process of moving the golems to the next circle, and begins to read from the one of the two remaining scrolls. The outer binding circle flashes to life first, then the next. The final circle takes more time. You can tell that this is a more complex spell than the other two.
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    Kayrne slowly floats towards the chains that were ripped from her, and they quickly re-attach themselves as soon as she closes in.

    Deciding to be cautious, the demoness melds with the surrounding shadows and studies the room she's in.
    a dagger in the dark is worth a thousand swords at dawn

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    You are in a circular chamber about 80 feet across. The walls are obsidian, with black marble floors and ceiling. There are 5 pits arranged in a pentagram, each about 30 feet wide. You have just emerged from 1 such pit. There are silver inlay arcane circles set into the floor and ceiling in and above each pit. At the center of the room is a pedastel with 2 scrolls and a ring on it. There is a stone archway in the western wall which leads to a wooden door.
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  30. - Top - End - #60
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    Waetir

    Waetir floats off of V's shoulder, and looks at the destruction, looking for a crack or anything in the door that would allow him to go through it.

    Should he not see one, he will instead attempt to Dimension Door with V five feet forward, through the door.
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    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

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