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  1. - Top - End - #31
    Orc in the Playground
     
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Mi'lassk

    Sidling along on his rat legs, Mi'lassk attempts to work his way around his opponent, so the goblin is caught between Tolarian and himself. Then with screech he lunges forward again, this time aiming for the throat.

    Spoiler
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    Tries to move to flanking position
    Bite (1d20+7)[8], damage (1d6+4)[7]
    The cool avatar is by kPenguin

    Hnikarr IC OOC
    Embresia IC OOC

  2. - Top - End - #32
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Maor Moonclaw


    Oh, for the love of.... Maor thinks to himself. I'm going to kill that elf by shoving that goblin's head down his throat!

    "Jathrax! I meant the Red Dog! I meant to take down this Red Dog!" Maor screams with fury.

    This is going to hurt. I know it.

    Maor prepares himself mentally for the Hell Hound attack.
    Image by Rich Burlew

  3. - Top - End - #33
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Talorian - Round 3

    "Excuse me for a moment won't you, this little puppy is demanding my attention"

    Talorian bows slightly to the hobgoblin, before turning to face the Hellhound.

    "Who's a good puppy then, are you a good puppy? Do you want a belly scratch?"

    Actions:
    Spoiler
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    Full Round Attack on the Hellhound, going full AC again.
    Rapier: (1d20+3)[10]
    Damage: (1d6+5)[10]
    Dagger: (1d20+2)[10]
    Damage: (1d4+5)[9]

    Stats:
    HP: 30
    AC: 24 Touch: 19 Flat: 21
    Position: I18
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  4. - Top - End - #34
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Huukec

    Huukec lips curve into a small smirk as he flies over the battle between the hound and the shifter.

    "I dare say, Maor, was that sarcasm I heard?"

    The goblin pulls out a bit of pork rind and crushes it in his hand, then waves his hands and chants.

    A great spread of slippery grease appears below the hell hound.

    OOC: I'm casting grease. The 10-ft. square should cover squares E14, E13, F14, and F13.
    Last edited by kpenguin; 2007-12-21 at 05:37 PM.
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  5. - Top - End - #35
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    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 2 (IC)

    DM

    Mi'lassk manages to get a flanking position, but his attempt to attack the hobgoblins throat, almost ends with Mi'lassk impaled in the hobgoblins armor.

    Dalton's bolt strikes the hound near its front legs, it yelps as his skins seems to be peeling near the area.

    Maor's arrow hits the hobgoblin, who pulls it out of his skin, and roar defiantly.

    Tolarian's defensive strikes continues to be easily deflected by his opponent., but so are his opponent counterstrikes. The hound;s attack seem even less effective.

    As Huukec begin to fly higher, he spots bad news. 2 hobgoblins are running from the farmhouse towards the battle, one clad in heavy armor (Z), and one wearing robes, and a fancy staff (U). And worse yet, 6 more archers are approaching from the road (about 60 ft off the edge of the map).

    Huukec seems effective as the hell hound falls sideways and struggles to get back up.

    #3 takes a shot at the approaching Jathrax, hitting him for [5] damage. #6 continues his wild swings.




    initiative:
    Maor
    Tolarian
    Huukec
    Baddies
    Jathrax
    Mi'lassk
    Dalton
    Last edited by Powerfamiliar; 2007-12-21 at 06:03 PM.

  6. - Top - End - #36
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Jathrax
    Hitpoints: 21/26, Init: After Baddies, AC: 20, Conditions: Assassin's Stance

    Spoiler
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    I kept forgetting to mention that my default stance is ALWAYS Assassin's Stance unless otherwise noted. I have revised the little statblurb above to reflect conditions.


    Grunting from the cut the arrow had inflicted, Jathrax suddenly vanishes from view.

    Spoiler
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    Rolling in advance to determine roleplay thingdings. I'll be using my Cloak of Deception Boost to gain Greater Invisibility as per the spell until the end of my current turn. So I'll attack Goblin #3 with the Scimitar and Shortsword. Nothing fancy. He'll run to the square one north of goblin #3.

    Edit: Ooph, disgusting rolls.

    Attack Roll Scimitar: (1d20+6)[13]
    Damage Roll Scimitar: (1d6+4)[9]

    Attack Roll Shortsword: (1d20+5)[6]
    Damage Roll Shortsword: (1d6+4)[5]

    Sneak Attack Damage: (2d6)[6] + (2d6)[9]

    Never done Two Weapon Fighting before, so are both attacks rolled at highest attack bonus, or is the second rolled at lower attack bonus? I'm assuming the first, since what would all those level two rangers do!


    Erm. I seem to be having issues with posting.
    FREAKING STUPID ROLLER! Sorry for the weird deletes. I keep getting [rollX] since the thing won't post properly. My internet at home is less than satisfactory.
    Last edited by Neftren; 2007-12-21 at 06:38 PM.

  7. - Top - End - #37
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Dalton

    Seeing the hellhound he hit disabled (and several teammates in the line of fire), he turns his attention to the other one at J17, he reloads his crossbow, takes a 5-foot step to D19 and fires a bolt at the beast.

    Spoiler
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    Attack:(1d20+7)[14]
    Damage:(1d8+1)[8]
    Bonus damage:(2d6)[5]
    Spoiler
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  8. - Top - End - #38
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Mi'lassk

    Spoiler
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    More bad guys? The moment Mi'lassk manages to drop the hobgoblin, he's going to use a swift action to shapechange into his normal form.


    Recovering from his overbalance, Mi'lassk tries to gnaw on the goblin target. While his eyes are a bit too low to the ground to take note of his allies wounds, he smells the blood on the air, and guesses that it isn't all from their enemies.

    Spoiler
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    Bite (1d20+7)[14], (1d6+4)[6]
    The cool avatar is by kPenguin

    Hnikarr IC OOC
    Embresia IC OOC

  9. - Top - End - #39
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Maor Moonclaw

    Seeing as the situation was about to get even worse than it is, Maor begins to think as fast as he can.

    More archers coming, along with some kind of warrior and a wizard of sorts. This could be troublesome. I need to take out that blind Hobgoblin first, it has potential to do damage.

    Without thinking twice, Maor grabs an arrow and lets it go on the easy target. "Jathrax! Kill that Hobgoblin! I don't want to hear him speak!" He says to Jathrax, pointing at Hobgoblin #3 and shortly after looks up. "Goblin. Blast everything! Use one of them Fireballs!"

    Then he proceeds to move, he ignores the Hell Hound and enters the woods, passes the flaming Hobgoblin. After that he takes cover and hides. Maor's message should be easy to understand now. The Hobgoblin closer to them can see where he is hidden and can alert other enemies of Maor's location

    Spoiler
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    HP: 41
    AC: 20


    Took a standard action to shoot Hobgoblin #6 while using sniper shot since he's denied his Dexterity bonus to AC because he's blinded.

    Then took a move action to move to C 12 and then tried to hide in there

    Attack Roll on Hobgoblin #6: (1d20+10)[24]
    Damage Roll: (1d8+7)[11] + sniper shot damage (1d6)[4]

    .... 24 attack roll? 15 damage? BOOM! Headshot

    Hide check: (1d20+10)[26]

    I believe that this make me invisible for many of you!

    ATTENTION TO THE OTHER PLAYERS

    If you post more than one roll per postyou will get more than likely bad results. The best way to do it is to POST THE ROLLS ON THE DICE ROLLING THREAD. Try to do one roll per post so you will get more random results and thus, a higher chance to a better score.

    This public message was brought to you by, your Random NPC

    Last edited by Random NPC; 2007-12-21 at 11:33 PM.
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  10. - Top - End - #40
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Nodding to Mi'lassk he smiles at the flanked hobgoblin.

    "Now you sir, seem to be in a most unsafe position, might I suggest relocating to a less life threatening location?"

    He then launches a Rapier thrust at the Hellhound, while trying to catch the Hobgoblin off guard with a dagger thrust to belly.

    Action:
    Spoiler
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    Full Round Action: Still -5 to attacks.
    Rapier at Hellhound: (1d20+3)[4]
    Damage: (1d6+5)[8]
    Dagger at Hobo: (1d20+4)[6]
    Damage: (1d4+5)[7]

    Stats:
    HP: 30
    AC: 24 Touch: 19 Flat: 21
    Position: I18
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  11. - Top - End - #41
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Huukec


    Unfortunately, shifter, I am not able to "use one of them fireballs" right now. I did not prepare it today.

    Huukec flies over toward the newcomers, gaining 10 ft. altitude before stalling at G7. He then shifts his hands a bit and says a few quick incantations. Three bolts of glowing red energy spring from his hand, ambling towards the newcomer in robes.

    OOC: Casting magic missile, all three missiles hitting the new robed guy.
    (3d4+3)[10]
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  12. - Top - End - #42
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    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 2 (IC)

    DM

    Jathrax invisible strikes catch the hobgoblin off guard, but fail to pierce his armor.

    #4 screams in pain as Mi'lassk bite off a chunk of leg, he tries to retaliate , but the blood loss is just too much and falls unconscious.

    Dalton's bolt just bounces off the balancing hound's hide.

    Maor's shot catches the creature in the throat. The hobgoblin hit the ground with a thud.

    With the hobgoblin dead Tolarian now finds himself in a stalemate with the hound, neither target able to strike cleanly.

    Huukec's missile strike their target, like the often do. The robe creature stops turns towards the goblin, and smiles. He utters a few arcane words, flicks his wrist and fills the goblin wizard with dread.
    Spoiler
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    Huukec is shaken for 1 round.


    The second hell hound manages to get out of the greasy area, and start growling at Dalton.

    #3 takes a step back and tries to draw and arrow, but in his hurry, drops the arrow and is unable to fire.

    Z charges Jathrax. "You can not stand against us, you are doomed!" he strikes at the elf with his morningstar, but Jathrax deflects the blow at the last second.

    6 more hobgoblins appear near the road. At U's orders 3 draw their swords and prepare to continue forward, will 3 stop and take firing position.

    Spoiler
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    r1-r3 are drawing swords, r4-r6 arrows.




    initiative:
    Maor
    Tolarian
    Huukec
    Baddies
    Jathrax
    Mi'lassk
    Dalton

  13. - Top - End - #43
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Maor Moonclaw

    Gods! The situation keeps getting worse by the second

    "Dalton, take out the robed guy! We'll handle the beast later! Only you and I can reach their leader!"
    He screams, more than likely he has given up his hiding spot.
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  14. - Top - End - #44
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Dalton

    "The beast is rather close to me." he says giving a glance at the hellhound but he reloads his crossbow and fires at the robed creature. Then takes a five foot step east towards the trees, and putting as much of the difficult terrain as he can between the hound and himself.

    Spoiler
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    Attack:(1d20+5)[10] (add 2 if it happens to be an evil outsider)
    Damage:(1d8+1)[7]
    Bonus damage:(2d6)[4] (in the event its an evil outsider)
    Spoiler
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  15. - Top - End - #45
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    Default Re: Red Hand of Doom: Team 2 (IC)

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    People, stop rolling on this thread and start doing one roll per post on the dice rolling thread or you will be getting crappy rolls!

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  16. - Top - End - #46
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Mi'lassk

    With the hobgoblin fallen beneath him, Mi'lassk rears backwards, away form the hound. He is left standing precariously on his hind legs, which slowly lengthen and broaden as the rat skin melts away, revealing his normal form. "Maybe we could use an ally or two of our own in this fight?" he asks the world at large.

    He uses his eye and holy symbol to define a small circle in the distance and bows to it, expecting creatures to appear within it.

    Spoiler
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    5ft step back away from the Hellhound's reach (still in predator form) to L18.
    Swift action to shift into human form.
    Full round action to lose "Cure Moderate wounds" (I have scrolls) and cast Summon Nature Ally III, summons (1d3)[2] small earth elementals.

    PS: Only one roll this move.
    Edit: Forgot to pick a spot. Let's say...K9
    Last edited by Blue_C.; 2007-12-22 at 10:40 PM.
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  17. - Top - End - #47
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Watching the hobgoblin fall, but noting the approaching Hobgoblin army, Tal once again keeps his mind most focused on defense, still unleashing a couple of strikes towards the hound.

    Spoiler
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    Full Round Attack: -5 to Ac
    Rapier: (1d20+3)[19]
    Damage: (1d6+5)[8]
    Dagger: (1d20+2)[22]
    Damage: (1d4+5)[6]

    Stats:
    HP: 30
    AC: 24
    Position: I18
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  18. - Top - End - #48
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Huukec

    Huukec, despite the tinge of fear and despair that magically dancing through his heart, grits his teeth in grim determination.

    He pulls out some leaves and a small leathery organ and crushes them in his right hand while aiming dart with his left. The materials in his right hand disapears as a sickly green energy copy of the dart springs out from the original.

    The green missile ambles toward the robed hobgoblin.

    Spoiler
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    OOC:
    Casting acid arrow at robed dude.
    Attack Roll: 1d20+5 = 20
    Damage Roll: 2d4 = 1+2 = 3
    Last edited by kpenguin; 2007-12-23 at 01:26 AM.
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  19. - Top - End - #49
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Maor Moonclaw

    Let's keep that idiot down.

    Maor moves closer to Jathrax and releases an arrow on the robed Hobgoblin, aiming carefully to a vital spot.

    "... Die..." He says softly as the arrow gets closer and closer.

    Spoiler
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    HP: 41
    AC: 20

    moved to D10 and fired an arrow at Hobgoblin-U

    Attack: (1d20+10)[22]
    Damage: (1d8+7)[15]


    Wow

    I think maybe he's down

    Last edited by Random NPC; 2007-12-23 at 02:15 AM.
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  20. - Top - End - #50
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Jathrax - Round 3

    Jathrax looks slightly miffed that his attacks missed. Lashing out at the robed goblin, he unleashes his full fury.

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    I'll attack with both weapons.

    (1d20+6)[20] to Hit
    (1d6+5)[6] - Hah, just remembered I have a Strength Bonus to Damage.

    (1d20+5)[24] to Hit
    (1d6+5)[10] - Hah, just remembered I have a Strength Bonus to Damage.
    Last edited by Neftren; 2007-12-23 at 09:23 AM.

  21. - Top - End - #51
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    EvilClericGuy

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    Default Re: Red Hand of Doom: Team 2 (IC)

    DM

    Jathrax's strike the armored hobgoblin cleanly, one causes a deep gushing cut in its arm. Angered the hobgoblin, grasps a symbol hanging form his neck and recites magical words. Jathrax's muscles begin to twitch and stiffen, in a few seconds he is no longer able to move at all.

    Spoiler
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    Z is the armored one, not robed.
    Jathrax is being held, fell free to roll the save for next round. DC 14


    Dalton's bolt flies wide of the hound.

    Maor's arrow stick into the robed figure's chest, the creature seems visibly hurt, but there is not a single scream or grunt in pain.

    Tolarian finally manages to connect, delivering two clean blows to the hound. Its retaliation strike comes close to connecting, but Talorian's defensive stand is just too good. Seeing this, the second hound charges Tolarian in anger, but it also misses.

    Huukec's acidic arrow finds it mark, further injuring the hurt caster.

    #3 drops his bow, draws a sword and strikes at the elemental in front of him, hurting it for [4] damage.

    U launches 2 force missiles towards Maor for a total of [7] damage. And then moves behind, the approaching troops, clearly injured.

    r1-r3 double move towards the melee to their left. r4-r6 move into better firing positions, and let loose a volley of arrows. One strikes Dalton critically for [8] damage. The other 2 are aimed at the elemental, one hitting the uninjured elemental for [9] damage, the second striking #3 cleanly.



    initiative:
    Maor
    Tolarian
    Huukec
    Baddies
    Jathrax
    Mi'lassk
    Dalton

  22. - Top - End - #52
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Maor Moonclaw

    His heart keeps pounding his chest harder and hander. Anger fills his veins. He knows he shot true and knows that the robed Hobgoblin should be dead.

    "Why... won't... you... DIE!" He screams as he releases another arrow at the robed Hobgoblin-U and passes just between two grunts.

    Maor's features turn more like a predator, his eyes glow blood red. His body turns bigger and meaner. The shifter has shifted. "The beast shall hunt now." Maor says with a wicked smile filled with bloodlust.

    He moves closer to the Hobgoblins, leaves his Bow just behind him and draws his sword, wielding it with both hands and preparing for combat.

    Spoiler
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    HP: 39
    AC: 20

    Used a standard action to shoot down Hobgoblin-U. Moved F9 and drew a sword, dropping the bow in E10.

    Attack Roll: (1d20+10)[20]
    Damage Roll: (1d8+7)[11]

    If any hobgoblin wants to attack me, there should be an attack of oportunity

    Last edited by Random NPC; 2007-12-23 at 03:47 PM.
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  23. - Top - End - #53
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Dalton

    HP: 14/22 AC: 15

    "Ouch." he says as he is hit with the arrow. He quickly takes a 5-foot step east into the woods and reloads his crossbow, firing it at the closest Hellhound. "Sorry, but I have these guys to deal with." he says to the ones fighting the robed figure.

    Once he fires his bolt, he tries gets behind a tree to avoid getting any more arrows shot at him.

    Spoiler
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    Attack:(1d20+7)[14]
    Damage:(1d8+1)[2]
    Bonus: (2d6)[4]
    Spoiler
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  24. - Top - End - #54
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Mi'lassk

    Content that the elementals would know who to attack without more direction from him, Mi'lassk steps up to the hounds, drawing his sickle as he moves around to the wounded creature's back.

    "We've wasted enough time here," he comments to Tolarian, not really expecting a response.

    Spoiler
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    Move to K16, or flanking wounded hound (if different)
    Sickle attack (1d20+6)[26]
    Sickle Crit Confirmation (1d20+7)[23]
    Sickle attack damage (1d6+3)[5]
    If attempt to flank is successful, the attack rolls have +2 to each. If the crit is confirmed, damage is 10.

    The spell summon nature ally says they'll attack my enemies to the best of their abilities without my direction, so I assume they'll just glomp onto Z
    Last edited by Blue_C.; 2007-12-23 at 10:27 PM.
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    Hnikarr IC OOC
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  25. - Top - End - #55
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Jathrax

    Struggling against the invisible bonds, Jathrax was about to give up, until they popped and he was free. Bringing his weapons up again, he calls out to Maor and Huukec, "Get rid of the robed goblin!"

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    Rolled a 19 in the OOC thread to break free. Hopefully we level up soon, so I can pick up a desperately needed feat.
    Last edited by Neftren; 2007-12-24 at 05:09 PM.

  26. - Top - End - #56
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    Default Re: Red Hand of Doom: Team 2 (IC)

    Huukec
    The tinge of fear in his heart quelled, Huukec pulls out his wand and readies to counter any spells the robed one casts.

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    OOC: Readied action to counterspell. For sake of speed:
    Spellcraft Check to Identity: (1d20+15)[33]
    If dispel magic is required:
    Dispel Check: (1d20+5)[10]
    Last edited by kpenguin; 2007-12-24 at 01:36 PM.
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  27. - Top - End - #57
    Bugbear in the Playground
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    Default Re: Red Hand of Doom: Team 2 (IC)

    "I wouldn't say that we've wasted our time here exactly, we have been keeping these cute little doggies entertained, which means they haven't had a chance to chew on anyone else."

    He then ducks as Daltons crossbow bolt goes sailing by.

    "Although this might not be the safest place to be standing at the moment."

    He reaches out to stab at the Hellhound with his rapier, before tumbling towards Mi'lassk ending his move in J13.

    "Come along puppy, we're going over here now."

    Spoiler
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    Actions:
    Standard Action: Attack with Rapier
    Rapier: (1d20+5)[13]
    Damage: (1d6+5)[6]
    Move Action: Tumble Check: (1d20+9)[10] to avoid AoO

    Stats:
    Stats:
    HP: 30
    AC: 24
    Position: J13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  28. - Top - End - #58
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    EvilClericGuy

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    Jan 2007
    Location
    RI
    Gender
    Male

    Default Re: Red Hand of Doom: Team 2 (IC)

    DM

    Jatharx breaks free of the enchantment affecting him, and gets in position to defend himself against incoming attacks.

    Mi'lassk get's into flanking position of the hell hound, and slashes with his sickle, causing a deep wound in its flank. The beast falls and begins to smolder, eventually banishing. Mi'lassk's elementals go on the offensive. One smacks Z rather hard, the other misses attacks a hobgoblin in front of it, missing.

    Dalton's bolt once again misses the still living hound.

    Maor's arrow once again strikes U. The victim staggers for a few steps, manages to regain its balance for a seconds, but ultimately collapses.

    Tolarian's fails to pierce to the hound's hide, and his tumble attempt is comically poor (nat 1 ), and the beast bites him for [8] damage, 4 of it fire damage.

    Z tries to cast defensively, but Jathrax notices an opening and quickly slashes. The cleric's chanting stops abruptly as it falls to the ground.

    As both their leaders fall some of the bandits begin to run. r1, r5, and r6 are about 20 feet of the edge of the map. The ones already in combat continue to fight for their lives, destroying both elementals.

    r4 feels a momentary burst of courage and fires at Tolarian. As his arrow misses, his courage fades and he begins to flee.

    The hell hound follows his apparently fleeing prey, but fails to wound him.




    initiative:
    Maor
    Tolarian
    Huukec
    Baddies
    Jathrax
    Mi'lassk
    Dalton

  29. - Top - End - #59
    Orc in the Playground
     
    Random NPC's Avatar

    Join Date
    Jun 2007
    Location
    Starter town
    Gender
    Male

    Default Re: Red Hand of Doom: Team 2 (IC)

    Maor Moonclaw

    Seeing as how the situation has improved he smiles.

    Things are better, now let's deal with the current problems.


    He jumps back, drops his sword on the ground and grabs his bow. He aims at the Hell Hound and releases the arrow. The pain should be enough for the hound to notice Maor.

    Spoiler
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    HP: 39
    AC 20

    moved to E10, dropped the sword and grabbed the bow. took a standard action to strike the Hound.

    Attack roll: (1d20+10)[28]
    Damage roll: (1d8+5)[7] + sniper shot (1d6)[1]

    The hell hound is engaged in melee combat, granting me the sniper bonus. If not, then subtract the one. Also, the hell hound is considered flanked by me, so everyone can get flanking bonuses on him.

    Image by Rich Burlew

  30. - Top - End - #60
    Ogre in the Playground
    Join Date
    Jun 2007

    Default Re: Red Hand of Doom: Team 2 (IC)

    Dalton

    HP: 14/22 AC: 15

    Dalton takes a 5-foot step closer to the remaining hellhound, trying to get a line of fire with as few allies in it as he can. He quickly reloads and fires at the hellhound.

    Spoiler
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    Attack: 1d20+7 (18)
    Damage: 1d8+1 (6)
    Bonus: 2d6 (3)
    Spoiler
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    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

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