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  1. - Top - End - #1
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default The Wizard's Pawns (IC)

    The setting: A large round room, for lack of a better word. The walls are pinkish, unsettlingly moist, and deform slightly when pressed. Veins throb in the walls, ceiling, and floor, although all three meld seamlessly together. Disturbingly sphincterlike structures dot the walls, some pink and new, while others are shriveled and grey with age. A long, pink tentacle hangs from the ceiling. Nestled in the lowermost part of the floor is a collection of debris, mostly heavily corroded and eaten away. The rusty head of an axe, the handle gone. A sword blade, with no handle. Nearby, a twirly bit of wire that could have been part of a grip, once.

    Suddenly, the tentacle twitches, and coils up. Almost immediately, it unrolls again, and reaches through a newly created hole in space. The blunter end of the tentacle ripples and bulges as objects unseen are manipulated. The tentacle pulls back from the window, wrapped around a struggling human wearing armor. The monstrous whiplike appendage unceremoniously drops him to the floor, before diving through the window once more. Another human, clad in traveling gear, quickly follows. A pair of elves crash to the floor next, ripped without warning from their homes. A succession of increasingly exotic beings are thrown to the floor of the chamber, the tentacle diving back through the window as it flickers from destination to destination. The tentacle cracks like a whip as it searches for one last object, seeking and feeling blindly. You can't see what it's searching for, but the tentacle seems to be having trouble. Eventually, muscles start to bulge and strain along the length of tentacle visible, until finally, its hard-won reward is dragged slowly through the portal. A common sheep lands gracefully atop the pile of armored and beweaponed adventurers, bleating softly. Its assigned task, complete, the whiplike strand of pink...stuff contracts up into the ceiling, becoming nothing more than a nub.

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    You guys are piled in an undignified heap at the bottom of the room. Take a few rounds to explore. If this was too much fluff, let me know. I'll ramble less in future. Oh, and make a knowledge(planes) check.

    Also, sheep.
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  2. - Top - End - #2
    Firbolg in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Elf with silver eyes and grey hair

    jumps up out of the pile and looks around. know(plane) check [roll0]. He becomes slightly revolted at the surrounding area and confused that a sheep is in the room with him and the group of..... people that he landed on and landed on him. checks to see that Wisp (bat familiar) is ok, is happy when it is, and moves over to help pull the..... people up.

    ooc
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    I'll use this color for speech
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    Steam name: memnarch. Same avatar.

  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Jaegar


    A tall, slender hunter threads quietly through the forest undergrowth, bow readied, searching for prey. He is a rough looking man, in a Traveler's outfit, the clink of chain mail barely discernable over his soft steps. His jet black hair is neatly slicked back, and the alertness in his bright green eyes indicate that he is more than he seems.

    He spots a deer through the trees, and takes aim with his bow.

    Suddenly, a giant pink tentacle grabs him from behind and whisks him through the gate.

    Jaegar claws out of the heap of warm bodies and quickly scrambles to his feet. He draws his short sword and looks around shocked.

    "What in the Nine Hells?!" he exclaims.

    Knowledge Planes Check: (1d20)[4] +3 Int Mod

  4. - Top - End - #4
    Barbarian in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Elf with gold hair and violet eyes

    As she regains her feet, the elf looks around her, trying to get an idea of her bearings. She retches slightly at both the sound and sight of the room, wondering what sort of horror has happened to her. She is dressed entirely in white with silver trim except for her cloak of a luxurious deep purple, again trimmed with silver. The chain shirt she wears gleams. Her hair is intricately braided and looped, and rests mid-back, although loose it easily reaches to her knees. She blinks her long lashes as her hand goes to the hilt of her sword, ready for whatever may come her way, and then looks at the others who seemed to have fallen with her into this room.

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    Take 10 on untrained knowledge:planes check = 13
    ooc: looks like I better come up with a name before she has to introduce herself
    I think I'll use this color for my speech
    Last edited by Zimmia; 2008-01-11 at 07:22 PM.
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  5. - Top - End - #5
    Dwarf in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Human with blue eyes and blond hair

    "well that was interesting experience..." he say as he picks himself up"and what an interesting choice of decor we have here!" looking around the room for the first time he notices the pile of bodies he is standing in "OOH A SHEEP!!!!" he exclaims, picking it up and setting it on its feet. "Don't want anyone getting hurt now" he says, resolutely ignoring the pile of groaning bodies he and now a sheep are standing on




    Knowledge Planes check (1d20)[3] +2
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  6. - Top - End - #6
    Firbolg in the Playground
     
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    yuk Re: The Wizard's Pawns (IC)

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    knowledge - (1d20+1)[2] +1 int mod

    note to self, don't preview posts with rolls in them.
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  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Stands up, pushing the human off him. "GAH! Man, how frickin drunk was I?!?" He exclaimed while flipping the goo from the room off his wings.
    The Swallowfield Children - Stredexon Intwisca

  8. - Top - End - #8
    Ogre in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Forgot to make the check

    Knowledge The Planes Check (1d20+1)[20]
    The Swallowfield Children - Stredexon Intwisca

  9. - Top - End - #9
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    The Irate Youth - Ning

    "Does anyone care to tell me where we are?"

    A small boy, perahaps in his late teens, crawls out of the pile and surveys the surroundings. He seems rather calm, considering he'd been about to setup camp when he was dragged away unceremoniously.

    Knowledge: Planes - (1d20+1)[7]

  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    OOC: Wow. Keeping track of everyone is going to be a little hard. Ah well. Nothing ventured nothing gained, right?

    As the groaning pile of adventurers sort themselves out and dust themselves off, the walls of the chamber ripple slightly. Each sphincter bulges for a second, then dribbles a few drops of bright green fluid.

    Knowledge Check results:
    Zimmia:
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    This isn't an ordinary plane. It's not one of the 17 outer planes, or 6 inner planes.
    PirateJesus:
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    This is a part of the Far Realms. You're in a giant extraplanar stomach, and this is going to fill with acid in a minute or two. You might be able to hack your way out, if you're really lucky...
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  11. - Top - End - #11
    Barbarian in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Elf with the Gold Hair

    "This is...revolting," the female elf ventures as she has another good look around before moving to the clump of people still in the room. "Are the rest of you as confused as I am?" she asks as she chases the sheep out of the clump.

    ((OOC: Can you post us a link to the OOC thread pls?))
    Last edited by Zimmia; 2008-01-11 at 09:34 PM.
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  12. - Top - End - #12
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning notices the green fluid and decides there are only a few courses of action.

    "Unless someone knows a good teleportation spell or has a good reason for me not to, I'm gonna hack my way our of here."

    If there are no objections, Ning charges the wall and deals 1d8+1d6+4 damage With his Longsword.

  13. - Top - End - #13
    Ogre in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    "Aww, damnit! Fricking space stomach!" Garrus rears back and throws a blast of dark energy at the wall.

    Eldritch Blast (1d6)[2]
    Last edited by BizzaroStormy; 2008-01-12 at 01:26 AM.
    The Swallowfield Children - Stredexon Intwisca

  14. - Top - End - #14
    Troll in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    As Jaegar observes the group, and the surrounding chamber, it becomes clear to him that they are fellow victims rather than a threat... for now. He sheathes his shortsword, and proceeds to help up those who are not yet standing.

    "It certainly is revolting." he replies to the gold haired elf maiden.

    "And I would not be so hasty to strike the walls just yet." He addresses the irate youth, and the Saest. "We don't know if the walls are producing the green muck, or leaking it. If its the latter, then making a big hole would likely cause more of the stuff to pour in."

    The hunter bows and introduces himself: "My name is Jaegar, and while there may be much to discuss, I suspect our first priority now, should be trying figure out where we are, and then to find a way out."

    OOC: those who have not gotten up may choose to use Jaegar's assistance.
    Last edited by JeminiZero; 2008-01-11 at 10:01 PM.

  15. - Top - End - #15
    Barbarian in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Elf Chick

    Since everyone seems to be hacking at the walls, the elf draws her courtblade and begins to help.

    Damage: (1d10)[4]
    Poet Laureate of House Kato

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  16. - Top - End - #16
    Ogre in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    "All I know is I'd rather be vomit than..."

    Fires another eldritch blast (1d6)[2]

    "****! This is getting nowhere.''
    The Swallowfield Children - Stredexon Intwisca

  17. - Top - End - #17
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    "Rather be vomit than what exactly?"
    Last edited by Zimmia; 2008-01-11 at 10:07 PM.
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  18. - Top - End - #18
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Trust me, you don't wanna know. As for where we are, any idiot could tell you that its an extraplanar stomach somewhere in the Far Planes.
    Last edited by BizzaroStormy; 2008-01-11 at 10:10 PM.
    The Swallowfield Children - Stredexon Intwisca

  19. - Top - End - #19
    Barbarian in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    We'll have to discuss manners another time, she says as she continues to slash at the 'stomach', with new urgency.

    Damage: (1d10)[9]
    Poet Laureate of House Kato

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    "It's kind of fun to do the impossible."
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  20. - Top - End - #20
    Troll in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    "And you are certain attacking the Walls is the way out?"

  21. - Top - End - #21
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Grey Skinned Changeling with Grey Hair, White Eyes

    Finally managing to really pick himself up, Erro pushes himself off the ground, staying silent for a moment and, well, considering the predicament he seems to have found himself in.

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    Knowledge check, if it's still needed: (1d20+8)[23]

  22. - Top - End - #22
    Firbolg in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    points to the corroded pile (ooc=see first post) in the corner and says "judging by the way that looks, I would prefer to be drenched all at once rather than have the room slowly fill"

    Throws a "Magic Missile" - (1d4+1)[3] at the walls (standing a little off center in the area)

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    oocnotesp# = 0lvl, 5; 1lvl, 3
    Last edited by memnarch; 2008-01-11 at 10:31 PM.
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  23. - Top - End - #23
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    "I agree with the elf. You have been overruled."


    [rollv]1d8+1d6+4[/rollv]

  24. - Top - End - #24
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Damage - (1d8+4)[8]
    Blitz Charge Bonus - (1d6)[2]

  25. - Top - End - #25
    Bugbear in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    As spells and swords slash into the sides of the chamber, huge gashes appear in the walls. A fine pink mist sprays from the smaller holes, while a gushing torrent pours from the largest. Right before your eyes, the fleshy walls stitch back together, becoming clean and pink. The sides of the room twitch and shudder, becoming slick with protective mucus. Each sphincter convulses in unison, before suddenly opening wide with a torrent of bright, fluorescent green acid. The acid streams across the room in a nearly horizontal column, splashing against the opposite wall and sending fine droplets everywhere. But strangely, the acid is slowing to a stop, in midair. The droplets hang suspended like stars in the sky, if the sky was pink and the stars were bright green. As time itself seems to slow down, the colors of the walls and celing fade. Even the bright red blood that covers the floor is darkening and greying. Even the sheep hangs suspended in mid-jump. You quickly realize your fellow adventurers are unaffected, and retain their normal color, although spattered with blood.

    OOC:
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    We have an OOC thread now. I don't plan to use it much, though. If there's something you'd like to see happen, post it there. Also, make a knowledge:Arcana check. The acid won't hurt you(if you don't touch it), so feel free to make your introductions. You've got time.
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  26. - Top - End - #26
    Troll in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    The hunter looks in amazement at the strange happenings around him.

    "Well that did something. Although I'm not sure what, or if it is to our advantage."

    Knowledge Arcane Check: (1d20+3)[4]

  27. - Top - End - #27
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    Default Re: The Wizard's Pawns (IC)

    "Well, either I'm drunk, drugged, or this is seriously ****ed up. My name's Garrus by the way."

    Knowledge Arcana (1d20+1)[11]
    The Swallowfield Children - Stredexon Intwisca

  28. - Top - End - #28
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: The Wizard's Pawns (IC)

    Talon

    Talon finally come to in enough time to see the wall start leaking and time seem to freeze. "I thought for a moment I had been struck by lightning again, but this by far seems much weirder. The name is Talon emissary of the storm god." Talon looks as if he intends to continue speaking but his upper body visibly twitches and he looks around as if trying to figure out where he is.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  29. - Top - End - #29
    Ogre in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    "Well" Garrus said, shaking an empty waterskin I'm just hoping something happens soon...I'm already out of ale."
    The Swallowfield Children - Stredexon Intwisca

  30. - Top - End - #30
    Barbarian in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Amatae

    The elf, who is rather tall by elven standards looks around her curiously as she sheathes her sword. "I don't think it would be possible to even dream something like this," she says slowly. "Planar stomach or not, there are obviously odd factors at work here." She gathers her cloak around her and then looks to the others. "Judging from your reactions we are all in a similar situation so should make the best of it. I am Amatae Sylanna, daughter of Rikkah, leader of Lisuin."

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    Taking 10 on untrained knowledge:arcana check 12
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    "It's kind of fun to do the impossible."
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