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  1. - Top - End - #901
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    California, USA

    Default Re: The Wizard's Pawns (IC)

    Nasim

    "I don't know about the rest of you, but this gap in the wall is making me a little nervous. We should either storm it or get the hell away from it. Quickly.


    With that he heads after Strong Arm.

  2. - Top - End - #902
    Bugbear in the Playground
     
    FlyMolo's Avatar

    Join Date
    Feb 2007

    Default Re: The Wizard's Pawns (IC)

    Cerus's arrow hits another orc, who gurgles and collapses. His friends retaliate with projectiles, before Cerus swoops out of range.

    (1d20)[20] (1d6)[4]

    (1d20)[1] (1d6)[3]

    Edit:
    Strong Arm rushes to the gap in the wall(the wall between tower 2 and tower 3), Nasim close behind. The wall is dilapidated, bricks poking out and missing. Pulling himself up, Strong Arm gets his first view of the inside of the courtyard. To his left, there's a stable with a flat, wide roof. The stable is directly behind the second tower. The only way into or out of the fortress is a portcullis in the third tower, to his right. Directly across from him are two barracks, built into the curtain wall. In the middle of the courtyard is a well, with a wolf chained to it via a winch. Strong Arm is just in time to see a dozen lightly armed orcs rush into the third tower, entering a tunnel at the base. Nasim spots the first of these coming out of the tower on your side of the wall. They spot you with a roar. The orcs aren't that heavily armed, but they do have armor and swords, and a few have javelins.

    (Roll for initiative, I'll get a detailed map drawn up in a sec.)
    Last edited by FlyMolo; 2008-05-28 at 05:13 PM.
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  3. - Top - End - #903
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2007
    Location
    Houston,TX
    Gender
    Male

    Default Re: The Wizard's Pawns (IC)

    Talon

    Drawing a javelin, Talon heads off after the half-orc, figuring sooner or later he will need to be healed again.

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    Init:(1d20+4)[10]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  4. - Top - End - #904
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    California, USA

    Default Re: The Wizard's Pawns (IC)

    Nasim

    With a shout of warning to those behind, and to alert Strong Arm of the charging orcs, Nasim launches a bolt of energy into the oncoming soldiers.

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    HP: 14/14
    AC: 17
    Initiative - (1d20+3)[21]
    Status: Psionically Focused, Entropic Warding

    Standard Action: Eldritch Blast at one of the Orcs.

    Ranged touch attack - Eldritch Blast - (1d20+4)[20]
    Eldritch Blast damage - (1d6)[2]
    Add 1 to both rolls if it is within 30'.

  5. - Top - End - #905
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Jul 2007
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    Piercing the Heavens
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    Default Re: The Wizard's Pawns (IC)

    After the javelin hit, Cerus spins around and takes another shot at the orcs. Ya missed me ya dried up douchebags!

    Initiative - (1d20+9)[25]
    Attack - (1d20+4)[23]
    Damage - (1d8)[2]
    The Swallowfield Children - Stredexon Intwisca

  6. - Top - End - #906
    Firbolg in the Playground
     
    memnarch's Avatar

    Join Date
    Dec 2007
    Location
    In the mind.

    Default Re: The Wizard's Pawns (IC)

    Memnarch

    initiative - (1d20+3)[20]

    "Oh, how lovely. More stuff to kill."

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    Assuming I can fire the crossbow bolt without anyone in the way, I'll do that. attack - (1d20+5)[13] damage - (1d8)[1] edit; shoot closest orc on the wall.

    Else, I will just move to near the wall and watch for any enemies approaching on the walls.

    HP=5/7
    AC=17 (13+mage armor)
    0lvl 4 left
    1lvl 3 left
    Last edited by memnarch; 2008-05-31 at 09:33 AM.
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  7. - Top - End - #907
    Troll in the Playground
     
    JeminiZero's Avatar

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    Jan 2008

    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Hearing the ruckus coming from all 3 towers, Jaegar draws his rapier and says, "Dang! Well, it looks like all 3 towers are occupied. And I reckon we might have an army of Orcs upon us any moment soon. Time to think of an escape plan... Memnarch, how long more before you can throw another portal, and how far away can it bring us."

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    Initiative: (1d20+2)[21]

  8. - Top - End - #908
    Firbolg in the Playground
     
    memnarch's Avatar

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    Dec 2007
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    In the mind.

    Default Re: The Wizard's Pawns (IC)

    Memnarch

    "About 5 minutes, and I need relatively flat surfaces to aim at, plus 30 seconds or so to create each hole. The other method for combat use has a casting time of about 6 seconds, but requires me to concentrate on both while they're is open, so I can't use it to travel myself.

    Oh, and I just need to see where to aim them for them to be of good use.
    "
    Last edited by memnarch; 2008-05-28 at 10:07 PM.
    If you want a OotS style Touhou avatar, send me a request.

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  9. - Top - End - #909
    Orc in the Playground
     
    DruidGuy

    Join Date
    Oct 2007
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    Houston
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    Default Re: The Wizard's Pawns (IC)

    Strong Arm

    "Ha ha, good a fight!"

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    HP: 20/20
    AC: 19
    Init:[roll]1d20+3[roll]
    full defense +6 armor (AC 25)

  10. - Top - End - #910
    Orc in the Playground
     
    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    Ok lets try this again

    Init:(1d20+3)[18]

  11. - Top - End - #911
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Austin, Tx
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    Default Re: The Wizard's Pawns (IC)

    Hey Guys, Lets just go take that breech in the wall away from them? Glagnar shouts as heads for the gap in the wall.
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  12. - Top - End - #912
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Feb 2007

    Default Re: The Wizard's Pawns (IC)

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    Ultra-quick, ultra dirty map. Tactical purposes only, and not up to my usual "quality". they aren't great at the best of times, but I literally drew this one in 2 minutes. Orcs are black with green outlines. Hopefully this clarifies where everything is.
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  13. - Top - End - #913
    Troll in the Playground
     
    JeminiZero's Avatar

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    Jan 2008

    Default Re: The Wizard's Pawns (IC)

    Jaegar

    "Well... Crap! It seems to me, we may have just bitten off more than we can chew."

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    Standard Action: Manifest Defensive Precognition
    Move Action: Move Closer to the hole in the wall

    Status:
    HP: 15/15
    AC: 18
    PP: 3 -1 after manifesting
    Arrows: 37
    Psionically Focused: Yes

    Effects
    Defensive Precognition: +1 to AC and Saves for 20 rounds

    Special Notes:
    Bow lent to Cerus

  14. - Top - End - #914
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2007
    Location
    Houston,TX
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    Default Re: The Wizard's Pawns (IC)

    Talon

    Talon moves towards Strong Arm at the breach in the wall at throws a javelin at the orcs at T19.

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    Attack:(1d20+7)[11]
    Damage:(1d6+1)[7]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  15. - Top - End - #915
    Dwarf in the Playground
    Join Date
    Dec 2007
    Gender
    Male

    Default Re: The Wizard's Pawns (IC)

    Erro

    Init - (1d20+6)[26]

    Erro Draws/Checks his Crossbow, and moves up to the wall (P5)

  16. - Top - End - #916
    Firbolg in the Playground
     
    memnarch's Avatar

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    Dec 2007
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    In the mind.

    Default Re: The Wizard's Pawns (IC)

    Memnarch

    "Anyone have a plan we should follow?"

    OOC: thread raising.
    If you want a OotS style Touhou avatar, send me a request.

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  17. - Top - End - #917
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Jul 2007
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    Piercing the Heavens
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    Default Re: The Wizard's Pawns (IC)

    Cerus flies withing range of the tower and attemts fire an arrow at orc 2. However he drops the arrow as he pulls the string back.

    Attack - (1d20+4)[5]
    Damage - (1d8)[4]
    Last edited by BizzaroStormy; 2008-07-02 at 12:09 AM.
    The Swallowfield Children - Stredexon Intwisca

  18. - Top - End - #918
    Orc in the Playground
     
    DruidGuy

    Join Date
    Oct 2007
    Location
    Houston
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    Default Re: The Wizard's Pawns (IC)

    Strong Arm

    Strong arm creeps up about 15 feet in front of the orcs, waiting for a fight.

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    Total Defense: AC 25 (+4 for mage armor, +6 full defense)

  19. - Top - End - #919
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Jan 2008
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    Austin, Tx
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    Default Re: The Wizard's Pawns (IC)

    Glagnar pushes up to strong arm's position and pulling a bag of human rinds from his pack, drops it in front of him and yells Come on out Orcs, I brought some food so you don't kill us!
    Last edited by Roland Deschain; 2008-07-02 at 09:54 AM.
    Sig is getting out of hand, so into the spoiler box it goes!
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


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