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  1. - Top - End - #121
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    "You know, we probably should be a little more careful about large doors in the future"


    ooc=that was supposed to be initiative; I have +3 dex mod.
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  2. - Top - End - #122
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    "What did I tell you? Caution!"

    Jaegar draws his bow, and searches for a target. Seeing the Black Spot on the Kobold Leader's head, he tries to shoot it.

    Initiative Roll: (1d20+2)[12]

    Attack Roll: (1d20+3)[13]

    Damage Roll: (1d8)[1]

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    Status:
    HP: 9/10
    40 Arrows remaining

    Eidt: Gah, this doesn't look good.
    Last edited by JeminiZero; 2008-01-16 at 03:43 AM.

  3. - Top - End - #123
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    Default Re: The Wizard's Pawns (IC)

    ((That's a will do, on your count, yes?))

  4. - Top - End - #124
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    Default Re: The Wizard's Pawns (IC)

    Quote Originally Posted by Meloku View Post
    ((That's a will do, on your count, yes?))
    Probably.

    Initative counts(so far):
    Garrus(27)->Amatae(23)->Erro(23)->Memnarch(16)->Jaegar(12)->Kobolds (8)
    Last edited by FlyMolo; 2008-01-15 at 10:24 PM.
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  5. - Top - End - #125
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    Default Re: The Wizard's Pawns (IC)

    Initiative - (1d20+9)[27]

    On my turn, Fly up to altitude 60' in square H20 then Summon Swarm (spiders) centered on the leader.
    The Swallowfield Children - Stredexon Intwisca

  6. - Top - End - #126
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    Default Re: The Wizard's Pawns (IC)

    On my turn, cast mage armor on self. +4 AC. Total AC 10 + 3dex +4ma = 17
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  7. - Top - End - #127
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    furious Re: The Wizard's Pawns (IC)

    initiative roll (1d20+1)[19]

    OOC:and we all know what i do on MY turn...

    IC:"i told you we should have killed them...the sheep would have backed me up!"
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  8. - Top - End - #128
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    Default Re: The Wizard's Pawns (IC)

    Nasim
    HP - 6/8
    AC - 15

    "Gah!"

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    Initiative - (1d20+3)[4]

    OoC: I'm assuming that each square is a 5' square (in which case, did you remember the -2 penalty the kobolds slings get? If you didn't, Garrus didn't get hit)

    On my action I head to J-18 and Eldritch Blast kobold #5.
    Ranged Touch Attack - (1d20+3)[5]
    Damage - (1d6)[3]

    Edit: Wow, this is a promising start...
    Edit 2: Sorry, I know this sounds like rule mongering, but Pirate Jesus, doesn't Summon Swarm have a range of Close(25' + 5'/2 lv), and thus impossible to cast from 60' up?
    Last edited by MammonAzrael; 2008-01-16 at 05:17 PM.

  9. - Top - End - #129
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    Default Re: The Wizard's Pawns (IC)

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    Quote Originally Posted by MammonAzrael View Post
    Edit 2: Sorry, I know this sounds like rule mongering, but Pirate Jesus, doesn't Summon Swarm have a range of Close(25' + 5'/2 lv), and thus impossible to cast from 60' up?
    OOC: More importantly, is the Ceiling 60 ft high?
    Last edited by JeminiZero; 2008-01-16 at 03:52 AM.

  10. - Top - End - #130
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning advances 30' forward (and one over), placing himself in front of the leader, drawing his sword on the way.

    Grinning like a madman, Ning says, "I shall take you all on!" The glint in Ning's eye says he's not joking around!

    ((Init. in OOC))

  11. - Top - End - #131
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    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    Strong Arm
    HP 9/11
    AC 17

    Strong Arm turns around after being hit. Those stupid son of a ..... Oh just wait until a punch straight through one of their skulls.

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    Initiative:(1d20+3)[11]
    Strong Arm moves up 30 ft and takes a partial defensive action giving a plus 2 to defense, hense the 17 instead of 15

  12. - Top - End - #132
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    WolfInSheepsClothing

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    Default Re: The Wizard's Pawns (IC)

    Talon

    Talon rushed forward, drawing a javelin and lets it loose at one of the kobolds who are ready for a charge. "Shoulda killed you earlier.." Talos mutters as he lets his javelin go.

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    Move forward 40 ft draw and throw a javelin.
    Init:(1d20+4)[14]
    Attack:(1d20+5)[21]
    Damage:(1d6+1)[7]
    Last edited by bchilders; 2008-01-16 at 09:40 AM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  13. - Top - End - #133
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    Default Re: The Wizard's Pawns (IC)

    Erro

    Taking out his crossbow ((move action)), Erro takes a step forward ((5 foot step - Down on the Map - I think that's to E15)) and fires it at the leader ((Standard Action)).

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    Attack: (1d20+2)[22]
    Damage: (1d8)[8]
    Should I roll a natural 19 or 20,
    Confirmation: (1d20+2)[22]
    Damage: (1d8)[2]

    Well, that's a good start, eh? 2 natural 20s and that means it's 10 damage
    Last edited by Meloku; 2008-01-16 at 05:11 PM. Reason: Updating OOC info

  14. - Top - End - #134
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    Default Re: The Wizard's Pawns (IC)

    Initative counts(so far):
    Garrus(27)->Amatae(23)->Erro(23)->Olaf(19)->Memnarch(16)->Ning(15)->Talon(14)->Jaegar(12)->Strong Arm(11) ->Kobolds (8)->Nasim(4)

    Garrus walks forward and does his summoning thing. (green splut are the spiders, they aren't all the way there yet. Summoned in m18, then run forward towards the nearest kobolds) Deals "swarm damage" - (1d6)[1] to kobolds 4+5. "fort save kobold4" - (1d20+2)[5]against "str damage" - (1d3)[1] "fort save kobold5" - (1d20+2)[4]against "str damage" - (1d3)[3]


    Amatae: Erm, more crunch plz?

    Erro shoots the kobold leader, and he staggers slightly.

    Olaf's missile flies off, hits kobold leader, and he collapses on the ground."stabilizing roll" - (1d10)[5] On a 10, he becomes stable.

    Memnarch casts mage armor, gets really cool glowing pads all over his body.

    Ning runs foward, exposes himself to enemy fire.

    Talon runs forward, flings javelin. Hits one kobold squarely, who takes a half step backward.

    Jaegar takes aim at the kobold leader, but his arrow glances off him.

    Strong Arm runs foward and drops into a defensive stance.

    The kobolds turn! yay book keeping! Kobolds 1,2,and 9 converge on Talon. Kobolds 1,9 are flanking. "kobold1spearatt" - (1d20+3)[17]AC14"kobold9spearatt" - (1d20+3)[21]AC14 "kobold2spearatt" - (1d20+1)[13]AC14"speardamage1" - (1d6-1)[1]"speardamage9" - (1d6-1)[1]"speardamage2" - (1d6-1)[0]

    Kobold 5 charges Strong Arm. "kobold5spearatt" - (1d20+3)[6]AC 17, right? "speardamage5" - (1d6-1)[5],Actually 4 taking a -2 to AC next round.

    Kobold 4 tries to staunch the leader's bleeding. "healcheck" - (1d20-1)[19], then moves towards strong arm, waving a spear.

    Kobold 3 charges Ning, taking a -2 to AC next round."kobold3spearatt" - (1d20+3)[19]"speardamage3" - (1d6-1)[4] AC 16

    Kobolds 6,7, and 8 quick-move down the room, towards the casters in the back.

    Nasim tries to zap kobold 5, but misses.
    Map!
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    Let's see how this works... Edit: Talon takes 2 damage, and Ning takes 4.
    Last edited by FlyMolo; 2008-01-16 at 07:10 PM.
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  15. - Top - End - #135
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    Default Re: The Wizard's Pawns (IC)

    ((Sorry, I didn't realize that we were posting actions at the same time as initiative.))

    Amatae charges the kobolds in front of her, she will attack the one she encounters first.

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    Attack: (1d20+5)[14]
    Damage: (1d10)[3]
    Crit Confirmation (if necessary) (1d20+5)[19]
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  16. - Top - End - #136
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    Default Re: The Wizard's Pawns (IC)

    Nasim
    HP - 6/8
    AC - 15
    Int - 4

    Nasim fires off an Eldritch Blast at kobold #5.

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    Ranged Touch Attack - (1d20+4)[21]
    EB Damage - (1d6+1)[2]

  17. - Top - End - #137
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Seeing the Approaching Kobolds, Jaegar sets off another shot before trying to place himself between the approaching Kobolds and Memnarch, "Stay behind me friend."

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    Status
    HP: 9/10
    AC: 18
    39 Arrows remaining (38 after this shot)

    Standard Action: Long Bow shot at Kobold 6 (to remove ranged attack in melee penalty)
    Move Action: Ready Shield
    5 foot step to E10

    Long Bow Attack Roll: (1d20+3)[13]
    Long Bow Damage Roll: (1d8)[3]

    Edit: Another 13? The Dice must hate me today
    Last edited by JeminiZero; 2008-01-16 at 07:48 PM.

  18. - Top - End - #138
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    Default Re: The Wizard's Pawns (IC)

    Garrus flys to the ceiling any maintains the swarm until it puts one of his allies in danger.
    The Swallowfield Children - Stredexon Intwisca

  19. - Top - End - #139
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    Default Re: The Wizard's Pawns (IC)

    Quote Originally Posted by JeminiZero View Post
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    OOC: More importantly, is the Ceiling 60 ft high?
    Mea culpa. I forgot to say how high the ceiling is. For future reference, it's 50 feet high. That seems like a good number.

    For the sake of argument, Amatae is at k13, but misses with her charge attack.
    Last edited by FlyMolo; 2008-01-16 at 07:41 PM.
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  20. - Top - End - #140
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    Erro
    Initiative: 23, HP: 6, AC: 12

    Erro takes a step ((to e16 - 5 ft. step)), pulls a pinch of powdered iron out of his spell component pouch ((free action)), he tosses them at Strong Arm, along with a healthy dose of gesturing and babbling ((Standard Action - Casting Enlarge Person on Strong Arm)), and picks out another bolt to place in his crossbow, pulling back on the lever ((reload as a move action - 18 bolts left unloaded))

    "Let's get this over with, shall we?"

  21. - Top - End - #141
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    Default Re: The Wizard's Pawns (IC)

    Olaf on his turn moves to D13 while bringing out a bottle of mage armor potion and drinks the potion thus upping his ac to 19 then drops the potion as a free action

    GET BEHIND ME he shouts at memnarch as he takes his position facing goblins 6, 7 and 8
    Last edited by Roland Deschain; 2008-01-16 at 08:07 PM.
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  22. - Top - End - #142
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    Default Re: The Wizard's Pawns (IC)

    Ning

    With the enemy's charge, Ning shuts distractions from his mind. ((Immediate Action to enter Rage-lose Fast Healing; gain DR 3/-; gain +2 Morale to Attack, Damage, Saving Throws; lose -2 to AC))

    With little concern to his safety, Ning cleaves (or tries to) through the Kobold in front of him and moves into the space.

    Attack - (1d20+4)[22]
    Damage - (1d8+5)[6]

    ((Ning only takes one point of damage due to DR.))

  23. - Top - End - #143
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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    On my turn, move to D15 and cast mage armor on Meloku. +4 AC. Total AC 10 + 2dex +4ma = 16

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    oocnotesp# = 0lvl, 4; 1lvl, 1

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  24. - Top - End - #144
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    Default Re: The Wizard's Pawns (IC)

    Strong Arm
    HP 9/11
    AC 15

    OOC: So I should become large next round, right. Takes an entire turn to cast?

    Strong arm leans back and lets the kobold in front of him have two straight punches to the face.

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    Attack 1: (1d20+3)[7]
    Attack 2: (1d20+3)[21]

    Damage 1: (1d6+4)[7]
    Damage 2: (1d6+4)[9]

  25. - Top - End - #145
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    WolfInSheepsClothing

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    Default Re: The Wizard's Pawns (IC)

    Talon

    Talon will step back (5 ft)draw his spear and attack one of the kobolds flanking him.

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    Is there a reason that those attacking me were trying to hit
    AC 14?..my AC is 18.

    Attack: (1d20+1)[6]
    Damage: (1d8+1)[9]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  26. - Top - End - #146
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    Default Re: The Wizard's Pawns (IC)

    ((I didn't realize that it took one round to cast, bleh, so yes, on my next count you'll be large))

    ((Also, I won't post on friday or Saturday (Going away for the weekend), so below is my next actions, as if-then statements))

    Erro

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    If I can catch three or more Kobolds in fifteen foot cone:
    Move to a space where I won't provoke an attack of opportunity (if possible, else (1d20+6)[17] against DC 16, cast color spray to catch as many as possible while avoiding teammates.

    Otherwise I'll reload the crossbow and fire at the easiest one to hit (no soft cover, attempting to avoid firing into melee; Also aiming at the one that took the most punishment, if I can discern that;

    (1d20+2)[19]
    (1d8)[2]
    (1d20+2)[3]
    (1d8)[2]


    ((Oh, and my crossbow isn't reloaded, I guess.))

  27. - Top - End - #147
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    Default Re: The Wizard's Pawns (IC)

    Initative counts:
    Garrus(27)->Amatae(23)->Erro(23)->Olaf(19)->Memnarch(16)->Ning(15)->Talon(14)->Jaegar(12)->Strong Arm(11) ->Kobolds (8)->Nasim(4)

    Garrus does his flying thing, and the swarm pursues the nearest kobold. It doesn't go after the leader cuz he's not moving, and looks dead.

    Amatae, for the sake of argument, takes a whack at kobold #3. "courtbladeatt" - (1d20+5)[10]AC 13, "damage" - (1d10)[2]

    Erro begins casting enlarge person.

    Olaf moves to d13 and chugs a potion, bringing his AC to 19.

    Memnarch casts Mage Armor on Erro, bringing up his AC to 16

    Ning hits the kobold fighting him quite hard, but the little guy stays on his feet.

    Talon swings his mighty spear around in an arc that would certainly kill any kobold on the receiving end, but sadly misses. (you were flanked, preventing your dex bonus to AC from applying.)

    Jaegar shoots an arrow at a kobold, but misses.

    Strong Arm smacks the kobold next to him down, leaving him in a crumpled mess."stablilize" - (1d10)[8] a 10 stabilizes.

    Kobolds!

    kobolds 6 and 7 flank jaegar, while kobold 8 goes after Olaf.
    "spear att6" - (1d20+1)[15]AC 16"damage" - (1d6-1)[4]
    "spear att7" - (1d20+1)[2]AC 16"damage" - (1d6-1)[2]

    "spear att8" - (1d20+1)[9]AC 19"damage" - (1d6-1)[4]

    Kobold 10 gets to his feet and struggles towards the table. Kobold 2 runs behind Talon, while kobolds 1 and 9 take a whack at him while he's distracted.
    "spear att1" - (1d20+1)[16]AC 14"damage" - (1d6-1)[5]

    Kobolds 3 and 4 move to flank Ning.
    "spear att3" - (1d20+1)[10]AC 15"damage" - (1d6-1)[0]DR not factored in yet.
    "spear att4" - (1d20+1)[2]AC 15"damage" - (1d6-1)[0]
    "spear att9" - (1d20+1)[3]AC 14"damage" - (1d6-1)[1]

    Edit: forgot flanking bonus on rolls. rolls for 6,7,3,4,1,and 9 should be two higher. not important but one of the rolls hits jaegar, I think.

    Nasim, I'm redirecting your blast to kobold 4, because that makes sense. You can still hit kobold 5 if you really want to, but you don't have to, seeing as he already went down. kobold 4 takes 2 damage.

    And what do you lot think of the maps, anyway?
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    You hear a loud echoing footstep noises coming from the hallway you just left, and shouting in draconic. You can't make out any of the words.
    Last edited by FlyMolo; 2008-01-17 at 10:53 PM.
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Noticing the Kobold who came up to flank him, Ning swipes at Kobold3 again to kill him and then turns on the other.

    Attack - (1d20+4)[9]
    Damage - (1d8+5)[8]

    [edit] Ning took no damage due to DR, and the attacks missed, anyway, I think.
    Last edited by NoDot; 2008-01-17 at 10:38 PM.

  29. - Top - End - #149
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    Default Re: The Wizard's Pawns (IC)

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    (( Sorry all, I haven't been able to get on the boards all day. Next round action)) Crit confirmation in OOC thread


    Amatae continues to attack Kobold 3

    attack: (1d20+5)[23]
    damage: (1d10)[8]
    Last edited by Zimmia; 2008-01-17 at 10:45 PM.
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  30. - Top - End - #150
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    furious Re: The Wizard's Pawns (IC)

    Olaf takes a 5 foot step to D14, then turns back and casts burning hands at goblins 7 and 8 (DC reflex 15 half)

    (1d4+2)[6]
    (1d4+2)[3]
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    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


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