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  1. - Top - End - #181
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch


    Ooc: Don't see a map so.....

    Spoiler
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    if kobold 11 is more than 2 squares away from the wall, move to I 18 and stab kobold 5 with rapier "attack" - (1d20)[20] "damage" - (1d6)[4]

    else move to M 19 and defend self (+4 AC for the roundtotal now 21 (10+3dex+4m.a.+4def(temp))
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  2. - Top - End - #182
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    Roland Deschain's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Olaf takes another 5 foot step back and then hits his kobold with a ray of frost

    ranged touch attack (1d20+3)[13]
    damage (1d3+3)[4]
    Sig is getting out of hand, so into the spoiler box it goes!
    Spoiler
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  3. - Top - End - #183
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: The Wizard's Pawns (IC)

    Talon

    Talon draws and thows another javelin, this time at whichever kobold is closest to him.

    Spoiler
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    Attack:(1d20+5)[24]
    Damage:(1d6+1)[4]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  4. - Top - End - #184
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Initative counts:
    Garrus(27)->Amatae(23)->Erro(23)->Olaf(19)->Memnarch(16)->Ning(15)->Talon(14)->Jaegar(12)->Strong Arm(11) ->Kobolds (8)->Nasim(4)

    Spoiler
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    stabilization rolls! "10" - (1d10)[9]"2" - (1d10)[5]"5" - (1d10)[1]


    Garrus blasts at the newest kobold again, but misses.

    Amatae swipes at kobold 1, but narrowly misses.

    Erro reloads and fires at the newest kobold, scoring a glancing blow.

    Olaf blasts kobold 7, knocking him reeling.

    Memnarch crosses to kobold 5 and finishes him off.

    Ning charges the newcomer, landing a lucky blow that knocks him down, but he sees another kobold immediately around the corner from his new vantage point.

    Talon, seeing then new kobold around the corner, flings a javelin at him, scoring a hit.

    Jaegar swipes at the sixth kobold, hitting him for "damage" - (1d6+1)[6]

    Strong Arm swings at the kobold, still reeling from Olaf's ray of frost, and smushes him into paste.

    The newer newest kobold charges Ning right back, "attack12" - (1d20+3)[19]AC 14 for (1d10)[8]

    kobold 1 presses his attack against nasim, "attack1" - (1d20+1)[6]"damage" - (1d6-1)[3], and dodges the resulting blast of energy.

    map!
    Spoiler
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    Proud initiate ref for the Arena!
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    Llince 2-1
    Akhond 1-0
    Wolatifex 0-0


    Crimson Mageatar!
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    Ex-avatar/ists:
    The Chilli God
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  5. - Top - End - #185
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    Amatae takes a step and moves to attack the next kobold, not aware that others are around the corner.

    Spoiler
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    Attack: (1d20+5)[13]
    Damage: (1d10)[1]
    (that's not a crit)
    Edit: yah that's kobold 2, sorry
    Last edited by Zimmia; 2008-01-22 at 06:51 PM.
    Poet Laureate of House Kato

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    "It's kind of fun to do the impossible."
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  6. - Top - End - #186
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning notices the newcomer and charges him too, if the one in front of him isn't dead yet.

    Attack w/o Charge - (1d20+4)[21] +2 if Ning charges
    Damage - (1d8+5)[10]

    ((I need to read better. Forget charging.))
    Last edited by NoDot; 2008-01-22 at 06:42 PM.

  7. - Top - End - #187
    Troll in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Jaegar shifts his footing a little to give Olaf a clear shot, before taking another swing at the the Kobold before him.

    Spoiler
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    Status
    HP: 7/10
    38 Arrows remaining

    5 foot step to E9
    Full Round Action: Attack Kobold 6, unless it was killed by someone else before my turn, in which case:

    Move Action: Pick up and sheathe Longbow I dropped.
    Standard Action: Charge Kobold 1, unless he's also dead, in which case I'll pick up the longbow and move towards Kobold 12.

    Shortsword Attack Roll: (1d20+3)[12] +2 if charging
    Shortsword Damage Roll: (1d6+1)[5]
    Last edited by JeminiZero; 2008-01-23 at 10:24 PM.

  8. - Top - End - #188
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    moves to O 18 and defends self again

    Spoiler
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    +4 AC for the round. total now 21 10+3dex+4m.a.+4def(temp)
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  9. - Top - End - #189
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "Pointed sticks..."


    Erro starts humming to himself, as he once more reloads his crossbow and takes a shot, this time at a nearer target ((Reload and Shoot at Kobold 1 (He's still up, isn't he? if not I'll take a shot at number 12, taking a -4 penalty for shooting into melee (I think))))

    "Flying through the air..."

    Spoiler
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    Hit (1d20+2)[21]
    Damage (1d8)[3]
    Confirm (1d20+2)[22]
    Damage+ (1d8)[4]

    IF it hits, that's a Crit for 7 damage (Yay 19-20 range).
    Last edited by Meloku; 2008-01-22 at 07:17 PM.

  10. - Top - End - #190
    Ogre in the Playground
     
    BizzaroStormy's Avatar

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    Default Re: The Wizard's Pawns (IC)

    "Ugh,looks like I still haven't recovered from that last ale."

    Garrus flies 20' closer to Kobold 11 and summons a swarm in squares R9,R10,S9,S10 and will pull it away if it moves to attack Amatae.

    Edit: Bats
    Last edited by BizzaroStormy; 2008-01-23 at 12:04 AM.
    The Swallowfield Children - Stredexon Intwisca

  11. - Top - End - #191
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    Remarks "Interesting idea, summoning a swarm right on top of kobolds 11 and 12."
    If you want a OotS style Touhou avatar, send me a request.

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  12. - Top - End - #192
    Ogre in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Nasim
    HP - 6/8
    AC - 15
    Int - 4

    "Looks like I can't even hit a lizard in a barrel today! What luck." Nasim grimaces at his repeated misses, and fires off another blast.

    Spoiler
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    If Kobold #1 is still up at Nasim's Int, he takes a 5' step away and fires an Eldritch Blast at #1. Otherwise Nasim will shoot the nearest kobold (moving if necessary).

    Ranged Touch Attack - (1d20+4)[18]
    EB damage - (1d6+1)[3]

  13. - Top - End - #193
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Olaf looks around and notices the newcomer kobold swiping a chunk out of ning. are you sure you don't need some spell caster help right now? Cause from how rude you are you have to PAY to get it. he says, not lifting a finger to help ning in his struggle

    Spoiler
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    OOC: Olaf just stands there this round
    ready an action:if a kobold moves to within 15 feet, cast acid splash
    Last edited by Roland Deschain; 2008-01-24 at 11:06 AM.
    Sig is getting out of hand, so into the spoiler box it goes!
    Spoiler
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  14. - Top - End - #194
    Firbolg in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    "Seems a little harsh, but I can't force you to do anything..."
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  15. - Top - End - #195
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Thumbs up Re: The Wizard's Pawns (IC)

    Olaf then looks over and notices Jaeger fighting and says Oops, sorry bout that buddy, one melted kobold coming right up and fires away at the kobold.

    Spoiler
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    acid splash attack (1d20+3)[16]
    damage roll (1d3+3)[4]
    I have precise shot so I don't take the penalty for shooting into melee! its so useful
    Last edited by Roland Deschain; 2008-01-24 at 02:48 PM. Reason: left out text
    Sig is getting out of hand, so into the spoiler box it goes!
    Spoiler
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  16. - Top - End - #196
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: The Wizard's Pawns (IC)

    Talon

    "Anyone need any healing?" Talon says as he pulls out another javelin and throws it at the nearest goblin.

    Spoiler
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    Throw the fourth of my five javelins...if none are still up then I will search around for the first three javelins I threw
    Attack:(1d20+5)[23]
    Damage:(1d6+1)[2]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  17. - Top - End - #197
    Orc in the Playground
     
    DruidGuy

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    Default Re: The Wizard's Pawns (IC)

    Strong Arm

    Strong Arm turns, searching for the nearest kobold. After finding them (1 or 2, I assume) he swings his giant fists towards them.

    Spoiler
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    If attack #1: five foot step and attack twice
    Attack 1: (1d20+3)[11]
    Attack 2:(1d20+3)[20]

    Damage 1:(1d8+5)[6]
    Damage 2:(1d8+5)[6]

    If attacking 2: move then 1 attack
    Attack 1:(1d20+5)[8]
    Damage 1:(1d8+5)[12]

  18. - Top - End - #198
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Initative counts:
    Garrus(27)->Amatae(23)->Erro(23)->Olaf(19)->Memnarch(16)->Ning(15)->Talon(14)->Jaegar(12)->Strong Arm(11) ->Kobolds (8)->Nasim(4)

    Garrus summons a bat swarm right above kobold 11 and 12, which deals "swarm damage" - (1d6)[3] to 11 and 12, plus wounding.

    Amatae slashes at the dying kobold, scratching him.

    Erro shoots at kobold 1, hitting him squarely in the side. the kobold staggers sideways a few steps.

    Olaf blasts kobold 6 with a ball of acid, dropping him to the ground.

    Memnarch advances forward.

    Ning slashes at the newcomer, dropping him like a rock.

    Talon looks around and realizes that all of the kobolds are dead or dying, and so flings a javelin at the leader of the kobolds, killing him. The fist sized black object on his forehead begins to pulse, and the doorway melts into nothingness. Beyond, there's a large room, with a red and black floor.

    Jaegar, for lack of anything better to do, finishes off kobold 6.

    Strong Arm finishes off kobolds 1 and 2.

    The kobolds all lie there and bleed gently, except for the dead ones.

    Nasim just stands there, a little unsure what to do.

    Suddenly, the black object sitting on the leader's head leaps up into the air. Despite the fact that it's utterly featureless and perfectly round, it still looks like its spinning. It begins to pulse gently, and then everything goes black for an instant. When light and noise return, you are standing in a large square room. The floor is tiled red and black from wall to wall except for the squares you are standing on., and behind you is the small aperture that used to be filled with blackness. It's transparent now, and you can see the room you just left. It's unchanged, except you aren't there anymore. All your possessions have traveled with you, including spent ammunition. There's another non-tiled area at the far end of the room, It's got a small pedestal on it.

    Pre-teleport
    Spoiler
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    Post-teleport
    Spoiler
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    Last edited by FlyMolo; 2008-01-24 at 03:12 PM.
    Proud initiate ref for the Arena!
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    Llince 2-1
    Akhond 1-0
    Wolatifex 0-0


    Crimson Mageatar!
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    Ex-avatar/ists:
    The Chilli God
    Serpentine

  19. - Top - End - #199
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    "Careful, gentlemen."


    Erro, finding another handy-dandy use for his handy-dandy walking attack stick, pokes the square in front of him, as to check if it's obviously dangerous.

  20. - Top - End - #200
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    "Well I'm certainly not going to be charging over there all on my own," Amatae says with a good-natured laugh. She presses her hand to the wound in her side which is still bleeding. "Would someone be willing to help me out, or should I dig for a potion?"

    Spoiler
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    Just to be really clear, she's not offended by the 'gentlemen,' but she'll play with it since it's out there
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  21. - Top - End - #201
    Ogre in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Nasim

    "Well, this doesn't look at all suspicious."
    he watches Eros poke at the floor with his stick, before turning to Garrus. "How much weight can you carry in flight? We may be able to avoid whatever this game is altogether."

    Spoiler
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    Knowledge check in OoC thread
    Last edited by MammonAzrael; 2008-01-24 at 08:55 PM.

  22. - Top - End - #202
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Memnarch

    Says "Maybe we should check to see if we notice anything else about the room. Hey Erro, you're knowledgeable, do you know anything about rooms like this?"

    "knowledge" - (1d20+5)[14] (arcana)
    Last edited by memnarch; 2008-01-24 at 06:07 PM.
    If you want a OotS style Touhou avatar, send me a request.

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  23. - Top - End - #203
    Dwarf in the Playground
     
    Roland Deschain's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Olaf stands there contemplating the puzzling room he has somehow teleported into.
    Spoiler
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    roll knowledge arcana
    (1d20+6)[25]
    Sig is getting out of hand, so into the spoiler box it goes!
    Spoiler
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    Special thanks to Fayt for the AWESOMEly complicated and cool avatar! i gave him a hypnotoad in return!

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    If we hit the Bullseye Then the rest of the dominoes will fall like a house of cards...checkmate


  24. - Top - End - #204
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Ning

    Ning spends a few moments to fill his head back up. ((Full Round Action to end Rage and restore Fast Healing.))

    With a look at the floor, Ning bursts out laughing. "No. If the floor looks like a chessboard, don't walk on it." I never thought I'd see the day that that was so literal.

  25. - Top - End - #205
    Barbarian in the Playground
     
    Zimmia's Avatar

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    Default Re: The Wizard's Pawns (IC)

    Amatae

    Hearing laughter burst out behind her with no particular reason, Amatae shifts a little bit closer to Erro.
    Poet Laureate of House Kato

    I have Ink to thank for my great avatar. Thanks!

    "It's kind of fun to do the impossible."
    -Walt Disney

  26. - Top - End - #206
    Troll in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Jaegar

    Jaegar clutches his wounds and examines his new surroundings. * cough * hack * "A little healing magic here would help too."

    Knowledge Arcana: (1d20+3)[18]
    Knowledge Religion: (1d20+3)[23]
    Knowledge Psionics: (1d20+5)[22]
    Knowledge Dungeoneering: (1d20+7)[24]

    Search-Take 10: +7 = 17
    Spot-Take 10: +5 = 15
    Listen-Take 10: +1 = 11

    Spoiler
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    Status
    HP: 7/10

    OOC: A couple of cure minor wounds would help. I'm not nearly injured enough to qualify for cure light wounds.
    Last edited by JeminiZero; 2008-01-24 at 07:56 PM.

  27. - Top - End - #207
    Ogre in the Playground
     
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    Default Re: The Wizard's Pawns (IC)

    Garrus

    "I don't see myself using these anytime soon, just make sure they dont go to waste." Garrus says as he hand Amatae 2 Tiles of CLW. Now lets get moving.
    Flies over to the space directly in front of the pedestal and examines it.
    The Swallowfield Children - Stredexon Intwisca

  28. - Top - End - #208
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Wizard's Pawns (IC)

    decides to make ssl checks

    "listen" - (1d20+9)[20]
    "spot" - (1d20+4)[8]
    "search" - (1d20+3)[21]
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  29. - Top - End - #209
    Dwarf in the Playground
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    Default Re: The Wizard's Pawns (IC)

    Erro

    With the babbling and gesturing that should be at least slightly expected of him by now, Erro focuses ((Casting Detect Magic looking in front of me - 60 foot cone)), and concentrates ((1 minute remains))

    Spoiler
    Show
    If I can use spellcraft to try to understand the mechanics of how we got here, I'd like to try - the DC is 20 + spell level to identify a spell that's "already in place and in effect", so

    (1d20+8)[19]

    If it was transmutation or illusion, add 2 to that, if necromancy, enchantment or evocation, subtract 5 (bleh - then again, that's unlikely, because we're moving).

    If I detect magic, assume that I concentrate for 2 additional rounds (so 7 rounds will remain) and attempt to identify the schools - and I note their location

    Sorry for all of the contingencies, but it's better than filling up actual post space (yay for spoiler blocks!)

  30. - Top - End - #210
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Default Re: The Wizard's Pawns (IC)

    I'm not sure if everyone's posted, but here's some preliminary results.

    As Garrus takes off from the little untiled platform he's standing upon, he almost immediately crashes into an invisible force, and falls down on his butt. Behind you, there's another flash of really bright light, and another kobold comes around the corner. Seeing the devastation, he gives a scream of rage and begins running toward you. He might take some time to get there, though.

    The tiles give absolutely no response on being poked, but have small runes inscribed around the edges upon closer examination.

    Under magical scrutiny, every tile you can sense gives off an aura of conjuration, moderately powerful.

    The tiles are soldily laid down, and made of reddish clay, painted red or black. No other information can be gleaned to their function or purpose.
    Proud initiate ref for the Arena!
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    Llince 2-1
    Akhond 1-0
    Wolatifex 0-0


    Crimson Mageatar!
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    Ex-avatar/ists:
    The Chilli God
    Serpentine

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