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  1. - Top - End - #1
    Ogre in the Playground
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    Default Anauroch: The Empire of Shade

    Has anyone checked out this book? I would like to use something like this for a campaign but I can't find any useful information on it... I've heard it is a 'super-adventure'. I'd like to combine it with Tome of Magic. Does it have a lot of new material that could be pulled from it (monsters, spells, items, classes, etc.)?

    And do I need the FR Campaign Setting?
    Last edited by Maerok; 2008-01-17 at 09:42 PM.

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    Firbolg in the Playground
     
    Renegade Paladin's Avatar

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    Default Re: Anauroch: The Empire of Shade

    Well... It's the third in a three-part series. Also, using it with Tome of Magic might be a bad idea, and here's why. Spoilers for those playing through the adventure.
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    The whole of the desert of Anauroch is one big dead magic zone, so magical abilities don't work throughout most of the book.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: Anauroch: The Empire of Shade

    Really? Well I have the following books, which would seem to compliment the adventure well:
    Sandstorm
    Libris Mortis
    Tome of Magic
    Heroes of Horror

    Though I forgot that magic was sort of knocked out. Eh, I'll still get it; takes far too long for me to create NPCs and such. But my main concern is does it need the FR Campaign book?

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    Firbolg in the Playground
     
    Renegade Paladin's Avatar

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    Default Re: Anauroch: The Empire of Shade

    No; all the monsters are detailed and the adventure is self-contained. The FRCS is nice, but not required.

    However, the adventure isn't generic. While you can play it without knowing a lot about the Realms, there's a lot of stuff you just won't get. For instance:
    Spoiler
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    The PCs have to raid the ruins of Myth Drannor, visit Candlekeep, interact with a few different Realms-specific organizations, and so forth. It's nothing you can't handle, but you're missing out on a lot of the significance if you don't know the background.
    Last edited by Renegade Paladin; 2008-01-17 at 10:19 PM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: Anauroch: The Empire of Shade

    I've played Baldur's Gate for a while so some of those are familiar; if they aren't to the players, then I can just tweak them.

    So magic is shut down? In an ECL 13-17 campaign?

    And is it pronounced "On a rock"?
    Last edited by Maerok; 2008-01-17 at 10:56 PM.

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    Firbolg in the Playground
     
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    Default Re: Anauroch: The Empire of Shade

    Quote Originally Posted by Maerok View Post
    I've played Baldur's Gate for a while so some of those are familiar; if they aren't to the players, then I can just tweak them.
    Okay, you should be set then.
    Quote Originally Posted by Maerok View Post
    So magic is shut down? In an ECL 13-17 campaign?
    Yes. The arc gets harder and harder on spellcasters the higher level it gets.
    Quote Originally Posted by Maerok View Post
    And is it pronounced "On a rock"?
    Close enough. More like "An a rock."
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


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