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  1. - Top - End - #31
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    GM Kyeudo

    Quote Originally Posted by Mavian View Post
    I'm not asking for a rewind of any sort. I'm asking that his action be taken as posted, which means that his spell doesn't go off.
    I'm confused at what you are asking. Are you saying that when we go back to Kaldar's turn, where he took the invalid action, he should be forced to keep the javalin in hand?

  2. - Top - End - #32
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    I'm saying that he attempted to cast a spell with the javelin in hand, which means that the spell would fizzle, which is not actually an illegal action, the rest of his actions are also completely, which means that he would charge, and I would get hit, but that he would not have the damage increase the spell represents.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  3. - Top - End - #33
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    I think it's pretty clear that I ment to drop the javelin. A spell caster would drop the javelin when he tried to cast the spell. If it came down to trying to make the gestures and the javelin getting in the way, why whould he NOT drop it.

    Still, even if it's upheld that he doesn't drop the javelin, then we would still need to rewind. Reason being is that I would have new information that I didn't before, mainly that the spell didn't work (which he would obviously know).

  4. - Top - End - #34
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    GM Kyeudo

    According to the SRD, you can't cast a spell without providing the components. A spell cannot fizzle because you couldn't provide a component you thought you could, you just can't cast the spell.

    Rewinding to before the invalid action still doesn't change the course of events, unless you have some sort of reason why he should be forced to not drop the javalin.

  5. - Top - End - #35
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    How about the spell failure rules.

    Spell Failure

    If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted
    The components are a part of the characteristics of the spell. Failing to provide the proper somatic component causes the spell to fail and be wasted.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  6. - Top - End - #36
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    GM Kyeudo

    10 points to Mavian for proving the head ref wrong.

    The spell casting fails, so the rewind is just to right after the casting fails, because at that point Kaldar doesn't have the gore attack granted by the spell. Play continues from there.

    Looks like Reave just got his bacon saved by a technicality.

  7. - Top - End - #37
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    If you can't beat 'em, rules lawyer your way out on a technicality eh?

    Kaldar will curse and double move to D26

    Stats:
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    HP 14
    AC 19
    Effects: Bull's Strength 6/30, Travel Devotion 6/10, Guidance 5/10
    Location: D26

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  8. - Top - End - #38
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    An encyclopedic knowledge of the rules has to be good for something.

    Did you still do your charge, or did you move instead?
    High Ref and Recruiter for the PvP Arena.

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  9. - Top - End - #39
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    He decided not to charge.

    Quote Originally Posted by Bigmac View Post
    Kaldar will curse and double move to D26

  10. - Top - End - #40
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave.

    Move Action: Move to F20

    Standard Action: Ready an Action
    Spoiler
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    Ready an action to move if Kalder casts a spell


    Stats:
    Spoiler
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    Hp: 24
    Ac: 14
    Rage: 2/8
    Shift: 2/13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  11. - Top - End - #41
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar moves to N24 and readies an action.

    Stats:
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    Ready an action to attack with the javelin if Reave is within 20ft and doesn't have any cover

    HP 14
    AC 19
    Effects: Bull's Strength 7/30, Travel Devotion 7/10, Guidance 6/10, Ready Action
    Location: N24

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  12. - Top - End - #42
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave

    Double move to M24, going north around the wall.

    End Turn

    Spoiler
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    Hp: 24
    Ac: 14
    Rage: 3/8
    Shift: 3/13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  13. - Top - End - #43
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    When you get to K24, Kaldar's ready action triggers and he throws his javelin at you.

    attack - (1d20-1)[1]
    damage - (1d6+6)[10]

  14. - Top - End - #44
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar withdraws to X18 as a full round action, and then uses a swift action to move to X10. He will draw another javelin as he moves.

    Stats:
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    HP 14
    AC 21
    Effects: Bull's Strength 8/30, Travel Devotion 8/10

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  15. - Top - End - #45
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave

    Double move to W10

    End of Turn:

    Stats:
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    Hp: 24
    Ac: 14
    Rage: 4/8
    Shift: 4/13
    Last edited by Mavian; 2008-02-01 at 11:00 PM.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  16. - Top - End - #46
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar will withdraw again this time from X10 to Z8 to Z3 and then up to R3 as a full round action and then he will use a swift action to move to N3.

    End of Turn

    Stats:
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    HP 14
    AC 21
    Effects: Bull's Strength 9/30, Travel Devotion 9/10

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  17. - Top - End - #47
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave

    Double move to O3

    End of Turn:

    Stats:
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    Hp: 24
    Ac: 14
    Rage: 4/8
    Shift: 4/13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  18. - Top - End - #48
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar withdraws (first to M4) and then continues on to M16. He them uses a swift action to move to M24.


    End of Turn

    Stats:
    Spoiler
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    HP 14
    AC 21
    Effects: Bull's Strength 10/30, Travel Devotion 10/10

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)
    Last edited by Bigmac; 2008-02-03 at 08:00 AM.

  19. - Top - End - #49
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Double Move to N23, going south around the center walls

    End of Turn

    Stats:
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    Hp: 24
    Ac: 14
    Rage: 5/8
    Shift: 5/13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  20. - Top - End - #50
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Withdraw through L23 and continue to F13.

    Stats:
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    will add later
    Edit: Added in.
    HP 14
    AC 21
    Effects: Bull's Strength 11/30

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)


    Edit: Fixed stat block.
    Last edited by Bigmac; 2008-02-04 at 05:04 PM.

  21. - Top - End - #51
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave:

    Double Move to F14

    End of Turn

    Stats:
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    Hp: 24
    Ac: 14
    Rage: 7/8
    Shift: 7/13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  22. - Top - End - #52
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Withdraw through G12 and continue to M3.

    Stats:
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    HP 14
    AC 21
    Effects: Bull's Strength 12/30

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  23. - Top - End - #53
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Double move to N3

    Stats:
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    Hp: 24
    Ac: 14
    Rage: 8/8
    Shift: 8/13
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  24. - Top - End - #54
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Withdraw through L4 and continue to M16. Kaldar will loose his tower shield as he moves.

    Stats:
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    HP 14
    AC 17
    Effects: Bull's Strength 13/30

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  25. - Top - End - #55
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    High Ref Bronz

    I am of the understanding loosing a shield is not the same as drawing a weapon (or equivalent). I do not believe you can do that without spending the required move action to solely loose the shield.

  26. - Top - End - #56
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Ever since THE RULING, I've decided to double check every action that I'm taking.

    From the SRD
    Ready or Loose a Shield
    Strapping a shield to your arm to gain its shield bonus to your AC, or unstrapping and dropping a shield so you can use your shield hand for another purpose, requires a move action. If you have a base attack bonus of +1 or higher, you can ready or loose a shield as a free action combined with a regular move.

    Dropping a carried (but not worn) shield is a free action.
    q.e.d.

  27. - Top - End - #57
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    I stand corrected. I should have double checked myself.

  28. - Top - End - #58
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    I'm going to stay in N3

    Standard Action:
    Spoiler
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    Ready an Action to move if Kalder gets within 40 feet.


    End of Turn:

    Stats:
    Spoiler
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    Hp: 24
    Ac: 15
    Shift: 9/13
    Status: Fatigued
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  29. - Top - End - #59
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar 5ft steps to N16 while drawing a wand. He then casts a spell.

    End of Turn.

    Stats:
    Spoiler
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    Casting true strike from the wand.

    HP 14
    AC 17
    Effects: Bull's Strength 14/30, True Strike

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  30. - Top - End - #60
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave

    Move to N11 and ready an action

    Spoiler
    Show

    Ready an action to move if Kalder gains LoE


    End of Turn

    Stats:
    Spoiler
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    Hp: 19
    Ac: 15
    Shift: 9/13
    Status: Fatigued
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

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