Results 31 to 38 of 38
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2008-01-31, 06:59 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Arlington, VA
- Gender
Re: Things to do in GK when you're dead
Parson should go farm some greens to level up! </World of Warcraft>
I'm surprised somebody didn't say that already.
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2008-02-01, 12:38 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Things to do in GK when you're dead
My Avatar is Vinnie Doombats from the Erfworld comic written by Rob Balder and illustrated by Jamie Noguchi.
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2008-02-14, 12:47 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Pittsburgh, PA
- Gender
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2008-03-04, 08:19 AM (ISO 8601)
- Join Date
- Feb 2008
- Gender
Re: Things to do in GK when you're dead
Probably not working. Not catapultas, balistas or anything else. This is a game, and you can have only what you can "pop".
Anyway, in two days you can't make a cannon, no matter how fast you work (there is along time for the stamp), black powder is more trickly than you think (try if you don't believe), and war machines requires a real engineer.
The only thing that could work is boiling water, and it's probably the lowest defence.
Last bit: Parson is screwed in case of a war. No more dwagons, no decent air defence. Ansom can make chirurgical strikes with flyer whenever he wants.
Dungeon fortification?
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2008-03-04, 03:54 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Things to do in GK when you're dead
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2008-03-04, 04:24 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- North Texas
- Gender
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2008-03-05, 05:16 AM (ISO 8601)
- Join Date
- Feb 2008
- Gender
Re: Things to do in GK when you're dead
Originally Posted by Arkenputtyknife
Well, could be. But if Erfworld is not a game world, it's the lamest parody of a world ever.
Originally Posted by Arkenputtyknife
Parson is the exception that is required to make the story interesting. All and every story requires an exception, otherwise it would be just flat boredom.
Actually, every object that Parson receive (by Bogroll or by Stupid Meals) seems to be just class features that he missed as an outsider. Overlords are supposed to be strong (that is for armor and sword), able to read stats, and do combat math.
That is my opinion, not likely to start a fight. We will see soon (hope).
Laurentio
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2008-03-05, 09:44 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Things to do in GK when you're dead
Seriously? As we see here, the Coalition forces have siege towers obviously meant for storming walls. These are more complicated to build than you may think. If they can build these, they not only can build catapults and ballistae as well -- both must haves in any decent medieval siege train -- but they are also only a fairly small step away from trebuchets.
Anyway, in two days you can't make a cannon, no matter how fast you work (there is along time for the stamp), black powder is more trickly than you think (try if you don't believe), and war machines requires a real engineer.
Too, these siege towers would be impossible to build without engineers to design them, or possibly mathamancers.
The only thing that could work is boiling water, and it's probably the lowest defence.
Last bit: Parson is screwed in case of a war. No more dwagons, no decent air defence. Ansom can make chirurgical strikes with flyer whenever he wants.
Dungeon fortification?My Avatar is Vinnie Doombats from the Erfworld comic written by Rob Balder and illustrated by Jamie Noguchi.