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Thread: A Balancing Act

  1. - Top - End - #181
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    Default Re: A Balancing Act

    the room with the golems in was well lit, though they didnt need it, there has to be a reason why this place is kept in the dark, and ill bet its to help something nasty hide in here.

    we should be on our guards, any time now we could get attacked by the darkness...
    thnx to Starwoof for the fine avatar

  2. - Top - End - #182
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    Default Re: A Balancing Act

    Relax, I know Magic Missile.

  3. - Top - End - #183
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    Default Re: A Balancing Act

    I think two days is long enough a wait for characters to check in. Assume this round that Gen is ensuring nothing comes through the portal (located just on the other side of portal). If her absence persists, I may need another player to assume temporary control of her character until whatever it is that has indisposed her has passed.

    Round 3: Zeronumerous, if you would place your 3 arriving creatures? Note that they cannot be hiding when they arrive, but if you find a way to remove LoS from all PC characters, they will be able to in subsequent rounds.

    Initiative checks, if you would. More descriptions will be available shortly. If Zero doesn't manage to check in for whatever reason, I'll personally control the troops.

    Further, if all players would place their characters, within 10 feet of the portal(as no movement has been declared within the room); otherwise, however you like.

    EDIT: Oh, and Worira, Mr. Blinky just woke up. Grag will be happy at that, I'm sure.
    Last edited by Talic; 2008-02-16 at 01:44 AM.

  4. - Top - End - #184
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    Initiative:

    (1d20+2)[5]

    I'll be right behind Torc.
    Last edited by Solo; 2008-02-16 at 01:09 PM.

  5. - Top - End - #185
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    Default Re: A Balancing Act

    initiative (1d20+8)[9]

    torc is standing on 18.37
    thnx to Starwoof for the fine avatar

  6. - Top - End - #186
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    Default Re: A Balancing Act

    That puts Solo on 18, 38.

    I've discussed initial placement of creatures a few days ago with Zero, when I knew you were getting closer to this room. He discussed his strategy with me, and I think I can faithfully carry out the initial part.

    Three creatures fade in without so much as a hint of sound... Difficult to pick out in the darkness, they are actually easiest to tell by looking at the darker spots in the room. Hovering slightly above the ground, their heads instantly snap in your direction, despite your invisibility. You recognize these things clearly as Dread Wraiths.

    D Wraith 1 - Location 10/11, 36/37 - Init: (1d20+13)[20]
    D Wraith 2 - Location 12/13, 33/34 - Init: (1d20+13)[19]
    D Wraith 3 - Location 22/23, 33/34 - Init: (1d20+13)[26]

    Welcome to Round 3.

    EDIT: Oh, and one more thing, Solo. Your bat is narrowly saved from an Unnatural Aura by the fact that his type is now Magical Beast, and not Animal. Nonetheless, its animal senses are telling it to wet itself and cry.
    Last edited by Talic; 2008-02-16 at 03:22 PM.

  7. - Top - End - #187
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    Oh dam sometimes i hate when im right.....
    thnx to Starwoof for the fine avatar

  8. - Top - End - #188
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    Default Re: A Balancing Act

    Ozymandias recoils, then decides to do the best he can against such an opponent by running over his spells known.


    (OOC: Does Greater Shadow Evocation work to duplicate Mage's Sword, Bigby's Groping Grasping Hand, or Forecage?

    Can I get some buffing so I can have a greater attack bonus? Gen McCleric does have some buffs for the party, right?

    Also, what kind of room are we in? Underground or what?

    And if so, what is the time of day?)
    Last edited by Solo; 2008-02-17 at 01:07 AM.

  9. - Top - End - #189
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    Default Re: A Balancing Act

    Quote Originally Posted by Solo View Post
    Ozymandias recoils, then decides to do the best he can against such an opponent by running over his spells known.


    (OOC: Does Greater Shadow Evocation work to duplicate Mage's Sword, Bigby's Groping Grasping Hand, or Forecage?
    Yes, Yes, and Yes.
    Quote Originally Posted by Solo View Post
    Can I get some buffing so I can have a greater attack bonus? Gen McCleric does have some buffs for the party, right?
    At the start of round 4, if Rachel has not checked in, another player may review her sheet, and enter her at top of the initiative.
    Quote Originally Posted by Solo View Post
    Also, what kind of room are we in? Underground or what?
    From the looks of it, yes, though it does appear to be a demiplane of some sort.
    Quote Originally Posted by Solo View Post
    And if so, what is the time of day?)
    As best you can estimate, a couple hours after noon.

  10. - Top - End - #190
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    Init: (d20+1)[6]

    Gragthor will charge wraith1, power attacking for all his BAB.
    Mr. Blinky will activate simultaneously.

    miss chance due to concealment: (d100)[88]
    miss chance due to incorporeal foe: (d100)[82]
    miss chance due to Mr. Blinky, if applicable: (d100)[42]
    miss chances considered missed if rolled under 21/51.

    Attack roll against flatfooted AC: (d20+22)[39]

    64 damage on a successful hit.

  11. - Top - End - #191
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    isnt that a bit early worria?
    the 3 wraiths have a action before you.
    thnx to Starwoof for the fine avatar

  12. - Top - End - #192
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    Default Re: A Balancing Act

    The wraiths appeared to have done nothing this round, thus far. However, even considering that the foe is not flat footed, he got smashed up pretty good. 64 damage. Noted.

    Khaine, you did have an option to do something at initiative count 9.
    Solo will act at initiative count 5.
    Last edited by Talic; 2008-02-17 at 01:41 PM.

  13. - Top - End - #193
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    In another dimension, with voyeuristic intention
    Well-secluded, I see all


    Cast Greater Prying Eyes, to summon (1d4+25)[27] eyes, and tell 2 of them to turn about, take a look around the room, then report to me what they find.

    Shall we roll for the cleric, btw?

    Initiative: (1d20+12)[13]

    Highest out of the party.

    Gen will.... delay initiative to go after Torc, and before the wraiths.
    Last edited by Solo; 2008-02-17 at 01:45 PM.

  14. - Top - End - #194
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    Default Re: A Balancing Act

    With a listed fly speed, they should be able to run on a fly. That means the two of them will be able to handle the entire room in 2 rounds (one of them would have been able to actually, by flying to the dead center of the room and back. Both shall do that.) If you'd care to roll a 1d20+25 for each of them?

  15. - Top - End - #195
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    Search Checks:

    (1d20+25)[29]
    (1d20+25)[36]

  16. - Top - End - #196
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    kk, they'll return next round, you can absorb them if you delay 'til after them. Alternately, you can just wait 1 additional round.

  17. - Top - End - #197
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    i think you mean you charge wraith 3, thats the only one thats within reach worria.

    Torc moves to 16.26, raises his hand in total defence, and yells

    The sacret Flames of Pelor Will Devour you, Undead Abominations
    thnx to Starwoof for the fine avatar

  18. - Top - End - #198
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    Quote Originally Posted by lord_khaine View Post
    i think you mean you charge wraith 3, thats the only one thats within reach worria.

    Torc moves to 16.26, raises his hand in total defence, and yells

    The sacret Flames of Pelor Will Devour you, Undead Abominations
    All three wraiths are within 35 feet of your last location, Khaine, they're all within easy charge range for someone with 40ft move and a reach weapon. Worira's position is currently 13, 38, to put him max distance away from other wraiths while being able to attack wraith 1.

    For reference, the entry portal is at 18/19, 39/40. It occupies 2 rows, and 2 columns, like the wraiths, and so is listed bottom numbers first, side numbers second.

    The wraiths decide to act just after Solo with his spell. Wraith 2 and 3 move, to the following locations:

    D Wraith 2 - Location 12/13, 35/36 - 10 foot move
    D Wraith 3 - Location 22/23, 33/34 - about 50 foot move

    D Wraith 1 and 2 attack Grag.
    (1d20+18)[34]
    Miss chance: (1d100)[95]
    (1d20+18)[37]
    Miss chance: (1d100)[50]

    DWraith 3 attacks Torc.
    (1d20+16)[27]

    For Each hit, Player takes 9 damage, and needs to make a Fort DC25.

    All miss chances assume a roll of 1-20 misses (they can see grag, but he's still blinking).
    Last edited by Talic; 2008-02-17 at 10:13 PM.

  19. - Top - End - #199
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    McCleric will use Turn Undead!

    Turn check: (1d20-1)[11]
    Damage: (2d6+18)[20]

    Most powerful HD of undead affected: 19th level.

    Total number of HD of undead that can be turned: 20

    Edit: Add +2 to whichever relevant roll for Rachel's ranks in K. Religion. I'm not entirely sure which roll it applies to.
    Last edited by Solo; 2008-02-17 at 10:38 PM.

  20. - Top - End - #200
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    Quote Originally Posted by Solo View Post
    McCleric will use Turn Undead!

    Turn check: [roll0]
    Damage: [roll1]

    Most powerful HD of undead affected: 19th level.

    Total number of HD of undead that can be turned: 20

    Edit: Add +2 to whichever relevant roll for Rachel's ranks in K. Religion. I'm not entirely sure which roll it applies to.
    +2 applies to the turn check, not the turn damage. As such, She can, by the roll, turn a 20 HD undead. She is currently under a -6 penalty to turn checks, however. That places her at turning as an 18th level cleric. Still enough to turn a Dread wraith, and her damage check shows that she will indeed, turn 1. Closest wraith to her is turned.

    As the wraiths were delaying as well, I have to go by initiative modifier to determine who goes first. Since the wraiths are far superior, they get the go. Initiative changes to reflect delayed actions. Please position cleric on the map, and Round 4 will begin, top of the order.
    Last edited by Talic; 2008-02-18 at 12:47 AM.

  21. - Top - End - #201
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    Default Re: A Balancing Act

    Gen will... let's say she's to Ozymandias's right, for simplicity.

    Do we get any AoOs?

  22. - Top - End - #202
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    Default Re: A Balancing Act

    (Sorry, folks--I've been really sick. Strep throat, which has now turned into tonsillitis. Ugh. All hopped up on meds at the moment.

    Turning seems a fine use of my action last round.)
    Last edited by Rachel Lorelei; 2008-02-18 at 01:29 AM.

  23. - Top - End - #203
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    Default Re: A Balancing Act

    Gen gestures at an uninjured wraith and speaks holy words, hoping to reach the incorporeal beast and cause a pillar of white light slams down from the ceiling to the floor where a dread wraith stands.

    (Casting Heal
    Miss chance: (1d100)[55]
    Ranged touch attack (Divine Reach): (1d20+23)[25]

    If it misses, Gen holds the touch spell.
    150 damage, DC 27 Will save for half. Can't reduce below 1 HP.)
    Last edited by Rachel Lorelei; 2008-02-18 at 01:31 AM.

  24. - Top - End - #204
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    Gen! Incorporeal creatures suffer no miss chance from Positive Energy effects!

    http://www.d20srd.org/srd/typesSubty...rporealSubtype
    it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons).
    Last edited by Solo; 2008-02-18 at 01:33 AM.

  25. - Top - End - #205
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    Well, then. BOOM.

    "A Magic Missile will finish it after this!"

  26. - Top - End - #206
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    Quote Originally Posted by Solo View Post
    Gen will... let's say she's to Ozymandias's right, for simplicity.

    Do we get any AoOs?
    No, movement was planned so as to avoid them. With their 10' reach, only Grag would have had a shot at getting one anyway... And as the wraiths moved to engage the two people that are somewhat seperated from the party, there wasn't too much difficulty there.

  27. - Top - End - #207
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    As the wraiths were delaying as well, I have to go by initiative modifier to determine who goes first. Since the wraiths are far superior, they get the go. Initiative changes to reflect delayed actions. Please position cleric on the map, and Round 4 will begin, top of the order
    ok now im sligtly confused, when is the wraiths will act?
    and also i suspect i have mixed the portals up, if grag can reach that wraith.

    talic could you update the map with the position of things?

    edit.

    ok im not the only one who is confused, how can wraith 3 reach me at 16.26 from over there?
    Last edited by lord_khaine; 2008-02-18 at 04:29 AM.
    thnx to Starwoof for the fine avatar

  28. - Top - End - #208
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    Default Re: A Balancing Act

    Map is edited to show moved positions. I just had to remove DM/monster info. Bear in mind, when I read coordinates, I read in standard grid fashion. X axis, Y axis. That means that the number before the comma is the one on the bottom. The number after the comma is the one on the side.

    Thus 18/19, 24/25 Would mean a 10x10 creature. You'd go across the bottom and find 18 and 19. Then you'd follow that up to the 4 squares it intersects with the 24 and 25 row on the side. That's the 10x10 location such a creature would be filling.

    Thus, your 16, 26, means, go across the bottom to 16. Follow up until you get to row 26. That's the location. If you meant 26,16, let me know, though it would still likely reach you on a charge.
    Last edited by Talic; 2008-02-18 at 09:00 AM.

  29. - Top - End - #209
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    Will save for wraith, assuming the one within 30 feet that Grag HASN'T beat on. Nix last turn check in favor of Gen's actual action.

    (1d20+16)[32]

    If pass, 75 damage, If fail, 135 damage.

    Edit: 75 damage, and it's hurting and PISSED.

    Edit 2: Anyone who would like to make a free DC 22 Spellcraft check, be my guest.
    Last edited by Talic; 2008-02-18 at 09:08 AM.

  30. - Top - End - #210
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    Default Re: A Balancing Act

    this thing moves to slow to be a ghost, i think its some sort of illusion

    with these words Torc tumbles to 16.18, still in total defence.
    thnx to Starwoof for the fine avatar

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