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Thread: Battletech (IC)

  1. - Top - End - #121
    Barbarian in the Playground
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    Default Re: Battletech (IC)

    Zeissa runs her mech straight east, making sure not to collide with the unit in 1111 and fires her LASER and targets and fires/targets her LRM rack at the unit in 0906.
    Last edited by Moechi_Vill; 2008-03-13 at 01:00 AM.

  2. - Top - End - #122
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    Default Re: Battletech (IC)

    Valkyrie VLK-QA Actions:
    OOC: um... i cant tell exactly where your moving to but ill take a guess that its 1210 or 1211.
    Spoiler
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    Movement: To 1210, facing northwest
    Firing: Medium laser at Savannah Master Hovercraft, hits, takes 5 damage to RS, armour destroyed, internal structure destroyed
    Vehicle Destroyed! Crew Killed!
    LRM10 makes a cool explosion, possibly hitting or missing the tank
    Last edited by king.com; 2008-03-13 at 01:14 AM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  3. - Top - End - #123
    Barbarian in the Playground
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    Default Re: Battletech (IC)

    OOC spoiler:
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    Sorry. I'll be more specific next time and use your language and read up on movement rules and weapon specifications and usages. I didn't know how far I could go. Some GMs have wanted me to be vague so they can steer me a bit. I'll try to be exacting with actions in Battletech language. Sweet! My LRM was 10 - I thought it was 6 for a while. That's deadly!


    "Success." Zeissa whispers over the intercomm, watching the remainders of their bodies and the wreckage burn in the fires of the LR missiles.

    RandomLunatic
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    She only has an interest in immolating people and machinery. :) I don't think she has any infernos. Does she?
    Last edited by Moechi_Vill; 2008-03-16 at 03:44 AM.

  4. - Top - End - #124
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    Default Re: Battletech (IC)

    Hover APC (commando Team) Actions:
    Spoiler
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    Movement: To 1110, facing north.
    Commando team exits tranports and begins attack on mobile HQ


    Commando COM-2D Actions:
    Spoiler
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    Movement: To 0204 (assume you want to just move into physical range so you can smack him?)
    Firing:Medium Laser at Wasp WSP-1K, hits, takes 5 damage to LA, armour destroyed
    SRM 4, misses
    SRM 6, 4 missiles hit, takes 2 damge to CT, 5 armour remaining
    takes 2 damage to LT, armour destroyed
    takes 2 damage to LA, 1 internal structure remaining
    takes 2 damage to LA. section destroyed! 1 damage transfers to LT, 2 internal structure remaining
    Physical: Kick hits, takes 5 damage to LL, armour destroyed, LL destroyed!
    Wasp WSP-1K falls, takes 1 daamge to LT, 4 internal structure remaining
    Last edited by king.com; 2008-03-16 at 12:59 AM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  5. - Top - End - #125
    Barbarian in the Playground
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    Default Re: Battletech (IC)

    "HARLON. Do you want to capture the mobile HQ?"

  6. - Top - End - #126
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    Default Re: Battletech (IC)

    Shuddering from a furious fusillade from both the Kolt Wolfhound and the Commando, the bandit Wasp collapses to the dark dust of the desert night in a flurry of sparks, molten metal, clinging flames and flying debris.

    Flicking comms to the general channel, Yoshi barks at the hapless pilot below, "Your mech has been lamed, devastated and is about to be cored. Surrender now or be swatted"
    Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
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  7. - Top - End - #127
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    Default Re: Battletech (IC)

    Spright

    McGonnegal continues to wait impatiently in his 'Mech, hands practically twitching to clamp down on the controls to launch himself into the fray. He sits and listens to the combat chatter and tries to visualize in his mind's eye the battle that he's missing. Still maintaining radio silence, he just keeps speaking to himself inside his cockpit. "Heh. That Drac is racking up his own personal list of P.O.W.s." Hearing that things are going well relaxes him a little. However, Zeissa's transmission once again makes his blood boil. "What the blazing hell was that lass doing during the briefing?! 'Are we to capture the HQ'!" Matthew continues to grumble to himself for a while.
    "This man wishes to be accorded the same privilege as a sponge!" - Henry Drummond, Inherit the Wind

  8. - Top - End - #128
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    Default Re: Battletech (IC)

    Wasp pilot

    The blaring sounding of the commando piloting public speakers where enough to scare away the technicians but a mechwarrior was a bit tougher. The countless missiles and laser point in his general direction however, were a different story. Popping the hatch he scrambled out, running in the direction that would be considered the exact opposite of those guns.

    Harlon

    Watching the Wasp pilot attempting to make a get away almost made him laugh but there were more important things to worry about.

    "Thats right, Zeis, we have to keep that HQ alive, the commando team is attacking the crew and downloading the information. Provide cover fire if possible, Spright, that means your up, show them why surrender is a good idea. Burnout, how about you see to whatever is keeping those slaves from escaping, i think they're itching to get in there."
    Last edited by king.com; 2008-03-19 at 10:30 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  9. - Top - End - #129
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    "It seemed a shame to waste such an artifact after we got the documents." Zeissa replies in a cocky tone.
    "If the battle continues like this we might not want to fulfill the other plan? Speed would be of the essence Harlon, I am intuiting inbound enemy reinforcements."

    Briefing Specifics
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    Zeissa was paying attention to that part in particular (though I kind of forgot about the waiting thing). She just wants to capture as much as possible. :) Sifting through those ruins without boulders over them could be fun! If we secure the area from reinforcements...

    "Third, and heres the big one. We have a priority target presented to us. Our interview proces revealed the reason behind the two battlemech per convoy. A mobile HQ is currently located at the mining complex, waiting for us to capture and steal as much information on the bandits as we can carry. I also have a plan, which might work, or could go horribly wrong."

    We were asked to capture the information. Capturing the HQ could be presumed to go along with the information, but I tend not to take it for granted in modern military operations. In fantasy games though... :D. But I guess this is Battletech, where looting salvage/-capture is king.
    Last edited by Moechi_Vill; 2008-03-28 at 04:25 AM.

  10. - Top - End - #130
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    Default Re: Battletech (IC)

    (skipping the Pegasus' turn, sorry Shish, looks like the crew is getting unruly!)

    Spider SDR-5K Actions:
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    The flames began to quickly engulf the crew, most abandoning the other vehicles in the hanger, survival on their mind. The damage on the warehouse was beginning to show as the gantry collapsed under the flames and panicing technicians. A large support beam began to collapse, and the pilot tried as had as possible to pull his mech away in time. He succeeded, atleast partially as the beam collapsed onto his right arm, severing it completely. The engine finally kicked into life and he proceeded outside the hanger.

    Complex: Power up sequence (Cold Start)
    Movement: To 0909


    Stinger STG-3G Actions:
    Spoiler
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    Although the Stinger pilot was placed in a similar position, his engine seemed to give him just a bit more power, allowing him to clear the hanger.

    Complex: Power up sequence (Cold Start)
    Movement: To 0709
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  11. - Top - End - #131
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    Default Re: Battletech (IC)

    ROUND 2
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    Wolfhound WLF-1:9
    Saracen Medium Hover Tank:9
    Commando COM-2D:8
    J.Edgar Light Hove Tank:8
    Stinger STG-3G:7
    Wasp WSP-1L:7
    Scimitar Medium Hover Tank:7
    Javelin JVN-10F:6
    Valkyrie VLK-QA:6
    Spider SDR-5K:6
    Hover APC (commando Team):5
    Scorpion Light Tank:5
    Pegasus Scout Hover Tank:5


    MAP
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    Last edited by king.com; 2008-03-19 at 11:32 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  12. - Top - End - #132
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    Default Re: Battletech (IC)

    Hardly taknig the time to properly exult over his victory, Yoshi takes a swift glance at the latest sensor scan and sends the Kamikaze trotting through the desert at halfspeed. Taking a turn and slowing just enough for him to draw a good bead on the other Wasp, he lets loose with another alpha strike, taking care to switch the salvo back to non-Inferno rounds. In the smoking wake of ten missiles comes a massive metal foot in yet another savage kick.

    Spoiler
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    Move to 0308, halfspeed.
    Alpha strike, no infernos.
    Kick at Wasp or whatevertheheck it is(?) in 0309
    Net Heat: 0 (?)
    Last edited by Miraqariftsky; 2008-03-20 at 07:29 AM.
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  13. - Top - End - #133
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    Default Re: Battletech (IC)

    Wolfhound WLF-1 Actions:
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    Movement: T 0706, facing south
    Firing: Medium Laser at Stinger STG-3G, hits, takes 5 to LL, 2 amour remaining
    Medium Laser, hits, takes 5 damage to CT, 3 armour remaining
    Medium Laser, miss
    Physical: Kick, hits, takes 7 damage to RL, armour destroyed,
    <<<CRITICAL HIT>>> on Heat Sink, falls on RL, 1 internal structure remaining
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  14. - Top - End - #134
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    BardGuy

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    Default Re: Battletech (IC)

    Late Pegasus movement if possible:

    Float forward two hexes and punish the Spider (no Infernos, though, not worth it on a Spider) with all weapons.

    Sorry about the delay.
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  15. - Top - End - #135
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    DwarfBarbarianGuy

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    Default Re: Battletech (IC)

    Saracen Medium Hovertank

    The Saracen flanks across the base, turret tracked left to launch Infernos into more more of the main complex. Reaching the north end of the complex, it swings around and its LRM launcher again blossoms flame, lofting a salvo of missiles at the Spider. The warheads came down and tore the 'Mech's torso armor to shreds.

    Spoiler
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    Simple: Flank L/F9/LL, 12 MP, 9 Hexes, +3 TMM, ending 0404/4.


    Simple: Fire.
    Primary target: Spider. Engage with 1xLRM-10 (TN 5, assuming it is illuminated, 7 otherwise).
    Secondary Target: Building 0309. Engage with 1xSRM firing Inferno (Success automatic)
    Secondary Target: Building 0407. Engage with 1xSRM firing Inferno (Success automatic)
    Secondary Target: Building 0508. Engage with 1xSRM firing Inferno (Success automatic)

    To-Hit rolls-LRM (2d6=8)

    Either way, that hits.

    Missile Hits-LRM (2d6=8)

    These guys are nothing if not consistant. 6 LRMs-group of 5 and group of 1.

    Now, assuming the RA was the only damage;

    Spider takes 5 damage to CT. 3 armor left.
    Spider takes 1 damage to LT. 5 armor left.

    And hexes 0309, 0407, and 0508 are all on fire.
    Last edited by RandomLunatic; 2008-03-20 at 12:46 PM.

  16. - Top - End - #136
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    DwarfBarbarianGuy

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    Default Re: Battletech (IC)

    Burnout, J. Edgar Light Hovertank

    "Roger," Justin confirms. But the Stinger emerges from the inferno he had created almost on top of him, and Justin starts evasive manuevers as the enemy 'Mech tried to draw bead. The intervention of the Mercenary commader's Wolfhound gave the enemy MechWarrior bigger things to think about, allowing Justin time to put his tank into reverse and get out towards the slave compund.

    In passing, he takes a snap shot at the Spider, beautifully silhouetted by the burning hangar behind it. Half of the missiles lose tracking and instead home in a the giant IR signature behind the Spider, but the other half combine with the laser to chew through the armor covering the 'Mech's right flank and eat at the machine's skeleton underneath, although none of them manage to find vitals.

    And then, he circles the slave compound, remianing out of small-arms range while observing.


    Spoiler
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    Incidental: Cruise B2/R/B3/L/B2, 9 MP, 7 hexes, TMM +3, ending 1407/5.

    Simple:
    Fire at Wasp with 1xML, 2xSRM-2 firing HE. TN 6s if illuminated, 8s if not.

    To-Hit rolls on Spider-Laser, SRM, SRM (2d6=11, 2d6=10, 2d6=8)

    Either way, 3 hits.

    Missile Hits: SRM, SRM (2d6=6, 2d6=3)

    2 SRM hits. Groups of 5, 2, 2.

    Hit location on Spider: 5, 2, 2 (2d6=6, 2d6=4, 2d6=6)

    Spider takes 5 damage to RT. 1 Armor left.
    Spider takes 2 damage to RA. 2 Damage transfers to RT. Armor destroyed, 6 internals left.
    Spider takes 2 damage to RT. 4 internals left.

    Determining Critical hits on Spider: RT, RT (2d6=4, 2d6=4)

    No crits.
    Last edited by RandomLunatic; 2008-03-20 at 10:31 AM.

  17. - Top - End - #137
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    Default Re: Battletech (IC)

    Pegasus Scout Hover Tank Actions (last round)
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    Movement: To 0910
    Firing:Medium Laser at Spider SDR-5K, miss
    SRM 6, 5 missiles hit
    takes 2 damage to RA, Damage tranfers to RT, 4 armour remaining
    takes 2 damage to HD, 4 armour remaining
    takes 2 damage to RL, 4 armour remaining
    takes 2 damage to CT, 6 armour remaining
    takes 2 damage to RA, Damage tranfers to RT, 2 armour remaining
    SRM6, miss


    Which means:
    Saracen Medium Hover Tank Actions:
    Spoiler
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    Damage:
    Spider takes 5 damage to CT, 1 armour remaining
    Spider takes 1 damage to LT, 5 armor remaining


    J. Edgar Light Hovertank Actions:
    Spoiler
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    Spider takes 5 damage to RT, armour destroyed, 4 internals remaining
    Spider takes 2 damage to RA, 2 Damage transfers to RT, 2 internals remaining
    Spider takes 2 damage to RT, section destroyed!


    Commando COM-2D Actions:
    Spoiler
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    Movement: To 0308 facing south
    Firing: Medium Laser at Wasp WSP-1L, miss
    SRM 4, miss
    SRM 6, 3 missiles hit
    Wasp WSP-1L takes 2 damage to LA, 2 armour remaining
    Wasp WSP-1L takes 2 damage to LA, armour destroyed
    Wasp WSP-1L takes 2 damage to LL, 3 armour remaining
    Physical: Kick at Wasp WSP-1L, miss


    Stinger STG-3G Actions:
    Spoiler
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    Movement: Gets up
    Firing: Medium Laser at Wolfhound WLF-1, miss
    Medium Laser, hits CT
    Wolfhound WLF-1 takes 5 damage to CT, 11 armour remaining
    Physical: Kick, miss, falls, takes 1 damage to RL <<<Section destroyed>>>


    Wasp WSP-1L Actions:
    Spoiler
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    Movement: None
    Firing: SRM 4 at Commando COM-2D, 2 missiles hit
    Commando COM-2D takes 2 damage to CT, 6 armour remaining
    Commando COM-2D takes 2 damage to LT, 6 armour remaining
    Last edited by king.com; 2008-03-21 at 06:44 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  18. - Top - End - #138
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Battletech (IC)

    Scimitar

    The Scimitar will float up to 1410, turn to the NW (cruising, if I can count correctly), and fire an AC/5 round into the Spider if it has LOS... Infernos can be lobbed into a convenient part of the base (not the slave quarters or the Mobile HQ) for good measure.
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  19. - Top - End - #139
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    Default Re: Battletech (IC)

    Scimitar Medium Hover Tank Actions:
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    Movement: To 1410, facing northwest
    Firing: AC/5 at Spider SDR-5K, hits
    Spider SDR-5K takes 5 damage to RT, damage transfers to CT, armour destroyed, 6 internal structure remaining
    Infernos at building 0810, now on fire
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  20. - Top - End - #140
    Barbarian in the Playground
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    "This would be a good time for you all to surrender... you will not die now and might get amnesty." Zeissa calls out to KoltC's opponents from her speakers and on the open radio band.

    "That goes for you Wasp pilot. I will vaporize you immediately if you do not stop running." Zeissa says, remembering their enemy and tracing the path of his direction with her grey irises.
    Last edited by Moechi_Vill; 2008-03-24 at 10:02 AM.

  21. - Top - End - #141
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    Spright - Better late than never!

    After being given the order to move in, Matthew jams down on his JumpJet pedals and lifts into the sky. The whoosh of the jets, the shuddering of the 'Mech around him; McGonnegal lived for the jumping. After making a quick survey of the battle beneath him, he espies his target - the Wasp standing in melee range of Yoshi. He controls his thrust to settle himself down on the hills above the enemy machine, and before it can react to his presence he unleashes three ruby beams at it.

    Spoiler
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    OOC: Again, my bad!
    Simple Action - Jump 5 hexes to 0308, facing southeast
    Simple Action - Fire 3 Medium Lasers at Wasp

    Gains 14 Heat, Dissipates 12 Heat. Now at +2 Heat.
    "This man wishes to be accorded the same privilege as a sponge!" - Henry Drummond, Inherit the Wind

  22. - Top - End - #142
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    Default Re: Battletech (IC)

    Javelin JVN-10F Actions:
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    Movement: To 0308, facing southeast
    Firing: Medium Laser at Wasp WSP-1L, miss
    Medium Laser at Wasp WSP-1L, hit
    Wasp WSP-1L takes 5 damage to LL, armour destroyed
    Medium Laser at Wasp WSP-1L, hit
    Wasp WSP-1L take 5 damae to LA, <<<section destroyed>>>, 2 damage transfers to LT, 4 armour remaining
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  23. - Top - End - #143
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    Default Re: Battletech (IC)

    Zeissa spares her medium laser for the fleeing pilot if he has not surrendered, otherwise unloading both her weapons at 0508 as her mech klunks up to reach 1205 so she can check on the slaves.
    Last edited by Moechi_Vill; 2008-03-31 at 04:07 AM.

  24. - Top - End - #144
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    Default Re: Battletech (IC)

    Valkyrie VLK-QA Actions:
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    Movement: To 1205, facing southwest
    Firing: Medium Laser Scorpion Light Tank, miss
    LRM 10 at Scorpion Light Tank, 6 missiles hit
    Scorpion Light Tank takes 5 damage to LS, 6 armour remaing
    Scorpion Light Tank takes 1 damage to LS, 5 armour remaing


    Spider SDR-5K Actions:
    Spoiler
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    Movement: To 0909, facing south
    Firing:Machine Gun at Pegasus Scout Hover Tank, miss
    Medium Laser at Pegasus Scout Hover Tank, hits
    Pegasus Scout Hover Tank takes 5 damage to FR, 21 armour remaining


    Hover APC (commando Team) Actions:
    Spoiler
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    Complex action: Downloads Data
    Movement: escapes into Hover APC

    "Got the data sir, were good to go, give us a minute to get out and we can hit the charges!"


    Scorpion Light Tank Actions:
    Spoiler
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    Movement: To 0507, facing southeast
    Firing: AC/5 at Wolfhound, miss
    Last edited by king.com; 2008-04-01 at 07:33 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  25. - Top - End - #145
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    BardGuy

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    Default Re: Battletech (IC)

    Pegasus

    (Ummm... you have both the Pegasus and Spider in the same hex... 0910....)

    Also, the Pegasus will move to get a shot at the side arc (shouldn't be hard, but will keep using cruise MP) and will fire off all weapons at the insolent 'mech... (2 SRM 6's, and the M. Laser).

    "Now that's just not nice... Well, two can play that game, and I have more firepower and armor than you do..."
    "Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch

  26. - Top - End - #146
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    Default Re: Battletech (IC)

    Pegasus Scout Hover Tank Actions:
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    Movement: Facing north
    Firing: Medium Laser at Spider SDR-5K, hits
    Spider SDR-5K takes 5 damage to CT, 1 internal structure remaining
    SRM 6 at Spider SDR-5K, 5 missiles hit
    Spider SDR-5K takes 2 damage to LL, 4 armour remaining
    Spider SDR-5K takes 2 damage to LA, 3 armour remaining
    Spider SDR-5K takes 2 damage to LA, 1 armour remaining
    Spider SDR-5K takes 2 damage to LA, armour destroyed, 4 internal structure remaining
    Spider SDR-5K takes 2 damage to LA, 2 internal structure remaining
    SRM 6 at Spider SDR-5K, 5 missiles hit
    Spider SDR-5K takes 2 damage to RT, damage transfers to CT, section destroyed!
    Spider SDR-5K takes 2 damage to RT, above
    Spider SDR-5K takes 2 damage to CT, critical hit on machine gun ammo
    <<<AMMO EXPLODES!>>> takes 392 damage
    Spider SDR-5K takes 2 damage to LA, 2 internal structure remaining
    Spider SDR-5K takes 2 damage to LA, section destroyed!

    Can someone say overkill?
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

  27. - Top - End - #147
    Barbarian in the Playground
    Join Date
    Mar 2005

    Default Re: Battletech (IC)

    Zeissa
    On allied band: "Sure we want to do this Harl? Currently handling all just fine."
    Last edited by Moechi_Vill; 2008-04-02 at 06:54 AM.

  28. - Top - End - #148
    Barbarian in the Playground
     
    TheGreatJabu's Avatar

    Join Date
    Nov 2004
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    GMT+1, for the moment
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    Default Re: Battletech (IC)

    Spright

    Matthew grins as his attacks melt through his target's shoulder, dropping the superheated appendage to the ground. Zeissa's transmission does catch his ear, though. ++She might have a point, sir. Unless we're expecting reinforcements soon, we may have time to do a bit of salvaging. We could blow the place once we're finished.++
    "This man wishes to be accorded the same privilege as a sponge!" - Henry Drummond, Inherit the Wind

  29. - Top - End - #149
    Troll in the Playground
     
    Miraqariftsky's Avatar

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    Mar 2006
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    Stormwracked verdant hive
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    Default Re: Battletech (IC)

    Yoshioka Sakay taps into the allied bandwidth through a crackling comms system as the bandit battlemech in front of him shudders from yet another barrage of laser fire. "Thanks for the assist, chief. Yep, I'd greatly appreciate it if ye didn't blow the ridge just now--- as I'm still underneath it!" With those words, he prepares to disentangle himself from melee with the Wasp and get out of range of the blast zone just in case...
    Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
    Previous Avatars: by Dr Bath, Strawberries, zimmerwald1915

  30. - Top - End - #150
    Bugbear in the Playground
     
    king.com's Avatar

    Join Date
    Nov 2006
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    Melbourne, Australia
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    Default Re: Battletech (IC)

    Harlon
    Firing off another burst of lasers Harlon managed to pull his mech around just in time to avoid the missile launch he assumed came from the hostile wasp. The metal melted away as the intense heat from his lasers pushed the enemy stinger back into its already flaming hanger.

    "Well, things looks to be shaping up, lets try and clean things up and.."

    Again he was forced to halt his mech to avoid another SRM salvo, as he turned aroun to face the pesky wasp he noticed the smoke trail leading from the closest hanger. Switching to a more detail termal scan he notice what he'd been afraid of, swarms of infantry, equipped with SRM tubes and more demolitions than he'd care to have placed on his mech.

    "Garrison has finally woken up, looks like we have serious problems here, everyone get clear before they can launche onto your mechs, i think an avalanche might come in very handy! Repeat, disengage and fall back to the slave compound!"


    ROUND 3
    Spoiler
    Show

    J.Edgar Light Hove Tank: 12
    Javelin JVN-10F: 11
    Stinger STG-3G: 10
    Wasp WSP-1L: 10
    Wolfhound WLF-1: 10
    Scorpion Light Tank: 10
    Hover APC (commando Team): 9
    Pegasus Scout Hover Tank: 8
    Commando COM-2D: 7
    Scimitar Medium Hover Tank: 7
    Valkyrie VLK-QA: 6
    Saracen Medium Hover Tank: 4
    Anti-mech SRM Infantry HORDE: 2


    MAP
    Spoiler
    Show


    Last edited by king.com; 2008-04-02 at 11:22 PM.
    Many thanks to Z-axis for the great avatar.

    Quote Originally Posted by Saldre View Post
    you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
    Quote Originally Posted by RandomLunatic
    "Eh. I do to 'Mechs what Simon does to American Idol contestants."

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