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  1. - Top - End - #181
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    Olin does not seem to gather a sent or even notice that something is a miss to collaborate yuri's story.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  2. - Top - End - #182
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Default Re: Hordes of Chaos [IC]

    Spoiler
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    {table] Seth Blackmourn | Human| Necro Sorcerer| LVL 3 | CN |MED
    hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
    Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
    SV | Fort +2 | Ref +1 | Wil +4||
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]
    {table] GranShaw|owl| familiar| LVL 3 | - |tiny
    hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
    Talons |+5 | 1d4-3| Ranged Atk |- | -
    SV | Fort +2 | Ref +5 | Wil +2||
    Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
    Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
    [/table]

    Spells
    {table]Level 0 | Level 1
    5/6 | 6/6
    Detect Magic | Ray of Enfeeblement
    Read Magic | Identify
    Disrupt Undead | Chill Touch
    Touch of Fatigue |
    Prestidigitation |
    [/table]


    Seth turns his attention away from the body at the commotion of the other in the group. Mumbling a few words of power he casts detect magic and scans the area.


    Spoiler
    Show

    Move to d5
    {table]Concentration|1d20+7|Knowledge Arcana|1d20+8
    Spellcraft|1d20+8|Use Magic Device|1d20+3
    Bluff|1d20+8||
    [/table]

    GranShaw(Owl)
    Size/Type: Tiny Animal
    Hit Dice: 3d8 (12 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-11
    Attack: Talons +5 melee (1d4-3)
    Full Attack: Talons +5 melee (1d4-3)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
    Skills: Listen +14, Move Silently +17, Spot +6*
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating:
    Alignment: Always neutral
    Advancement: 2 HD (Small)
    Level Adjustment: —
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  3. - Top - End - #183
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    Seth
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    You look around after having cast you spell and see tiny flickers of auras in the corners of your eyes but as you glance in their direction they seem to disappear only to reappear a few moments later.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  4. - Top - End - #184
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    [MAP]
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    The hunter's lodge perches atop a steep promontory
    that drops off for 40 feet to the forest below. The
    exposed stone of this cliff has a distinctive blue
    cast to it. The snow in the clearing surrounding
    the lodge looks fresh and is unmarked by footprints,
    except for a single set that leads from the
    building’s front door down the trail into the
    woods towards where you have come. Spatters
    of frozen blood accompany this trail,
    as if the creature that made them was bleeding
    as it ran. Despite the chill in the air, the front
    door of the lodge hangs open, and no smoke curls
    up from the chimney on the roof.

    [ooc: woops, forgot to finish the rocks. Hopefully that will be fixed by the next map.]
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  5. - Top - End - #185
    Barbarian in the Playground
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    Default Re: Hordes of Chaos [IC]

    Franklin

    Olin growls ominously as he sniffs the bloody trail. He looks at the cabin and back to Franklin and whines.

    Franklin reaches up to Olin's head and scratches behind the ears in a reassuring manner. "Yeah, boy, I don't think we are getting leopard pelts anymore. Best be prepared."
    I'm not dead. I am also not a walrus.

  6. - Top - End - #186
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    Yuri
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    You continue to see something in the corners of your eyes and here whispers.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  7. - Top - End - #187
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Default Re: Hordes of Chaos [IC]

    Spoiler
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    {table] Seth Blackmourn | Human| Necro Sorcerer| LVL 3 | CN |MED
    hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
    Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
    SV | Fort +2 | Ref +1 | Wil +4||
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]
    {table] GranShaw|owl| familiar| LVL 3 | - |tiny
    hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
    Talons |+5 | 1d4-3| Ranged Atk |- | -
    SV | Fort +2 | Ref +5 | Wil +2||
    Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
    Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
    [/table]

    Spells
    {table]Level 0 | Level 1
    5/6 | 6/6
    Detect Magic | Ray of Enfeeblement
    Read Magic | Identify
    Disrupt Undead | Chill Touch
    Touch of Fatigue |
    Prestidigitation |
    [/table]


    Seth continues to look for the magical flickers about his person telling his owl to be mindful. He moves cautiously up to the door of the cabin and peeks in.


    Spoiler
    Show

    Move to d5
    {table]Concentration|1d20+7|Knowledge Arcana|1d20+8
    Spellcraft|1d20+8|Use Magic Device|1d20+3
    Bluff|1d20+8||
    [/table]

    GranShaw(Owl)
    Size/Type: Tiny Animal
    Hit Dice: 3d8 (12 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-11
    Attack: Talons +5 melee (1d4-3)
    Full Attack: Talons +5 melee (1d4-3)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
    Skills: Listen +14, Move Silently +17, Spot +6*
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating:
    Alignment: Always neutral
    Advancement: 2 HD (Small)
    Level Adjustment: —
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  8. - Top - End - #188
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    [MAP]
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    The interior of the lodge is a single, large, open
    room that has seen better days. The numerous
    tables and chairs have been battered apart, and the
    lumber salvaged from them has been nailed over
    all of the tightly shuttered windows. A pile of
    rubble near the open door indicates that it too was
    once similarly barricaded, but the boards were
    subsequently torn out. Several low beds against
    the far wall are in complete disarray. The beds,
    some ruined tables, and even the walls bear
    scorch marks and quite a few bloodstains. A large
    fireplace dominates the center of the room, but no
    fire burns inside, though the walls bear numerous
    burn marks. Two composite longbows, a bloodsoaked
    hatchet, and nearly two dozen arrows lie
    scattered about the room. In the wall opposite the
    main entrance is a single door.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  9. - Top - End - #189
    Dwarf in the Playground
    Join Date
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    St. John's, NL, Canada
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    Default Re: Hordes of Chaos [IC]

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    {table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
    hp: 14/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
    Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
    |+7 sickle|dmg: 1d6+3|||Listen: +2|
    Ranged Atk ->|+6 longbow|dmg: 1d8|
    Saves ->|Fort +3|Ref +5|Will +1|
    STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]

    Scowling uncharacteristically as his elven eyes flit to and fro, Yuri follows the party, though walking backwards, sheathing his sickles and drawing instead his bow.

    "The... presence has not left my head,
    It taunts me, and wants you all dead..."

  10. - Top - End - #190
    Barbarian in the Playground
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    Default Re: Hordes of Chaos [IC]

    Franklin

    Franklin leads Olin inside and looks around the room trying to decide what happened here.
    I'm not dead. I am also not a walrus.

  11. - Top - End - #191
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    You enter the room, you feel a cold chill as the inside of the lodge is colder than the outside air. You can feel the presence of death here. Animal furs of various animals, some old and some new are thrown about both of the beds.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  12. - Top - End - #192
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Default Re: Hordes of Chaos [IC]

    Spoiler
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    {table] Seth Blackmourn | Human| Necro Sorcerer| LVL 3 | CN |MED
    hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
    Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
    SV | Fort +2 | Ref +1 | Wil +4||
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]
    {table] GranShaw|owl| familiar| LVL 3 | - |tiny
    hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
    Talons |+5 | 1d4-3| Ranged Atk |- | -
    SV | Fort +2 | Ref +5 | Wil +2||
    Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
    Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
    [/table]

    Spells
    {table]Level 0 | Level 1
    4/6 | 6/6
    Detect Magic | Ray of Enfeeblement
    Read Magic | Identify
    Disrupt Undead | Chill Touch
    Touch of Fatigue |
    Prestidigitation |
    [/table]


    Seth looks to Yuri with bewilderment. Looking about the cabin Seth feels even more elation and discomfort. He mumbles a few words of power again and scans the surroundings. "This thing has to have a source of power somewhere. It is only a matter of finding it."

    Spoiler
    Show

    Casts Detect Magic
    {table]Concentration|1d20+7|Knowledge Arcana|1d20+8
    Spellcraft|1d20+8|Use Magic Device|1d20+3
    Bluff|1d20+8||
    [/table]

    GranShaw(Owl)
    Size/Type: Tiny Animal
    Hit Dice: 3d8 (12 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-11
    Attack: Talons +5 melee (1d4-3)
    Full Attack: Talons +5 melee (1d4-3)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
    Skills: Listen +14, Move Silently +17, Spot +6*
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating:
    Alignment: Always neutral
    Advancement: 2 HD (Small)
    Level Adjustment: —
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  13. - Top - End - #193
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    The magical flashes seem to vanish as Seth enters the house. Yuri also notices that the flickering of movement vanishes inside the house. There is no magical items inside the lodge nor does it radiate with magic.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  14. - Top - End - #194
    Dwarf in the Playground
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    St. John's, NL, Canada
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    Default Re: Hordes of Chaos [IC]

    Spoiler
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    {table]Yuri Sunstrider|Elf|Swashbuckler|3 LVL|CN|M
    hp: 14/19|Init +3|Spd 30|AC/T/FF|17/13/14|Light
    Melee Atk -> |+5 dual sickles|dmg: 1d6+3(x2)|||Spot: +2|
    |+7 sickle|dmg: 1d6+3|||Listen: +2|
    Ranged Atk ->|+6 longbow|dmg: 1d8|
    Saves ->|Fort +3|Ref +5|Will +1|
    STR 13|DEX 17|CON 10|INT 14|WIS 10| CHA 8[/table]

    Seeming to relax somewhat, Yuri keeps his guard up, staying near the door and once more drawing his sickles and keeping an eye out through the door.

    "Whatever that thing that attacked me was,
    I don't think it has the gall to follow us.
    We should be safe, for now, in here.
    That way, the foe would have to come near."

  15. - Top - End - #195
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Default Re: Hordes of Chaos [IC]

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    {table] Seth Blackmourn | Human| Necro Sorcerer| LVL 3 | CN |MED
    hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
    Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
    SV | Fort +2 | Ref +1 | Wil +4||
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]
    {table] GranShaw|owl| familiar| LVL 3 | - |tiny
    hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
    Talons |+5 | 1d4-3| Ranged Atk |- | -
    SV | Fort +2 | Ref +5 | Wil +2||
    Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
    Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
    [/table]

    Spells
    {table]Level 0 | Level 1
    6/6 | 6/6
    Detect Magic | Ray of Enfeeblement
    Read Magic | Identify
    Disrupt Undead | Chill Touch
    Touch of Fatigue |
    Prestidigitation |
    [/table]


    Half distracted and elated at the feeling of the cabin Seth barely acknowledges Yuri. He rummages about cabin gathering what pelts seem to be in good condition and stacking the ones in poor shape in the corner. "Perhaps one of you are familiar with those weapons?" Seth walks over to the walls and closely inspects the burn marks. (knowledge arcana)

    Spoiler
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    Move to d5
    {table]Concentration|1d20+7|Knowledge Arcana|(1d20+8)[23]
    Spellcraft|1d20+8|Use Magic Device|1d20+3
    Bluff|1d20+8||
    [/table]

    GranShaw(Owl)
    Size/Type: Tiny Animal
    Hit Dice: 3d8 (12 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-11
    Attack: Talons +5 melee (1d4-3)
    Full Attack: Talons +5 melee (1d4-3)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
    Skills: Listen +14, Move Silently +17, Spot +6*
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating:
    Alignment: Always neutral
    Advancement: 2 HD (Small)
    Level Adjustment: —
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  16. - Top - End - #196
    Ogre in the Playground
     
    crimson77's Avatar

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    AZ

    Default Re: Hordes of Chaos [IC]

    The burn marks hold no arcane significance. However, they seem to start around the level of your ankles and move upward.

    Most of the pelts are in poor condition, they have splatters of blood and burn marks on them. After only moving a few pelts you uncover a frozen body and in your astonishment you uncover another body under the second pile of pelts. Both of the bodies have bite marks on them and are partially eaten.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  17. - Top - End - #197
    Barbarian in the Playground
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    Default Re: Hordes of Chaos [IC]

    Franklin

    Franklin inspects the bodies and any track marks on the floor. After he investigates what he can, he tries to get Olin to track the scent of blood on the hatchet to determine if the blood is fromone of the bodies in the building or someone/something outside of the building.

    Spoiler
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    Knowledge Nature +6 for bite-marks and any tracks
    I'm not dead. I am also not a walrus.

  18. - Top - End - #198
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    You think that the dead men were killed by the bite marks. However, after closer examination of the bodies you realize that you see dagger marks as well as two sets of bite marks. You cannot tell what killed the men, the bite marks or the dagger. The blood is from the men and Olin seems to be pulling you towards the closed door.
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  19. - Top - End - #199
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    [MAP]
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    Olin continues to pull Franklin towards the closed door.

    [OOC: what are your actions?]
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    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  20. - Top - End - #200
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Buffalo, NY
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    Default Re: Hordes of Chaos [IC]

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    {table] Seth Blackmourn | Human| Necro Sorcerer| LVL 3 | CN |MED
    hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
    Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
    SV | Fort +2 | Ref +1 | Wil +4||
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]
    {table] GranShaw|owl| familiar| LVL 3 | - |tiny
    hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
    Talons |+5 | 1d4-3| Ranged Atk |- | -
    SV | Fort +2 | Ref +5 | Wil +2||
    Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
    Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
    [/table]

    Spells
    {table]Level 0 | Level 1
    6/6 | 6/6
    Detect Magic | Ray of Enfeeblement
    Read Magic | Identify
    Disrupt Undead | Chill Touch
    Touch of Fatigue |
    Prestidigitation |
    [/table]


    "it seems you dog would like in that room. I am guessing that is where they kept the provisions judging by the tightness of these quarters. If a beast was looking for food that is where it would be." Seth moves to the opposite end of the door waiting for franklin's move.(P13)

    Spoiler
    Show

    Move to d5
    {table]Concentration|1d20+7|Knowledge Arcana|1d20+8
    Spellcraft|1d20+8|Use Magic Device|1d20+3
    Bluff|1d20+8||
    [/table]

    GranShaw(Owl)
    Size/Type: Tiny Animal
    Hit Dice: 3d8 (12 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-11
    Attack: Talons +5 melee (1d4-3)
    Full Attack: Talons +5 melee (1d4-3)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
    Skills: Listen +14, Move Silently +17, Spot +6*
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating:
    Alignment: Always neutral
    Advancement: 2 HD (Small)
    Level Adjustment: —
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  21. - Top - End - #201
    Barbarian in the Playground
    Join Date
    Jul 2006
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    Texas! *Texas! *Yee Haw!
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    Default Re: Hordes of Chaos [IC]

    Franklin

    "Come, now Olin. Carefully." Franklin checks the door and listens to it be sure that whatever killed the people here wasn't caught on the other side of the door.

    Spoiler
    Show

    Open the door once everyone has a chance to object, and carefully!
    I'm not dead. I am also not a walrus.

  22. - Top - End - #202
    Ogre in the Playground
     
    crimson77's Avatar

    Join Date
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    Default Re: Hordes of Chaos [IC]

    [OOC: Any objections? I will give people time to object.]
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  23. - Top - End - #203
    Dwarf in the Playground
     
    Wildboy's Avatar

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    Default Re: Hordes of Chaos [IC]

    OOC:nope open the door.
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

  24. - Top - End - #204
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    [MAP]
    Spoiler
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    The door creaks open as Franklin pulls it open and a flash of steel surprises him flashing from within the wielder is a wild-eyed man whom is frothing at the mouth his clothing is caked with frozen blood and his body is covered with sores and wounds. Even in this man's state he still seems quick and bloodthirsty. He lunges for Franklin but misses his blade scraping against the wooden door not coming near the halfling.

    Spoiler
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    (1d20+5)[8] (1d4+2)[3] (2d6)[8]


    [OOC: You have the initiative]
    Last edited by crimson77; 2008-06-07 at 07:41 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  25. - Top - End - #205
    Barbarian in the Playground
    Join Date
    Jul 2006
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    Texas! *Texas! *Yee Haw!
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    Default Re: Hordes of Chaos [IC]

    Franklin

    Franklin thanks the gods briefly for being so short and quickly responds with a quick whistle and a side step out of range of the mad-man.

    Olin

    Hearing the whistle and knowing the threat, Olin snaps into action and leaps at the mad man trying to take him down before he can hurt anyone.

    ooc & rolls
    Spoiler
    Show

    Franklin, 5' step to the side to O14.

    Olin, attack:
    OlinAttack - (1d20+6)[24]
    OlinDamage - (1d8+4)[7]
    OlinTrip - (1d20+5)[21]


    statblock
    Spoiler
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    {table] Franklin| Halfing| Druid| LVL 3 | CN |Small
    hp: 24/24 | | Spd 20| AC/T/FF | 15/13/13 | leather
    Melee Atk |+3 staff | dmg: 1d4 | Ranged |+6 sling | dmg: 1d3
    SV | Fort +4 | Ref +4 | Wil +6||
    STR 10 | DEX 15 | CON 14 | INT 14 | WIS 15 | CHA 8
    Skills|Spot +4|Listen+6|extra|extra|extra
    [/table]

    {table] Olin| Riding Dog| Animal| 4HD | N |Med
    hp: 26/26 | | Spd 40| AC/T/FF | 19/13/16 | armor
    Melee Atk |+6 bite | dmg: 1d8+4 | | |
    SV | Fort +6 | Ref +7 | Wil +4||
    STR 16 | DEX 16 | CON 15 | INT 2 | WIS 12 | CHA 6
    Skills|Spot +5|Listen+7|Jump +8|Swim +4|Survival +2
    [/table]
    I'm not dead. I am also not a walrus.

  26. - Top - End - #206
    Ogre in the Playground
     
    crimson77's Avatar

    Join Date
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    Default Re: Hordes of Chaos [IC]

    The crazed man falls to the ground from the attack dogs bite and tripping attack. He seems to be massively hurt and lays unconscious in a pool of blood quickly dying.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  27. - Top - End - #207
    Barbarian in the Playground
    Join Date
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    Default Re: Hordes of Chaos [IC]

    Franklin

    Franklin quickly falls to the ground and attempts to stop the bleeding of the poor soul. "Bind him quickly. We may get some information out of him."

    Spoiler
    Show

    DC 15 to stop bleeding.
    Heal - (1d20+2)[9]

    If that doesn't work, tie him up quickly C Minor Wounds on him (1 pt of healing will stop bleeding.)
    Last edited by oliana0; 2008-06-10 at 04:07 PM.
    I'm not dead. I am also not a walrus.

  28. - Top - End - #208
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: Hordes of Chaos [IC]

    Franklin uses his skills to heal the mad man after he has been tied up. The man thrashes in his bindings letting out growls and froth.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  29. - Top - End - #209
    Dwarf in the Playground
     
    Wildboy's Avatar

    Join Date
    Sep 2004
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    Default Re: Hordes of Chaos [IC]

    Spoiler
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    {table] Seth Blackmourn | Human| Necro Sorcerer| LVL 3 | CN |MED
    hp: 9/9 | Init +3 | Spd 30 | AC/T/FF | 10/10/10 | Monks Outfit modified
    Melee Atk |+0 | N/A | Ranged Atk |+0 Daggers | dmg: 1d4
    SV | Fort +2 | Ref +1 | Wil +4||
    STR 10 | DEX 16 | CON 14 | INT 13 | WIS 8 | CHA 12
    [/table]
    {table] GranShaw|owl| familiar| LVL 3 | - |tiny
    hp: 6/6 |3d8 | 2/(fly) 8 | AC/T/FF | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |--
    Talons |+5 | 1d4-3| Ranged Atk |- | -
    SV | Fort +2 | Ref +5 | Wil +2||
    Str 4|Dex 17|Con 10|Int 2|Wis 14|Cha 4
    Skills|Spot +6|Listen+14|Move Silently +17|alertness|weapon finesse
    [/table]

    Spells
    {table]Level 0 | Level 1
    6/6 | 6/6
    Detect Magic | Ray of Enfeeblement
    Read Magic | Identify
    Disrupt Undead | Chill Touch
    Touch of Fatigue |
    Prestidigitation |
    [/table]


    Seth binds the man with a bit of ripped up cloth from the bed as he looks in the closet for any more surprises. "I agree this fellow might have something useful in what seems to be a deranged brain. Should the weave claim him I just might have to take it and study the sickness he seems to suffer from. In the mean time it seems we should stay here until he wakens. I suggest barring the doors and securing the building. We should at least stay the night here.

    Spoiler
    Show

    Move to d5
    {table]Concentration|1d20+7|Knowledge Arcana|1d20+8
    Spellcraft|1d20+8|Use Magic Device|1d20+3
    Bluff|1d20+8||
    [/table]

    GranShaw(Owl)
    Size/Type: Tiny Animal
    Hit Dice: 3d8 (12 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
    Base Attack/Grapple: +0/-11
    Attack: Talons +5 melee (1d4-3)
    Full Attack: Talons +5 melee (1d4-3)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision
    Saves: Fort +2, Ref +5, Will +2
    Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4
    Skills: Listen +14, Move Silently +17, Spot +6*
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating:
    Alignment: Always neutral
    Advancement: 2 HD (Small)
    Level Adjustment: —
    If you can't be nice...At least be vague.
    Do not anger my sleeping dragons --> See all my Dragons

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