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Thread: Pathfinder [IC]

  1. - Top - End - #61
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    Timaoh's Avatar

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    Lars
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    As you strain to get a better look through the crowd the speeches begin and the crowd shuffles forward blocking your vision. Unfortunately the man quickly disappears around a corner and by the time you climb down from your perch and think to send Taj after him, he can no longer be found.
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  2. - Top - End - #62
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    PirateGuy

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    Lars Larch

    Lars climbs back into his tree and continues to look for the man.

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    Spot (1d20+4)[19] Listen (1d20+8)[23]

  3. - Top - End - #63
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    DwarfClericGuy

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    Daffyd

    Daffyd, being able to peer through the heads of the assembled, has a reasonable view. He lays a hand on the wolf's neck as the speeches begin. Sssh, Sétanta... They're about to begin.
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  4. - Top - End - #64
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    Jubrayl

    Jubrayl finds a comfortable spot for himself and listens to the speeches.

  5. - Top - End - #65
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    The speaches start off slow with the mayor welcoming everyone much the same as has been done all day at the entrance to the grounds where everything has been prepared. The highlight of her speach is a joke at the expense of Larz Rovanky, the local tanner and how even he mannaged to pry himself away from his work to attend the festival.

    The second speach is equally as short and direct as Sherrif Hemlock brings the mood of the festival down a notch with his dour mood. His eyes scan the crowd as though picking out the trouble makers and he reminds everyone to be wary of the laws and the bonfire as they 'have fun' he says with a sneer. He also asks that everyone take a moment of silence to remember those lost to the fire that ravaged the old church five years ago.

    Following right on the Shriff's heels and doing his best not to physically move the man to get him out of the minds of the crowd faster Cyrdak Drokkus rises to the challenge of once again raising everyone's spirits. With anecdote after anecdote he splashes a little humor into what would have otherwise been a dull yet informative delivery of the long process the town went through to finance and construct the new cathedral. Finishing with a bit of self promotion inviting everyone to come to the 'Sandpoint Theatre' tomorrow night to check out his new production of "The Harpy's Curse", revealing that the lead role of Avisera the harpy queen will be played by none other than the famous Magnimarian diva Allishandra!

    After his last statement the crowd cheers him off stage and Father Zantus stands up and moves onto the centre of the stage. With a short speech he proclaims the festival underway and prays a short prayer asking for the blessing of Desna to shine on everyone throughout the day's festivities.

    The lunches prepared by the local establishements are well prepared and feature a wide variety of styles. The best part by far is that they are all free.
    They range from the everyday fare of the Hagfish's lobster chowder, or the 'White Stag's' peppercorn venison, or even curry-spiced salmon and winterdrop mead of Ameiko Kaijitsu which seems to be the favourite.
    Last edited by Timaoh; 2008-03-15 at 10:19 AM.
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  6. - Top - End - #66
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    DwarfClericGuy

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    Daffyd

    Daffyd claps politely at each of the speakers. Making mental notes about the structure of this society, radically different from his own, and briefly wonders at what a "Cathedral" is. Dismissing it as unimportant, Daffyd mills along with the crowd, intending to take in the festival before departing to return to Cambria. Silently, Sétanta follows along behind him, nimbly navigating the forest of feet.
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  7. - Top - End - #67
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    PirateGuy

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    Lars Larch

    Lars listens to the speeches, with one ear, but he is mostly looking out for the strange, hooded figure.

    He takes as much food as he feels he can take without calling too much attention to himself and eats it apart from the rest of the fair goers.

  8. - Top - End - #68
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    Jubrayl

    Jubrayl applauds the speeches enthusiastically, and then strolls around tasting the various foods and chats with the people he knows.

  9. - Top - End - #69
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    Grak'n

    The dwarf finds his way to the peppercorn venison. Loading up with a large fistful of meat, Grak'n makes his way over to the Cathedral while tearing into the tender morsel.

    He walks a few times around the structure to get a sense of its making. Not likely to have much dwarven hands in the making he supposes but inspects the craftmenship non-the-less.

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    Knowledge (Architecture) (1d20+6)[8] to learn a bit of its history/construction and a Search (1d20+6)[13] to find if there are flaws or oddities in the human craft.

  10. - Top - End - #70
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    ((Bunged up rolls those where. If Grak'n has the chance he will continue to examine the workings (he was likely distracted by his meal) and will renew the Search, perhaps this time taking his time and taking 10 or even taking 20 if he has awhile uninterrupted. (=16, or 26 search of the stonework))

  11. - Top - End - #71
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    Grak'n
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    There is nothing noteworthy about the construction of the new chapel and while you sdearch for any flaws you are suprised to find that there are none at all. You can see signs of painstaking labour and aftertouches that speak of someone working long and hard to make sure the structure is safe and sound. There also seems to be a calming aura tied to the structure and you are certain that some magic must have been invested into the structure because it feels like a holy place. As chapels in small villages go, this is one of the nicest if the only one you have ever seen.


    [OOC] You can't re-roll rolls once you know the result because your character would have no idea that he failed based on the rolls. Unless you had a specific visual clue that something was there. (ie. Following someone to a dead end and searching for a passage until you found one.) Either way most times i will take the first roll.

    The speeches fade into memories and the food settles comfortably into all your stomachs. You notice that a few small instruments have been brought forth and people seem to be reading to dance and celebrate. The bonfire is being prepared for lighting and some grease has been added to the centre of what looks like a fifteen foot tall tepee with large logs all resting against eachother standing upright in a large clearing. As everyone bustles around, some cleaning up the remaining food tables and others making ready for the fire and dancing to follow, you notice something else. A large cart being rolled towards the stage by father Zantus and a few of his apprentices you suppose. Once he reaches the front of the stage he stops and motions to the younger boys who are smiling from ear to ear clearly excited to be a part of the suprise he has waiting in the cart.
    Father Zantus walks slowly towards the podium and tries to get everyones attention by clearing his throat. After a second unsucessful attempt he picks something up from the pulpit and raises it high in his hand. In the dim light it looks like some sort of well-worn rounded stone. Bringing the stone down hard on the pulpit a large thunderous booms fills the clearing and everyone settles down very quickly looking towards the Father who smiles sheepishly at having used such a tactic. He clears his throat and quickly stammers. "May this house be blessed by the lady and her servants." He then nods quickly at the boys and they give a shap tug on the covering drapped over the cart to release hundreds of swallowtailed butterflies into the red-lighted horrizon that serves as their backdrop. The effect is mezmerizing and people "ooohhhhh" and "aaaahhhh" as though watching a grand show.

    The crowd applauds here and there and are about to get back to the business of celebration when a faint chant becoming louder can be heard.

    "Goblins chew and goblins bite.
    Goblins cut and goblins fight.
    Stab the dog and cut the horse,
    Goblins eat and take by force!

    Goblins race and golbins jump.
    Goblins slash and golbins bump.
    Burn the skin and mash the head,
    Goblins here and you be dead!

    Chase the baby, catch the pup.
    Bonk the head to shut it up.
    Bones be cracked, flesh be stewed,
    We be goblins! YOU BE FOOD!"

    As the sound of the chant reaches all of you, screams migle with them. First the high pitched screams of a woman in distress, and then a dog whimpering in high pitched wails. As you look around [spot checks] you see pinpricks of light filtering towards the square as many of the townspeople run for their lives barricading themselves in nearby buildings or just running down the centre of the streets leading away. One of the men standing near the pyre to be lit throws his torch onto the pile of wood and it starts up with an audible woosh.

    [Roll initiative]
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  12. - Top - End - #72
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    "Hey now, just whut the bloody 'ell is this?!"

    Grak'n looks up from the Cathedral toward the commotion.

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    Spot (1d20+3)[8] and initiative (1d20+2)[5]

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    OOC: sorry about the rolls, it's more that I forget that most rolls represent 6 second rush and meant for dangerous/combat situations and that we are free to use take10/20 in situations like I was in.

  13. - Top - End - #73
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    "I'll be damned, goblins!" Jubrayl looks around for a weapon to defend himself. His hand drop to the fishknife at his belt, but the small blade seems unlikely to be much help in a real fight. His eyes come to rest on the bonfire, and he quickly sprints over and pulls a sturdy burning log from the fire and holds it like a club, and then slowly backs away from the chanting.

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    Initiative: (1d20+1)[14]

    Spot: (1d20+8)[27]


  14. - Top - End - #74
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    DwarfClericGuy

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    Daffyd

    Daffyd looks up sharply at the new, chilling sound. What the devil... Sétanta; Guard! With the wolf watching his back, Daffyd looks to the source fo the commotion, and tries to make sure all the innocents are clear of the encroaching altercation.

    Init - (1d20+1)[17]
    Spot - (1d20+4)[6]
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  15. - Top - End - #75
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    PirateGuy

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    Ah knew it! Ah could smell somthin stinkin round ere!

    Lars straps on his shield and holds his cudgel tight in his right fist. He selects a goblin from the crowd.

    You! Yah, You! I'll bash yer head, ya slimy dog!

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    Initiative (1d20)[18] Spot (1d20+4)[5]

  16. - Top - End - #76
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    map

    (the goblins are 1,2,3 respectively from East to West. North will almost always be the top of the map.)

    (Those of you who got higher than 12 on your spot check notice the goblin to the south hiding under a table which was set up for food.)
    The rest of you can see the other goblins. One of the other two seems to have just suprised a dog and killed it and is now in the process of licking the blade of it's knife and giggling as the blood smears it's face. The last goblin is chasing people trying to get out of the area, although he is more running in circles and whooping than doing them any harm.

    As the bonfire goes up in a big whoosh of flame they all turn to stare at it their eyes wide and you can see their malicious little minds working overtime as they stare at the blaze.

    (Round 1)

    Goblin1 - Reaching up over the top of the table the goblin grabs for the cloth and dumps what was left of the food onto the floor and begins rumaging through it stuffing it's pockets and becoming tangled in the cloth at the same time.

    Goblin2 - Having just killed the dog and feeling very sure of himself the goblin runs over to the fire and picks up a piece of burning wood and swings it around watching the sparks and fire trail behind it as a child might play with a sparkler.

    Goblin3 - Noticing that the people she had been chasing have all run away the goblin turns it's attention towards the four of you who have yet to move and smiles a wiked little grin as she brings out her knife and runs towards Daffyd noticing Lars along the way and shaking her fist and screaming at him while charging head long at Daffyd. As she get's in close she swings with her dog slicer trying to scare off or injure Daffyd for some more fun and is suprised as the blade slides easily through his armor. <5 Damage> She howls with glee and screems as hops from one foot to the other in front of him.
    Last edited by Timaoh; 2008-03-20 at 11:03 AM.
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  17. - Top - End - #77
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    DwarfClericGuy

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    Daffyd ap Gryffud (Round 1)
    Initiative: 17
    Hp: 4/9, Healed to full.
    AC/FF/T: 14/13/11

    Herding the last of the townsfolk out of the square, Daffyd is caught unawares by the disgusting little creature. With a snarl, Sétanta lunges at the creature, going for the hamstring. Reeling from the attack, Daffyd staggers back out of immediate range of his attacker and calls upon Danu to bind his wounds.

    Danu, molfaidh mé. Go leigheasa sí.

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    5 foot step back and cast CLW.

    Rolls are in the OOC thread. The wolf bites AC 18 for 3 points of damage, and the opposed strength roll for the trip is DC 18. Before it comes up, the wolf does not need to make another touch attempt. He can trip as part of his attack. All he has to do i hit with the bite.

    Also, Daffyd is back at full HP.
    Last edited by Torger; 2008-03-20 at 03:13 PM.
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  18. - Top - End - #78
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    PirateGuy

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    Lars Larch, the Bastard of the Woods (round 1)
    initiative 18
    HP 12/ 12
    AC 15 FF15 T 10

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    Lars casts shillelagh on his cudgel (+1 to attack and 2d6x2 damage)


    Lars boldly calls out a chant, repeated thrice: Drec Srac Garth! and touches his club to the ground, which glows with life and holy energy. Thus armed, he runs to flank the goblin in combat with Sétanta.

  19. - Top - End - #79
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    Jubrayl (round 1)
    Initiative 14
    10 HP/ 10 HP
    AC 13 /FF 12 /T 11

    "I'll be damned, goblins!" Jubrayl looks around for a weapon to defend himself. His hand drop to the fishknife at his belt, but the small blade seems unlikely to be much help in a real fight. His eyes come to rest on the bonfire, and he quickly sprints over and pulls a sturdy burning log from the fire and holds it like a club.
    Last edited by Segial; 2008-03-21 at 08:21 PM.

  20. - Top - End - #80
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    New Map


    also Segial pls check the ooc thread for stats on your new found weapon.
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  21. - Top - End - #81
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    Grak'n (round 1)
    Initiative 5
    16 HP/ 16 HP
    AC 18 /FF 10 /T 16 (-2 charging)

    "Ya bunch a bloody curs, ya'll picked a prime time ta die!!"

    Grak'n charges directly southwest (the square south of D) unhitching his massive waraxe and slipping a hand through his shield-holds (both free action) while his thick legs pump furiously toward the squealing foe. Dust kicks up as he slides to a stop beside Daffyd and transfers the momentum into a arcing backhand swing.

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    to hit goblin (next to Daffyd) charging (1d20+9)[16] potentially dealing (1d10+5)[9] slashing damage.

  22. - Top - End - #82
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    (Round 2)
    As the goblins watch the female goblin become tripped and lie helpless on the ground as Grakn's axe tears into her. She wimpers and growls as blood pools around her twitching in pieces and smelling as though her bowls have emptied. Those of you not sickened by the grizzly scene watch as something inside the remaining goblins snap. Their eyes become cold and unfocused as they scream in anguish and rush forward. The joviality and meriment gone from their faces they slash with their crudely fashioned knives little more than shards of steel wrapped in rags, wicked looking barbs and filth covering the blades. Goblin2 raises high his torchlike brand and swings it at Lars as he rushes forward.

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    Goblin1Attack - (1d20+5)[7] Goblin1Damage - (1d4+1)[3]
    Goblin2Attack - (1d20+5)[22] Goblin2Damage - (1d6+1)[6]


    Initiative (round 2)
    Goblins - 20
    Lars - 18
    Daffyd - 17
    Jubrayl -14
    Grak'n - 5

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  23. - Top - End - #83
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    Jubrayl (round 2)
    Initiative 14
    10 HP/ 10 HP
    AC 13 /FF 12 /T 11

    Raising the burning log over his head, Jubrayl yells "YOU. WILL. NOT. RUIN. OUR. FESTIVAL!" at the goblin next to him and swings the log at him with each word.

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    to hit: (1d20-3)[-2]

    damage: (1d6)[3]


  24. - Top - End - #84
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    (After Daffyd ap Gryffud, I just got twitchy)

    Grak'n (round 2)
    Initiative 5
    16 HP/ 16 HP
    AC 20 /FF 18 /T 12

    "Ain't gonna gain an inch 'ere gobo!" follows the swoosh of the descending axe.

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    5' step over the body and swing (1d20+7)[19] for (1d10+5)[10] slashing

  25. - Top - End - #85
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    DwarfClericGuy

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    Daffyd ap Gryffud (Round 2)
    Initiative: 17
    Hp: 9/9
    AC/FF/T: 14/13/11

    Sétanta! Guard. Seeing that the others seem to have the creatures well in hand, Daffyd examines the surroundings for signs of other assailants, ready to strike down those who would rise against this place.

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    Readied action: Sic Wold and attack any goblin not engaged.

    Sorry. I was waiting to see ho the Lars situation resolved.
    Last edited by Torger; 2008-04-01 at 09:36 PM.
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  26. - Top - End - #86
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    The goblin facing Grak'n drops in a pile of gore and blood next to it's lifeless kin. The remaining goblin's morale is bolstered as Jubrayl's weapon dissintigrates in his hands as he swings it repeatedly to ill-effect hitting more ground than goblin. The remaining goblin moves around behind Jubrayl and to everyone's horror and disbelief tries to push him into the fire.

    attack - (1d20+3)[17] BullRush - (1d20-5)[-3]

    (OOC: Sorry for how long it took me to put this together the boards have been a pain in the butt lately whenever i try to post. I'm going to need an opposed str check from Jubrayl [d20+STR] to resolve this round and then you can all act.)
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  27. - Top - End - #87
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    Default Re: Pathfinder [IC]

    Jubrayl clenches him jaw tightly and with a grim look on his face tries to push back the goblin and himself from the fire.
    Last edited by Segial; 2008-04-12 at 06:34 PM.

  28. - Top - End - #88
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    The goblin is pushed back brutally as Jubrayl fends off his attempts to throw him into the fire.

    Initiative (round 3)
    Goblin - 20
    Daffyd - 17
    Jubrayl -14
    Grak'n - 5
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  29. - Top - End - #89
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    Default Re: Pathfinder [IC]

    Jubrayl (round 3)
    Initiative 14
    10 HP/ 10 HP
    AC 17 /FF 12 /T 15

    Gulping nervously, Jubrayl drops the rest of his "weapon" and with a quick glance over his shoulder, he notices that he can't get away. With a pained sigh he pulls his fishknife and waves it in front of himself defensivly.

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    Draw a weapon + Full Defense (AC+4)

  30. - Top - End - #90
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    DwarfClericGuy

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    Daffyd ap Gryffud (Round 3)
    Initiative: 17
    Hp: 9/9
    AC/FF/T: 14/13/11

    Sétanta! Sic! Daffyd points to the offending goblin, and follows the wolf into combat, brandishing his staff rather clumsily.


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    Wolf attack - (1d20+3)[16]
    Wolf damage - (1d6+1)[4]
    Wolf trip - (1d20+1)[12]

    Daffyd attack - (1d20-1)[3]
    Daffyd damage - (1d6-1)[0]

    If the trip works, Daffyd would get a +4 (I think) to his attack.

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    Hengist Magnusson, Huntsman, Woodsman, Norseman.

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