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  1. - Top - End - #451
    Bugbear in the Playground
     
    Annalia's Avatar

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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    The monk kept the chase up for another two minutes, leading the orcs far enough that he deemed it safe to go back. If he comes across a rocky place or a stream, he'll use it to try and lose them furthermore.

    If not, he'll simply change directions at some point, trying not to leave too many tracks behind. He'll do his best to head in the southern direction he expected the group to take.

  2. - Top - End - #452
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    Carter and his 60 foot per round triple speed run(not counting terrain modifiers), followed closely by Hengist, has probably fallen at least 300' behind the main group. Ah bit of a late start and a really slow pace contribute to him continuing to fall further and further behind.

    Assuming Nalik waits another 30 seconds for Carter to catch up, he'll report his status(wounded but willing).
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  3. - Top - End - #453
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    Default Re: Defenders of Highgate, Chapter 3

    Deladus

    Unable to speak, the giant Elis-eater looks to Nalik for instructions as to when to spit Elis out to finish him off.

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    Forgot to roll the acid damage each round.. feel free if you haven't already, D

  4. - Top - End - #454
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    "Sir, if we are going to make our stand here, I'd prefer to get a bit of healing first. Hey? Where is Hertz?"
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  5. - Top - End - #455
    Barbarian in the Playground
     
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    Default Re: Defenders of Highgate, Chapter 3

    Nalik

    As the team pauses for a moment, Nalik attempts to help Deladus deal with the difficulty of containing their enemy. At the same time, he looks to Oliana and asks, Oliana, is there a way for you to immobilize and silence Elis if Deladus spits him out again?

    Casting resistance on Deladus for +1 to saves
    Last edited by anIceFan; 2008-10-30 at 06:33 PM.
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  6. - Top - End - #456
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    Default Re: Defenders of Highgate, Chapter 3

    Deladus

    The plant-man waits patiently, looking only a little bit greener than normal.

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    Will Save 1 - (1d20+10)[23]
    Will Save 2 - (1d20+10)[23]
    Will Save 3 - (1d20+10)[23]
    Will Save 4 - (1d20+10)[20]

  7. - Top - End - #457
    Bugbear in the Playground
     
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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    Quite a few minutes after having left to scout for following orcs, Hertz returned in the encampment - and not exactly from the directions the group had come from. He was panting, had visibly ran quite a bit, but managed to report between two breaths. "We were being followed. I believe I lost them."

  8. - Top - End - #458
    Barbarian in the Playground
     
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    Default Re: Defenders of Highgate, Chapter 3

    Nalik

    When Hertz joins the group, Nalik pauses a moment longer to allow the old man to catch his breath.
    Deladus, see if you can keep Elis in you for a while longer. If you feel you can't hold him longer, go ahead and spit him out.

    Hertz, you will act as our rear guard, I want you to drop back every once in a while to confirm that we are not being followed. If you see anything, do not engage, just let us know.

    Alright, Hengist, lets go find someplace to hole up until the heat passes.
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  9. - Top - End - #459
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    DwarfClericGuy

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    Default Re: Defenders of Highgate, Chapter 3

    As you command, Huskarl.

    Hengist uses his slight speed advantage to range out in front, looking for an appropriate place, as well as signs of activity.

    Survival +9
    Spot +8
    Listen +9
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    Hengist Magnusson, Huntsman, Woodsman, Norseman.

  10. - Top - End - #460
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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    "Yes, sir." Hertz said, and he waited for the rest of the group to take off to fall in at the end. He was fairly confident he'd lost the orcs earlier, but he appreciated the extra precaution.

  11. - Top - End - #461
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    Carter gets moving as soon as it is obvious which way Hengist will take the party. Carter does his best to maintain a run(40'/round) for as long as he can and hopes that this hole up location isn't too far away.
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  12. - Top - End - #462
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    Default Re: Defenders of Highgate, Chapter 3

    Deladus

    Deladus tries to hold onto Elis for about another two minutes before he starts to feel a bit too sick to do so. Making obvious noise, he attempts to spit out the fiend into the middle of the group.

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    Should be an additional two minutes of the acid damage... it's 2d6 per round.

  13. - Top - End - #463
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    Default Re: Defenders of Highgate, Chapter 3

    Nalik

    When Deladus begins to make retching noises.
    Hold up, spread out. Remember the last time. As soon as he is out, attack.

    He will then move to Hengist and cast magic weapon on his weapon of choice. Then he will draw his hammer and prepare to make havoc for E.
    Last edited by anIceFan; 2008-11-07 at 11:41 AM.
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  14. - Top - End - #464
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: Defenders of Highgate, Chapter 3

    Hengist stands just outside splatter distance of the tree-man and whatever he might exude, net at the ready. As soon as the creature is in sight, Hengist will cast his net over it, hopfully entangling it, and then make an effort to hold him fast.
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    Hengist Magnusson, Huntsman, Woodsman, Norseman.

  15. - Top - End - #465
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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    It didn't take long for Hertz to reach the stopped group, and he after a slightly-confused look around, he got an idea of what was going (Deladus' retching might have tipped him) and he positioned himself.

  16. - Top - End - #466
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    Carter is momentarily confused by Nalik's orders, but then says, "No offense sir, but my Heavy Flail is already enchanted. Will your magic make it better in some other way? Maybe you can make it spout flame when I hit or something?"

    Knowing that Deladus is about to spew, Carter readies an action.
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  17. - Top - End - #467
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    Default Re: Defenders of Highgate, Chapter 3

    Deladus heaves once more, spewing the contents of his vast internal cavity all over the place. Everyone, having learned the rough area of his blast radius, stands back while the weakened plant hurls. Once again, there is nothing but stomach acid there, though there are no bits of undigested food in it this time.

    Carter and Hertz both notice the void in the middle of the gushing geyser of plant puke, making it clear that Elisathalan is there, but - again - invisible.

  18. - Top - End - #468
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    OOC thoughts...
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    How can that thing concentrate on casting spells while being digested inside a giant plant monster? Not to mention.. how does he keep his invisibility spell from ending while constantly pokes/jabs and otherwise tries to kill Deladus.. all of which would end the spell


    Seeing the void Carter immediately swings for it before the fiend can escape.
    ReadiedAttack - (1d20+12)[14] (plus flanking if applicable)
    ReadiedDamage - (1d10+10)[17]

    Invisible again? How many of them spells did he memorize? Don't stand a chance of disarming him if I can't see him.

    Carter shrugs and takes another tentative swing with his Heavy Flail at the void. "Come out, come out, where ever you are...."

    Initiative - (1d20+3)[7]
    Attack - (1d20+12)[17] (plus flanking if applicable)
    Damage - (1d10+10)[13]
    Last edited by lawful_evil; 2008-11-08 at 06:33 AM.
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  19. - Top - End - #469
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: Defenders of Highgate, Chapter 3

    Hengist throws his net for the void in the digestive fluids that Carter's swinging for.

    RangedTouch - (1d20+8)[22]


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    Quote Originally Posted by SRD
    Net

    A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

    An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

    A net is useful only against creatures within one size category of you.

    A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a -4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.
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  20. - Top - End - #470
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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    Once more able to spot the void indicating a presence in the fluids, Hertz lost no time trying to hit it.

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    I'll go with Carter's tactic here!
    ReadiedAttackRoll - (1d20+8)[25] -- Flanking bonus included. If we can't get it against invisible people, remove 2.
    Damage - (1d8+1)[2]
    PercentileChance - (1d100)[55] 1-50 will miss.

    Then the normal round rolls, using Flurry of Blows!
    Init - (1d20+6)[26]
    AttackRoll1 - (1d20+6)[17] -- Same with Flanking, +2 has been added.
    Damage1 - (1d8+1)[6]
    PercentileChance - (1d100)[69] 1-50 will miss.

    AttackRoll1 - (1d20+6)[16]
    Damage1 - (1d8+1)[5]
    PercentileChance - (1d100)[3] 1-50 will miss.

    Whew! No dodge because of Invisibility, so AC 19, HP 38/38.

  21. - Top - End - #471
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    Planetar

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    Default Re: Defenders of Highgate, Chapter 3

    Nalik

    Seeing others taking action Nalik calls out, where is he, I can't see him.

    His hammer is ready to attack, and his shield is held in front of him.
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  22. - Top - End - #472
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    Default Re: Defenders of Highgate, Chapter 3

    Carter swings his flail at the place he thinks Elisathalan is, but it swishes harmlessly through the air. Hengist's net lands on top of something about the right shape for a person, and enables Hertz to get a swift kick in on the invisible person that must be Elisathalan. The net writhes around over this unseen mass, but it appears he is stuck inside it.

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    Initiatives so far:
    Hertz 26
    Elisathalan 12
    Carter 7

    Elisathalan is currently entangled in a net. No miss chance for invisibility, but he is still invisible, and therefore cannot be targeted with spells/abilities that require LOS.

  23. - Top - End - #473
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    Seeing the opportunity before him Carter swings his Heavy Flail round and round and mutters "Hah Ha! We've got you now." He steps in to smash the foe, but trips on a tree root and his blow goes astray.

    Attack - (1d20+14)[16]
    Damage - (1d10+10)[13]
    Last edited by lawful_evil; 2008-11-11 at 08:20 PM.
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  24. - Top - End - #474
    Barbarian in the Playground
     
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    Default Re: Defenders of Highgate, Chapter 3

    Nalik

    With their foe identified by the mis-shaped net, Nalik Cries out, in a moment of weakness, Have at him.
    He puts actions to words by swinging his warhammer at the figure.

    attack - (1d20+6)[20]
    damage - (1d5+4)[5]
    electric - (1d6)[4]

    Oh yeah, plus flanking if applicable
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  25. - Top - End - #475
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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    Nalik's impulsive called made Hertz smile, and the old monk was more than happy to comply to that particular order.

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    Okay, great move from Hengist and great call from Nalik. Let's get him!
    FlurryAttack1 - (1d20+6)[24], Damage1 - (1d8+1)[3]
    FlurryAttack2 - (1d20+6)[26], Damage2 - (1d8+1)[7]
    I've included flanking in this, like last time.

    Holy ****, good rolls!
    Critic Confirmation: 1d20+6=16, Critic Damage: 1d8+1=7.
    Last edited by Annalia; 2008-11-11 at 09:01 PM.

  26. - Top - End - #476
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: Defenders of Highgate, Chapter 3

    Hengist maintains his hold on the the rope, to control the creature as he draws nearer.

    Will roll a strength check as needed, spending this round "reeling" the creature in/moving closer to limit his ability to move.
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    Hengist Magnusson, Huntsman, Woodsman, Norseman.

  27. - Top - End - #477
    Bugbear in the Playground
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    Default Re: Defenders of Highgate, Chapter 3

    Deladus

    Having just spit him up, Deladus-the-plant takes another bite at him.

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    Attack - (1d20+12)[32]*
    Damage - (2d8+11)[19]

    *G'head and roll crit damage for me, Dauph

  28. - Top - End - #478
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    Default Re: Defenders of Highgate, Chapter 3

    Despite Elisathalan's obvious predicament, he still manages to deflect some of the blows directed at him. Hertz is able to land two solid blows, and Deladus chomps him soundly. With no way to target the effects she has available such that she doesn't harm anyone else, Oliana stays out of the way, thinking really quite angry and rude thoughts at the creature.

    "Whoa, hey, there's no need for this kind of brutality. We can probably work this out in some kind of civilized fashion, can't we?" Elisathalan remains invisible as Hengist slowly reels him in, but the shape of the net suggests he is possibly holding his hands out plaintively. "I mean, you guys don't really want to all be killed by the retributive blast that will go off when I'm killed, do you?"

  29. - Top - End - #479
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    Default Re: Defenders of Highgate, Chapter 3

    Carter

    Carter, somewhat overwhelmed by the moment, and not really knowing what retributive means, continues to attempt to pound the invisible foe into invisible pulp.

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    Attack - (1d20+14)[18]
    Damage - (1d10+10)[11]
    This is my signature, there are others like it, but this one is mine.
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  30. - Top - End - #480
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    Default Re: Defenders of Highgate, Chapter 3

    Hertz

    Hertz tried to determine whether Ellis was just toying with them or being actually serious about the death explosion threat, but did not relent in his attacks for it.

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    I'd like to get a Sense Motive on that one. If he can tell Ellis is lying, he'll continue punching as normal. If not, he'll use non-lethal damage. The attack rolls stay the same, though, so here goes!

    SenseMot - (1d20+6)[25]
    Flurry1 - (1d20+6)[25], Damage - (1d8+1)[3]
    Flurry2 - (1d20+6)[24], Damage - (1d8+1)[7]

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