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  1. - Top - End - #1
    Barbarian in the Playground
     
    Imp

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    Default Tactical Battle Tournament - Orran V Kladadams707


    Current round: Yet to begin

    The black areas are walled off. The walls are 50ft high and have a climb DC of 30.

    The gray circles are statues. They are perfect representations of the soldiers fighting. They cannot be climbed or destroyed. Every round, the statues on the red side move 5ft towards the statues on blue's side, and vice versa. Treat the statues movement as if the statues rolled a -10 for INT. Anyone caught in front of a moving statue is considered bull rushed, and automatically fails the strength check. Anyone caught between the two center statues when they move together is killed instantly. Once the two statues in the center meet, the statues begin to move in reverse from their normal direction until they reach their starting positions. Then, they go back to normal movement. Repeat the process until someone has won.

    The Teams:

    Orran
    Spoiler
    Show
    Number 1
    Strength: 8
    Dexterity: 8
    Constitution: 16
    Weapons: Trident
    Armor: Tower Shield, Splint Mail
    Speed: 20ft.
    AC: 19
    Attacks: Trident +0 (1d8-1)
    Skills: Intimidate +7(7 ranks), Spot+3 (3 ranks)
    Feats: Toughness, Toughness, Toughness
    HP: 34
    Gold spent: 15/230

    Number 2
    Strength: 8
    Dexterity: 8
    Constitution: 16
    Weapons: Trident
    Armor: Tower Shield, Splint Mail
    Speed: 20ft.
    AC: 19
    Attacks: Trident +0 (1d8-1)
    Skills: Intimidate +7(7 ranks), Listen +3 (3 ranks)
    Feats: Toughness, Toughness, Toughness
    HP: 34
    Gold spent: 15/230

    Number 3
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows 40
    Armor: Breastplate, Buckler
    Speed: 20ft.
    AC: 19
    Attacks: Longbow +5/+5 or +7 (1d8-1)
    Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
    Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
    HP: 13
    Gold Spent: 77/215

    Number 4
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows 40
    Armor: Breastplate, Buckler
    Speed: 20ft.
    AC: 19
    Attacks: Longbow +5/+5 or +7 (1d8-1)
    Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
    Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
    HP: 13
    Gold Spent: 77/215

    Number 5
    Strength:8
    Dexterity:16
    Constitution:8
    Weapons: Heavy Repeater Crossbow, bolts 20, Greatsword
    Armor: Leather, Buckler
    Speed: 30ft
    AC: 16
    Attacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)
    Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
    Feats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)
    HP: 13
    Gold spent: 454/35

    Number 6
    Strength:8
    Dexterity:16
    Constitution:8
    Weapons: Heavy Crossbow, bolts 40, Greatsword
    Armor: Leather, Buckler
    Speed: 30ft
    AC: 16
    Attacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)
    Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
    Feats: Skill Focus (Hide), Stealthy, Rapid Reload
    HP: 13
    Gold spent: 102/35

    Number 7
    Strength: 14
    Dexterity: 10
    Constitution: 10
    Weapons: Greataxe, Javelin x5
    Armor: Halfplate
    Speed: 20ft.
    AC: 17
    Attacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
    Feats: Weapon Focus (Greataxe), Endurance, Diehard
    HP:16
    Gold Spent: 25/600

    Number 8
    Strength: 14
    Dexterity: 10
    Constitution: 10
    Weapons: Greataxe, Javelin x5
    Armor: Halfplate
    Speed: 20ft.
    AC: 17
    Attacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
    Feats: Weapon Focus (Greataxe), Endurance, Diehard
    HP:16
    Gold Spent: 25/600

    Number 9
    Strength: 10
    Dexterity: 14
    Constitution: 10
    Weapons: Shortspear x 10
    Armor: Chainmail, Towershield
    Speed: 20ft.
    AC: 21
    Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
    Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
    HP:19
    Gold Spent: 10/170

    Number 10
    Strength: 10
    Dexterity: 14
    Constitution: 10
    Weapons: Shortspear x 10
    Armor: Chainmail, Towershield
    Speed: 20ft.
    AC: 21
    Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
    Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
    HP:19
    Gold Spent: 10/170

    Number 11
    Strength: 16
    Dexterity: 8
    Constitution: 8
    Weapons: Spiked Chain, Trident
    Armor: Breastplate
    Speed: 20ft.
    AC: 14
    Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
    Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)
    Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness
    HP:16
    Gold Spent: 40/200

    Number 12
    Strength: 16
    Dexterity: 8
    Constitution: 8
    Weapons: Spiked Chain, Trident
    Armor: Breastplate
    Speed: 20ft.
    AC: 14
    Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
    Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)
    Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness
    HP:16
    Gold Spent: 40/200

    Kladadams707
    Spoiler
    Show
    Number: 1
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows(40), Great club
    Armor: Chain Shirt, Buckler
    Speed: 20'
    AC: 17
    Attacks: Longbow +6 1d8-1, Great club +2 1d10-1
    Skills: Listen +3 , Spot +3 (includes all mods & ranks)
    Feats: Point blank shot, Precise Shot, Rapid Shot
    HP: 16

    Number: 2
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows(40), Great club
    Armor: Chain Shirt, Buckler
    Speed: 20'
    AC: 17
    Attacks: Longbow +6 1d8-1, Great club +2 1d10-1
    Skills: Listen +3, Spot +3 (includes all mods & ranks)
    Feats: Point blank shot, Precise Shot, Rapid Shot
    HP: 16

    Number: 3
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows(40), Great club
    Armor: Chain Shirt, Buckler
    Speed: 20'
    AC: 17
    Attacks: Longbow +6 1d8-1, Great club +2 1d10-1
    Skills: Listen +3, Spot +3 (includes all mods & ranks)
    Feats: Point blank shot, Precise Shot, Rapid Shot
    HP: 16

    Number: 4
    Strength: 12
    Dexterity: 14
    Constitution: 8
    Weapons: Longbow, Arrows(40), Great club
    Armor: Chainshirt, Buckler
    Speed: 30'
    AC: 17
    Attacks: Longbow +6 1d8, Great club +4 1d10+1
    Skills: Spot +3, Listen +3 (includes all mods & ranks)
    Feats: Point blank shot, Weapon focus(Longbow), Far Shot
    HP: 16

    Number: 5
    Strength: 12
    Dexterity: 14
    Constitution: 8
    Weapons: Longbow, Arrows(40), Great club
    Armor: Chain Shirt, Buckler
    Speed: 30'
    AC: 17
    Attacks: Longbow +6 1d8, Great club +4 1d10+1
    Skills: Spot +3, Listen +3 (includes all mods & ranks)
    Feats: Point blank shot, Weapon Focus(Longbow), Far Shot
    HP: 16

    Number: 6
    Strength: 12
    Dexterity: 14
    Constitution: 8
    Weapons: Longbow, Arrows(40), Great club 1d10+1
    Armor: Chain Shirt, Buckler
    Speed: 30'
    AC: 17
    Attacks: Longbow +6 1d8, Great club +4 1d10
    Skills: Spot +3, Listen +3 (includes all mods & ranks)
    Feats: Point blank shot, Weapon Focus(Longbow), Far Shot
    HP: 16

    Number: 7
    Strength: 10
    Dexterity: 14
    Constitution: 10
    Weapons: Longsword, 10 javelins
    Armor: Studded Leather, Light steel shield
    Speed: 30'
    AC: 16
    Attacks: Longsword +3 1d8, javelin +5 1d6
    Skills: Jump +5, Climb +5
    Feats: Dodge, Mobility, Run
    HP: 19

    Number: 8
    Strength: 12
    Dexterity: 10
    Constitution: 12
    Weapons: Longsword, Longspear
    Armor: Splintmail, Tower Shield
    Speed: 20'
    AC: 20
    Attacks: Longsword +3 1d8+1, Longspear +2 1d8+1
    Skills: Spot +3, Listen +3
    Feats: Weapon Focus (Longsword), Toughness, Toughness
    HP: 28

    Number: 9
    Strength: 12
    Dexterity: 10
    Constitution: 12
    Weapons: Longsword, Longspear
    Armor: Splintmail, Tower Shield
    Speed: 20'
    AC: 20
    Attacks: Longsword +3 1d8+1, Longspear +2 1d8+1
    Skills: Spot +3, Listen +3
    Feats: Weapon Focus (Longsword), Toughness, Toughness
    HP: 28

    Number: 10
    Strength: 12
    Dexterity: 10
    Constitution: 12
    Weapons: Longsword, Longspear
    Armor: Splintmail, Tower Shield
    Speed: 20'
    AC: 20
    Attacks: Longsword +3 1d8+1, Longspear +2 1d8+1
    Skills: Spot +3, Listen +3
    Feats: Weapon Focus (Longsword), Toughness, Toughness
    HP: 28

    Number: 11
    Strength: 12
    Dexterity: 10
    Constitution: 12
    Weapons: Longsword, Longspear
    Armor: Splintmail, Tower Shield
    Speed: 20'
    AC: 20
    Attacks: Longsword +3 1d8+1, Longspear +2 1d8+1
    Skills: Spot +3, Listen +3
    Feats: Weapon Focus (Longsword), Toughness, Toughness
    HP: 28

    Number: 12
    Strength: 12
    Dexterity: 10
    Constitution: 12
    Weapons: Longsword, Longspear
    Armor: Splintmail, Tower Shield
    Speed: 20'
    AC: 20
    Attacks: Longsword +3 1d8+1, Longspear +2 1d8+1
    Skills: Spot +3, Listen +3
    Feats: Weapon Focus (Longsword), Toughness, Toughness
    HP: 28

  2. - Top - End - #2
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Reserved for updates pertaining to the units and their status.

    Initiative:
    Spoiler
    Show
    Blue team group 1 - 16
    Red team group 1 - 11
    Red team group 2 - 10
    Blue team group 3 - 5
    Red team group 3 - 4+
    Blue team group 2 - 4-


    I'm currently having problems with my computer, so creating maps is a bit of a problem, if you think you can proceed without one, go ahead. Otherwise they'll be a slight delay.

    Injuries:
    Spoiler
    Show
    Red 3 (1)
    Red 4 (11)
    Red 7 (8)
    Blue 3 (6)
    Blue 4 (22) Unconscious
    Blue 9 (5)
    Last edited by Orran; 2008-08-04 at 07:05 AM.

  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Good thread. Once you send out the PMs, this will work great!

  4. - Top - End - #4
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    I'll be reffing this match, due to Ghostim leaving, if any situation where that may cause a problem arises I'll fetch another ref. But hopefully this won't be a problem due to the nature of this game, on the bright side no waiting for ref judgements :). Anyway, onto the game.

    My men will be split into the following groups:
    Group 1: Numbers 3,4,5,6
    Initiative:(1d20+3)[11]
    Will start in squares:
    3-B10 - Holding bow
    4-B20 - Holding bow
    5-A10 - Holding loaded crossbow
    6-A20 - Holding loaded crossbow

    Group 2: Numbers 1,2,11,12
    Initiative: (1d20-1)[10]
    Will start in squares:
    1- B16 - Holding tower shield and trident
    2- B17 - Holding tower shield and trident
    11- B18 - Holding spiked chain
    12- B19 - Holding spiked chain

    Group 3: Numbers 7,8,9,10
    Initiative: (1d20)[4]
    Will start in squares:
    7- B13 - Holding greataxe
    8- B14 - Holding greataxe
    9- A13 - Holding tower shield and shortspear
    10- A14 - Holding tower shield and shortspear

    Note - Weapons held were added slightly after the original posting time, if that's a problem speak up about it.
    Last edited by Orran; 2008-07-21 at 07:51 PM.

  5. - Top - End - #5
    Bugbear in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Oh, wow. I just realized that you're reffing your own match.

    I'll keep a very close eye on this. Don't try to screw with the system.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Men (hopefully i've done this right):

    Group 1: 1, 7, 8, 9
    initiative: (1d20)[16]
    1-Bd20 Holding bow
    7-Bd19 Holding javelin
    8-Bc20 Holding spear and tower shield
    9-Bc19 Holding Longsword and tower shield

    Group 2: 2, 10,11,12,
    initiative:(1d20)[4]
    2- Bd15 Holding Bow
    10- Bc14 Holding Tower shield and spear
    11- Bc15 Holding Tower shield and long sword
    12- Bc16 Holding tower shield and spear

    Group 3: 3, 4, 5, 6
    initiative: (1d20+2)[5]
    3-Bc13 Holding bow
    4-Bd14 Holding bow
    5-Bd13 Holding Bow
    6-Bd12 Holding Bow

  7. - Top - End - #7
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    We'll need a re-roll for our tied groups (1d20)[10]

    This will be marked as initiative 4+ and 4-

  8. - Top - End - #8
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Groups 2 re-roll
    (1d20)[1]

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Quote Originally Posted by Orran View Post

    I'm currently having problems with my computer, so creating maps is a bit of a problem, if you think you can proceed without one, go ahead. Otherwise they'll be a slight delay.
    I can wait.

  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Perhaps we can get someone else to post the maps?

  11. - Top - End - #11
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    It's fine, I've just finished it now.

    Blue team 1's turn.

    0=10, a=11, b=12
    Last edited by Orran; 2008-07-26 at 05:03 AM.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Blue Group 1

    9-Z19
    8-X20
    7-Ba19
    1-W20

  13. - Top - End - #13
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Problems, the moves of 8 and 1 were invalid due to 20ft' movement, I've placed them at the extent of their move.

    Red team 1:
    3 - F9
    4 - F21
    5 - Hide (1d20+11)[23]
    6 - Hide (1d20+11)[25]

    Opposed spot checks needed. Until then units 5 + 6 will remain in their original positions.


  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    That's fine (my fault for not declaring run actions).

  15. - Top - End - #15
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    I should clarify, all your characters make spot checks, the rules for hide in this game assume that characters are aware of the whole battlefield. Note: One roll for characters with modifiers of +3, since you need natural 20's.
    Last edited by Orran; 2008-07-27 at 03:54 PM.

  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Fair enough.

    Spot: (1d20)[6]

  17. - Top - End - #17
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    One for each character with +3, so 10 more. Also I skipped MS checks for the ridiculous DC for you.

  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Actually, natural 20 wins on anything, so do all checks.

  19. - Top - End - #19
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Not on skill checks, that's a common houserule. (Think about a DC120 escape artist check to get through a wall of force)

  20. - Top - End - #20
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    so do I roll 11 more spot checks or what?
    Last edited by kladams707; 2008-07-27 at 05:28 PM.

  21. - Top - End - #21
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Just 10 more, you've already done one.

  22. - Top - End - #22
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Descending order

    Spot checks
    (1d20)[1]
    (1d20)[12]
    (1d20)[15]
    (1d20)[10]
    (1d20)[12]
    (1d20)[7]
    (1d20)[1]
    (1d20)[5]
    (1d20)[11]
    (1d20)[6]

  23. - Top - End - #23
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Ok, in that case numbers 5 and 6 will not be on the tactical map.

    Actual locations:
    Spoiler
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    25c and 5 c

  24. - Top - End - #24
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Red team group 2:
    1- Double move to 17J, takes total cover behind shield
    2- Double move to 17I, takes total cover behind shield
    a- Double move to G17
    b- Double move to G19

    Last edited by Orran; 2008-07-28 at 07:25 AM.

  25. - Top - End - #25
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Blue Group 3

    3-Double move w10
    4-Double move w12
    5-Move Bd9, attack #3 with longbow(Far Shot): (1d20+6)[25] possible damage (1d8)[1]
    6-Double move Ba6

  26. - Top - End - #26
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707



    Red team group 3:
    7 - Double move to I15
    8 - Double move to J15
    9 - Double move to H13, takes cover
    10 - Double move to I13, takes cover

  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Blue Group 2
    a-Ba15, cover behind shield facing left
    b-Hold position, cover behind shield facing bottom
    0-Hold position, cover behind shield facing top
    2- Bc15

  28. - Top - End - #28
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707



    Current map.

    Note: Red a and b were bullrushed 1 square.
    Last edited by Orran; 2008-07-28 at 12:45 PM.

  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    9-V18
    8-V20
    1-W21, attack Red 4, Longbow(rapid shot)
    (1d20+4)[19], possible damage (1d8)[5]
    (1d20+4)[24], possible damage (1d8)[8]
    7-Run ba4

    If I need/can to make spot checks again (again in descending order by men who can make spots)
    Spots
    (1d20)[8]
    (1d20)[18]
    (1d20)[6]
    (1d20)[13]
    (1d20)[1]
    (1d20)[4]
    (1d20)[11]
    (1d20)[15]
    (1d20)[2]
    (1d20)[12]

  30. - Top - End - #30
    Barbarian in the Playground
     
    Imp

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    Default Re: Tactical Battle Tournament - Orran V Kladadams707

    Rapid shot is a full round action, so how would you like to amend your turn?

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