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  1. - Top - End - #61
    Orc in the Playground
     
    The Necroswanso's Avatar

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    Default Re: When The Avatara Walk the Earth....

    Save is DC 23, why don't I get good rolls?
    The Necroswanson's Deviantart.
    Freemanatar by Phase, thank you ever so much.

    Remember kids, Vortigaunts say, "The Free Man is not a number."

  2. - Top - End - #62
    Barbarian in the Playground
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    Default Re: When The Avatara Walk the Earth....

    OOC: Bear with me, internet is being stupid on this side.

    (1d20+20)[31]

    If it doesn't show up, the save was a 31

    I hate confusion caused by double posts.
    Last edited by Smiley_; 2008-04-11 at 11:31 AM.

  3. - Top - End - #63
    Barbarian in the Playground
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    May 2007

    Default Re: When The Avatara Walk the Earth....

    Ooh, boy! Another save!

    (1d20+20)[38]

    Sslag immolates the air around the being with his 60 ft. fire breath DC34 6d8 damage

    Damage(6d8)[25]

    Breath weapons are area affects, not rays, so they do not need attack rolls and are not subject to concealment as long as the path is clear.

    Sslag is also flying upwards (15 ft due to gravity)
    Last edited by Smiley_; 2008-04-11 at 01:14 PM.

  4. - Top - End - #64
    Firbolg in the Playground
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    Default Re: When The Avatara Walk the Earth....

    "Shlag, criu!" Sasach called as his fingers worked his bowstring in a blur. The huge eagle spilled air from her wings, and raked her talons forward. She screeched, a terrifying, soul-gripping sound, and struck out with her claws, moving past in a rush as the arrows of Sasach poured forth all the while. As soon as she was clear,

    I end up 40' away from him, straight up. I loves perfect maneuverability. No AoO's from improved flyby.

    Spoiler
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    Criu's attack
    (1d20+13)[10](23)
    (1d8+4)[4](8)
    Sasach's arrows
    (1d20+28)[15](43)
    (1d4+4)[3](7)
    (3d6)[1][1][4](6)
    (1d20+28)[19](47)
    (1d4+4)[2](6)
    (3d6)[2][3][5](10)
    (1d20+28)[6](34)
    (1d4+4)[4](8)
    (3d6)[1][6][4](11)
    (1d20+28)[3](31)
    (1d4+4)[1](5)
    (3d6)[4][5][3](12)
    (1d20+23)[12](35)
    (1d4+4)[3](7)
    (3d6)[2][2][1](5)
    (1d20+23)[14](37)
    (1d4+4)[1](5)
    (3d6)[6][4][5](15)
    (1d20+18)[9](27)
    (1d4+4)[1](5)
    (3d6)[2][3][2](7)
    (1d20+18)[19](37)
    (1d4+4)[2](6)
    (3d6)[5][1][5](11)
    My Homebrew
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  5. - Top - End - #65

    Default Re: When The Avatara Walk the Earth....

    ((And the prepared action kicks in.))

    Just before Sasach can react, the "Old man", who had previously refrained from taking action, sees a hole in his defenses, and raises his hand. A vortex of air seems to generate from it, and heads for the halfling. Then, as it reaches him, it explodes into a fierce tornado, which rapidly disintegrates, but not before causing catastrophic devastation.

    Spoiler
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    Tornado blast for those that made the spellcraft check. Empowered tornado blast, at that.

    Ranged Touch attack: (1d20+14)[24]

    If it hits, Sasach takes this damage: 42

    Plus, Criu, Sslag, and Sasach must make a Ref save against this damage: 99

    And they're shoved 60' in a random direction. Roll 1d9 and and 1d3 to determine where, with the 1 being the front, going clockwise to the front left, the 9 being the square you are at, and the 1 in the 1d3 being up, the 2 being down, and the 3 being straight. If you roll 9 and 3, reroll until you hit a 1 or 3 on the second die.

  6. - Top - End - #66
    Firbolg in the Playground
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    Default Re: When The Avatara Walk the Earth....

    Spoiler
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    You are a very not-nice person. I mean, seriously. You are SATAN.
    I messed up my rolls here. I'll redo 'em.
    Last edited by Admiral Squish; 2008-04-11 at 05:41 PM.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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  7. - Top - End - #67
    Firbolg in the Playground
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    Default Re: When The Avatara Walk the Earth....

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    Reflex, Sasach: (1d20+21)[13](34)
    Reflex, Criu: (1d20+10)[4](14)
    (1d9)[5](5)
    (1d3)[3](3)
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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  8. - Top - End - #68

    Default Re: When The Avatara Walk the Earth....

    Ouchie. Criu bit the dust. Good thing Sasach made the saves.

    Since a Readied actions goes first...it'd mean that Criu goes Black Hawk before the whole massive attack, and Sasach falls with 'im. Hmm...what penalty shoud apply because of falling down and hitting the ground?

    And as for the bad person thing...worst thing is, wait 'till you see what I do to the other guys next round. If I make it to that, I mean.

  9. - Top - End - #69
    Firbolg in the Playground
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    Default Re: When The Avatara Walk the Earth....

    Well, he does have a ring of feather fall on. In theory, would it not be plausible for Sasach, an expert archer trained to ride eagles and fire from all positions said eagle is in, to squeeze off his attack while drifting down with minimal penalty? Heck, he'd even have less trouble since he wouldn't have to counteract the motion of his ride on his aim.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
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  10. - Top - End - #70
    Barbarian in the Playground
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    Default Re: When The Avatara Walk the Earth....

    Eeyouch! Poor Criu! This guy is throwing level 9 manifestations at us!

    Reflex (1d20+21)[41] Natural 20! that means 51

    Direction: (1d9)[7] To my left

    Up, Down, or Level(1d3)[3] Level
    Last edited by Smiley_; 2008-04-11 at 06:24 PM.

  11. - Top - End - #71

    Default Re: When The Avatara Walk the Earth....

    Hmm...let's say...-4? It's not a massive penalty, since you're hitting with just about everything anyway. Now, as for damage...

    (1d20+28)[15](43)
    (1d4+4)[3](7) -5
    (3d6)[1][1][4](6) -5 = 3
    (1d20+28)[19](47)
    (1d4+4)[2](6) -5 +
    (3d6)[2][3][5](10) -5 = 6
    (1d20+28)[6](34)
    (1d4+4)[4](8) -5 +
    (3d6)[1][6][4](11) -5 = 9
    (1d20+28)[3](31)
    (1d4+4)[1](5) -5 +
    (3d6)[4][5][3](12) -5 = 7
    (1d20+23)[12](35)
    (1d4+4)[3](7) -5 +
    (3d6)[2][2][1](5) -5 = 2
    (1d20+23)[14](37)
    (1d4+4)[1](5) -5 +
    (3d6)[6][4][5](15) -5 =10
    (1d20+18)[9](27) +
    (1d4+4)[1](5) -5
    (3d6)[2][3][2](7) -5 = 2
    (1d20+18)[19](37)
    (1d4+4)[2](6) -5 +
    (3d6)[5][1][5](11) -5 = 7

    So... 45 damage. Mean thing.

  12. - Top - End - #72
    Firbolg in the Playground
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    Default Re: When The Avatara Walk the Earth....

    DR doesn't apply to energy damage, you know. That takes energy resistance of the appropriate type.
    My Homebrew
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    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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  13. - Top - End - #73

    Default Re: When The Avatara Walk the Earth....

    And which part of it is the energy damage?

  14. - Top - End - #74
    Firbolg in the Playground
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    Default Re: When The Avatara Walk the Earth....

    Quote Originally Posted by Azerian Kelimon View Post
    And which part of it is the energy damage?
    the 3d6. Fire, frost and shock damage, in that order, if you want to be specific.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

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  15. - Top - End - #75

    Default Re: When The Avatara Walk the Earth....

    Ouchie, then, you do... a grand total of 9 points of damage, plus I get unmanifested pretty light.

  16. - Top - End - #76
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: When The Avatara Walk the Earth....

    my readied action from the previous page takes place. since he refused to talk and attacked someone.
    Never come between a Dwarf and his Ale
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  17. - Top - End - #77

    Default Re: When The Avatara Walk the Earth....

    You can fly, right?

  18. - Top - End - #78
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: When The Avatara Walk the Earth....

    me? nope.. i can't
    Never come between a Dwarf and his Ale
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  19. - Top - End - #79

    Default Re: When The Avatara Walk the Earth....

    ...Ouchie. Can you make a 20' jump?

  20. - Top - End - #80
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: When The Avatara Walk the Earth....

    lol nope.. he's a melee guy, if he can't reach you he hits you with his wraths...

    don't forget my holy wrath, he can only ahve resistance to 1/2 of that damage, the other half is holy.. so at least he took a decent portion of damage....
    Never come between a Dwarf and his Ale
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    Arzeal
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  21. - Top - End - #81

    Default Re: When The Avatara Walk the Earth....

    D'oh. Can you throw a shield?

    Pleasebeabletothrowashieldpleasebeabletothrowashie ldIdon'twantauselessPCwho'sreallyniceandhasanexcel lentfix.

  22. - Top - End - #82
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: When The Avatara Walk the Earth....

    lol nope.. and i took the flaw that gives me negatives to ranged attacks..LOL
    Never come between a Dwarf and his Ale
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  23. - Top - End - #83
    Barbarian in the Playground
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    Default Re: When The Avatara Walk the Earth....

    "When Captain America hurls his shield, all who oppose his shield must yield!"

    You should be ashamed AK!

    Lay on hands? Some of us (namely me) are getting pretty badly bruised here.

    Ready an action to try and disrupt his manifestations?

    Taunt him? (actually might work if you use diplomacy. Need to be creative. Throw a few insults as a standard action to try and disrupt him)

    Throw a rock or a clod of earth at him? Surely there are some of those in the crater.
    Last edited by Smiley_; 2008-04-11 at 11:03 PM.

  24. - Top - End - #84
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: When The Avatara Walk the Earth....

    Gars
    Gars raises his hands and sways, his eyes half-closed as he mutters. Suddenly, they open, blazing light. "Fall!"
    He extends one glowing palm towards the mad psion, and a column roars down from the heavens, bathing the flying man in glowing flame.
    Gars extends his other hands, and a second column of flame descends.

    Spoiler
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    Flame Strike, half of the damage is divine and thus NOT subject to energy reduction.
    FS Damage nr 1 - (12d6)[38]
    FS Damage nr 2 - (12d6)[39]

  25. - Top - End - #85

    Default Re: When The Avatara Walk the Earth....

    What was the level of flamestrike again? In any case, it reflects to you. Save, please.

    ((Told you, guys. Either use Physical damage or dispel the heck out of the clown.))

  26. - Top - End - #86
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: When The Avatara Walk the Earth....

    Dunno whos turn it is, just posting to get mine in for the day.

    Garris

    Garris continues to circle the villain. Watching for his opening. Suddenly he sees one and lets fly with another arrow.

    Spoiler
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    Moving to 30 ft away, shooting, then back out staying 60ft away. Keeping as far as possible from the other people attacking him. At least 25ft if not more, from Garris to the closest other PC.

    Fly 3rd round
    AC :34+50% miss for ranged
    HP: 110

    Using a Seeker Arrow -ignore all miss chance from cover or concealment at the cost of 4d6 EB damage- see the PrC you approved in my sig

    To Hit- (1d20+20)[20](40) - MWAHAHA! Thats 2 Nat 20 attacks in a row!
    CC: (1d20+20)[25]

    Damage- This counts as a single source- also due to Transmuting property it ignores all DR
    Arrow (1d8+5)[13]
    Cold (1d6)[1]
    Skirmish (6d6)[21]
    Vitriolic Blast (3d6)[11] Acid damage no SR
    Last edited by Greyen; 2008-04-12 at 12:36 AM.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  27. - Top - End - #87

    Default Re: When The Avatara Walk the Earth....

    Then, that's 21 plus the arrow damage. Finally someone makes a dent.

    Edit: Wait, extras from the critical. How much fo a multiplier does a bow have?
    Last edited by Azerian Kelimon; 2008-04-12 at 12:37 AM.

  28. - Top - End - #88
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: When The Avatara Walk the Earth....

    Do I get the crit?
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  29. - Top - End - #89

    Default Re: When The Avatara Walk the Earth....

    Yeah. How much of a multiplier?

  30. - Top - End - #90
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: When The Avatara Walk the Earth....

    Comp Longbow crit is x3
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

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